Captain: Difference between revisions
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{{version|0.20.16.1|Add more info}} | {{version|0.20.16.1|Add more info}} | ||
The '''{{ | The '''{{hl|Captain||Captain Job Icon}}''' is a playable [[Jobs|Job]]. | ||
[[File:Captain.png|100px|right]] | [[File:Captain.png|100px|right]] | ||
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Skills that a Captain starts with: | Skills that a Captain starts with: | ||
* '''{{ | * '''{{hl|Helm|20|Captain Job Icon|Skills#Helm}}: 40-50''' | ||
* {{ | * {{hl|Weapons|20|Security Officer Job Icon|Skills#Weapons}}: 25-35 | ||
* {{ | * {{hl|Mechanical|20|Mechanic Job Icon|Skills#Mechanical}}: 15-25 | ||
* {{ | * {{hl|Electrical|20|Engineer Job Icon|Skills#Electrical Engineering}}: 15-25 | ||
* {{ | * {{hl|Medical|20|Medical Doctor Job Icon|Skills#Medical}}: 5-10 | ||
== Starting Equipment == | == Starting Equipment == | ||
All Captains start with the same equipment: | All Captains start with the same equipment: | ||
*{{ | *{{hl|Captain's Pipe}} | ||
*{{ | *{{hl|Revolver}}<sup>({{Hyperlink|Revolver Round|15}} x6)</sup> | ||
The Captain has 3 loadouts, each with different [[Gear#Innerwear|Clothing]]:<br> | The Captain has 3 loadouts, each with different [[Gear#Innerwear|Clothing]]:<br> | ||
<big>Loadout #1</big> | <big>Loadout #1</big> | ||
*{{ | *{{hl|Captain's Cap}} | ||
*{{ | *{{hl|Veteran's Jacket||icon}} | ||
<big>Loadout #2</big> | <big>Loadout #2</big> | ||
*{{ | *{{hl|Renegade's Hat}} | ||
*{{ | *{{hl|Renegade's Jacket||icon}} | ||
<big>Loadout #3</big> | <big>Loadout #3</big> | ||
*{{ | *{{hl|Admiral's Hat}} | ||
*{{ | *{{hl|Admiral's Uniform||icon}} | ||
== Talents == | == Talents == | ||
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{{Talents|Captain|Gunslinger|Skipper|Politician}} | {{Talents|Captain|Gunslinger|Skipper|Politician}} | ||
* Only creatures classified as "monsters" take bonus damage from '''Big Guns'''. This means that humans (even hostile ones) do not count. | * Only creatures classified as "monsters" take bonus damage from '''Big Guns'''. This means that humans (even hostile ones) do not count. | ||
== See Also == | |||
* {{hl|Engineer||Engineer Job Icon}} | |||
* {{hl|Mechanic||Mechanic Job Icon}} | |||
* {{hl|Security Officer||Security Officer Job Icon}} | |||
* {{hl|Medical Doctor||Medical Doctor Job Icon}} | |||
* {{hl|Assistant||Assistant Job Icon}} |
Revision as of 00:29, 22 December 2022
Data is potentially outdated | |
Last updated for version 0.20.16.1 Last mentioned in changelog 1.1.18.0 The current game version is 1.4.6.0 Notes: Add more info |
The Captain is a playable Job.
“ | Naval visionary, seafarer, a genius. Possibly. | „ |
Description
The Captain is the person responsible for steering and commanding a submarine and it's crew. The captain's ID card provides access to any Doors or Containers in the submarine.
There can be a maximum of 1 Captain, though none are required.
Hired Captains cost 30% more than usual.
Responsibilities
- Navigating in the Campaign.
- Steering the ship.
- Delegating tasks.
- Adjusting the Salary of each crewmember.
Starting Skills
Skills that a Captain starts with:
- Helm: 40-50
- Weapons: 25-35
- Mechanical: 15-25
- Electrical: 15-25
- Medical: 5-10
Starting Equipment
All Captains start with the same equipment:
The Captain has 3 loadouts, each with different Clothing:
Loadout #1
Loadout #2
Loadout #3
Talents
General and specialization Talents of Captains.
General | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| |||||||||||||||||
Gunslinger | Skipper | Politician | |||||||||||||||
Quickdraw If it has been longer than 8 seconds since you've attacked with a pistol, your next attack with a pistol is 25% more powerful. Reduce the penalty for dual-wielding ranged weapons by 50% |
Leading By Example As long as you're alive, all crew members receive High Morale granting the following: +20% Repair Speed |
Commendations Whenever you finish at least one mission, gain a Commendation. When you apply a Commendation on another character, give them 275 experience. | |||||||||||||||
Deputy Assistants nearby get 20 Helm and 20 Weapons skill and gain these skills twice as fast. |
Lone Wolf If there's no crew members nearby, gain the following: +20% Physical Damage Resistance |
Helmsman Boosts your Helm skill by 30. Increases Engines and Pumps effectiveness by 20%. Does not stack with multiple of the same talent. |
Affiliation Reputation with factions increases 50% faster. Earn 20% more marks when completing a mission for your Affiliated faction. |
Your Reputation... When entering a new outpost you have positive faction reputation with, gain 500 mk. Doubled for cities. | |||||||||||||
Drunken Sailor Gain 75% stun resistance while drunk and immunity to the negative effects of drunkenness. Unlock recipe: Rum. |
Inspiring Presence Crew members in the same room that gain a skill point, instead get 3. Crewmembers walk 5% faster. |
Trickle Down If you gain a skill, so does every other crewmember everywhere. Crewmembers swim 10% faster. |
Campaigning Affiliated faction shipyards offer 20% discount for upgrades and buying submarines. You may select an additional mission. |
Networking Affiliated faction shops offer 20% lower prices. Doubled for faction-unique items. | |||||||||||||
Big Guns Deal 30% more damage with Revolvers and Handcannons to monsters. Reduce the penalty for dual-wielding ranged weapons by 50% |
Family On unlock: Every crewmember gains one level. During missions, if no crewmember has died, upgrades High Morale to Excellent Morale, doubling the bonuses. The deaths of assistants do not count. |
Figurehead Replaces Commendations with Medals that give 550 XP. If the character is then below level 5, give them XP to reach level 5. All services on affiliated outposts give 20% discount. |
- Only creatures classified as "monsters" take bonus damage from Big Guns. This means that humans (even hostile ones) do not count.