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Data is potentially outdated
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Last updated for version 0.15.13.0 Last mentioned in changelog 1.4.4.1 The current game version is 1.4.6.0
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Main article: Campaign
The Shipyard introduces Submarine customization and progression, which is available in every Outpost.
Submarine
- See also: Submarines
The NPC in charge of selling Submarines wears a Boiler Suit with a submarine icon above them. Their station is the Maintenance bay, easily recognized from all the Submarine Blueprints hanging on the wall.
When interacting with them, an interface similar to the Outpost Terminal appears, showing all available subs for sale, with the fixed price and its class specified, along with the options to either Purchase or Purchase and Switch (This function is identical to the Switch option in the Outpost Terminal). There are 10 vanilla subs available for sale, plus any up to date modded subs the player/host may have installed.
Sub
|
Class
|
Description
|
Price
|
Azimuth
|
Scout
|
Superior speed, sleek design, and quality-of-life systems make this submarine a favorite among wealthy Coalition captains who manage to make it to retirement.
|
10,000 mk
|
Dugong
|
Scout
|
Compared to larger vessels, the Dugong series is overshadowed in all aspects except one: their reliability for their price is world class. They're lacking firepower and speed, so smart maneuvering is key.
|
6,000 mk
|
Orca
|
Scout
|
With a relatively high top speed and fantastic ascent and descent characteristics due to her 3 large ballast tanks, Orca class subs are agile vessels, let down only by their small compliment of weapons, unreliable engine and reactors with a greater than average hunger for fuel.
|
9,000 mk
|
Humpback
|
Attack
|
A former military vessel, WH4-L3 'Humpback' has been outfitted to withstand most of the dangers in deep Europa. Her relatively high velocity is offset by low maneuverability. As she's still boasting an older model reactor, power needs to be supplemented by a backup battery array or the crew will find themselves unable to run all of the new equipment.
|
7,800 mk
|
Kastrull
|
Attack
|
The Kastrull is a dependable attack sub class bringing plenty of firepower to any fight, and although it's not very nimble, it does sport a drone gunship as standard. Keep in mind that with its experimental open ballast tanks, low tolerance to flooding and numerous crew stations, a large, experienced crew will get the most out of this sub.
|
21,000 mk
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Typhon
|
Attack
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Typhon class subs are known for their brutish appearance, reasonable array of light and heavy firepower, and their general dependability. Any captain should be aware of their poor rate of descent and unimpressive top speed.
|
11,500 mk
|
Typhon 2
|
Attack
|
Typhon 2 is an overhauled version of the venerable Typhon class of sub. Serving as a heavy gunship, the Typhon 2 class subs remain slow and ugly, but with the benefits of better survivability for their crews.
|
20,000 mk
|
Berilia
|
Transport
|
Berilia is one of the biggest cargo ships on Europa. Its two engines and three ballasts require a copious amount of power to operate, and keeping the machinery in good working condition is a handful for even a moderately large crew.
|
15,326 mk
|
R-29 "Big Rig"
|
Transport
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R-29 is a heavyweight transport ship. While not terribly well armed against Europa's underwater denizens, it has been retrofitted with two powerful electric discharge coils. Original design by rav2n.
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14,500 mk
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Remora
|
Deep diver
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A range of customization options are available for Remora. In this model, some of the main hull space has been replaced by a detachable ballast and a remote-controlled drone. A large crew is needed to operate this submarine.
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16,000 mk
|
Improvement
Subs may have their hulls and systems upgraded in a variety of ways to improve durability and effectiveness. These are purchased from the engineering crew chief at any station, who is usually in the station engineering section with the reactor and the oxygen generator. They can be seen wearing a Crew Chief's Outfit with an Upgrade icon above them.
The crew chief offers multiple Upgrades per Upgrade category to further improve them, but each additional Upgrade in the same category also costs more than the one before. Thus, more money buys more and nicer things. Each sub may be upgraded independently of all the other subs, so how many different subs the player chooses to invest their hard-earned marks in is up to them. The crew chief also offers sub Maintenance services to ensure the safety of the crew on their next trip, provided they can afford such services.
When purchasing and switching to a new submarine, it will only be delivered and available for use once the crew leaves the Outpost. During this period, the Upgrade interface will become inaccessible as the crew chief isn't able to work on any of the crew's newly purchased subs until they have been delivered.
The pricing of their Upgrades and Maintenance services is dependent on the RP of the current Outpost, specifically 1 RP is equivalent to 0.5% of the price. Therefore, the maximum discount is 50% off at 100 RP, and at -80 RP they will charge 40% extra. Much like Store, the price gets higher beyond -80 RP as the entire Outpost hound for the crew's blood.
Upgrades
There are 13 parts of a standard sub, each with different types of Upgrades and each Upgrade has multiple levels. There is a total of 22 different Upgrades across all parts. Once the first level of an Upgrade is purchased, the second level will cost more than the last by a percentage. Each Upgrade has a different initial and maximum percentage spike in price and depending on the number of levels, the percentage price spike of 2 consecutive levels is different between all Upgrades.
The following tables show all values regarding each Upgrade in different Upgrade categories at 0 RP.
Hulls
Upgrade
|
Description
|
Effect per Level
|
Maximum Level
|
Base price
|
Tougher Hulls
|
Increase submarine hull durability and crush depth.
|
+12% Durability +6% Crush depth
|
10
|
2000 mk
|
Level values
Level |
Durability |
Crush Depth |
Price
|
1
|
12% |
6% |
2000 mk
|
2
|
24% |
12% |
2320 mk
|
3
|
36% |
18% |
2714 mk
|
4
|
48% |
24% |
3202 mk
|
5
|
60% |
30% |
3810 mk
|
6
|
72% |
36% |
4572 mk
|
7
|
84% |
42% |
5532 mk
|
8
|
96% |
48% |
6749 mk
|
9
|
108% |
54% |
8301 mk
|
10
|
120% |
60% |
10293 mk
|
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Electrical Repairs
These will affect Nuclear Reactors, Junction Boxes, Batteries, Supercapacitors, Navigation Terminals, Shuttle Navigation Terminals, Sonar Monitors, and Status Monitors.
Upgrade
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Description
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Effect per Level
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Maximum Level
|
Base price
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Enhanced Durability
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Equipment will take longer to start deteriorating.
|
+10%
|
10
|
1500 mk
|
Level values
Level |
Item Health |
Price
|
1
|
10% |
1500 mk
|
2
|
20% |
1672 mk
|
3
|
30% |
1889 mk
|
4
|
40% |
2162 mk
|
5
|
50% |
2507 mk
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6
|
60% |
2945 mk
|
7
|
70% |
3504 mk
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8
|
80% |
4222 mk
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9
|
90% |
5150 mk
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10
|
100% |
6360 mk
|
|
Quicker Repairs
|
Decrease the amount of time needed to repair equipment when unskilled.
|
+5%
|
5
|
1500 mk
|
Level values
Level |
Repair Speed |
Price
|
1
|
5% |
1500 mk
|
2
|
10% |
1665 mk
|
3
|
15% |
1864 mk
|
4
|
20% |
2106 mk
|
5
|
25% |
2400 mk
|
|
Simplified Repairs
|
Decrease the skill level required to repair items.
|
-5%
|
5
|
2000 mk
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Level values
Level |
Required Skill |
Price
|
1
|
-5% |
2000 mk
|
2
|
-10% |
2220 mk
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3
|
-15% |
2486 mk
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4
|
-20% |
2809 mk
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5
|
-25% |
3202 mk
|
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Mechanical Repairs
These will affect Engines, Pumps, Fabricators, Medical Fabricators, Deconstructors, and all types of weapon Loaders.
Upgrade
|
Description
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Effect per Level
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Maximum Level
|
Base price
|
Enhanced Durability
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Equipment will take longer to start deteriorating.
|
+10%
|
10
|
1500 mk
|
Level values
Level |
Item Health |
Price
|
1
|
10% |
1500 mk
|
2
|
20% |
1672 mk
|
3
|
30% |
1889 mk
|
4
|
40% |
2162 mk
|
5
|
50% |
2507 mk
|
6
|
60% |
2945 mk
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7
|
70% |
3504 mk
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8
|
80% |
4222 mk
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9
|
90% |
5150 mk
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10
|
100% |
6360 mk
|
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Quicker Repairs
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Decrease the amount of time needed to repair equipment when unskilled.
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+5%
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5
|
1500 mk
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Level values
Level |
Repair Speed |
Price
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1
|
5% |
1500 mk
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2
|
10% |
1665 mk
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3
|
15% |
1864 mk
|
4
|
20% |
2106 mk
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5
|
25% |
2400 mk
|
|
Simplified Repairs
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Decrease the skill level required to repair items.
|
-5%
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5
|
2000 mk
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Level values
Level |
Required Skill |
Price
|
1
|
-5% |
2000 mk
|
2
|
-10% |
2220 mk
|
3
|
-15% |
2486 mk
|
4
|
-20% |
2809 mk
|
5
|
-25% |
3202 mk
|
|
Junction Boxes
Upgrade
|
Description
|
Effect per Level
|
Maximum Level
|
Base price
|
Fire Resistance
|
Decrease the probability of fires occurring.
|
-3%
|
5
|
1000 mk
|
Level values
Level |
Fire Probability |
Price
|
1
|
-3% |
1000 mk
|
2
|
-6% |
1160 mk
|
3
|
-9% |
1357 mk
|
4
|
-12% |
1601 mk
|
5
|
-15% |
1905 mk
|
|
Enhanced Resistors
|
Resist damage from excessive voltage.
|
+6%
|
5
|
2250 mk
|
Level values
Level |
Excessive Voltage Resistance |
Price
|
1
|
6% |
2250 mk
|
2
|
12% |
2497 mk
|
3
|
18% |
2796 mk
|
4
|
24% |
3159 mk
|
5
|
30% |
3601 mk
|
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Pumps
Upgrade
|
Description
|
Effect per Level
|
Maximum Level
|
Base price
|
Faster Pumps
|
Increase the speed at which water is pumped in or out of the sub.
|
+10%
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5
|
3000 mk
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Level values
Level |
Pump Speed |
Price
|
1
|
10% |
3000 mk
|
2
|
20% |
3510 mk
|
3
|
30% |
4176 mk
|
4
|
40% |
5052 mk
|
5
|
50% |
6213 mk
|
|
Energy Efficiency
|
Decrease power consumption.
|
-2%
|
5
|
1500 mk
|
Level values
Level |
Power Consumption |
Price
|
1
|
-2% |
1500 mk
|
2
|
-4% |
1740 mk
|
3
|
-6% |
2035 mk
|
4
|
-8% |
2401 mk
|
5
|
-10% |
2857 mk
|
|
Supercapacitors
Upgrade
|
Description
|
Effect per Level
|
Maximum Level
|
Base price
|
Enhanced Supercapacitor Capacity
|
Increase maximum energy storage capacity.
|
+5%
|
5
|
2000 mk
|
Level values
Level |
Capacity |
Price
|
1
|
5% |
2000 mk
|
2
|
10% |
2420 mk
|
3
|
15% |
2952 mk
|
4
|
20% |
3630 mk
|
5
|
25% |
4501 mk
|
|
Enhanced Battery Charging
|
Increase maximum recharge rate.
|
+5%
|
5
|
2000 mk
|
Level values
Level |
Charge Rate |
Price
|
1
|
+5% |
2000 mk
|
2
|
10% |
2420 mk
|
3
|
15% |
2952 mk
|
4
|
20% |
3630 mk
|
5
|
25% |
4501 mk
|
|
Batteries
Upgrade
|
Description
|
Effect per Level
|
Maximum Level
|
Base price
|
Enhanced Battery Capacity
|
Increase maximum energy storage capacity.
|
+5%
|
5
|
2000 mk
|
Level values
Level |
Capacity |
Price
|
1
|
5% |
2000 mk
|
2
|
10% |
2420 mk
|
3
|
15% |
2952 mk
|
4
|
20% |
3630 mk
|
5
|
25% |
4501 mk
|
|
Enhanced Battery Charging
|
Increase maximum recharge rate.
|
+5%
|
5
|
2000 mk
|
Level values
Level |
Charge Rate |
Price
|
1
|
+5% |
2000 mk
|
2
|
10% |
2420 mk
|
3
|
15% |
2952 mk
|
4
|
20% |
3630 mk
|
5
|
25% |
4501 mk
|
|
Fabricators
Upgrade
|
Description
|
Effect per Level
|
Maximum Level
|
Base price
|
Quicker Fabrication
|
Decrease the time needed to fabricate items.
|
-5%
|
5
|
2000 mk
|
Level values
Level |
Fabrication Time |
Price
|
1
|
-5% |
2000 mk
|
2
|
-10% |
2220 mk
|
3
|
-15% |
2486 mk
|
4
|
-20% |
2809 mk
|
5
|
-25% |
3202 mk
|
|
Simplified Fabrication
|
Lower the skill levels required for item fabrication.
|
-5%
|
5
|
2000 mk
|
Level values
Level |
Required Skill |
Price
|
1
|
-5% |
2000 mk
|
2
|
-10% |
2420 mk
|
3
|
-15% |
2952 mk
|
4
|
-20% |
3630 mk
|
5
|
-25% |
4501 mk
|
|
Energy Efficiency
|
Decrease power consumption.
|
-2%
|
5
|
1500 mk
|
Level values
Level |
Power Consumption |
Price
|
1
|
-2% |
1500 mk
|
2
|
-4% |
1740 mk
|
3
|
-6% |
2035 mk
|
4
|
-8% |
2401 mk
|
5
|
-10% |
2857 mk
|
|
Deconstructors
Upgrade
|
Description
|
Effect per Level
|
Maximum Level
|
Base price
|
Quicker Deconstruction
|
Decrease the time needed to deconstruct items.
|
-10%
|
5
|
2000 mk
|
Level values
Level |
Deconstruction Time |
Price
|
1
|
-10% |
2000 mk
|
2
|
-20% |
2220 mk
|
3
|
-30% |
2486 mk
|
4
|
-40% |
2809 mk
|
5
|
-50% |
3202 mk
|
|
Energy Efficiency
|
Decrease power consumption.
|
-2%
|
5
|
1500 mk
|
Level values
Level |
Power Consumption |
Price
|
1
|
-2% |
1500 mk
|
2
|
-4% |
1740 mk
|
3
|
-6% |
2035 mk
|
4
|
-8% |
2401 mk
|
5
|
-10% |
2857 mk
|
|
Weapons
Upgrade
|
Description
|
Effect per Level
|
Maximum Level
|
Base price
|
Quicker Guns
|
Increase the rotation speed of Coilguns and Railguns when operated by insufficiently skilled crew.
|
+10%
|
5
|
1750 mk
|
Level values
Level |
Rotation Speed |
Price
|
1
|
10% |
1750 mk
|
2
|
20% |
2117 mk
|
3
|
30% |
2582 mk
|
4
|
40% |
3175 mk
|
5
|
50% |
3937 mk
|
|
Enhanced Periscopes
|
Increase the view range and light range of all weapons.
|
+4% View range +16% Light range
|
3
|
4000 mk
|
Level values
Level |
View Range |
Light Range |
Price
|
1
|
4% |
16% |
4000 mk
|
2
|
8% |
32% |
4666 mk
|
3
|
12% |
48% |
5521 mk
|
4
|
16% |
64% |
6625 mk
|
5
|
20% |
80% |
8060 mk
|
|
Energy Efficiency
|
Decrease power consumption.
|
-5%
|
5
|
1500 mk
|
Level values
Level |
Power Consumption |
Price
|
1
|
-5% |
1500 mk
|
2
|
-10% |
1740 mk
|
3
|
-15% |
2035 mk
|
4
|
-20% |
2401 mk
|
5
|
-25% |
2857 mk
|
|
Customization
On top of general upgrades, which apply to all weapons, individual turret hardpoints can be customized to any one of the four available turret types. Once owned, a weapon can be installed at will for free in upgrade shops, although only on their original slot.
Engines
Upgrade
|
Description
|
Effect per Level
|
Maximum Level
|
Base price
|
Engine Power
|
Increase maximum submarine speed.
|
+5%
|
5
|
3500 mk
|
Level values
Level |
Sub Speed |
Price
|
1
|
5% |
3500 mk
|
2
|
10% |
4060 mk
|
3
|
15% |
4750 mk
|
4
|
20% |
5605 mk
|
5
|
25% |
6669 mk
|
|
Energy Efficiency
|
Decrease power consumption.
|
-2%
|
5
|
1500 mk
|
Level values
Level |
Power Consumption |
Price
|
1
|
-2% |
1500 mk
|
2
|
-4% |
1740 mk
|
3
|
-6% |
2035 mk
|
4
|
-8% |
2401 mk
|
5
|
-10% |
2857 mk
|
|
Reactors
Upgrade
|
Description
|
Effect per Level
|
Maximum Level
|
Base price
|
Reactor Efficiency
|
Increase reactor power output.
|
+2%
|
5
|
1750 mk
|
Level values
Level |
Power Output |
Price
|
1
|
2% |
1750 mk
|
2
|
4% |
2030 mk
|
3
|
6% |
2375 mk
|
4
|
8% |
2802 mk
|
5
|
10% |
3334 mk
|
|
Fuel Efficiency
|
Decrease fuel consumption rate.
|
-7%
|
10
|
1500 mk
|
Level values
Level |
Fuel Consumption |
Price
|
1
|
-7% |
1500 mk
|
2
|
-14% |
1807 mk
|
3
|
-21% |
2186 mk
|
4
|
-28% |
2655 mk
|
5
|
-35% |
3239 mk
|
6
|
-42% |
3967 mk
|
7
|
-49% |
4879 mk
|
8
|
-56% |
6025 mk
|
9
|
-63% |
7471 mk
|
10
|
-70% |
9301 mk
|
|
Thermal Tolerance
|
Increase the time reactors can stay at critical temperature before meltdown.
|
+20%
|
5
|
1750 mk
|
Level values
Level |
Time Before Meltdown |
Price
|
1
|
20% |
1750 mk
|
2
|
40% |
1942 mk
|
3
|
60% |
2175 mk
|
4
|
80% |
2457 mk
|
5
|
100% |
2800 mk
|
|
Oxygen Generators
Upgrade
|
Description
|
Effect per Level
|
Maximum Level
|
Base price
|
Oxygen Generator Efficiency
|
Increase the amount of oxygen generated.
|
+5%
|
5
|
1500 mk
|
Level values
Level |
Oxygen Generated |
Price
|
1
|
5% |
1500 mk
|
2
|
10% |
1665 mk
|
3
|
15% |
1864 mk
|
4
|
20% |
2106 mk
|
5
|
25% |
2400 mk
|
|
Energy Efficiency
|
Decrease power consumption.
|
-2%
|
5
|
1500 mk
|
Level values
Level |
Power Consumption |
Price
|
1
|
-2% |
1500 mk
|
2
|
-4% |
1740 mk
|
3
|
-6% |
2035 mk
|
4
|
-8% |
2401 mk
|
5
|
-10% |
2857 mk
|
|
Loaders and Monitors
Loaders and Monitors do not have any unique Upgrades, only general Mechanical and Electrical Repairs Upgrades, respectively.
Maintenance
Keeping the sub and its installations in good condition is crucial for the crew's survival when traversing the Europa's ocean. Sub Maintenance can be done manually by anyone, preferably individuals skilled in those aspects, mainly Mechanics.
Manually repairing things can be a tedious and difficult task depending on the structure of a sub and the current state of a sub. The quickest way to maintain a sub is to just stop by an Outpost, spend money in Maintenance services, and get everything repaired automatically instead.
However, things like shuttles (drones) that come with certain subs can't be recovered manually if they get destroyed or the crew happens to lose them along the way. The only way to retrieve the lost shuttle is to replace it for a new one in Maintenance.
There are 2 types of services in Maintenance: Repair and Replace. The repair service is available for purchase once per visit to an Outpost. The replace service is only available for subs with built-in shuttles that have lost said shuttles and also only purchasable once per visit to an Outpost.
The price of the services is shown below at 0 RP.
Service
|
Price
|
Repair All Walls
|
500 mk
|
Repair All Items
|
500 mk
|
Replace Lost Shuttles
|
1,000 mk
|