Drilldown: Installations

Jump to: navigation, search
Installations

Use the filters below to narrow your results.

name:
Coilgun Loader (2) · Loader Base (2) · Railgun Loader (2)
identifier:
None (9) · blankloader (2) · coilgunloader (2)
description:
None (16) · A device that can be used to observe the outside of the sub by connecting it to a camera, or to control weapons such as the railgun and coilgun. (1) · A double-barrel version of the Coilgun. (1) · A heavy turret that uses electromagnetic force to launch shells at very high velocities. Requires very large surges of power (usually supplied by supercapacitors) and has a low rate of fire, and as such it's most often used against large and heavily armored targets. (1) · A horizontally aligned docking interface. Locks to another docking hatch to form a watertight seal and allow passage between subs, shuttles and locations. (1) · A large cannon, designed to fire shells that explode into sharp shrapnel fragments. (1) · A large pulsed chemical laser attached to a turret, capable of firing intense beams of energy after charging up. Inflicts extreme burns on anything it hits. (1) · A place to stash things of dubious nature. (1) · A powerful multiple-barrel turreted weapon, based on coilgun technology. Though somewhat unwieldy and slow to wind up to its firing state, its capability to deliver a hail of high-velocity metal at any would-be foe is unparalleled. (1) · A rapid-firing turret that propels metal bolts using electromagnets. Generally not very effective against large or heavily armored targets, but ideal for taking down smaller enemies. (1) · A vent full of Swarm Feeders. (1) · A vertically aligned docking interface. Locks to another docking port to form a watertight seal and allow passage between subs, shuttles and locations. (1) · A wall-mounted battery cell charging dock. (1) · Aimable lighting. (1) · An empty weapon station large turrets can be installed on. (1) · An empty weapon station turrets can be installed on. (1) · Blocks off passages in the Alien Ruins (1) · Can output huge surges of power, but has a much lower capacity than batteries. Recharging the capacitors also takes much more power than batteries. (1) · Closes off section of the Submarine (1) · Deploys a depth charge or decoy. (1) · Feeds coilgun ammunition into a linked coilgun. (2) · Feeds depth charges and decoys into a linked depth charge tube. (1) · Feeds railgun ammunition into a linked railgun. (1) · Generally used for storing backup power in case of a reactor failure. (1) · Generates a strong, artificial gravity field. (1) · Oxygen output point. Must be linked to an oxygen generator to work. (1) · Produces a harmful electrical shock across spread through the nearby walls. (1) · Produces a harmful localized electrical shock across a portion of the adjacent hull. (1) · Protective pod for Fractal Guardians. (1) · Sends a signal to alien mechanisms after detecting human movement. (1) · Sends a signal to alien mechanisms. (1) · Sends signals if the required item is contained. (1) · Sonar generator, allowing the sonar monitors and navigation terminals to receive a sonar signal other than the default one (useful for drones and remote-controlled shuttles). (1) · Usable device for observing the sub's sonar. Non-interactive. (1)
subcategory:
powercapacity:
maxrechargespeed:
maxforce:
o2generatedamount:
weapons:
repairskill:
ammocount:

Showing below up to 53 results in range #1 to #53.

View (previous 250 | next 250) (20 | 50 | 100 | 250 | 500)


View (previous 250 | next 250) (20 | 50 | 100 | 250 | 500)