Drilldown: Installations

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Installations > categories: Weapons

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description:
None (6) · A device that can be used to observe the outside of the sub by connecting it to a camera, or to control weapons such as the railgun and coilgun. (1) · A double-barrel version of the Coilgun. (1) · A heavy turret that uses electromagnetic force to launch shells at very high velocities. Requires very large surges of power (usually supplied by supercapacitors) and has a low rate of fire, and as such it's most often used against large and heavily armored targets. (2) · A large cannon, designed to fire shells that explode into sharp shrapnel fragments. (1) · A large pulsed chemical laser attached to a turret, capable of firing intense beams of energy after charging up. Inflicts extreme burns on anything it hits. (1) · A powerful multiple-barrel turreted weapon, based on coilgun technology. Though somewhat unwieldy and slow to wind up to its firing state, its capability to deliver a hail of high-velocity metal at any would-be foe is unparalleled. (1) · A rapid-firing turret that propels metal bolts using electromagnets. Generally not very effective against large or heavily armored targets, but ideal for taking down smaller enemies. (1) · An empty weapon station large turrets can be installed on. (1) · An empty weapon station turrets can be installed on. (1) · Deploys a depth charge or decoy. (1) · Feeds coilgun ammunition into a linked coilgun. (2) · Feeds depth charges and decoys into a linked depth charge tube. (1) · Feeds railgun ammunition into a linked railgun. (2) · Produces a harmful localized electrical shock across a portion of the adjacent hull. (1)
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