User:Jade Harley/Sandbox01
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Data is potentially outdated |
Last updated for an unknown version The current game version is 1.7.7.0 Stub Notes: Missing some events. |
Events are random occurrences the crew may encounter in a Campaign, typically occurring at Outposts.
Some events require specific skills or reputation, and can change the outcome of the event depending on those factors.
In Multiplayer, if a player triggers an event but decides to ignore it via choosing the option to do so, a different player may still be able to trigger it. This is especially useful if the character doing a particular event isn't qualified enough to get the best result, but someone else in the crew is. However, this condition does not apply to every event.
The outcome of these events, for example, may affect an outpost or factions' reputation, reward the player with useful or exotic items.
Not all event outcomes are good however, and some can land the crew in a bad place. This is why it is essential to understand which options lead to which outcomes.
Events
Specific events can be triggered with the triggerevent [id]
command.
Giving Directions
ID: givingdirections
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Potential Requirements | Potential Rewards |
---|---|---|
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You almost run into someone wearing a captain’s uniform. You can tell by their appearance that they are a visitor here and their time hasn’t been pleasant. They’re studying a map closely and seem deeply concerned about what they see. A revolver hangs loosely from their belt. They mutter a quick apology before returning to the map. | ||
Event Paths | |||
---|---|---|---|
“Hey, can I see that map? What’s the fastest route out of this shithole?” | “Let me take a look. We might be headed in the same direction.” ( ![]() |
Skill Check Passed [Gain ![]() |
A job well done. [End of Event] |
Skill Check Failed | A shame. [End of Event] | ||
“Sucks to be you. Bon voyage!” [End of Event] | |||
Attempt to grab the revolver when their back is turned. (15% Chance) |
Random Chance Passed | Neat, free gun. [Gain ![]() [Gain ![]() [End of Event] | |
Random Chance Failed | Uh oh. [NPC Attacks Player & Witnesses Flee] [End of Event] | ||
Ignore them and keep walking. [End of Event] |
A Sound in the Vent
ID: soundinthevent
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Potential Requirements | Potential Rewards |
---|---|---|
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You hear a strange scraping sound coming from a nearby vent. Curious, you peer through the slats of the vent cover, but it’s far too dark in there to see anything... A moment later you hear the sound again, you’re sure of it! | ||
Event Paths | |||
---|---|---|---|
Unscrew the vent cover to take a better look inside. ( ![]() |
Skill Check Passed [Gain ![]() [Gain ![]() [End of Event] | ||
Skill Check Failed [Inflict ![]() [End of Event] | |||
Shine your flashlight through the vent slats and see if you can spot anything unusual. ( ![]() |
Skill Check Passed [Spawn ![]() [End of Event] | ||
Skill Check Failed [Spawn ![]() [End of Event] | |||
Ignore it. (33% Chance) |
Random Chance Passed | Take a deep breath. [End of Event] | |
Random Chance Failed ( ![]() |
Skill Check Passed [Gain ![]() |
Bah! [End of Event] | |
Skill Check Failed | A foreshadowing? [End of Event] |
Impromptu Engineering
ID: impromptuengineering
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Potential Requirements | Potential Rewards |
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A nearby research terminal draws your attention. It flickers on and off rapidly for a while, then goes dark. | ||
Event Paths | ||||
---|---|---|---|---|
Diagnose. | Scavenge for parts. ( ![]() |
Skill Check Passed [Gain ![]() |
Finders keepers. [Gain ![]() [Gain ![]() [Gain ![]() [End of Event] | |
Skill Check Failed | Act natural. [Gain ![]() [End of Event] | |||
Attempt to repair the terminal. ( ![]() |
Skill Check Passed | Request free coilgun ammunition. [Gain ![]() |
This is what they have insurance for, right? [End of Event] | |
Install an old-school first-person shooter on the system. | Mission complete. [Gain ![]() [End of Event] | |||
Skill Check Failed | Ouch. [Inflict ![]() [End of Event] | |||
Back away. There have to be some nerds around here who get paid to fix these things. [End of Event] | ||||
Ignore. [End of Event] |
Clown Relations 1
ID: clownrelations1
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Potential Requirements | Potential Rewards |
---|---|---|
None | ![]() ![]() | |
Someone has left a toolbox in the middle of the hallway. | ||
Event Paths | |
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Inspect. | Apologize and put the horn back in the box. [End of Event] |
Honk the horn. [Gain ![]() [Gain ![]() [Lose ![]() [End of Event] | |
Better not. [End of Event] |
Clown Relations 2
ID: clownrelations2
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Potential Requirements | Potential Rewards |
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A clown is loitering nearby. When he sees you approach, he perks up and tries to get your attention. | ||
Event Paths | ||
---|---|---|
See what he has to say. ( ![]() |
Reputation Check Passed [Gain ![]() [End of Event] | |
Reputation Check Failed [Inflict ![]() |
Truly, they are a scourge on Europa. [End of Event] | |
Avoid eye contact. [End of Event] |
Good Samaritan
ID: goodsamaritan
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Potential Requirements | Potential Rewards |
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You come across an unconscious worker. There are no signs of violence and nobody else is around. | ||
Event Paths | ||||
---|---|---|---|---|
Diagnose. ( ![]() |
Skill Check Passed | Treat the overdose with Naloxone. ( ![]() |
Item Check Passed [Lose ![]() [Gain ![]() [End of Event] | |
Item Check Failed [Gain ![]() [End of Event] | ||||
Give them basic first aid and alert the outpost doctor. [Gain ![]() |
Good job. [End of Event] | |||
Skill Check Failed | Eh, that's the best I can do for now. [End of Event] | |||
Check their pockets. [Lose ![]() [Gain ![]() [End of Event] | ||||
Step over their body and continue on. [End of Event] |
Propaganda
ID: propaganda
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Potential Requirements | Potential Rewards |
---|---|---|
None | ![]() | |
A row of posters line the wall. It looks like the outpost directorial election is coming up. A gallery of stern-looking people are observing the hallway, conveniently grouped according to their political affiliation. | ||
Event Paths | ||
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Inspect the posters. | Add some of your own flair too. [Gain ![]() [Lose ![]() |
That'll show them. [End of Event] |
Keep walking. [End of Event] | ||
Not interested in outpost politics. [End of Event] |
Goblin Cooking
ID: goblincooking1
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Potential Requirements | Potential Rewards |
---|---|---|
None | None | |
As you’re walking down the hallway, you catch a whiff of something sweet. | ||
Event Paths | ||||
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“Who’s cooking?” | Try to find the source. [Inflict ![]() |
“Climb in the vent? Good idea!” [Inflict ![]() |
“I’ve come this far. Might as well keep going.” | Goodbye. [Inflict ![]() [Inflict ![]() [Lose ![]() [End of Event] |
Turn back. [Inflict ![]() |
“At least it's over now.” [End of Event] | |||
“What a fool I would be if I climbed in there…” | Now to get back to business. [End of Event] | |||
Ignore the siren call of the scent. [End of Event] | ||||
Ignore the aroma. [End of Event] |
Crawler Outbreak
ID: crawleroutbreak
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Potential Requirements | Potential Rewards |
---|---|---|
None | None | |
A panicked researcher runs past you. “God dammit Jimmy, I told you we should’ve went with padlocks instead of these electronic pieces of shit!” | ||
Event Paths |
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Event Triggered [Spawn ![]() [End of Event] |
Taste Test
ID: tastetest
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Potential Requirements | Potential Rewards |
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In a nearby trash can, there are two small bottles of clear liquid. Both of them are labeled with a different chemical formula. | ||
Event Paths | ||||
---|---|---|---|---|
Take a closer look at the bottles. ( ![]() |
Skill Check Passed [Gain ![]() |
Bottoms up! | Not bad. [Heal ![]() [Heal ![]() [Heal ![]() [Heal ![]() [Heal ![]() [Heal ![]() [Heal ![]() |
Maybe I should take another look in there. [Gain ![]() [Gain ![]() [Gain ![]() [End of Event] |
Not a very sensible thing to do... [End of Event] | ||||
Skill Check Failed | Blue label. | Not bad. [Heal ![]() [Heal ![]() [Heal ![]() [Heal ![]() [Heal ![]() [Heal ![]() [Heal ![]() |
Maybe I should take another look in there. [Gain ![]() [Gain ![]() [Gain ![]() [End of Event] | |
Green label. [Inflict ![]() [Inflict ![]() |
Not good. [End of Event] | |||
No, of course not! [End of Event] | ||||
Ignore. [End of Event] |
Outbreak
ID: outbreak
Event Paths | |
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Event Triggered [Spawn NPC & Inflict ![]() |
OK. [End of Event] |
Mike the Idiot 1
ID: miketheidiot1
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Potential Requirements | Potential Rewards |
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None | |
Someone has set up shop in their dorm room. A sign on the door says “Mike the Scryer: He’ll divine answers to all your questions!” | ||
Mike the Idiot 2
ID: miketheidiot2
Firefighting
ID: firefighting
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Potential Requirements | Potential Rewards |
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None | None | |
You notice a thin trail of smoke rising from a trash can. | ||
Event Paths | |
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Investigate. | Put it out. [Gain ![]() [End of Event] |
See what happens. [Spawn Fire (Size 10)] [End of Event] | |
Not my problem. [Spawn Fire (Size 10)] [End of Event] |
Sleight of Hand
ID: sleightofhand
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Potential Requirements | Potential Rewards |
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None | ![]() | |
Some workers are huddled together, playing a game with dice. They have piled various items together, presumably as prizes for the winner. Among them is a shiny, symmetrical item. You recognize it as alien, and probably worth more than the other items combined. | ||
Event Paths | |
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Join the game and attempt to win the item for yourself. (12.5% Chance) |
Random Chance Passed [Gain ![]() [End of Event] |
Random Chance Failed [Lose ![]() [End of Event] | |
Create a distraction and try to snatch it without anyone noticing. (25% Chance) |
Random Chance Passed [Gain ![]() [End of Event] |
Random Chance Failed [Gain ![]() [Security Attacks Player] [Lose ![]() [End of Event] | |
Keep moving. [End of Event] |
Foreshadowing
ID: foreshadowing
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Potential Requirements | Potential Rewards |
---|---|---|
None | None | |
You feel the faintest of tugs near your pants. When you finally get some space, you find someone has slipped a note in your pocket. | ||
Event Paths |
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Read it. [End of Event] |
Toss it. [End of Event] |
Separatist Relations
ID: separatistrelations
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Potential Requirements | Potential Rewards |
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You run into some separatists. Being on friendly terms with them, you receive some insight into how this place functions. | ||
You see some separatists creating their trademark art on an unsuspecting trash can. | ||
Event Paths | ||
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Event Triggered ( ![]() |
Reputation Check Passed [Gain ![]() [End of Event] | |
Reputation Check Failed | Confront them. [Lose ![]() [NPCs Attack Player & Witnesses Flee] [End of Event] | |
Help them. [Gain ![]() [End of Event] | ||
Ignore them. [End of Event] |
Husk Cult Relations
ID: huskcultrelations
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Potential Requirements | Potential Rewards |
---|---|---|
None | ![]() ![]() | |
Someone is handing out flyers advertising some kind of a communion. You spot a familiar-looking logo in the corner. It’s just the local husk cult members proselytizing. It might be fun to check out the ritual. | ||
Event Paths | |
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Sure, what’s the worst that could happen? | “Don’t mind if I do.” [Gain ![]() [Gain ![]() [Inflict ![]() [End of Event] |
Make up an excuse to leave. [End of Event] | |
Suicide cults are fun but not for me. [End of Event] |
Engineers are Special
ID: Engineers_are_special
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Potential Requirements | Potential Rewards |
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![]() ![]() 15% Store Discount | |
The engineering crew chief working on a beaten-up old shuttle engine scowls at you for a moment, as if sizing you up. | ||
Event Paths | |||
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Skill Check ( ![]() |
Skill Check Passed | Refuse. [End of Event] | |
Help him with his engine. (60% Chance) |
Random Chance Passed [Gain ![]() [Gain ![]() [Gain 15% Store Discount] [End of Event] | ||
Random Chance Failed [End of Event] | |||
Skill Check Failed [End of Event] |
Mediator
ID: mediator
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Potential Requirements | Potential Rewards |
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Two workers are arguing loudly. What once might have been a civil discussion about inter-Europan politics has devolved into a shouting match—it isn’t readily apparent how the other guy’s mother factors into it. | ||
Event Paths | ||||
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Try to calm the situation down. | “Hey fellas. Not my place to interrupt, but they can hear your conversation back in Versas.” ( ![]() |
Skill Check Passed [Gain ![]() [Gain ![]() [End of Event] | ||
Skill Check Failed [Lose ![]() [End of Event] | ||||
“I suggest you two shut your traps before I finish counting to three. One…” ( ![]() |
Skill Check Passed [Gain ![]() [Gain ![]() [End of Event] | |||
Skill Check Failed | Two... | Three. [NPCs become Hostile] [End of Event] | ||
Egg them on. [Lose ![]() [NPCs fight each other] [End of Event] | ||||
Nothing to see here. Keep walking. [End of Event] |
Black Market
ID: blackmarket
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Potential Requirements | Potential Rewards |
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“Hey! Got something for ya here if you’re interested…” | ||
Event Paths | ||||
---|---|---|---|---|
Listen to what they have to say. (50% Chance) |
Random Chance Passed | Yes, please. ( ![]() |
Money Check Passed [Lose ![]() (33% Chance) |
Random Chance Passed [Gain ![]() [Gain ![]() [End of Event] |
Random Chance Failed [End of Event] | ||||
Money Check Failed [End of Event] | ||||
No thanks. [End of Event] | ||||
Random Chance Failed | Yes, please. ( ![]() |
Money Check Passed [Lose ![]() (33% Chance) |
Random Chance Passed [Gain ![]() [End of Event] | |
Random Chance Failed [Gain ![]() [End of Event] | ||||
Money Check Failed [End of Event] | ||||
No thanks. [End of Event] | ||||
Ignore. [End of Event] |
Husk Cultist
ID: huskcultist
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Potential Requirements | Potential Rewards |
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“Hello, fellow traveler!” a pale figure greets you. You’re slightly taken aback by their cheerfulness. “Would you happen to have any eggs of the species Velonaceps Calyx? I’ll pay good money for each one you come across in your travels.” Their facade momentarily slips and you can hear them muttering under their breath. You can make out “disgusting meatsack” and something about “ascending.” | ||
“Do you have the eggs with you now?” | ||
Event Paths | ||||
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Check your pockets for eggs. ( ![]() |
Item Check Passed > checkpockets
|
Sell the eggs for 1,000 marks. [Lose ![]() [Gain ![]() [End of Event] | ||
Give the eggs for free. [Lose ![]() [Gain ![]() [Lose ![]() [End of Event] | ||||
Actually, I'll keep these for now. [End of Event] | ||||
Item Check Failed | “I don't have the eggs on me but I'll go get some.” > waitingforeggs
|
Yes. |
Fan Club
ID: fanclub
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Potential Requirements | Potential Rewards |
---|---|---|
None | ![]() | |
A crowd of teens has gathered to observe the newcomers to their outpost. They’re loudly arguing about which is the coolest job on board a submarine. | ||
Event Paths |
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Talk to them. [Gain ![]() [End of Event] |
Ignore them. [End of Event] |
At Wit's End
ID: atwitsend
Event Paths | |
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“What? Why should I do that?” | “You've convinced me. Welcome aboard.” [Artie Dolittle joins your crew] [End of Event] |
“Not interested.” [End of Event] | |
“Nah, get lost, you bum.” [End of Event] |
Husk Cult Ambush
ID: huskcultambush
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Potential Requirements | Potential Rewards |
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Two pale characters with bags under their eyes approach. They’re reaching for something under their clothes. You feel threatened. | ||
Event Paths | ||
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“Hey, fellas. What’s—uh... What’s this?” [2 Cultist NPCs turn hostile] [End of Event] | ||
“Easy, dear brothers. My time for ascension isn’t here yet.” (![]() |
Reputation Check Passed [Gain ![]() [End of Event] | |
Reputation Check Failed [Gain ![]() [2 Cultist NPCs turn hostile] [End of Event] |
Consultant
ID: consultant
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Potential Requirements | Potential Rewards |
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As you step inside the office, the manager notices you. “I suppose you're here about the situation in the mines?” he asks. | ||
Event Paths | ||||
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“Uh...sure. Remind me what the situation was, again?” | “Yes, that's right. Get me in contact with the foreman.” | Haggle for lower hazard pay for miners. ( ![]() |
Skill Check Passed [Gain ![]() [Gain ![]() [End of Event] | |
Skill Check Failed [End of Event] | ||||
“What kind of gases are we talking about?” | Come up with a solution to help with mercury exposure. ( ![]() |
Skill Check Passed [Gain ![]() [Gain ![]() [End of Event] | ||
Skill Check Failed [End of Event] | ||||
Haggle for lower hazard pay for miners. ( ![]() |
Skill Check Passed [Gain ![]() [Gain ![]() [End of Event] | |||
Skill Check Failed [End of Event] | ||||
“Tell me more about the ventilation problem.” | Attempt to solve the ventilation problem. ( ![]() |
Skill Check Passed [Gain ![]() [Gain ![]() [End of Event] | ||
Skill Check Failed [End of Event] | ||||
Haggle for lower hazard pay for miners. ( ![]() |
Skill Check Passed [Gain ![]() [Gain ![]() [End of Event] | |||
Skill Check Failed [End of Event] | ||||
“This is above my pay grade. Goodbye.” [End of Event] | ||||
“No, you must be mistaken.” [End of Event] |
Stowaway 1
ID: stowaway1
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Potential Requirements | Potential Rewards |
---|---|---|
None | ![]() ![]() | |
Hmm. This box wasn't here before. | ||
Event Paths | |||||
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Investigate. | Hello? | Listen closely. | Forcefully remove the lid. (66% Chance) |
Random Chance Passed [Spawn a ![]() [End of Event] | |
Random Chance Failed (50% Chance) |
Random Chance Passed [Spawn a ![]() [End of Event] | ||||
Random Chance Failed [Spawn a ![]() [End of Event] | |||||
Walk away. | |||||
Walk away. | |||||
Walk away. |
Infiltration
ID: infiltration
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Potential Requirements | Potential Rewards |
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The station manager looks at you with haggard eyes. “You're one of the new arrivals? Man, am I glad to see a non-masked face.” | ||
Event Paths | ||||||
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“Now that you mention it, there are a lot of masks around.” | “Sounds horrible. What do they want? | Offer to help. | “Not even a little?” or "Got it." |
Threaten the clown. (![]() |
Skill Check Passed [Gain ![]() |
Mission complete. [Gain ![]() [The clowns leave for the airlock] [End of Event] |
Skill Check Failed | Mission failed. [End of Event] | |||||
Build rapport. | Mission failed. [End of Event] | |||||
"Well, good luck with that." [End of Event] | ||||||
“Don't speak to me, you harlequin-hater.” [Gain ![]() [Lose ![]() [End of Event] |
Bad Vibrations (Part 1)
ID: badvibrations1
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Potential Requirements | Potential Rewards |
---|---|---|
None | Mission: Salvaging an artifact | |
A sound of shattering glass makes you jump. Someone is slouched against the wall, shards of glass at her feet. By the looks of it, it might have been a bottle of rum she was holding. She's muttering under her breath. | ||
Event Paths | |||
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“You okay?” | Try to help her. | “You're making no sense.” | Take a step back. [Added Mission: Salvaging an artifact] [End of Event] |
Take a step back. [Added Mission: Salvaging an artifact] [End of Event] | |||
Not my problem. [End of Event] | |||
Not my problem. [End of Event] |
A Man and His Raptor
ID: manandhisraptor1
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Potential Requirements | Potential Rewards |
---|---|---|
None | ![]() Mission: Civilian Transport | |
A distressed looking person is pacing in circles in the hall. When they see you, their eyes light up. “You're from that sub that just docked, aren't you? Do you take passengers?” | ||
Heart of Gold
ID: heartofgold
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Potential Requirements | Potential Rewards |
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None | ![]() | |
As you approach, this bandit throws down their weapon. “Ah fuck it, I give up. Don't shoot!” | ||
Event Paths | |||||
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“Too late for that. Say your prayers.” [NPC turns hostile] [End of Event] | |||||
Talk to them. | “Well, good luck with everything.” | “Okay, I suppose.” [Drug Dealer joins your crew] [End of Event] | |||
Refuse. | “You're on your own.” [End of Event] | ||||
“What are you even doing here?” | “You're a drug dealer?” | “Well, good luck with everything.” | “Okay, I suppose.” [Drug Dealer joins your crew] [End of Event] | ||
Refuse. | “You're on your own.” [End of Event] |
Bomb Scare
ID: bombscare
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Potential Requirements | Potential Rewards |
---|---|---|
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“Hey, you there.” | ||
Event Paths | ||||
---|---|---|---|---|
“Me?” | “What's going on?” | Salvage. ( ![]() |
Skill Check Passed. [Gain ![]() |
[Gain![]() [Gain ![]() [Lose ![]() [End of Event] |
Skill Check Failed. Take cover. |
[Gain![]() [Lose ![]() [End of Event] | |||
Ignore. [End of Event] | ||||
Leave the guard. [End of Event] | ||||
Ignore. [End of Event] |
Nothing to see here
ID: nothingtoseehere
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Potential Requirements | Potential Rewards |
---|---|---|
None | ![]() ![]() ![]() | |
“An elderly woman waves at you. “Could you be a dear and throw this out for me?” she asks, shoving a handful of trash in your hand.” | ||
Event Paths | ||||||
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Do as she asks. | Investigate further. | Continue... | ”I'd like to report a dead body.” | Understood. [Gain ![]() [Gain ![]() [End of Event] | ||
Prod for more information. | ”Somebody from the Coalition?” | Take the money and promise to keep your mouth shut. [Gain ![]() [Gain ![]() [End of Event] | ||||
“I don't want your filthy money. Goodbye.” [Lose ![]() [Gain ![]() [End of Event] | ||||||
Chicken out. [End of Event] | ||||||
Ignore. [End of Event] | ||||||
Ignore. [End of Event] |
Terrorism 101
ID: terrorism101
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Potential Requirements | Potential Rewards |
---|---|---|
None | ![]() ![]() ![]() | |
You see a person crouched next to a vending machine, assembling or fixing something. | ||
Event Paths | |||||
---|---|---|---|---|---|
Find out what they're working on. | “Sorry.” | “So what are you doing?” | “A bomb?” | “I could help you with that.” | Arm the bomb. [Gain ![]() [Gain ![]() [End of Event] |
Quietly dismantle the bomb. [Gain ![]() [Gain ![]() [End of Event] | |||||
“Keep it that way. Terrorism is no way of life.” [Gain ![]() [End of Event] | |||||
“Nevermind. I'm getting the guards.” [A guard will arrest the terrorist] [End of Event] | |||||
“Sorry to hear that. See you later.” [End of Event] | |||||
“What's that you're working on?” | “A bomb?” | “I could help you with that.” | Arm the bomb. [Gain ![]() [Gain ![]() [End of Event] | ||
Quietly dismantle the bomb. [Gain ![]() [Gain ![]() [End of Event] | |||||
“Keep it that way. Terrorism is no way of life.” [Gain ![]() [End of Event] | |||||
“Nevermind. I'm getting the guards.” [A guard will arrest the terrorist] [End of Event] | |||||
Ignore. [End of Event] |
Stuck in the Middle
ID: stuckinthemiddle
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Potential Requirements | Potential Rewards |
---|---|---|
None | ![]() ![]() | |
This colony is in a hurry. Lots of workers are loading supplies onto submarines. You see a pair of them arguing quietly and gesturing toward you. | ||
Event Paths | |||||||
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Walk up to them. | “Yep, that's me.” | “I wonder where they're going.” | “I could find out.” | “Wouldn't dream of it.” | “Got it.” | Check on them. | “No, never.” [Gain ![]() [End of Event] |
“It's to die for.” [Gain ![]() [Gain ![]() [End of Event] | |||||||
Ignore. [End of Event] | |||||||
“Damn, that sucks. Good luck though.” [End of Event] | |||||||
“Nope, you must be mistaken.” [End of Event] | |||||||
Ignore. [End of Event] |
Censorship
ID: censorship
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Potential Requirements | Potential Rewards |
---|---|---|
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“Hey, psst!” You hear a sharp whisper from behind. A person in a clown costume is trying to get your attention. | ||
Event Paths | |||||
---|---|---|---|---|---|
Listen to what they have to say. | Continue... | Help them out. | Be truthful. | “I'm sorry, officer. I didn't know.” [End of Event] | |
Run. [Guard will attempt to arrest the player.] [Gain ![]() [Lose ![]() [End of Event] | |||||
Lie. ( ![]() |
Skill Check Passed ( ![]() clownbox )
|
Item Check Passed [Gain ![]() [Lose ![]() [End of Event] | |||
Item Check Failed > clownbox
| |||||
Skill Check Failed [End of Event] | |||||
Better not. [End of Event] | |||||
Ignore. [End of Event] |
Captive Souls
ID: captivesouls
Explosive Mishap
ID: explosivemishap
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Potential Requirements | Potential Rewards |
---|---|---|
None | ![]() ![]() ![]() | |
You hear voices from behind a closed door. “...so I just hold down this button?” | ||
Event Paths | |||||||
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Listen at the door. | Continue... | Look inside. | Examine the device before security gets here. | Pull the trigger. | Look for anything else useful in the lab. (25% Chance) |
Random Chance Passed | Hightail it. [Gain ![]() [Gain ![]() [End of Event] |
Surrender the weapon to the authorities. [Gain ![]() [End of Event] | |||||||
Random Chance Failed [Gain ![]() [End of Event] | |||||||
Hightail it. [Gain ![]() [End of Event] | |||||||
Surrender the weapon to the authorities. [Gain ![]() [End of Event] | |||||||
Leave. [End of Event] | |||||||
Ignore. [End of Event] |
Occupational Hazards
ID: occupationalhazards
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Potential Requirements | Potential Rewards |
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None | ![]() | |
A man with a hard hat is nursing a drink. | ||
Hognose
ID: hognose
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Potential Requirements | Potential Rewards |
---|---|---|
None | Mission: Kill Moping Jack | |
You see a man with an eyepatch and a white beard sitting at a table. Some passersby are casting nervous side-eye glances at him. “That's Hognose Huber, sea captain extraordinaire,” someone whispers. | ||
Event Paths | |||||
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Approach. | ”Not too friendly, are we?” | ”I was wondering how one gets a nickname like Hognose.” | ”Then what happened?” | ”How did you survive?” | ”Of course!” [Added Mission: Kill Moping Jack] [End of Event] |
Not interested. [End of Event] | |||||
Nevermind. [End of Event] | |||||
Run away. [End of Event] | |||||
Steer clear. [End of Event] |