Detonator: Difference between revisions

From Official Barotrauma Wiki
Jump to: navigation, search
(infobox store section update)
(versioning)
Line 1: Line 1:
{{Version|0.10.6.2}}
{{Items infobox
{{Items infobox
| ammo = Explosive Items
| ammo = Explosive Items

Revision as of 05:41, 25 November 2020

Data is potentially outdated
Last updated for version 0.10.6.2
Last mentioned in changelog 0.19.7.0
The current game version is 1.4.5.0
Detonator
Statistics
Ammunition Explosive Items
Crafting
Constructible? No
Deconstructible? No
Store
Base Price 100 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation N/A 45 mk
ColonyColony 125 mk 37 mk
Research OutpostResearch N/A 37 mk
Military OutpostMilitary 90 mk 27 mk
Mining OutpostMining N/A 30 mk
Medical MerchantMedical Merchant N/A 30 mk
Engineer MerchantEngineer Merchant N/A 30 mk
Armory MerchantArmory Merchant N/A 30 mk
Children of The HonkmotherClown Merchant N/A 30 mk
The Church of HuskHusk Merchant N/A 30 mk
Technical
Identifier
Categories

Detonators are devices used to set off explosives (UEX C-4, IC-4, Compound N, Volatile Compound N, Frag Grenade, EMP Grenade, Stun Grenade, and Incendium Grenade) remotely.

Usage

A detonator contains a single item slot for explosive, which can be accessed by clicking on it.

To fulfill its function, a detonator needs to be wired: it is the received electric signal which triggers the explosion.

Traitor Mission

It can be used as a traitor mission, after the player acquires the button item, he will have to search for the Detonator and then proceed to find a explosive and flood a percentage of the sub.

Hover over pins to see their descriptions.

Connection Panel

Connection Panel for Detonator
Hover over pins to see their descriptions.
Activate
When a signal is received activates detonator's payload.
Requires: Screwdriver
v·d·e·h
Electrical Components
Alarms
Detectors
Interactable
Wiring Components
Misc