User contributions for 31percent
31 October 2020
- 20:5220:52, 31 October 2020 diff hist −43 Template:Items infobox made it so the sell price field doesn't show up with "can't be sold" when the sellprice isn't specified (otherwise it shows for every item that doesn't have "|sellprice" ). I don't recall any item that can't be sold but I may be wrong, in any case if it happens we can write it down
- 20:4420:44, 31 October 2020 diff hist −63 m Boom Stick No edit summary
- 20:3520:35, 31 October 2020 diff hist +252 m Chemicals added a note about skill/job influence on values, pending an actual formula
- 20:3020:30, 31 October 2020 diff hist 0 m Chemicals no value change in medical.xml, buffs.xml or poisons.xml between 5.1 and 6.2
- 20:3020:30, 31 October 2020 diff hist 0 m Medical Items no value change in medical.xml, buffs.xml or poisons.xml between 5.1 and 6.2
- 20:1720:17, 31 October 2020 diff hist −449 Chemicals Undo revision 13215 by Aktheon (talk) Until we find the precise math behind the *gradual* impact of skill+job on chems, it is useless to have 3 random numbers within the values range, it can't be understood by anyone but you and your specific crew with their specific stats. Edit when you have solid information
- 12:4212:42, 31 October 2020 diff hist +42 m Hammerhead Matriarch No edit summary
- 12:3912:39, 31 October 2020 diff hist +1,368 Hammerhead Matriarch 0.10.6.2
- 02:3602:36, 31 October 2020 diff hist −1 m Europan Handshake No edit summary
- 02:3502:35, 31 October 2020 diff hist +123 m Boom Stick No edit summary
- 02:2502:25, 31 October 2020 diff hist −11 m Europan Handshake No edit summary
- 01:3001:30, 31 October 2020 diff hist +2,482 Prototype Steam Cannon No edit summary
- 00:4900:49, 31 October 2020 diff hist +1,226 Europan Handshake No edit summary
30 October 2020
- 19:5619:56, 30 October 2020 diff hist +4 m Watcher →Damage Values
- 19:5219:52, 30 October 2020 diff hist +197 m Watcher No edit summary
- 19:5119:51, 30 October 2020 diff hist +29 N Bite Wounds Redirected page to Internal Damage
- 19:5119:51, 30 October 2020 diff hist +29 N Organ Damage Redirected page to Internal Damage
- 19:5119:51, 30 October 2020 diff hist +29 N Deep Tissue Injury Redirected page to Internal Damage
- 19:4919:49, 30 October 2020 diff hist +29 N Blunt Force Trauma Redirected page to Internal Damage
- 19:4819:48, 30 October 2020 diff hist +29 N Gunshot Wound Redirected page to Internal Damage
- 19:4819:48, 30 October 2020 diff hist +29 N Lacerations Redirected page to Internal Damage
- 19:4219:42, 30 October 2020 diff hist +266 Watcher armor/immunities details
- 19:2019:20, 30 October 2020 diff hist +81 m Watcher No edit summary
- 19:1219:12, 30 October 2020 diff hist −2 m Watcher No edit summary
- 19:1119:11, 30 October 2020 diff hist +279 Watcher added details about the mist, thanks. Scary stuff.
- 18:4618:46, 30 October 2020 diff hist +830 Template:Damage table added range
- 17:5617:56, 30 October 2020 diff hist +2,318 Watcher initial update to 0.10.6.2, stub
- 03:1603:16, 30 October 2020 diff hist +290 Template:Universal nav added 0.10.6.2 unique weapons and gear
- 03:0803:08, 30 October 2020 diff hist +1 m Boom Stick well, 6/16 rather
- 03:0703:07, 30 October 2020 diff hist +2,803 N Boom Stick you can one shot any human in 0.1 second if 3/8 pellets hit the target lol
29 October 2020
- 23:4223:42, 29 October 2020 diff hist −2 m Grenade Launcher →Damage Values
- 23:4223:42, 29 October 2020 diff hist +6 Grenade Launcher →Damage Values: 0.10.6.2
- 23:4023:40, 29 October 2020 diff hist +6 Frag Grenade 0.10.6.2
- 23:3623:36, 29 October 2020 diff hist +7 Harpoon Gun →Ammunition: 0.10.6.2
- 23:2223:22, 29 October 2020 diff hist 0 m Crafting Materials No edit summary
- 23:2223:22, 29 October 2020 diff hist 0 Crafting Materials 0.10.6.2
- 22:5722:57, 29 October 2020 diff hist −136 Containers crate shelf not watertight anymore
- 22:5522:55, 29 October 2020 diff hist +1 m Coilgun →Damage Values
- 22:5522:55, 29 October 2020 diff hist +72 Coilgun →Damage Values: 0.10.6.2 ammo materials change
- 17:2317:23, 29 October 2020 diff hist −43 Chemicals →Stimulants: vigor = damage resist not vitality boost
- 11:3811:38, 29 October 2020 diff hist −449 Chemicals sorry 109.252.83.220, but adding all these values makes the table borderline unreadable. Also it looks like your values are related to vitality scaling: internal damage and burns are scaled to vitality which varies per job (80, 90, 100). This could be mentioned in text, not in the table. join https://discord.gg/undertow channel baro-wiki if you wanna talk, or create an account here
28 October 2020
- 18:4618:46, 28 October 2020 diff hist +549 Template:Installations infobox default values for power, O2 generation, engine force etc are less common than custom values on default subs, clarified tooltip
27 October 2020
- 17:0817:08, 27 October 2020 diff hist −2 m Template:Creatures infobox/doc No edit summary
- 17:0217:02, 27 October 2020 diff hist +69 Charybdis links to audio files
- 16:0516:05, 27 October 2020 diff hist +18 m Charybdis No edit summary
- 16:0316:03, 27 October 2020 diff hist +1,119 Charybdis updated
- 15:2715:27, 27 October 2020 diff hist +21 m Golden Hammerhead No edit summary
- 15:2715:27, 27 October 2020 diff hist +845 Golden Hammerhead updated
- 14:5914:59, 27 October 2020 diff hist +105 Template:Creatures infobox/doc No edit summary
- 12:5512:55, 27 October 2020 diff hist −114 Moloch updated drops display