Template:ExplosivesTable/ammo: Difference between revisions
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-->{{#if: {{{projectiles|}}}|<div><sup>({{{projectiles}}} | -->{{#if:{{{projectiles|}}}{{{weapondamagemodifier|}}}|<div><sup>({{#if:{{{projectiles|}}}|{{{projectiles}}} projectiles x }}{{{structuredamage}}}{{#if:{{{weapondamagemodifier|}}}| x {{{weapondamagemodifier}}} weapon damage modifier}})</sup></div>}}<!-- | ||
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-->{{#if: {{{projectiles|}}}|<div><sup>({{{projectiles}}} | -->{{#if:{{{projectiles|}}}{{{weapondamagemodifier|}}}|<div><sup>({{#if:{{{projectiles|}}}|{{{projectiles}}} projectiles x }}{{{explosionstructuredamage}}}{{#if:{{{weapondamagemodifier|}}}| x {{{weapondamagemodifier}}} weapon damage modifier}})</sup></div>}} | ||
| <div style="max-width:35em">{{#if:{{{note|}}}|<div>{{{note}}}</div>}}{{#if:{{{throwable|}}}|<div>Can be thrown.</div>}}</div> | | <div style="max-width:35em">{{#if:{{{note|}}}|<div>{{{note}}}</div>}}{{#if:{{{throwable|}}}|<div>Can be thrown.</div>}}</div> | ||
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Latest revision as of 23:44, 3 January 2024
This template is used by Template:ExplosivesTable to display individual rows. It is not meant for direct usage.
Template in use
Ammo
Item | Afflictions | Penetration | Severance Chance |
Structure Damage | Notes |
---|---|---|---|---|---|
40mm Stun Grenade |
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Explosive Slug |
50% | 100% | Impact: 20 Explosion (0.7m): 8
|
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Explosive Harpoon |
50% | 25% | Impact: 20 Explosion (2m): 10
|
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40mm Mini Nuke |
Deep Tissue Injury (100)* Burn (100)* Bleeding (50)* Stun (5)* Explosion (5m): Deep Tissue Injury (200)* Burn (200)* Bleeding (40)* (5% chance) Stun (10)* Radiation Sickness (30)* |
100% | 500% | Impact: 40 Explosion (5m): 300
|
Emits an EMP in a 10 meter radius. |
40mm Acid Grenade |
Leaves behind a trail of acid clouds. | ||||
40mm Grenade |
100% | 5% | Impact: 40 Explosion (3m): 20
|
Submarine Ammo
Item | Afflictions | Penetration | Severance Chance |
Structure Damage | Notes |
---|---|---|---|---|---|
Nuclear Depth Decoy |
Deep Tissue Injury (1000)* Burn (1000)* Radiation Sickness (100)* Bleeding (500)* (5% chance) Stun (30)* |
50% | 200% | Explosion (15m): 600
|
Can contain 1 small item that is used upon impact. Explosion emits a 20m EMP wave & causes sonar interference. Attracts creatures. |
Nuclear Depth Decoy (cheap) |
Deep Tissue Injury (1000)* Burn (1000)* Radiation Sickness (100)* Bleeding (500)* (5% chance) Stun (30)* |
50% | 200% | Explosion (15m): 600
|
Can contain 1 small item that is used upon impact. Explosion emits a 20m EMP wave & causes sonar interference. Attracts creatures. |
Nuclear Depth Charge |
Deep Tissue Injury (1000)* Burn (1000)* Radiation Sickness (100)* Bleeding (500)* (5% chance) Stun (30)* |
50% | 200% | Explosion (15m): 600
|
Can contain 1 small item that is used upon impact. Explosion emits a 20m EMP wave & causes sonar interference. |
Nuclear Depth Charge (cheap) |
Deep Tissue Injury (1000)* Burn (1000)* Radiation Sickness (100)* Bleeding (500)* (5% chance) Stun (30)* |
50% | 200% | Explosion (15m): 600
|
Can contain 1 small item that is used upon impact. Explosion emits a 20m EMP wave & causes sonar interference. |
Nuclear Shell |
Deep Tissue Injury (250)* Bleeding (50)* Stun (15)* Explosion (15m): Deep Tissue Injury (1000)* Burn (1000)* Radiation Sickness (100)* Bleeding (40)* (5% chance) Stun (30)* |
60% | 500% | Impact: 100 Explosion (15m): 600
|
Can contain 1 small item that is used upon impact. Explosion emits a 20m EMP wave & causes sonar interference. |
Nuclear Shell (cheap) |
Deep Tissue Injury (250)* Bleeding (50)* Stun (15)* Explosion (15m): Deep Tissue Injury (1000)* Burn (1000)* Radiation Sickness (100)* Bleeding (40)* (5% chance) Stun (30)* |
50% | 500% | Impact: 100 Explosion (15m): 600
|
Can contain 1 small item that is used upon impact. Explosion emits a 20m EMP wave & causes sonar interference. |
Explosive Flak Shells Box |
50% | Impact: 20 Explosion (0.3m): 25
|
Fires 1 bolt which explodes into 8 shrapnels in a 270° cone. | ||
Physicorium Flak Shells Box |
50% | Impact: 30 Explosion (0.3m): 20
|
Fires 1 bolt which explodes into 12 shrapnels in a 120° cone. | ||
Exploding Ammunition Box |
10% | 25% | Impact: 10 Explosion (3m): 5
|
||
Physicorium Shell |
Deep Tissue Injury (500)* Bleeding (100)* Stun (15)* Explosion (3.5m): Deep Tissue Injury (250)* Stun (7)* |
80% | 500% | Impact: 200 Explosion (3.5m): 50
|
Can contain 1 small item that is used upon impact. |
Spreader Flak Shells Box |
40% | Impact: 30 Explosion (0.3m): 20
|
Fires 1 bolt which explodes into 22 shrapnels in a 240° cone. | ||
Depth Charge Shell |
50% | 50% | Explosion (7m): 175
|
Can contain 1 small item that is used upon impact | |
Railgun Shell |
Deep Tissue Injury (250)* Bleeding (50)* Stun (15)* Explosion (2.5m): Deep Tissue Injury (250)* Stun (7)* |
60% | 500% | Impact: 100 Explosion (2.5m): 50
|
Can contain 1 small item that is used upon impact. |
Pulse Tri-Laser Fuel Box |
Explosion (1m): |
40% | 100% | Impact: 15 (3 projectiles x 5) Explosion (1m): 15 (3 projectiles x 5)
|
Fires 3 lasers in a fixed spread. |
Pulse Laser Fuel Box |
50% | 100% | Impact: 5 Explosion (1.5m): 10
|
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Focused Flak Shells Box |
10% | 100% | Impact: 30 Explosion (0.3m): 20
|
Fires 1 bolt which explodes into 5 shrapnels in a 50° cone. |
The above documentation is transcluded from Template:ExplosivesTable/ammo/doc. (edit | history)
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