Template:ExplosivesTable/ammo: Difference between revisions

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<noinclude>{{ExplosivesTable/explosive/doc}}</noinclude><onlyinclude>
<noinclude>{{doc}}</noinclude><onlyinclude>
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| {{#if:{{{afflictions|}}}{{{explosionafflictions|}}}|{{AfflictionDisplayTest|afflictions={{{afflictions|}}}|explosionafflictions={{{explosionafflictions|}}}|explosionrange={{{explosionrange|}}}|projectiles={{{projectiles|}}}|weapondamagemodifier={{{weapondamagemodifier|}}}}}}}<!--
| {{#if:{{{afflictions|}}}{{{explosionafflictions|}}}|{{AfflictionParser|afflictions={{{afflictions|}}}|explosionafflictions={{{explosionafflictions|}}}|explosionrange={{{explosionrange|}}}|projectiles={{{projectiles|}}}|weapondamagemodifier={{{weapondamagemodifier|}}}|nomargin=yes}}}}
 
-->{{#if:{{#ifeq:{{{afflictions|}}}||1}}{{#ifeq:{{{afflictions|}}}|yes|1}}|<!--
 
-->{{#if:{{{weapondamagemodifier|}}}|{{#vardefine:weapondamagemodifier|{{{weapondamagemodifier}}}}}|{{#vardefine:weapondamagemodifier|1}}}}<!--
 
-->{{#if:{{{bluntforcetrauma|}}}|{{AfflictionDisplay|Blunt Force Trauma|{{{bluntforcetrauma}}}|{{{bluntforcetraumachance}}}|{{{projectiles|}}}|{{#var:weapondamagemodifier}}}}}}<!--
-->{{#if:{{{bluntforcetrauma2|}}}|{{AfflictionDisplay|Blunt Force Trauma|{{{bluntforcetrauma2}}}|{{{bluntforcetrauma2chance}}}|{{{projectiles|}}}|{{#var:weapondamagemodifier}}}}}}<!--
-->{{#if:{{{bitewounds|}}}|{{AfflictionDisplay|Bite Wounds|{{{bitewounds}}}|{{{bitewoundschance}}}|{{{projectiles|}}}|{{#var:weapondamagemodifier}}}}}}<!--
-->{{#if:{{{bitewounds2|}}}|{{AfflictionDisplay|Bite Wounds|{{{bitewounds2}}}|{{{bitewounds2chance}}}|{{{projectiles|}}}|{{#var:weapondamagemodifier}}}}}}<!--
-->{{#if:{{{gunshotwound|}}}|{{AfflictionDisplay|Gunshot Wound|{{{gunshotwound}}}|{{{gunshotwoundchance}}}|{{{projectiles|}}}|{{#var:weapondamagemodifier}}}}}}<!--
-->{{#if:{{{gunshotwound2|}}}|{{AfflictionDisplay|Gunshot Wound|{{{gunshotwound2}}}|{{{gunshotwound2chance}}}|{{{projectiles|}}}|{{#var:weapondamagemodifier}}}}}}<!--
-->{{#if:{{{incrementalstun|}}}|{{AfflictionDisplay|Incremental Stun|{{{incrementalstun}}}|{{{incrementalstunchance}}}|{{{projectiles|}}}|{{#var:weapondamagemodifier}}}}}}<!--
-->{{#if:{{{incrementalstun2|}}}|{{AfflictionDisplay|Incremental Stun|{{{incrementalstun2}}}|{{{incrementalstun2chance}}}|{{{projectiles|}}}|{{#var:weapondamagemodifier}}}}}}<!--
-->{{#if:{{{progressivestun|}}}|{{AfflictionDisplay|Progressive Stun|{{{progressivestun}}}|{{{progressivestunchance}}}|{{{projectiles|}}}|{{#var:weapondamagemodifier}}}}}}<!--
-->{{#if:{{{progressivestun2|}}}|{{AfflictionDisplay|Progressive Stun|{{{progressivestun2}}}|{{{progressivestun2chance}}}|{{{projectiles|}}}|{{#var:weapondamagemodifier}}}}}}<!--
-->{{#if:{{{deeptissueinjury|}}}|{{AfflictionDisplay|Deep Tissue Injury|{{{deeptissueinjury}}}|{{{deeptissueinjurychance}}}|{{{projectiles|}}}|{{#var:weapondamagemodifier}}}}}}<!--
-->{{#if:{{{deeptissueinjury2|}}}|{{AfflictionDisplay|Deep Tissue Injury|{{{deeptissueinjury2}}}|{{{deeptissueinjury2chance}}}|{{{projectiles|}}}|{{#var:weapondamagemodifier}}}}}}<!--
-->{{#if:{{{burn|}}}|{{AfflictionDisplay|Burn|{{{burn}}}|{{{burnchance}}}|{{{projectiles|}}}|{{#var:weapondamagemodifier}}}}}}<!--
-->{{#if:{{{burn2|}}}|{{AfflictionDisplay|Burn|{{{burn2}}}|{{{burn2chance}}}|{{{projectiles|}}}|{{#var:weapondamagemodifier}}}}}}<!--
-->{{#if:{{{lacerations|}}}|{{AfflictionDisplay|Lacerations|{{{lacerations}}}|{{{lacerationschance}}}|{{{projectiles|}}}|{{#var:weapondamagemodifier}}}}}}<!--
-->{{#if:{{{lacerations2|}}}|{{AfflictionDisplay|Lacerations|{{{lacerations2}}}|{{{lacerations2chance}}}|{{{projectiles|}}}|{{#var:weapondamagemodifier}}}}}}<!--
-->{{#if:{{{bleeding|}}}|{{AfflictionDisplay|Bleeding|{{{bleeding}}}|{{{bleedingchance}}}|{{{projectiles|}}}|{{#var:weapondamagemodifier}}}}}}<!--
-->{{#if:{{{bleeding2|}}}|{{AfflictionDisplay|Bleeding|{{{bleeding2}}}|{{{bleeding2chance}}}|{{{projectiles|}}}|{{#var:weapondamagemodifier}}}}}}<!--
-->{{#if:{{{stun|}}}|{{AfflictionDisplay|Stun|{{{stun}}}|{{{stunchance}}}|{{{projectiles|}}}|{{#var:weapondamagemodifier}}}}}}<!--
-->{{#if:{{{stun2|}}}|{{AfflictionDisplay|Stun|{{{stun2}}}|{{{stun2chance}}}|{{{projectiles|}}}|{{#var:weapondamagemodifier}}}}}}<!--
-->{{#if:{{{radiationsickness|}}}|{{AfflictionDisplay|Radiation Sickness|{{{radiationsickness}}}|{{{radiationsicknesschance}}}|{{{projectiles|}}}|{{#var:weapondamagemodifier}}}}}}<!--
-->{{#if:{{{radiationsickness2|}}}|{{AfflictionDisplay|Radiation Sickness|{{{radiationsickness2}}}|{{{radiationsickness2chance}}}|{{{projectiles|}}}|{{#var:weapondamagemodifier}}}}}}<!--
-->{{#if:{{{acidburn|}}}|{{AfflictionDisplay|Acid Burn|{{{acidburn}}}|{{{acidburnchance}}}|{{{projectiles|}}}|{{#var:weapondamagemodifier}}}}}}<!--
-->{{#if:{{{acidburn2|}}}|{{AfflictionDisplay|Acid Burn|{{{acidburn2}}}|{{{acidburn2chance}}}|{{{projectiles|}}}|{{#var:weapondamagemodifier}}}}}}<!--
 
-->{{#if: {{{explosionrange|}}}|Explosion ({{{explosionrange}}}m):<br><!--
-->{{#if:{{{explosiondeeptissueinjury|}}}|{{AfflictionDisplay|Deep Tissue Injury|{{{explosiondeeptissueinjury}}}|{{{explosiondeeptissueinjurychance}}}|{{{projectiles|}}}|{{#var:weapondamagemodifier}}}}}}<!--
-->{{#if:{{{explosiondeeptissueinjury2|}}}|{{AfflictionDisplay|Deep Tissue Injury|{{{explosiondeeptissueinjury2}}}|{{{explosiondeeptissueinjury2chance}}}|{{{projectiles|}}}|{{#var:weapondamagemodifier}}}}}}<!--
-->{{#if:{{{explosionburn|}}}|{{AfflictionDisplay|Burn|{{{explosionburn}}}|{{{explosionburnchance}}}|{{{projectiles|}}}|{{#var:weapondamagemodifier}}}}}}<!--
-->{{#if:{{{explosionburn2|}}}|{{AfflictionDisplay|Burn|{{{explosionburn2}}}|{{{explosionburn2chance}}}|{{{projectiles|}}}|{{#var:weapondamagemodifier}}}}}}<!--
-->{{#if:{{{explosionlacerations|}}}|{{AfflictionDisplay|Lacerations|{{{explosionlacerations}}}|{{{explosionlacerationschance}}}|{{{projectiles|}}}|{{#var:weapondamagemodifier}}}}}}<!--
-->{{#if:{{{explosionlacerations2|}}}|{{AfflictionDisplay|Lacerations|{{{explosionlacerations2}}}|{{{explosionlacerations2chance}}}|{{{projectiles|}}}|{{#var:weapondamagemodifier}}}}}}<!--
-->{{#if:{{{explosionbleeding|}}}|{{AfflictionDisplay|Bleeding|{{{explosionbleeding}}}|{{{explosionbleedingchance}}}|{{{projectiles|}}}|{{#var:weapondamagemodifier}}}}}}<!--
-->{{#if:{{{explosionbleeding2|}}}|{{AfflictionDisplay|Bleeding|{{{explosionbleeding2}}}|{{{explosionbleeding2chance}}}|{{{projectiles|}}}|{{#var:weapondamagemodifier}}}}}}<!--
-->{{#if:{{{explosionstun|}}}|{{AfflictionDisplay|Stun|{{{explosionstun}}}|{{{explosionstunchance}}}|{{{projectiles|}}}|{{#var:weapondamagemodifier}}}}}}<!--
-->{{#if:{{{explosionstun2|}}}|{{AfflictionDisplay|Stun|{{{explosionstun2}}}|{{{explosionstun2chance}}}|{{{projectiles|}}}|{{#var:weapondamagemodifier}}}}}}<!--
-->{{#if:{{{explosionradiationsickness|}}}|{{AfflictionDisplay|Radiation Sickness|{{{explosionradiationsickness}}}|{{{explosionradiationsicknesschance}}}|{{{projectiles|}}}|{{#var:weapondamagemodifier}}}}}}<!--
-->{{#if:{{{explosionradiationsickness2|}}}|{{AfflictionDisplay|Radiation Sickness|{{{explosionradiationsickness2}}}|{{{explosionradiationsickness2chance}}}|{{{projectiles|}}}|{{#var:weapondamagemodifier}}}}}}<!--
-->{{#if:{{{explosionacidburn|}}}|{{AfflictionDisplay|Acid Burn|{{{explosionacidburn}}}|{{{explosionacidburnchance}}}|{{{projectiles|}}}|{{#var:weapondamagemodifier}}}}}}<!--
-->{{#if:{{{explosionacidburn2|}}}|{{AfflictionDisplay|Acid Burn|{{{explosionacidburn2}}}|{{{explosionacidburn2chance}}}|{{{projectiles|}}}|{{#var:weapondamagemodifier}}}}}}<!--
-->{{#if:{{{explosionnausea|}}}|{{AfflictionDisplay|Nausea|{{{explosionnausea}}}||{{{projectiles|}}}|{{#var:weapondamagemodifier}}}}}}<!--
-->|}}<!--
-->}}
| {{#if:{{{penetration|}}}|{{{penetration}}}%}}
| {{#if:{{{penetration|}}}|{{{penetration}}}%}}
| {{#if:{{{severlimbsprobability|}}}|{{{severlimbsprobability|}}}%}}
| {{#if:{{{severlimbsprobability|}}}|{{{severlimbsprobability|}}}%}}
| {{#if:{{{structuredamage|}}}|<div>Impact: {{#if: {{{projectiles|}}}|{{#expr:{{{projectiles}}}*{{#expr:{{#var:weapondamagemodifier}}*{{{structuredamage}}}}}}}|{{#expr:{{#var:weapondamagemodifier}}*{{{structuredamage}}}}}</div>}}<!--
| {{#if:{{{structuredamage|}}}|<div>Impact: {{#expr:{{#if:{{{projectiles|}}}|{{{projectiles}}}*}} {{#if:{{{weapondamagemodifier|}}}|{{{weapondamagemodifier}}}*}}{{{structuredamage}}}}}</div>}}<!--
-->{{#if: {{{projectiles|}}}|<div><sup>({{{projectiles}}} projectiles x {{{structuredamage}}}{{#ifeq:{{#var:weapondamagemodifier}}|1||&nbsp;x {{#var:weapondamagemodifier}} weapon damage modifier}})</sup>|{{#ifeq:{{#var:weapondamagemodifier}}|1||<br><sup>({{{structuredamage}}} x {{#var:weapondamagemodifier}} weapon damage modifier)</sup>}}}}</div>}}<!--
-->{{#if:{{{projectiles|}}}{{{weapondamagemodifier|}}}|<div><sup>({{#if:{{{projectiles|}}}|{{{projectiles}}} projectiles x&nbsp;}}{{{structuredamage}}}{{#if:{{{weapondamagemodifier|}}}|&nbsp;x {{{weapondamagemodifier}}} weapon damage modifier}})</sup></div>}}<!--


-->{{#if:{{{explosionstructuredamage|}}}|<div>Explosion {{#if: {{{explosionrange|}}}|({{{explosionrange|}}}m): {{#if: {{{projectiles|}}}|{{#expr:{{{projectiles}}}*{{#expr:{{#var:weapondamagemodifier}}*{{{explosionstructuredamage}}}}}}}|{{#expr:{{#var:weapondamagemodifier}}*{{{explosionstructuredamage}}}}}</div>}}<!--
-->{{#if:{{{explosionstructuredamage|}}}|<div>Explosion{{#if:{{{explosionrange|}}}|&nbsp;({{{explosionrange|}}}m)}}: {{#expr:{{#if:{{{projectiles|}}}|{{{projectiles}}}*}} {{#if:{{{weapondamagemodifier|}}}|{{{weapondamagemodifier}}}*}}{{{explosionstructuredamage|}}}}}</div>}}<!--
-->{{#if: {{{projectiles|}}}|<div><sup>({{{projectiles}}} projectiles x {{{explosionstructuredamage}}}{{#ifeq:{{#var:weapondamagemodifier}}|1||&nbsp;x {{#var:weapondamagemodifier}} weapon damage modifier}})</sup>|{{#ifeq:{{#var:weapondamagemodifier}}|1||<br><sup>({{{explosionstructuredamage}}} x {{#var:weapondamagemodifier}} weapon damage modifier)</sup>}}}}}}</div>}}
-->{{#if:{{{projectiles|}}}{{{weapondamagemodifier|}}}|<div><sup>({{#if:{{{projectiles|}}}|{{{projectiles}}} projectiles x&nbsp;}}{{{explosionstructuredamage}}}{{#if:{{{weapondamagemodifier|}}}|&nbsp;x {{{weapondamagemodifier}}} weapon damage modifier}})</sup></div>}}
| <div style="max-width:35em">{{#if:{{{note|}}}|<div>{{{note}}}</div>}}{{#if:{{{throwable|}}}|<div>Can be thrown.</div>}}</div>
| <div style="max-width:35em">{{#if:{{{note|}}}|<div>{{{note}}}</div>}}{{#if:{{{throwable|}}}|<div>Can be thrown.</div>}}</div>
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Latest revision as of 23:44, 3 January 2024

Documentation

This template is used by Template:ExplosivesTable to display individual rows. It is not meant for direct usage.


Template in use

Ammo

Item Afflictions Penetration Severance
Chance
Structure Damage Notes

40mm Stun Grenade
Explosion (3m):
 Stun (15)*

Explosive Slug
 Bleeding (20)*
 Stun (0.8)*
Explosion (0.7m):
 Burn (60)*
50% 100%
Impact: 20
Explosion (0.7m): 8

Explosive Harpoon
Explosion (2m):
 Burn (50)*
 Stun (1.5)*
50% 25%
Impact: 20
Explosion (2m): 10

40mm Mini Nuke
 Burn (100)*
 Bleeding (50)*
 Stun (5)*
Explosion (5m):
 Burn (200)*
 Bleeding (40)* (5% chance)
 Stun (10)*
100% 500%
Impact: 40
Explosion (5m): 300
Emits an EMP in a 10 meter radius.

40mm Acid Grenade
Explosion (5m):
 Acid Burn (20)*
 Acid Burn (10)* (20% chance)
 Stun (0.5)*
Leaves behind a trail of acid clouds.

40mm Grenade
Explosion (3m):
 Bleeding (400)* (5% chance)
 Burn (100)*
 Stun (5)*
100% 5%
Impact: 40
Explosion (3m): 20

Submarine Ammo

Item Afflictions Penetration Severance
Chance
Structure Damage Notes

Nuclear Depth Decoy
 Deep Tissue Injury (1000)*
 Burn (1000)*
 Bleeding (500)* (5% chance)
 Stun (30)*
50% 200%
Explosion (15m): 600
Can contain 1 small item that is used upon impact.
Explosion emits a 20m EMP wave & causes sonar interference.
Attracts creatures.

Nuclear Depth Decoy (cheap)
 Deep Tissue Injury (1000)*
 Burn (1000)*
 Bleeding (500)* (5% chance)
 Stun (30)*
50% 200%
Explosion (15m): 600
Can contain 1 small item that is used upon impact.
Explosion emits a 20m EMP wave & causes sonar interference.
Attracts creatures.

Nuclear Depth Charge
 Deep Tissue Injury (1000)*
 Burn (1000)*
 Bleeding (500)* (5% chance)
 Stun (30)*
50% 200%
Explosion (15m): 600
Can contain 1 small item that is used upon impact.
Explosion emits a 20m EMP wave & causes sonar interference.

Nuclear Depth Charge (cheap)
 Deep Tissue Injury (1000)*
 Burn (1000)*
 Bleeding (500)* (5% chance)
 Stun (30)*
50% 200%
Explosion (15m): 600
Can contain 1 small item that is used upon impact.
Explosion emits a 20m EMP wave & causes sonar interference.

Nuclear Shell
 Bleeding (50)*
 Stun (15)*
Explosion (15m):
 Deep Tissue Injury (1000)*
 Burn (1000)*
 Bleeding (40)* (5% chance)
 Stun (30)*
60% 500%
Impact: 100
Explosion (15m): 600
Can contain 1 small item that is used upon impact.
Explosion emits a 20m EMP wave & causes sonar interference.

Nuclear Shell (cheap)
 Bleeding (50)*
 Stun (15)*
Explosion (15m):
 Deep Tissue Injury (1000)*
 Burn (1000)*
 Bleeding (40)* (5% chance)
 Stun (30)*
50% 500%
Impact: 100
Explosion (15m): 600
Can contain 1 small item that is used upon impact.
Explosion emits a 20m EMP wave & causes sonar interference.

Explosive Flak Shells Box
 Bleeding (20)*
 Stun (4)*
Explosion (0.3m):
50%
Impact: 20
Explosion (0.3m): 25
Fires 1 bolt which explodes into 8 shrapnels in a 270° cone.

Physicorium Flak Shells Box
 Bleeding (30)*
 Stun (4)*
Explosion (0.3m):
50%
Impact: 30
Explosion (0.3m): 20
Fires 1 bolt which explodes into 12 shrapnels in a 120° cone.

Exploding Ammunition Box
 Bleeding (1)*
 Stun (0.025)*
Explosion (3m):
10% 25%
Impact: 10
Explosion (3m): 5

Physicorium Shell
 Bleeding (100)*
 Stun (15)*
Explosion (3.5m):
 Stun (7)*
80% 500%
Impact: 200
Explosion (3.5m): 50
Can contain 1 small item that is used upon impact.

Spreader Flak Shells Box
 Bleeding (20)*
 Stun (4)*
Explosion (0.3m):
40%
Impact: 30
Explosion (0.3m): 20
Fires 1 bolt which explodes into 22 shrapnels in a 240° cone.

Depth Charge Shell
 Burn (15)* (20% chance)
 Bleeding (40)* (5% chance)
 Stun (7)*
50% 50%
Explosion (7m): 175
Can contain 1 small item that is used upon impact

Railgun Shell
 Bleeding (50)*
 Stun (15)*
Explosion (2.5m):
 Stun (7)*
60% 500%
Impact: 100
Explosion (2.5m): 50
Can contain 1 small item that is used upon impact.

Pulse Tri-Laser Fuel Box
 Stun (0.9)*
 (3 projectiles x 0.3)
 Deep Tissue Injury (90)*
 (3 projectiles x 30)
Explosion (1m):
 Burn (210)*
 (3 projectiles x 70)
 Stun (6)*
 (3 projectiles x 2)
40% 100%
Impact: 15
(3 projectiles x 5)
Explosion (1m): 15
(3 projectiles x 5)
Fires 3 lasers in a fixed spread.

Pulse Laser Fuel Box
 Stun (0.5)*
Explosion (1.5m):
 Burn (100)*
 Stun (3)*
50% 100%
Impact: 5
Explosion (1.5m): 10

Focused Flak Shells Box
 Bleeding (20)*
 Stun (4)*
Explosion (0.3m):
10% 100%
Impact: 30
Explosion (0.3m): 20
Fires 1 bolt which explodes into 5 shrapnels in a 50° cone.


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