Template:BallastFloraDamageTable/row

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This template is used by Template:BallastFloraDamageTable to display individual rows. It is not meant for direct usage.

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Handheld

Handheld Weapons
Item Triggers Ballast Flora Damage Structure Damage Afflictions Notes

Ancient Weapon
30/s burn = 40, note = "Affects every limb it hits.";

stun = 4, chance = 0.15;


Flamer
20/s burn = 1.25, note = "Affects every limb it hits.";

Prototype Steam Cannon
20/s burn = 1.25, note = "Affects every limb it hits.";

Plasma Cutter
10/s

Welding Tool
10/s

Frag Grenade
Explosion (7.5m): 100
Explosion (7.5m): 20
Explosion (7.5m):

Incendium Grenade
Explosion (5m): 100
Explosion (5m):
Sets fire to a 3 meter area.

Molotov Cocktail
Impact: over 5 m/s.
Explosion (5m): 200
Explosion (5m):
Sets fire to a 4 meter area.

Nitroglycerin
Detonators
Railgun Shells
Depth Charges
Impact: over 6m/s.
Fire: -50 condition/s
Triggered by explosions
Explosion (3m): 60
Explosion (3m): 90
Explosion (3m):

Rapid Fissile Accelerator
Explosion (1.25m): 50
Impact: 35
explosiondamage = 50;

radiationsickness = 25; stun = 0.5;


C-4 Block
Explosion (7.5m): 200
Explosion (7.5m): 300
Explosion (7.5m):
File:C-4 Block (VIP).png
C-4 Block (VIP)
Explosion (7.5m): 200
Explosion (7.5m): 300
Explosion (7.5m):

Compound N
Detonators
Railgun Shells
Depth Charges
Fire: -50 condition/s
Triggered by explosions
Explosion (5m): 100
Explosion (5m): 150
Explosion (5m):

Dirty Bomb
Explosion (2.5m): 50
Explosion (2.5m): 90
Explosion (2.5m):
Leaves a radiation After Effect.
Emits an EMP in a 15 meter radius.

IC-4 Block
Detonators
Railgun Shells
Depth Charges
Fire: -50 condition/s
Triggered by explosions
Explosion (7.5m): 150
Explosion (7.5m): 50
Explosion (7.5m):
Sets fire to a 5 meter area.
File:Modified Dirty Bomb.png
Modified Dirty Bomb
Explosion (2.5m): 50
Explosion (2.5m): 90
Explosion (2.5m):
Leaves a radiation After Effect.
Emits an EMP in a 15 meter radius.

Ticking Time Bomb
Explosion (5m): 300
Explosion (5m): 300
Explosion (5m):
File:Ticking Time Bomb (Exposed).png
Ticking Time Bomb (Exposed)
Explosion (5m): 300
Explosion (5m): 300
Explosion (5m):
File:Ticking Time Bomb (Powered).png
Ticking Time Bomb (Powered)
Explosion (5m): 300
Explosion (5m): 300
Explosion (5m):

UEX
Explosion (5m): 100
Explosion (5m): 150
Explosion (5m):

Volatile Compound N
Detonators
Railgun Shells
Depth Charges
Fire: -50 condition/s
Time: -0.04 condition/s
Impact: -20 condition (over 2m/s).
Triggered by explosions
Explosion (5m): 100
Explosion (5m): 150
Explosion (5m):
Explodes 41m 40s after being fabricated.

40mm Grenade
Explosion (3m): 80
Impact: 40
Explosion (3m): 20
explosiondamage = 50;

40mm Mini Nuke
Explosion (5m): 300
Impact: 40
Explosion (5m): 300
explosiondamage = 100;

burn = 100; bleeding = 50; stun = 5;

Emits an EMP in a 10 meter radius.

Explosive Harpoon
Explosion (2m): 50
Impact: 20
Explosion (2m): 10
explosiondamage = 25;

Explosive Slug
Explosion (0.7m): 50
Impact: 20
Explosion (0.7m): 8
explosiondamage = 20;

bleeding = 20; stun = 0.8;


Flash Powder
Railgun Shells
Depth Charges
Impact: over 8m/s.
Fire: -50 condition/s.
Triggered by explosions
Explosion (2.5m): 20
Explosion (2.5m):

Incendium Crystal
Explosion (2.5m): 50
Explosion (2.5m): 4
Explosion (2.5m):
Sets fire to a 0.1 meter area.

Incendium Fuel Tank
Fire: - 10 condition/s
Misfuel: explodes after 1 second when used in a Plasma Cutter.
Explosion (1.5m): 50
Explosion (1.5m):

Liquid Oxygenite
Railgun Shells
Depth Charges
Impact: over 8m/s.
Explosion (2m): 50
Explosion (2m): 10
Explosion (2m):
Due to its explosive nature it can be used offensively when loaded into a Syringe Gun or an Advanced Syringe Gun.

Lithium
Water: 3 second delay. Resets if no longer in water.
Explosion (1.5m): 20
Explosion (1.5m):
If its contained within Railgun Shells or Depth Charges it will explode from contact with water 3 seconds after they were launched, but not on impact.

Oxygenite Shard
Railgun Shells
Depth Charges
Impact: over 8m/s.
Explosion (2m): 30
Explosion (2m): 20
burn = 80;

stun = 5;


Potassium
Water: 3 second delay. Resets if no longer in water.
Explosion (1.5m): 20
Explosion (1.5m):
If its contained within Railgun Shells or Depth Charges it will explode from contact with water 3 seconds after they were launched, but not on impact.

Sodium
Water: 3 second delay. Resets if no longer in water.
Explosion (1.5m): 20
Explosion (1.5m):
If its contained within Railgun Shells or Depth Charges it will explode from contact with water 3 seconds after they were launched, but not on impact.


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