Template:Items infobox: Difference between revisions
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Revision as of 18:09, 2 August 2015
Items infobox | |
---|---|
Stats | |
Type | {{{type}}} |
{{{ammo}}} | |
Skill Requirements |
This template is used to display the infobox on the right side of almost all Item pages. Fields defined on every page using this template are automatically stored in Special:CargoTables/Items and can be used by other templates.
Main Boilerplate with all possible fields - Boilerplate:Items infobox.
Sub Templates
- Template:Items infobox/store
- Template:Items infobox/Affliction
- Template:Items infobox/affliction
- Template:Items infobox/affliction medical
- Template:Items infobox/gatherable
- Template:Items infobox/ammunition
Table of Contents
Field Types
Most common Field Types of the Cargo Table Special:CargoTables/Items. If a value does not fit the Field Type it will be saved incorrectly or not at all. To see the full list click here.
Field Type | Note | Field Example | Value Example |
---|---|---|---|
String | Holds standard, non-wikitext text (default max size: 300 characters) | | description = String |
Makes mechanical repairs possible. |
Integer | Holds an integer | | iconsize = Integer |
80 |
Float | Holds a real, i.e. non-integer, number | | fuelduration = Float |
16.7 |
Boolean | Holds a Boolean value, whose value should be 1 or 0 / yes or no | | fabricator = Boolean |
yes |
Wikitext | Holds longer text that is meant to be parsed by the MediaWiki parser | | fuel = Wikitext |
{{hl|Welding Fuel Tank}}<br>{{hl|Incendium Fuel Tank}} |
File | Holds the name of an uploaded file or image in the wiki (similar to Page, but does not require specifying the "File:" namespace) (default max size: 300 characters) | | sprite = File |
Wrench sprite.png |
List () of FieldType | A list of FieldType separated by Value the in Brackets () | | tags = List (,) of String |
smallitem,tool,simpletool,mechanicalrepairtool,wrenchitem,mountableweapon |
Basic
Section always displayed.
Field | Note | Example | Expected | Default |
---|---|---|---|---|
name | Item name | Wrench | String | {{PAGENAME}}
|
description | In-game item description, as defined in EnglishVanilla.xml. | Makes mechanical repairs possible. | String | |
wikidescription | Used by cargo queries. Template:Medical table Template:Crafting table | Wikitext | ||
note | Summary of this items miscellaneous properties that don't have their own field. Used by cargo queries. Template:GearTable | Wikitext | ||
sources | Used by cargo. Template:Crafting_table | Wikitext | ||
hideintables | Used to hide items in cargo tables. Currently only used in Template:SubmarineWeaponsTable | yes | Boolean | |
icon | Icon of an item | Diving Suit.png | File | {{PAGENAME}}.png |
iconsize | Forced icon width (px) | 80 | Integer | 96 |
iconcaption | Caption under the icon | Inventory Icon | String | Inventory Icon |
sprite | Sprite of an item | Diving Suit sprite.png | File | {{PAGENAME}} sprite.png
|
spritesize | Forced sprite width (px) | 160 | Integer | 96 |
spritecaption | Caption under the sprite. Shows only if sprite is defined. | Sprite | String | Sprite |
sprite2 | Sprite of an item | Diving Suit wearable.png | File | |
sprite2size | Forced sprite width (px) | 160 | Integer | 96 |
sprite2caption | Caption under the second sprite. Shows only if sprite2 is defined. | Sprite | String | Sprite |
Stats
Stats section is displayed if any* of the following is defined:
*By any I mean almost any (There is a lot of them). If the "Statistics" header is not displayed even though you have one of these defined tell me - G3.
Quality
Field | Note | Example | Expected | Default |
---|---|---|---|---|
qualitybonuses | Bonuses from each quality level | +10% Affliction Strength | List (<br>) of String | |
qualitytalent | Talent which increases the quality level of the item. | Weaponsmith {{hl|Weaponsmith||Security Officer Job Icon}} |
Wikitext |
Weapon
Field | Note | Example | Expected | Default |
---|---|---|---|---|
weapontype | Type of Weapon, used for cargo queries. Template:WeaponsTable Template:ExplosivesTable
|
ranged | String (allowed values=ranged, melee, throwable, explosive, turret, largeturret, submarineother) | |
weapondamagemodifier | Weapon Damage Modifier, as defined in XML. | 1.3 | Float | |
attackspeed | Number of potential hits per second. This is usually 1/reload (+maxchargetime if any). <- Will probably change this to reload, and attack speed will be calculated automatically. | 5 | Float | |
ammomaxstack | Max stack of the ammo used by an item | 8 | Integer | |
ammo | Ammo used by an item | Shotgun Shell Explosive Slug Shotgun Rubber Shell {{hl|Shotgun Shell}}<br>{{hl|Explosive Slug}}<br>{{hl|Shotgun Rubber Shell}} |
Wikitext | |
ammocount | Amount of ammo an item can hold | 4 | Integer | |
ammo2 | Secondary Ammo used by an item | Shotgun Shell Explosive Slug Shotgun Rubber Shell {{hl|Shotgun Shell}}<br>{{hl|Explosive Slug}}<br>{{hl|Shotgun Rubber Shell}} |
Wikitext | |
ammo2count | Amount of Secondary Ammo an item can hold | 4 | Integer | |
magazine | Number of rounds in a magazine | 20 | Integer | |
magazine2 | Number of rounds in a magazine, used to display a range of magazine size: magazine-magazine2 | 30 | Integer | |
fuelcount | Amount of fuel an item can hold | 4 | Integer | |
fuel | Fuel used by item | Welding Fuel Tank Incendium Fuel Tank {{hl|Welding Fuel Tank}}<br>{{hl|Incendium Fuel Tank}} |
Wikitext | |
fuelduration | Duration of fuel in a fuel tank in seconds | 16.7 | Float | |
fuelduration2 | Duration of fuel in a fuel tank in seconds, used to show a range of fuel duration: fuelduration-fuelduration2 | 40 | Float | |
payload | Payload used by an item | UEX {{hl|UEX}} |
Wikitext | |
payloadcount | Amount of payloads an item can hold | 1 | Integer |
Ammo
Field | Note | Example | Expected | Default |
---|---|---|---|---|
ammotype | Type of Weapon using this ammo, for cargo queries. Template:ExplosivesTable
|
turret | String (allowed values=ranged, turret, largeturret, submarineother) | |
ammotype2 | Type of Weapon using this ammo, for cargo queries. | largeturret | String (allowed values=ranged, melee, throwable, explosive, turret, largeturret, other, submarineother) | |
magazine | Number of rounds in a magazine | 20 | Integer | |
fuelduration | Duration of fuel in a fuel tank in seconds | 10 | Float | |
reusable | Shows that this ammo is reusable if set to yes, hidden otherwise | yes | Boolean | |
usedby | What weapon uses this ammo | SMG {{hl|SMG}} |
Wikitext | |
usedbyweapondamagemodifier | Weapon Damage Modifier of the weapon using this ammo | 1.3 | Float | |
usedby2 | What weapon uses this ammo | Deadeye Carbine {{hl|Deadeye Carbine}} |
Wikitext | |
usedby2weapondamagemodifier | Weapon Damage Modifier of the weapon using this ammo | 1.1 | Float | |
usedby3 | What weapon uses this ammo | Machine Pistol {{hl|Machine Pistol}} |
Wikitext | |
usedby3weapondamagemodifier | Weapon Damage Modifier of the weapon using this ammo | 0.8 | Float | |
penetration | Armor penetration | 10 | Integer | |
explosionrange | Range of explosion in meters, XML defines it in centimeters, so divide by 100. Must be set for the explosion[affliction] to be displayed. |
7 | Float | |
explosionrange2 | Range of explosion in the second affliction group in meters, XML defines it in centimeters, so divide by 100. Must be set for the explosion[affliction] to be displayed. |
7 | Float | |
projectiles | Amount of projectiles, XML defines it in centimeters, so divide by 100. Must be set for the explosion[affliction] to be displayed. |
7 | Float | |
projectiles2 | Amount of projectiles in the second affliction group XML defines it in centimeters, so divide by 100. Must be set for the explosion[affliction] to be displayed. |
7 | Float | |
structuredamage | Structure damage | 20 | Integer | |
explosionstructuredamage | Explosion structure damage | 20 | Integer | |
ballastfloradamage | Ballast Flora damage | 20 | Integer | |
Explosionballastfloradamage | Explosion Ballast Flora damage | 20 | Integer |
Afflictions
For more info check out Template:AfflictionParser.
Field | Note | Example | Expected | Default |
---|---|---|---|---|
afflictionsname | Name displayed above afflictions | |||
afflictions explosionafflictions medicalafflictions resistances |
Afflictions are separated by ; Affliction Parameters are separated by ,
|
afflictions = | ||
afflictions2name | Name displayed above the second group of afflictions | |||
afflictions2 explosionafflictions2 |
Second group of afflictions |
afflictions = |
Affliction Instructions
Field | Note | Example | Default |
---|---|---|---|
Status Effect Parameters (Must be defined before any afflictions. They affect all Afflictions. Separated by , )
| |||
duration = number | Duration of the entire Status Effect. | duration = 10
| |
durationfail = number | Overrides duration for afflictions in the fail column. |
failduration = 15
| |
successnote = "text" | Note displayed above afflictions in the success column.
|
successnote = "text"
| |
failnote = "text" | Note displayed above afflictions in the fail column.
|
failnote = "text"
| |
note = "text" | Note displayed above afflictions.
|
note = "text"
| |
consumptiontime = number | Time it takes to fully consume the item | consumptiontime = 25
| |
Affliction Parameters (Separated by , )
| |||
identifier = strength | Identifier of the affliction, followed by it's strength. In case of resistances, Identifier of the affliction, followed by it's resistance multiplier.
|
burn = 20 burn = 0.75 burn = -30
| |
fail = number | Strength of an affliction when failed | fail = 10
| |
chance = number | Probability of an affliction to occur. In case of resistances, probability to completely resist an affliction. |
chance = 0.2
| |
duration = number | Duration of an affliction, only define if different from Status Effect duration. | duration = 5
| |
delay = number | Delay before the affliction starts to have an effect. | delay = 3
| |
instant = yes | Can be used to make an affliction ignore duration if needed. | instant = yes
| |
successnote = "text" | Note displayed under the affliction stats in the success column.
|
successnote = "text"
| |
failnote = "text" | Note displayed under the affliction stats in the fail column.
|
failnote = "text"
| |
note = "text" | Note displayed under the affliction stats.
|
note = "text"
|
Gear
Field | Note | Example | Expected | Default |
---|---|---|---|---|
geartype | Type of a Gear item, used for cargo queries. Template:GearTable
|
outerwear | String (allowed values=toolbel, outerwear, innerwear, headgear, headset, card) | |
gearskillmodifiers | Skill modifiers of a Gear item whem worn | +10 Weapons +10 Medical +10 Weapons<br>+10 Medical |
Wikitext | |
gearspeedmodifiers | Speed modifiers of a Gear item whem worn | -20% Movement Speed +30% Swimming Speed -20% Movement Speed<br>+30% Swimming Speed |
Wikitext | |
gearstatmodifiers | Stat modifiers of a Gear item whem worn | +25% Ranged Weapon Fire Rate +25% Turret Fire Rate +25% Ranged Weapon Fire Rate<br>+25% Turret Fire Rate |
Wikitext | |
genecapacity | Amount of genes that the item can hold | 1 | Integer | |
protects | List of limbs protected by the Gear item when worn | Torso, Arms | Wikitext | |
pressureprotection | Pressure Protection of the item Gear item when worn | 4000 | Integer |
Other
Field | Note | Example | Expected | Default |
---|---|---|---|---|
materialtype | Type of Material, used for cargo queries. Template:CraftingTable
|
rare | String (allowed values=rare, processed, organic, mineral) | |
medicaltype | Type of Medical item, used for cargo queries. Template:MedicalTable
|
basic | String (allowed values=basic, stimulant, poison, medicine, antidote) | |
itemcapacity | Amount of generic item slots an item has | 6 small Items | String | |
maxstack | Maximum number of this item in a stack | 8 | Integer | |
supplyname | Collective name of Item Supplies used by an item that don't fit elsewhere | Oxygen Supplies / Power Supplies / Whatever else is used | String | |
supplycount | Amount of supply items an item can hold | 4 | Integer | |
supplyitems | Supply items used by an item | Oxygen Tank Oxygenite Tank Welding Fuel Tank Incendium Fuel Tank {{hl|Oxygen Tank}}<br>{{hl|Oxygenite Tank}}<br>{{hl|Welding Fuel Tank}}<br>{{hl|Incendium Fuel Tank}} |
Wikitext | |
impacttolerance | The impact tolerance of the item. | 5 | Integer | |
firedamage | Damage per second to Ballast Flora, as defined in XML. | 10 | Float |
Skill Requirements
This section is only shown if any skill is defined:
Field | Note | Example | Expected | Default |
---|---|---|---|---|
helm | Helm skill required to handle item without penalty | 10 | Integer | |
weapons | Weapons skill required to handle item without penalty | 10 | Integer | |
mechanical | Mechanical skill required to handle item without penalty | 10 | Integer | |
electrical | Electrical skill required to handle item without penalty | 10 | Integer | |
medical | Medical skill required to handle item without penalty | 10 | Integer | |
handicap | Penalty for not meeting the skill requirements | Fuel used up 3x as fast / Spread +2.8 (0.2 → 3) | String |
Gatherable
This section is only shown if one of the items tags is "ore" or "plant".
- Plasma Cutter is shown as Required Tool if one the items tags is "ore".
- Empty Hand is shown as Required Tool if one the items tags is "plant".
Field | Description | Example | Expected | Default |
---|---|---|---|---|
detachtime | Time it takes to detach the item from a wall. | 6 | Float | 4 |
commonness | Spawn chance for all biomes (Level, Cave, Abyss).
|
0.67, 0.33, 40 | List (,) of Float | 0, 0, 0 |
commonness_coldcaverns | Spawn chance for the "Cold Caverns" biome (Level, Cave, Abyss). | 0.67, 0.33, 40 | List (,) of Float | |
commonness_europanridge | Spawn chance for the "Europan Ridge" biome (Level, Cave, Abyss). | 0.67, 0.33, 40 | List (,) of Float | |
commonness_theaphoticplateau | Spawn chance for the "The Aphotic Plateau" biome (Level, Cave, Abyss). | 0.67, 0.33, 40 | List (,) of Float | |
commonness_thegreatsea | Spawn chance for the "The Great Sea" biome (Level, Cave, Abyss). | 0.67, 0.33, 40 | List (,) of Float | |
commonness_hydrothermalwastes | Spawn chance for the "Hydrothermal Wastes" biome (Level, Cave, Abyss). | 0.67, 0.33, 40 | List (,) of Float |
Growable
This section is only shown if growthspeed
is defined.
Field | Description | Example | Expected | Default |
---|---|---|---|---|
growthspeed | Speed of growth of vines, as defined in XML. | 0.065 | Float | |
maximumvines | Maximum amount of vines, as defined in XML. | 48 | Integer | |
productrate | Chance of spawning product, as defined in XML. | 0.0056 | Float | |
maxhealth | Max health of the plant, as defined in XML. | 500 | Integer | |
hardiness | Amount of health the plant loses every second, as defined in XML. | 0.071 | Float | |
floodtolerance | Amount of health the plant loses every second when flooded, as defined in XML. | 0.5 | Float | |
produceditems | Fruit produced by the plant. | Tobacco Bud {{hl|Tobacco Bud}} |
Wikitext |
Crafting
This section is always shown
If the fabricator
value is undefined or "no" it will show "Constructible? | No".
If the deconstructor
value is undefined or "no" it will show "Deconstructible? | No".
Field | Note | Example | Expected | Default |
---|---|---|---|---|
fabricator | Define as "yes" if the item is constructible in a regular fabricator.
|
yes | Boolean | |
medicalfabricator | Define as "yes" if the item constructible in a medical fabricator.
|
yes | Boolean | |
fabricatortime | Time required to craft an item in seconds | 10 | Integer | |
talent | Which talent is required to craft this item If defined, Category:Talent Items is automatically added to the page. |
Warlord {{hl|Warlord||Security Officer Job Icon}} |
Wikitext | |
fabricatedamount | How many items are crafted at once | 4 | Integer | |
fabricatorskill | Skill required to craft an item | medical | String (allowed values=mechanical/electrical/medical/weapons/helm) | |
fabricatorskilllevel | Skill level required to craft an item | 20 | Integer | |
fabricatorskill2 | Second Skill required to craft an item | medical | String (allowed values=mechanical/electrical/medical/weapons/helm) | |
fabricatorskilllevel2 | Skill level of the second skill required to craft an item | 20 | Integer | |
fabricatormaterials | Items required to craft item | Iron (x2) {{hl|Iron}} (x2) |
Wikitext | |
deconstructor | Is the item deconstructible | yes | Boolean | |
deconstructortime | Time required to deconstruct item in seconds | 10 | Integer | |
deconstructormaterials | Items recieved after deconstructing. If defined, Category:Deconstructible Items is automatically added to the page. If not defined, Category:Non-Deconstructible Items is automatically added to the page. |
Iron {{hl|Iron}} |
Wikitext |
Alternative Crafting
Field | Note | Example | Expected | Default |
---|---|---|---|---|
fabricatortimealt | Time required to craft item in seconds in an Alternative recipe | 10 | Integer | |
talentalt | Which talent is required to craft this item in an Alternative recipe | Warlord {{hl|Warlord||Security Officer Job Icon}} |
Wikitext | |
fabricatedamountalt | How many items are crafted at once in an Alternative recipe | 4 | Integer | |
fabricatorskillalt | Skill required to craft item in an Alternative recipe | medical | String (allowed values=mechanical/electrical/medical/weapons/helm) | |
fabricatorskilllevelalt | Skill level required to craft item in an Alternative recipe | 20 | Integer | |
fabricatormaterialsalt | Items required to craft item in an Alternative recipe | Iron (x2) {{hl|Iron}} (x2) |
Wikitext |
Store
This section is only shown if baseprice
is defined and nostore
is not defined.
Factions: coaliton, separatists, clown, husk
Stores: outpost, city, research, military, mine, medical, engineering, armory, clown, husk
Field | Note | Example | Expected | Default |
---|---|---|---|---|
nostore | Removes the store section. | yes | String | |
baseprice | Base price of item.
|
200 | Integer | |
minleveldifficulty | Minimum level difficulty of the Outpost required for this item to be buyable, as defined in XML. | 35 | Integer | |
[faction]reputation | Minimum reputation for a faction required for this item to be buyable, as defined in XML. | 35 | Integer | |
unbuyable | Define as "yes" if unbuyable.
|
yes | Boolean | |
[store]multiplier | Price multiplier at [store]. | 1.25 | Float | 1 |
[store]minavailable | Minimum stock available at [store]. | 3 | Integer | |
[store]sold | Define as "yes" if sold at [store].
|
yes | Boolean | |
[store]unbuyable | Define as "yes" if unbuyable at [store]. | yes | Boolean | |
[store]baseprice | Used to override baseprice for chosen stores when necessary. |
500 | Integer |
Technical
This section is always shown.
Field | Note | Example | Expected | Default |
---|---|---|---|---|
identifier | Internal identifier of the item, as defined in XML. | medicalofficerclothes | String | |
nameidentifier | Internal name identifier of the item, used in language text files, as defined in XML. | medicalofficeroutfit | String | |
cargocontaineridentifier | Identifier of the container this items spawns in when bought, as defined in XML. | metalcrate | String | |
category | Category of the item, as defined in XML. | Equipment | String (allowed values=Structure, Decorative, Machine, Medical, Weapon, Diving, Equipment, Fuel, Electrical, Material, Alien, Wrecked, Legacy, Misc) | |
tags | Tags of the item, as defined in XML.
|
smallitem, tool, simpletool, mechanicalrepairtool, wrenchitem, mountableweapon | List (,) of String |
Examples
NOTE: Some of these may be:
- Modified to test new features of the infobox.
- Slightly outdated in terms of formatting - using some deprecated (replaced or no longer used) fields, or not having a Boilerplate for their Item Type, and therefore not following any set style/layout standards but instead copypasta from other pages. See the linked Boilerplates for the most up to date version and use them as a guide when editing/making pages.
Ranged Weapon example
Main article: Boilerplate:Ranged Weapon
Main article: Autoshotgun
Autoshotgun | |
---|---|
Stats | |
Type | {{{type}}} |
Shotgun Shell Explosive Slug Shotgun Rubber Shell | |
Skill Requirements | |
Weapons | 60%
|
Insufficient Skill Handicap | Spread +2.8 (0.2 → 3) |
[[Category:]]
{{Items infobox | name = Autoshotgun | description = A roughly engineered automatic shotgun with a vast ammo capacity. Its size and heft makes it a bit cumbersome to lug around. <!-- Gear Info--> | geartype = toolbelt <!-- Weapon info--> | weapontype = ranged | qualitybonuses = +10% Affliction Strength | weapondamagemodifier = 0.9 | attackspeed = 2.22 | weapons = 60 | handicap = Spread +2.8 (0.2 → 3) | ammo = {{hl|Shotgun Shell}}<br>{{hl|Explosive Slug}}<br>{{hl|Shotgun Rubber Shell}} | ammomaxstack = 12 | ammocount = 24 <!-- Crafting --> | fabricator = Yes | talent = {{hl|Pacification Kit||Security Officer Job Icon}} | fabricatortime = 65 | fabricatorskill = weapons | fabricatorskilllevel = 55 | fabricatormaterials = {{hl|Ballistic Fiber}}<br>{{hl|Physicorium Bar}} (x2)<br>{{hl|Titanium-Aluminium Alloy}} (x2) | deconstructor = Yes | deconstructortime = 30 | deconstructormaterials = {{hl|Ballistic Fiber}}<br>{{hl|Physicorium Bar}} (x2)<br>{{hl|Titanium-Aluminium Alloy}} <!-- Store --> | baseprice = 710 | unbuyable = true | coalitionreputation = 70 | outpostmultiplier = 1.4 | citymultiplier = 1.25 | researchmultiplier = 1.25 | militarymultiplier = 0.9 | militaryminavailable = 0 | militarymaxavailable = 1 | militarysold = true | minemultiplier = 1.25 <!-- Technical --> | identifier = autoshotgun | category = Weapon | tags = mediumitem, weapon, gun, gunsmith, mountableweapon }}
Ammo example
Main article: Shotgun Shell
Shotgun Shell | |
---|---|
Stats | |
Type | {{{type}}} |
{{{ammo}}} | |
Skill Requirements |
[[Category:]]
{{Items infobox | name = Shotgun Shell | description = Ammunition for a shotgun. Lethal. | maxstack = 12 <!-- Ammo --> | ammotype = ranged | projectile = Instant | usedby = Riot Shotgun | usedby2 = Autoshotgun | usedby2weapondamagemodifier = 0.9 | usedby3 = Boom Stick | severlimbsprobability = 50 | projectiles = 8 | afflictions = gunshotwound = 8; bleeding = 6; stun = 0.1; | structuredamage = 1 | itemdamage = 2 <!-- Crafting --> | talent = {{hl|Munitions Expertise||Security Officer Job Icon}} | fabricatormaterials = {{hl|Phosphorus}} or {{hl|Magnesium}}<br>{{hl|Lead}} or {{hl|Copper}} or {{hl|Steel Bar}}<br>{{hl|Zinc}} or {{hl|Copper}} or {{hl|Iron}}<br>{{hl|Plastic}} | fabricatorskill = weapons | fabricatorskilllevel = 30 | fabricatedamount = 12 | fabricatortime = 20 | fabricator = yes | deconstructor = No <!-- Store --> | baseprice = 30 | outpostmultiplier = 1.5 | outpostunbuyable = true | citymultiplier = 1.25 | cityminavailable = 4 | researchmultiplier = 1.25 | researchunbuyable = true | militarymultiplier = 0.9 | militaryminavailable = 12 | minemultiplier = 1.25 | mineunbuyable = true | armorymultiplier = 0.9 | armoryminavailable = 12 <!-- Technical --> | identifier = shotgunshell | category = Weapon | tags = smallitem, shotgunammo }}
Melee Weapon example
Main article: Boilerplate:Melee Weapon
Main article: Boarding Axe
Boarding Axe | |
---|---|
Stats | |
Type | {{{type}}} |
{{{ammo}}} | |
Skill Requirements |
[[Category:]]
{{Items infobox | description = A hand axe, meant to be wielded with both hands. <!-- Weapon info--> | weapontype = melee | qualitybonuses = +10% Affliction Strength | meleerange = 1.55 | attackspeed = 0.83 | structuredamage = 25 | itemdamage = 30 | severlimbsprobability = 750 | afflictions = lacerations = 36; bleeding = 10; stun = 0.5; <!-- Crafting --> | fabricator = Yes | talent = {{hl|Boarding Party|25|Security Officer Job Icon}} | fabricatortime = 25 | fabricatorskill = weapons | fabricatorskilllevel = 40 | fabricatormaterials = {{hl|Titanium-Aluminum Alloy}} (x2) | deconstructor = Yes | deconstructortime = 20 | deconstructormaterials = {{hl|Titanium-Aluminum Alloy}} <!-- Store --> | unbuyable = true | baseprice = 350 | outpostmultiplier = 1.25 | citymultiplier = 1.25 | researchmultiplier = 1.25 | militarymultiplier = 0.9 | minemultiplier = 1.25 <!-- Technical --> | identifier = boardingaxe | category = Weapon | tags = mediumitem, weapon, gunsmith, mountableweapon }}
Gear example
Main article: Boilerplate:Gear
Main article: Diving Suit
Diving Suit | |
---|---|
Stats | |
Type | {{{type}}} |
{{{ammo}}} | |
Skill Requirements |
[[Category:]]
{{Items infobox | name = Diving Suit | description = An atmospheric diving suit capable of withstanding the immense pressure under Europa's crust. Only offers adequate protection up to the depth of 4,000 meters - beyond this point, an Abyss or Combat suit is required. | note = Requires Breathing Supply. <!-- Gear Info--> | geartype = outerwear | gearspeedmodifiers = -20% Movement Speed | protects = All | pressureprotection = 4000 <!-- Other --> | supplyname = Breathing Supplies | supplyitems = {{hl|Oxygen Tank}}<br>{{hl|Oxygenite Tank}}<br>{{hl|Welding Fuel Tank}}<br>{{hl|Incendium Fuel Tank}} | supplycount = 1 Item Slot <!-- Afflictions --> | resistances = bitewounds = 0.7; lacerations = 0.7; blunttrauma = 0.7; gunshotwound = 0.7; burn = 0.75; huskinfection = 1, chance = 0.5; radiationsickness = 0.75; bleeding = 0.7; <!-- Crafting --> | fabricator = Yes | fabricatortime = 30 | fabricatedamount = 1 | fabricatorskill = mechanical | fabricatorskilllevel = 40 | fabricatormaterials = {{hl|Titanium-Aluminium Alloy}}<br>{{hl|Rubber}} x2 | deconstructor = Yes | deconstructortime = 30 | deconstructormaterials = {{hl|Titanium-Aluminium Alloy}}<br>{{hl|Rubber}} <!-- Store info --> | baseprice = 250 | outpostmultiplier = 0.9 | outpostminavailable = 2 | citymultiplier = 0.85 | cityminavailable = 4 | researchminavailable = 3 | militaryminavailable = 3 | minemultiplier = 1.25 | mineminavailable = 5 <!-- Technical --> | identifier = divingsuit | category = Diving,Equipment | tags = diving,deepdiving,provocative }}
Gatherable example
Main article: Galena
Galena | |
---|---|
Stats | |
Type | {{{type}}} |
{{{ammo}}} | |
Skill Requirements |
[[Category:]]
{{Items infobox | name = Galena | description = A mineral mostly consisting of lead. <!-- Images and Captions --> | sprite = Galena_sprite.png | spritewidth = 100 <!-- Gatherable --> | gatherable_type = mineral | commonness = 0.9, 0.9, 0 | commonness_theaphoticplateau = 0.85, 0.9, 50 | commonness_thegreatsea = 0.85, 0.8, 50 | commonness_hydrothermalwastes = 0.8, 0.7, 0 <!-- Crafting --> | fabricator = No | deconstructor = Yes | deconstructortime = 5 | deconstructormaterials = {{hl|Lead}} x2 <!-- Store Info --> | baseprice = 70 | unbuyable = true | outpostmultiplier = 1.1 | citymultiplier = 1.25 | minemultiplier = 0.75 <!-- Technical --> | identifier = galena | tags = smallitem, ore | category = Material }}
Growable example
Main article: Tobacco Vine Seed
Tobacco Vine Seed | |
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Stats | |
Type | {{{type}}} |
{{{ammo}}} | |
Skill Requirements |
[[Category:]]
{{Items infobox | name = Tobacco Vine Seed | description = <!-- Growable --> | growthspeed = 0.065 | maximumvines = 48 | productrate = 0.0056 | maxhealth = 500 | hardiness = 0.071 | floodtolerance = 0.5 | produceditems = {{hl|Tobacco Bud}} <!-- Crafting --> | deconstructortime = 30 | deconstructormaterials = {{hl|Carbon}} <!-- Store Info --> | baseprice = 30 | outpostunbuyable = false | citymultiplier = 1.2 | cityminavailable = 1 | militarymultiplier = 0.9 | researchminavailable = 2 | researchmultiplier = 1.2 | militaryunbuyable = true | minemultiplier = 0.75 | mineunbuyable = true <!-- Technical --> | identifier = tobaccovineseed | tags = smallitem, seed, plantitem | category = Misc }}
Tool Example
Main article: Welding Tool
Welding Tool | |
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Stats | |
Type | {{{type}}} |
{{{ammo}}} | |
Skill Requirements
| |
Insufficient Skill Handicap | Slower Welding Speed ~45% (0% → ~45%) |
[[Category:]]
{{Items infobox | name = Welding Tool | description = One of the most crucial tools on board the submarine. Also works underwater. <!-- Tool --> | fuel = {{Hyperlink|Welding Fuel Tank}}<br>{{Hyperlink|Incendium Fuel Tank}} | fuelcount = 1 fuel tank | mechanical = 50 | handicap = Slower Welding Speed ~45% (0% → ~45%) | firedamage = 10 <!-- Crafting --> | fabricator = yes | fabricatortime = 20 | fabricatorskill = mechanical | fabricatorskilllevel = 30 | fabricatormaterials = {{Hyperlink|Steel Bar}} (x2)<br>{{Hyperlink|Plastic}} (x2) | qualitybonuses = +10% Hull Repair Speed | deconstructor = yes | deconstructortime = 10 | deconstructormaterials = {{Hyperlink|Steel Bar}}<br>{{Hyperlink|Plastic}} <!-- Store --> | baseprice = 150 | outpostminavailable = 3 | cityminavailable = 2 | researchmultiplier = 1.25 | researchminavailable = 2 | militarymultiplier = 1.25 | militaryminavailable = 2 | minemultiplier = 0.9 | mineminavailable = 10 | engineeringmultiplier = 0.9 | engineeringminavailable = 5 <!-- Technical --> | identifier = weldingtool | category = Equipment | tags = smallitem, weldingequipment, tool, mountableweapon }}
Medical example
Main article: Morphine
NOTE: Medical items currently use Template:Medical infobox. They are not fully supported by this template but this is how they would look if they used it.
Morphine | |
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Stats | |
Type | {{{type}}} |
{{{ammo}}} | |
Skill Requirements |
[[Category:]]
{{Medical infobox | name = Morphine | description = A powerful opiate for treating pain associated with internal injuries, but will cause shortness of breath and eventual dependency with overuse. <!-- Afflictions --> | medical = 40 | medicalafflictions = duration = 10; damage = -5, fail = -2.5; burn = -0.1, fail = -0.05; oxygenlow = 2, fail = 3; opiateaddiction = 0.5, fail = 2.5; opiatewithdrawal = -3, fail = -3; opiateoverdose = 1, fail = 2; <!-- Crafting --> | fabricator = no | medicalfabricator = yes | fabricatortime = 30 | fabricatorskilllevel = 18 | fabricatormaterials = {{hl|Opium}} (x2) | deconstructor = yes | deconstructortime = 20 | deconstructormaterials = {{hl|Opium}} <!-- Store Info --> | baseprice = 100 | outpostmultiplier = 1 | outpostminavailable = 12 | citymultiplier = 1 | cityminavailable = 12 | researchmultiplier = 1 | researchminavailable = 12 | militarymultiplier = 1 | militaryminavailable = 12 | minemultiplier = 1 | mineminavailable = 12 | medicalmultiplier = 0.9 | medicalminavailable = 12 <!-- Technical --> | identifier = antidama1 | category = Medical | tags = smallitem, chem, medical, syringe | medicaltype = medicine | sort = 2 }}
Test
Items infobox | |
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Stats | |
Type | {{{type}}} |
{{{ammo}}} | |
Skill Requirements |
[[Category:]]
The above documentation is transcluded from Template:Items infobox/doc. (edit | history)