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[[Category:Electrical Components]]
{{Version|0.18.11.0|stub=yes}}{{clr}}
{{stub}}
{{Infobox Tabs
{{Images needed|different colors, use}}
|Wire|{{Items infobox
{{Items infobox
| name = Wire
| image = wire.png
| description = Connects an output from one piece of equipment to an input on another.
| imagewidth = 32
| identifier = wire
| tags = smallitem,wire
| caption = ''Connects an output from one piece of equipment to an input on another.''
| type = electrical
| category = Electrical
| noreq = yes
 
| fabricator = No
| deconstructor = Yes
| deconstructortime = 1
| deconstructormaterials = None
 
| baseprice = 10
| outpostmultiplier = 1
| citymultiplier = 1
| researchmultiplier = 1.25
| militarymultiplier = 1
| minemultiplier = 1
| engineeringmultiplier = 0.9
 
| cityunbuyable = true
}}|Red|{{Items infobox
| name = Red Wire
| description = Connects an output from one piece of equipment to an input on another.
| identifier = redwire
| tags = smallitem,wire
| caption = ''Connects an output from one piece of equipment to an input on another.''
| type = electrical
| category = Electrical
| noreq = yes
 
| fabricator = Yes
| deconstructor = Yes
| fabricatortime = 5
| fabricatormaterials = {{Hyperlink|Copper}}<br>{{Hyperlink|Rubber}}
| fabricatedamount = 5
| deconstructortime = 1
| deconstructormaterials = None
 
| baseprice = 10
| outpostmultiplier = 1
| citymultiplier = 1
| researchmultiplier = 1.25
| militarymultiplier = 1
| minemultiplier = 1
| engineeringmultiplier = 0.9
 
| cityunbuyable = true
}}|Blue|{{Items infobox
| name = Blue Wire
| description = Connects an output from one piece of equipment to an input on another.
| identifier = bluewire
| tags = smallitem,wire
| caption = ''Connects an output from one piece of equipment to an input on another.''
| type = electrical
| category = Electrical
| noreq = yes
 
| fabricator = Yes
| deconstructor = Yes
| fabricatortime = 5
| fabricatormaterials = {{Hyperlink|Copper}}<br>{{Hyperlink|Rubber}}
| fabricatedamount = 5
| deconstructortime = 1
| deconstructormaterials = None
 
| baseprice = 10
| outpostmultiplier = 1
| citymultiplier = 1
| researchmultiplier = 1.25
| militarymultiplier = 1
| minemultiplier = 1
| engineeringmultiplier = 0.9
 
| cityunbuyable = true
}}|Orange|{{Items infobox
| name = Orange Wire
| description = Connects an output from one piece of equipment to an input on another.
| identifier = orangewire
| tags = smallitem,wire
| caption = ''Connects an output from one piece of equipment to an input on another.''
| type = electrical
| category = Electrical
| noreq = yes
 
| fabricator = Yes
| deconstructor = Yes
| fabricatortime = 5
| fabricatormaterials = {{Hyperlink|Copper}}<br>{{Hyperlink|Rubber}}
| fabricatedamount = 5
| deconstructortime = 1
| deconstructormaterials = None
 
| baseprice = 10
| outpostmultiplier = 1
| citymultiplier = 1
| researchmultiplier = 1.25
| militarymultiplier = 1
| minemultiplier = 1
| engineeringmultiplier = 0.9
 
| cityunbuyable = true
}}|Green|{{Items infobox
| name = Green Wire
| description = Connects an output from one piece of equipment to an input on another.
| identifier = greenwire
| tags = smallitem,wire
| caption = ''Connects an output from one piece of equipment to an input on another.''
| type = electrical
| category = Electrical
| noreq = yes
 
| fabricator = Yes
| deconstructor = Yes
| fabricatortime = 5
| fabricatormaterials = {{Hyperlink|Copper}}<br>{{Hyperlink|Rubber}}
| fabricatedamount = 5
| deconstructortime = 1
| deconstructormaterials = None
 
| baseprice = 10
| outpostmultiplier = 1
| citymultiplier = 1
| researchmultiplier = 1.25
| militarymultiplier = 1
| minemultiplier = 1
| engineeringmultiplier = 0.9
 
| cityunbuyable = true
}}|Black|{{Items infobox
| name = Black Wire
| description = Connects an output from one piece of equipment to an input on another.
| identifier = blackwire
| tags = smallitem,wire
| caption = ''Connects an output from one piece of equipment to an input on another.''
| type = electrical
| category = Electrical
| noreq = yes
 
| fabricator = Yes
| deconstructor = Yes
| fabricatortime = 5
| fabricatormaterials = {{Hyperlink|Copper}}<br>{{Hyperlink|Rubber}}
| fabricatedamount = 5
| deconstructortime = 1
| deconstructormaterials = None
 
| baseprice = 10
| outpostmultiplier = 1
| citymultiplier = 1
| researchmultiplier = 1.25
| militarymultiplier = 1
| minemultiplier = 1
| engineeringmultiplier = 0.9
 
| cityunbuyable = true
}}|Brown|{{Items infobox
| name = Brown Wire
| description = Connects an output from one piece of equipment to an input on another.
| identifier = brownwire
| tags = smallitem,wire
| caption = ''Connects an output from one piece of equipment to an input on another.''
| type = electrical
| type = electrical
| ammo = N/A
| category = Electrical
| noreq = yes
| noreq = yes
| cost = 10
 
| fabricator = Yes
| fabricator = Yes
| deconstructor = Yes
| deconstructor = Yes
| materials = Copper Bar
| fabricatortime = 5
}}
| fabricatormaterials = {{Hyperlink|Copper}}<br>{{Hyperlink|Rubber}}
| fabricatedamount = 5
| deconstructortime = 1
| deconstructormaterials = None
 
| baseprice = 10
| outpostmultiplier = 1
| citymultiplier = 1
| researchmultiplier = 1.25
| militarymultiplier = 1
| minemultiplier = 1
| engineeringmultiplier = 0.9
 
| cityunbuyable = true
}}}}
'''Wires''' are [[Electrical Components|electrical components]] used as connectors between electrical devices. Carrying both power and possible signals, they are a discreet but essential part of the [[Wiring]] system in [[Barotrauma]].
 
= Usage =
Aside from the non-coloured [[File:Wire.png|30px]] Wire, there are six other distinct colored ones: [[File:Black Wire.png|30px]] Black, [[File:Blue Wire.png|30px]] Blue, [[File:Brown Wire.png|30px]] Brown, [[File:Green Wire.png|30px]] Green, [[File:Orange Wire.png|30px]] Orange, and [[File:Red Wire.png|30px]] Red. These colors have no influence on the properties and is instead used to help players get their bearing in the wiring.


'''Wires''' are [[:Category:Electrical Components|electrical components]] used as connectors between electrical devices. Carrying both power and possible signals, they are a discreet but essential part of the [[Wiring]] system in [[Barotrauma]].
Using Left click {{key|mouse|left}} while holding a Wire attaches it to where you are aiming, allowing for stretches of wiring mid-game that do not go straight from A to B.
= Crafting =
{{Recipes|fabricator|material=Wire}}


==Usage==
= Media =
Wires exist in most distinct colors: red, green, blue, orange, purple and cyan. They are also available in just black and white. These colors have no influence on the properties and is instead used to help players get their bearing in the wiring.
<gallery widths=280 heights=200>
File:Detached Wire.png|A detached wire from outside the interface.
File:Detached Wire Inside.png|A detached wire from inside the interface.
</gallery>
 
[[Category:Electrical Components]]
{{Electrical Nav}}

Latest revision as of 12:21, 30 December 2023

Data is potentially outdated
Last updated for version 0.18.11.0
Last mentioned in changelog 1.2.8.0
The current game version is 1.4.6.0
Wire

Connects an output from one piece of equipment to an input on another.
Crafting
Constructible? No
Deconstructor Yield
None
1s
Store
Base Price 10 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation 10 mk 3 mk
ColonyColony N/A 3 mk
Research OutpostResearch 12 mk 3 mk
Military OutpostMilitary 10 mk 3 mk
Mining OutpostMining 10 mk 3 mk
Medical MerchantMedical Merchant N/A 3 mk
Engineer MerchantEngineer Merchant 9 mk 2 mk
Armory MerchantArmory Merchant N/A 3 mk
Children of The HonkmotherClown Merchant N/A 3 mk
The Church of HuskHusk Merchant N/A 3 mk
Technical
Identifier wire
Categories Electrical
Tags smallitem,wire

Red Wire

Connects an output from one piece of equipment to an input on another.
Crafting
Fabricator
Requirements
(produces 5 items)
Deconstructor Yield
None
1s
Store
Base Price 10 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation 10 mk 3 mk
ColonyColony N/A 3 mk
Research OutpostResearch 12 mk 3 mk
Military OutpostMilitary 10 mk 3 mk
Mining OutpostMining 10 mk 3 mk
Medical MerchantMedical Merchant N/A 3 mk
Engineer MerchantEngineer Merchant 9 mk 2 mk
Armory MerchantArmory Merchant N/A 3 mk
Children of The HonkmotherClown Merchant N/A 3 mk
The Church of HuskHusk Merchant N/A 3 mk
Technical
Identifier redwire
Categories Electrical
Tags smallitem,wire
Blue Wire

Connects an output from one piece of equipment to an input on another.
Crafting
Fabricator
Requirements
(produces 5 items)
Deconstructor Yield
None
1s
Store
Base Price 10 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation 10 mk 3 mk
ColonyColony N/A 3 mk
Research OutpostResearch 12 mk 3 mk
Military OutpostMilitary 10 mk 3 mk
Mining OutpostMining 10 mk 3 mk
Medical MerchantMedical Merchant N/A 3 mk
Engineer MerchantEngineer Merchant 9 mk 2 mk
Armory MerchantArmory Merchant N/A 3 mk
Children of The HonkmotherClown Merchant N/A 3 mk
The Church of HuskHusk Merchant N/A 3 mk
Technical
Identifier bluewire
Categories Electrical
Tags smallitem,wire
Orange Wire

Connects an output from one piece of equipment to an input on another.
Crafting
Fabricator
Requirements
(produces 5 items)
Deconstructor Yield
None
1s
Store
Base Price 10 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation 10 mk 3 mk
ColonyColony N/A 3 mk
Research OutpostResearch 12 mk 3 mk
Military OutpostMilitary 10 mk 3 mk
Mining OutpostMining 10 mk 3 mk
Medical MerchantMedical Merchant N/A 3 mk
Engineer MerchantEngineer Merchant 9 mk 2 mk
Armory MerchantArmory Merchant N/A 3 mk
Children of The HonkmotherClown Merchant N/A 3 mk
The Church of HuskHusk Merchant N/A 3 mk
Technical
Identifier orangewire
Categories Electrical
Tags smallitem,wire
Green Wire

Connects an output from one piece of equipment to an input on another.
Crafting
Fabricator
Requirements
(produces 5 items)
Deconstructor Yield
None
1s
Store
Base Price 10 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation 10 mk 3 mk
ColonyColony N/A 3 mk
Research OutpostResearch 12 mk 3 mk
Military OutpostMilitary 10 mk 3 mk
Mining OutpostMining 10 mk 3 mk
Medical MerchantMedical Merchant N/A 3 mk
Engineer MerchantEngineer Merchant 9 mk 2 mk
Armory MerchantArmory Merchant N/A 3 mk
Children of The HonkmotherClown Merchant N/A 3 mk
The Church of HuskHusk Merchant N/A 3 mk
Technical
Identifier greenwire
Categories Electrical
Tags smallitem,wire
Black Wire

Connects an output from one piece of equipment to an input on another.
Crafting
Fabricator
Requirements
(produces 5 items)
Deconstructor Yield
None
1s
Store
Base Price 10 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation 10 mk 3 mk
ColonyColony N/A 3 mk
Research OutpostResearch 12 mk 3 mk
Military OutpostMilitary 10 mk 3 mk
Mining OutpostMining 10 mk 3 mk
Medical MerchantMedical Merchant N/A 3 mk
Engineer MerchantEngineer Merchant 9 mk 2 mk
Armory MerchantArmory Merchant N/A 3 mk
Children of The HonkmotherClown Merchant N/A 3 mk
The Church of HuskHusk Merchant N/A 3 mk
Technical
Identifier blackwire
Categories Electrical
Tags smallitem,wire
Brown Wire

Connects an output from one piece of equipment to an input on another.
Crafting
Fabricator
Requirements
(produces 5 items)
Deconstructor Yield
None
1s
Store
Base Price 10 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation 10 mk 3 mk
ColonyColony N/A 3 mk
Research OutpostResearch 12 mk 3 mk
Military OutpostMilitary 10 mk 3 mk
Mining OutpostMining 10 mk 3 mk
Medical MerchantMedical Merchant N/A 3 mk
Engineer MerchantEngineer Merchant 9 mk 2 mk
Armory MerchantArmory Merchant N/A 3 mk
Children of The HonkmotherClown Merchant N/A 3 mk
The Church of HuskHusk Merchant N/A 3 mk
Technical
Identifier brownwire
Categories Electrical
Tags smallitem,wire

Wires are electrical components used as connectors between electrical devices. Carrying both power and possible signals, they are a discreet but essential part of the Wiring system in Barotrauma.

Usage

Aside from the non-coloured Wire, there are six other distinct colored ones: Black, Blue, Brown, Green, Orange, and Red. These colors have no influence on the properties and is instead used to help players get their bearing in the wiring.

Using Left click Left Mouse while holding a Wire attaches it to where you are aiming, allowing for stretches of wiring mid-game that do not go straight from A to B.

Crafting

Fabricator Items
Crafting Materials Crafting Talent, Skill, Time Item Deconstruction Time Deconstruction Yield
Steel Bar
Wire (Any)
(produces 2 items)
Weapons 30
  20

Stun Gun Dart
5 None
(for 1 deconstructed item)
Fulgurium Chunk
Wire (Any)
(produces 2 items)
Weapons 40
Talent: Pacification Kit
25

Fulgurium Stun Gun Dart
5 None
(for 1 deconstructed item)


Media

v·d·e·h
Electrical Components
Alarms
Detectors
Interactable
Wiring Components
Misc