Template:BallastFloraDamageTable/row: Difference between revisions

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| {{#if:{{{ballastfloradamage|}}}|<div>Impact: {{#if: {{{projectiles|}}}|{{#expr:{{{projectiles}}}*{{{ballastfloradamage}}}}}|{{{ballastfloradamage}}}}}</div>}}<!--
| {{#if:{{{ballastfloradamage|}}}|<div>Impact: {{#if: {{{projectiles|}}}|{{#expr:{{{projectiles}}}*{{{ballastfloradamage}}}}}|{{{ballastfloradamage}}}}}</div><!--
-->{{#if: {{{projectiles|}}}|<div><sup>({{{projectiles}}} projectiles x {{{ballastfloradamage}}})</sup></div>}}<!--
-->{{#if: {{{projectiles|}}}|<div><sup>({{{projectiles}}} projectiles x {{{ballastfloradamage}}})</sup></div>}}}}<!--


-->{{#if:{{{explosionballastfloradamage|}}}|<div>Explosion ({{{explosionrange|}}}m): {{#if: {{{projectiles|}}}|{{#expr:{{{projectiles}}}*{{{explosionballastfloradamage}}}}}|{{{explosionballastfloradamage}}}}}</div>}}<!--
-->{{#if:{{{explosionballastfloradamage|}}}|<div>Explosion ({{{explosionrange|}}}m): {{#if: {{{projectiles|}}}|{{#expr:{{{projectiles}}}*{{{explosionballastfloradamage}}}}}|{{{explosionballastfloradamage}}}}}</div><!--
-->{{#if: {{{projectiles|}}}|<div><sup>({{{projectiles}}} projectiles x {{{explosionballastfloradamage}}})</sup></div>}}
-->{{#if: {{{projectiles|}}}|<div><sup>({{{projectiles}}} projectiles x {{{explosionballastfloradamage}}})</sup></div>}}}}


| {{#if:{{{structuredamage|}}}|<div>Impact: {{#if: {{{projectiles|}}}|{{#expr:{{{projectiles}}}*{{{structuredamage}}}}}|{{{structuredamage}}}}}</div>}}<!--
| {{#if:{{{structuredamage|}}}|<div>Impact: {{#if: {{{projectiles|}}}|{{#expr:{{{projectiles}}}*{{{structuredamage}}}}}|{{{structuredamage}}}}}</div><!--
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-->{{#if: {{{projectiles|}}}|<div><sup>({{{projectiles}}} projectiles x {{{structuredamage}}})</sup></div>}}}}<!--


-->{{#if:{{{explosionstructuredamage|}}}|<div>Explosion ({{{explosionrange|}}}m): {{#if: {{{projectiles|}}}|{{#expr:{{{projectiles}}}*{{{explosionstructuredamage}}}}}|{{{explosionstructuredamage}}}}}</div>}}<!--
-->{{#if:{{{explosionstructuredamage|}}}|<div>Explosion ({{{explosionrange|}}}m): {{#if: {{{projectiles|}}}|{{#expr:{{{projectiles}}}*{{{explosionstructuredamage}}}}}|{{{explosionstructuredamage}}}}}</div><!--
-->{{#if: {{{projectiles|}}}|<div><sup>({{{projectiles}}} projectiles x {{{explosionstructuredamage}}})</sup></div>}}
-->{{#if: {{{projectiles|}}}|<div><sup>({{{projectiles}}} projectiles x {{{explosionstructuredamage}}})</sup></div>}}}}


|{{#if:{{{afflictions|}}}|{{#ifeq:{{{afflictions}}}|yes||{{{afflictions}}}}}|}}<!--
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Revision as of 14:31, 29 March 2023

Documentation

This template is used by Template:BallastFloraDamageTable to display individual rows. It is not meant for direct usage.

Template in use

Handheld

Handheld Weapons
Item Triggers Ballast Flora Damage Structure Damage Afflictions Notes

Ancient Weapon
burn = 40, note = "Affects every limb it hits.";

stun = 4, chance = 0.15;


Flamer
burn = 1.25, note = "Affects every limb it hits.";

Prototype Steam Cannon
burn = 1.25, note = "Affects every limb it hits.";

Plasma Cutter

Welding Tool

Frag Grenade
Explosion (7.5m): 100
Explosion (7.5m): 20
Explosion (7.5m):

Incendium Grenade
Explosion (5m): 100
Explosion (5m):
Sets fire to a 3 meter area.

Molotov Cocktail
Explosion (5m): 200
Explosion (5m):
Sets fire to a 4 meter area.

Nitroglycerin
Explosion (3m): 60
Explosion (3m): 90
Explosion (3m):

Rapid Fissile Accelerator
Explosion (1.25m): 50
Impact: 35
explosiondamage = 50;

radiationsickness = 25; stun = 0.5;Explosion (1.25m):


C-4 Block
Explosion (7.5m): 200
Explosion (7.5m): 300
Explosion (7.5m):
File:C-4 Block (VIP).png
C-4 Block (VIP)
Explosion (7.5m): 200
Explosion (7.5m): 300
Explosion (7.5m):

Compound N
Explosion (5m): 100
Explosion (5m): 150
Explosion (5m):

Dirty Bomb
Explosion (2.5m): 50
Explosion (2.5m): 90
Explosion (2.5m):
Leaves a radiation After Effect.
Emits an EMP in a 15 meter radius.

IC-4 Block
Explosion (7.5m): 150
Explosion (7.5m): 50
Explosion (7.5m):
Sets fire to a 5 meter area.
File:Modified Dirty Bomb.png
Modified Dirty Bomb
Explosion (2.5m): 50
Explosion (2.5m): 90
Explosion (2.5m):
Leaves a radiation After Effect.
Emits an EMP in a 15 meter radius.

Ticking Time Bomb
Explosion (5m): 300
Explosion (5m): 300
Explosion (5m):
File:Ticking Time Bomb (Exposed).png
Ticking Time Bomb (Exposed)
Explosion (5m): 300
Explosion (5m): 300
Explosion (5m):
File:Ticking Time Bomb (Powered).png
Ticking Time Bomb (Powered)
Explosion (5m): 300
Explosion (5m): 300
Explosion (5m):

UEX
Explosion (5m): 100
Explosion (5m): 150
Explosion (5m):

Volatile Compound N
Explosion (5m): 100
Explosion (5m): 150
Explosion (5m):
Explodes 41m 40s after being fabricated.

40mm Grenade
Explosion (3m): 80
Impact: 40
Explosion (3m): 20
explosiondamage = 50;Explosion (3m):

40mm Mini Nuke
Explosion (5m): 300
Impact: 40
Explosion (5m): 300
explosiondamage = 100;

burn = 100; bleeding = 50; stun = 5;Explosion (5m):

Emits an EMP in a 10 meter radius.

Explosive Harpoon
Explosion (2m): 50
Impact: 20
Explosion (2m): 10
explosiondamage = 25;Explosion (2m):

Explosive Slug
Explosion (0.7m): 50
Impact: 20
Explosion (0.7m): 8
explosiondamage = 20;

bleeding = 20; stun = 0.8;Explosion (0.7m):


Flash Powder
Explosion (2.5m): 20
Explosion (2.5m):

Incendium Crystal
Explosion (2.5m): 50
Explosion (2.5m): 4
Explosion (2.5m):
Sets fire to a 0.1 meter area.

Incendium Fuel Tank
Explosion (1.5m): 50
Explosion (1.5m):

Liquid Oxygenite
Explosion (2m): 50
Explosion (2m): 10
Explosion (2m):
Due to its explosive nature it can be used offensively when loaded into a Syringe Gun or an Advanced Syringe Gun.

Lithium
Explosion (1.5m): 20
Explosion (1.5m):
If its contained within Railgun Shells or Depth Charges it will explode from contact with water 3 seconds after they were launched, but not on impact.

Oxygenite Shard
Explosion (2m): 30
Explosion (2m): 20
burn = 80;

stun = 5;Explosion (2m):


Potassium
Explosion (1.5m): 20
Explosion (1.5m):
If its contained within Railgun Shells or Depth Charges it will explode from contact with water 3 seconds after they were launched, but not on impact.

Sodium
Explosion (1.5m): 20
Explosion (1.5m):
If its contained within Railgun Shells or Depth Charges it will explode from contact with water 3 seconds after they were launched, but not on impact.


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