Template:BallastFloraDamageTable/row: Difference between revisions
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| {{#if:{{{ballastfloradamage|}}}|<div>Impact: {{#if: {{{projectiles|}}}|{{#expr:{{{projectiles}}}*{{{ballastfloradamage}}}}}|{{{ballastfloradamage}}}}}</div> | | {{#if:{{{ballastfloradamage|}}}|<div>Impact: {{#if: {{{projectiles|}}}|{{#expr:{{{projectiles}}}*{{{ballastfloradamage}}}}}|{{{ballastfloradamage}}}}}</div><!-- | ||
-->{{#if: {{{projectiles|}}}|<div><sup>({{{projectiles}}} projectiles x {{{ballastfloradamage}}})</sup></div>}}<!-- | -->{{#if: {{{projectiles|}}}|<div><sup>({{{projectiles}}} projectiles x {{{ballastfloradamage}}})</sup></div>}}}}<!-- | ||
-->{{#if:{{{explosionballastfloradamage|}}}|<div>Explosion ({{{explosionrange|}}}m): {{#if: {{{projectiles|}}}|{{#expr:{{{projectiles}}}*{{{explosionballastfloradamage}}}}}|{{{explosionballastfloradamage}}}}}</div> | -->{{#if:{{{explosionballastfloradamage|}}}|<div>Explosion ({{{explosionrange|}}}m): {{#if: {{{projectiles|}}}|{{#expr:{{{projectiles}}}*{{{explosionballastfloradamage}}}}}|{{{explosionballastfloradamage}}}}}</div><!-- | ||
-->{{#if: {{{projectiles|}}}|<div><sup>({{{projectiles}}} projectiles x {{{explosionballastfloradamage}}})</sup></div>}} | -->{{#if: {{{projectiles|}}}|<div><sup>({{{projectiles}}} projectiles x {{{explosionballastfloradamage}}})</sup></div>}}}} | ||
| {{#if:{{{structuredamage|}}}|<div>Impact: {{#if: {{{projectiles|}}}|{{#expr:{{{projectiles}}}*{{{structuredamage}}}}}|{{{structuredamage}}}}}</div> | | {{#if:{{{structuredamage|}}}|<div>Impact: {{#if: {{{projectiles|}}}|{{#expr:{{{projectiles}}}*{{{structuredamage}}}}}|{{{structuredamage}}}}}</div><!-- | ||
-->{{#if: {{{projectiles|}}}|<div><sup>({{{projectiles}}} projectiles x {{{structuredamage}}})</sup></div>}}<!-- | -->{{#if: {{{projectiles|}}}|<div><sup>({{{projectiles}}} projectiles x {{{structuredamage}}})</sup></div>}}}}<!-- | ||
-->{{#if:{{{explosionstructuredamage|}}}|<div>Explosion ({{{explosionrange|}}}m): {{#if: {{{projectiles|}}}|{{#expr:{{{projectiles}}}*{{{explosionstructuredamage}}}}}|{{{explosionstructuredamage}}}}}</div> | -->{{#if:{{{explosionstructuredamage|}}}|<div>Explosion ({{{explosionrange|}}}m): {{#if: {{{projectiles|}}}|{{#expr:{{{projectiles}}}*{{{explosionstructuredamage}}}}}|{{{explosionstructuredamage}}}}}</div><!-- | ||
-->{{#if: {{{projectiles|}}}|<div><sup>({{{projectiles}}} projectiles x {{{explosionstructuredamage}}})</sup></div>}} | -->{{#if: {{{projectiles|}}}|<div><sup>({{{projectiles}}} projectiles x {{{explosionstructuredamage}}})</sup></div>}}}} | ||
|{{#if:{{{afflictions|}}}|{{#ifeq:{{{afflictions}}}|yes||{{{afflictions}}}}}|}}<!-- | |{{#if:{{{afflictions|}}}|{{#ifeq:{{{afflictions}}}|yes||{{{afflictions}}}}}|}}<!-- |
Revision as of 14:31, 29 March 2023
This template is used by Template:BallastFloraDamageTable to display individual rows. It is not meant for direct usage.
Template in use
Handheld
Item | Triggers | Ballast Flora Damage | Structure Damage | Afflictions | Notes |
---|---|---|---|---|---|
Ancient Weapon |
burn = 40, note = "Affects every limb it hits.";
stun = 4, chance = 0.15; |
||||
Flamer |
burn = 1.25, note = "Affects every limb it hits."; | ||||
Prototype Steam Cannon |
burn = 1.25, note = "Affects every limb it hits."; | ||||
Plasma Cutter |
|||||
Welding Tool |
|||||
Frag Grenade |
Explosion (7.5m): 100
|
Explosion (7.5m): 20
|
Explosion (7.5m): |
||
Incendium Grenade |
Explosion (5m): 100
|
Explosion (5m): |
Sets fire to a 3 meter area.
| ||
Molotov Cocktail |
Explosion (5m): 200
|
Explosion (5m): |
Sets fire to a 4 meter area.
| ||
Nitroglycerin |
Explosion (3m): 60
|
Explosion (3m): 90
|
Explosion (3m): |
||
Rapid Fissile Accelerator |
Explosion (1.25m): 50
|
Impact: 35
|
explosiondamage = 50;
radiationsickness = 25;
stun = 0.5;Explosion (1.25m): |
||
C-4 Block |
Explosion (7.5m): 200
|
Explosion (7.5m): 300
|
Explosion (7.5m): |
||
File:C-4 Block (VIP).png C-4 Block (VIP) |
Explosion (7.5m): 200
|
Explosion (7.5m): 300
|
Explosion (7.5m): |
||
Compound N |
Explosion (5m): 100
|
Explosion (5m): 150
|
Explosion (5m): |
||
Dirty Bomb |
Explosion (2.5m): 50
|
Explosion (2.5m): 90
|
Explosion (2.5m): |
Leaves a radiation After Effect.
Emits an EMP in a 15 meter radius. | |
IC-4 Block |
Explosion (7.5m): 150
|
Explosion (7.5m): 50
|
Explosion (7.5m): |
Sets fire to a 5 meter area.
| |
File:Modified Dirty Bomb.png Modified Dirty Bomb |
Explosion (2.5m): 50
|
Explosion (2.5m): 90
|
Explosion (2.5m): |
Leaves a radiation After Effect.
Emits an EMP in a 15 meter radius. | |
Ticking Time Bomb |
Explosion (5m): 300
|
Explosion (5m): 300
|
Explosion (5m): |
||
File:Ticking Time Bomb (Exposed).png Ticking Time Bomb (Exposed) |
Explosion (5m): 300
|
Explosion (5m): 300
|
Explosion (5m): |
||
File:Ticking Time Bomb (Powered).png Ticking Time Bomb (Powered) |
Explosion (5m): 300
|
Explosion (5m): 300
|
Explosion (5m): |
||
UEX |
Explosion (5m): 100
|
Explosion (5m): 150
|
Explosion (5m): |
||
Volatile Compound N |
Explosion (5m): 100
|
Explosion (5m): 150
|
Explosion (5m): |
Explodes 41m 40s after being fabricated.
| |
40mm Grenade |
Explosion (3m): 80
|
Impact: 40 Explosion (3m): 20
|
explosiondamage = 50;Explosion (3m): |
||
40mm Mini Nuke |
Explosion (5m): 300
|
Impact: 40 Explosion (5m): 300
|
explosiondamage = 100;
burn = 100;
bleeding = 50;
stun = 5;Explosion (5m): |
Emits an EMP in a 10 meter radius.
| |
Explosive Harpoon |
Explosion (2m): 50
|
Impact: 20 Explosion (2m): 10
|
explosiondamage = 25;Explosion (2m): |
||
Explosive Slug |
Explosion (0.7m): 50
|
Impact: 20 Explosion (0.7m): 8
|
explosiondamage = 20;
bleeding = 20;
stun = 0.8;Explosion (0.7m): |
||
Flash Powder |
Explosion (2.5m): 20
|
Explosion (2.5m): |
|||
Incendium Crystal |
Explosion (2.5m): 50
|
Explosion (2.5m): 4
|
Explosion (2.5m): |
Sets fire to a 0.1 meter area.
| |
Incendium Fuel Tank |
Explosion (1.5m): 50
|
Explosion (1.5m): |
|||
Liquid Oxygenite |
Explosion (2m): 50
|
Explosion (2m): 10
|
Explosion (2m): |
Due to its explosive nature it can be used offensively when loaded into a Syringe Gun or an Advanced Syringe Gun.
| |
Lithium |
Explosion (1.5m): 20
|
Explosion (1.5m): |
If its contained within Railgun Shells or Depth Charges it will explode from contact with water 3 seconds after they were launched, but not on impact.
| ||
Oxygenite Shard |
Explosion (2m): 30
|
Explosion (2m): 20
|
burn = 80;
stun = 5;Explosion (2m): |
||
Potassium |
Explosion (1.5m): 20
|
Explosion (1.5m): |
If its contained within Railgun Shells or Depth Charges it will explode from contact with water 3 seconds after they were launched, but not on impact.
| ||
Sodium |
Explosion (1.5m): 20
|
Explosion (1.5m): |
If its contained within Railgun Shells or Depth Charges it will explode from contact with water 3 seconds after they were launched, but not on impact.
|
The above documentation is transcluded from Template:BallastFloraDamageTable/row/doc. (edit | history)
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