Pyromaniac: Difference between revisions
From Official Barotrauma Wiki
m (why did I call it that) |
mNo edit summary |
||
Line 8: | Line 8: | ||
Unlock recipe: {{hl|Flamer}}. | Unlock recipe: {{hl|Flamer}}. | ||
}} | }} | ||
*The damage bonus applies to all sources of burn damage, including [[Flamer]]s, [[Prototype Steam Cannon]]s, [[Incendium Grenade]]s, and [[Arc Emitter]]s, and all [[Submarine Weapons]] that deal burns. This talent does not increase the damage of fires such as those started from Flamers or Incendium Grenades. | *The damage bonus applies to all sources of burn damage, including [[Flamer]]s, [[Prototype Steam Cannon]]s, [[Incendium Grenade]]s, [[Rapid Fissile Accelerator]]s and [[Arc Emitter]]s, and all [[Submarine Weapons]] that deal burns. This talent does not increase the damage of fires such as those started from Flamers or Incendium Grenades. | ||
*This talent increases the burn damage from [[Radiation Sickness]] from the Rapid Fissile Accelerator and [[Radiotoxin]]. It does not affect the radiation sickness applied by [[Volatile Fuel Rod]]s held in the inventory. | |||
{{Talents nav}} | {{Talents nav}} |
Revision as of 19:11, 10 April 2023
Data is up-to-date | |
Last updated for version 1.0.8.0 The current game version is 1.4.5.0 |
Talent | Tree | Description |
---|---|---|
Pyromaniac ID: pyromaniac
|
Engineer Electrician Spec. 2 |
Inflict 25% more burning damage. Doubled when fighting against Ballast Flora. Unlock recipe: Flamer. |
- The damage bonus applies to all sources of burn damage, including Flamers, Prototype Steam Cannons, Incendium Grenades, Rapid Fissile Accelerators and Arc Emitters, and all Submarine Weapons that deal burns. This talent does not increase the damage of fires such as those started from Flamers or Incendium Grenades.
- This talent increases the burn damage from Radiation Sickness from the Rapid Fissile Accelerator and Radiotoxin. It does not affect the radiation sickness applied by Volatile Fuel Rods held in the inventory.