Pets: Difference between revisions

From Official Barotrauma Wiki
Jump to: navigation, search
Line 7: Line 7:


= Mechanics =
= Mechanics =
To hatch a pet, the egg must be fed an appropriate food item for the pet type. The egg can be fed by placing the appropriate item in the egg's inventory.
To hatch a pet, the egg must be fed a {{Hyperlink|Saline|20}}. The egg can be fed by placing the appropriate item in the egg's inventory.


Unlike humans, pets can not open doors, do not require air to breathe, and will not be crushed by high water pressure. Mostly, they wander around looking cute while waiting to be fed and played with.
Unlike humans, pets can not open doors, do not require air to breathe, and will not be crushed by high water pressure. Mostly, they wander around looking cute while waiting to be fed and played with.

Revision as of 21:58, 3 November 2020

Template:Stub Pets are a category of friendly Creatures in Barotrauma. They are NPCs for players to take care of aboard the submarine.

Pets produce unique items and can have a small amount of inventory space to carry items. Pets require attention and feeding. Unlike humans, pets are immune to the high pressures of the the sea.

Pets are hatched from Eggs, which are purchased at a Store or found rarely in wrecks (5%).

Mechanics

To hatch a pet, the egg must be fed a Saline. The egg can be fed by placing the appropriate item in the egg's inventory.

Unlike humans, pets can not open doors, do not require air to breathe, and will not be crushed by high water pressure. Mostly, they wander around looking cute while waiting to be fed and played with.

Pets have two inventory slots that can be accessed when alive and grabbed by the player. Any small items can be stored here, but mostly one of the slots is for the File:ID Card icon.png Pet Name Tag if the player wishes to name the Pet. If it dies, the body will splatter and any contents in its inventory will be lost.


Happiness

The Happiness is the state of Pets and ensures item production to occur.

The Peanut's Happiness decreases by 0.96% every minute and can be increased by being fed or played with. There is a 6 second cooldown before the player can play with it again.

When Happiness is high enough, the Happy icon will appear above its head. But if Happiness is low enough, the Sad icon will appear instead.

Hunger

All Pets needs to eat to relinquish their Hunger, which increases by 1.8% per minute. At 30% Hunger, Pets become hungry and the Hunger icon will appear above their head. The player can feed them by dropping an appropriate Food item on the ground and the tamed Creature will approach and consume it immediately.

Feeding a pet replenishes 50% hunger and increases its happiness by 5%.

Food Table
Item Type
Pomegrenade 1,2,3
Raptor Bane 1,2,3
Mutated Pomegrenade 1,2,3
Mutated Raptor Bane 1,2,3
Saline 1,2,3
Blood Pack 1
Ethanol 2
Aluminum 3
Copper 3
Iron 3
Lead 3
Tin 3
Titanium 3
Steel Bar 3
Titanium-Aluminum Alloy 3

Produce

When sufficiently fed, pets will produce items over time. When fed and happy, they will periodically produce unique items.

Combat

Pets are fragile, unarmored, and not aggressive creatures, but will retaliate if attacked.

Types

There are four unique pets:

Peanut

Main article: Peanut


Orange Boy

Main article: Orange Boy


Cthlulu

Main article: Cthulhu


Psilotoad

Main article: Psilotoad