Detonator: Difference between revisions

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BTGamepedia>QuaternionMark
(there is no traitor mission that involves a detonator. whilst you can use one to flood the submarine, it does not explicitly say that you must use explosives.)
 
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{{stub}}
{{Version|1.0.7.0}}__NOTOC__
{{Images needed}}
{{Items infobox
{{Items infobox
| description = A device that detonates any contained explosive when receiving a signal.
| ammo = Explosive Items
| ammo = Explosive Items
| noreq = yes
 
| cost = 50
<!-- Store -->
| fabricator = No
| baseprice = 100
| deconstructor = No
 
| materials = N/A
| outpostunbuyable = true | outpostmultiplier = 1.4
| citymultiplier = 1.25 | cityminavailable = 1 | cityunbuyable = true
| researchunbuyable = true | researchmultiplier = 1.25
| militarymultiplier = 0.9 | militaryminavailable = 2
| mineunbuyable = true
| armorymultiplier = 0.9 | armoryminavailable = 2
| engineeringmultiplier = 1.2 | engineeringminavailable = 1
 
<!-- Technical -->
| identifier = detonator
| category = Equipment, Weapon
| tags = smallitem, detonator
| cargocontaineridentifier = explosivecrate
}}
}}
'''Detonators''' are devices used to set off explosives (currently [[C-4 Block|C-4 blocks]] and [[IC-4 Block|IC-4 blocks]]) at range.
'''Detonators''' are miscellaneous electrical devices.


==Usage==
=Description=
A detonator contains a single item slot for explosive, which can be accessed by using a [[Wrench]].
They can used to activate [[Explosives]] remotely. A detonator contains a single item slot for an explosive, which can be accessed by clicking on it.


To fulfil its function, a detonator needs to be [[Wiring|wired]]: it is the received electric signal which triggers the explosion.
= Function =
It can be placed by {{key|mouse|right}}aiming and {{key|mouse|left}}clicking on the grid that appears or pressing {{key|E}}.
* To detonate the explosive it needs to receive an electric signal.
* After usage, the detonator can be re-armed with another explosive.


==I/O Interface==
=Connection Panel=
{{Connection panel
{{Connection panel
| input1 = activate
| input1 = Activate
| input1tt = Any signal received through this input will set off the contained explosive's detonation.}}
| input1tt = When a signal is received activates detonator's payload.
}}


{{items nav}}
{{Components Nav}}

Latest revision as of 17:50, 12 May 2023

Data is up-to-date
Last updated for version 1.0.7.0
Last mentioned in changelog 0.19.7.0
The current game version is 1.4.5.0
Detonator

A device that detonates any contained explosive when receiving a signal.
Statistics
Ammunition Explosive Items
Crafting
Constructible? No
Deconstructible? No
Store
Base Price 100 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation N/A 42 mk
ColonyColony N/A 37 mk
Research OutpostResearch N/A 37 mk
Military OutpostMilitary 90 mk 27 mk
Mining OutpostMining N/A 30 mk
Medical MerchantMedical Merchant N/A 30 mk
Engineer MerchantEngineer Merchant 120 mk 36 mk
Armory MerchantArmory Merchant 90 mk 27 mk
Children of The HonkmotherClown Merchant N/A 30 mk
The Church of HuskHusk Merchant N/A 30 mk
Technical
Identifier detonator
Cargo Container Identifier explosivecrate
Categories EquipmentWeapon
Tags smallitem, detonator

Detonators are miscellaneous electrical devices.

Description

They can used to activate Explosives remotely. A detonator contains a single item slot for an explosive, which can be accessed by clicking on it.

Function

It can be placed by Right Mouseaiming and Left Mouseclicking on the grid that appears or pressing E.

  • To detonate the explosive it needs to receive an electric signal.
  • After usage, the detonator can be re-armed with another explosive.

Connection Panel

Connection Panel for Detonator
Hover over pins to see their descriptions.
Activate
When a signal is received activates detonator's payload.
Requires: Screwdriver
v·d·e·h
Electrical Components
Alarms
Detectors
Interactable
Wiring Components
Misc