Skills: Difference between revisions
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'''Skills''' are percentage-based levels determining how capable a character is at performing a specific task. Depending on the [[Jobs|job]] the character has, they will be given a ranged percentage of skill in each field. | '''Skills''' are percentage-based levels determining how capable a character is at performing a specific task. Depending on the [[Jobs|job]] the character has, they will be given a ranged percentage of skill in each field. | ||
== Weapons == | == Weapons == | ||
Determines a character's effectiveness with certain [[:Category:Weapons|weapons]]. Not having the required skill level to use a weapon will hinder its performance in a particular field | Determines a character's effectiveness with certain [[:Category:Weapons|weapons]]. Not having the required skill level to use a weapon will hinder its performance in a particular field, and not having the required skill level to craft items will make the item take longer to craft. | ||
'''Ways to improve the | [[Jobs#Security Officer|Security Officers]], followed by [[Jobs#Captain|Captains]] have the highest level of weapon skill in the crew. | ||
'''Ways to improve the Weapons Skill:''' | |||
* Firing weapons | * Firing weapons | ||
* Killing enemies with weapons | * Killing enemies with weapons | ||
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! class="header" | Handicap on Insufficient Skill | ! class="header" | Handicap on Insufficient Skill | ||
|- | |- | ||
| style="text-align:center;" | | | style="text-align:left;" | {{Hyperlink|Railgun}} | ||
| style="text-align:center;" | 50% | |||
|Slower rotation, railgun crosshair takes longer to align with aim position. | |||
|- | |||
| style="text-align:left;" | {{Hyperlink|Coilgun}} | |||
| style="text-align:center;" | 50% | |||
|Slower rotation, railgun crosshair takes longer to align with aim position. | |||
|- | |||
| style="text-align:left;" | {{Hyperlink|Harpoon Gun}} | |||
| style="text-align:center;" | 30% | | style="text-align:center;" | 30% | ||
| | |Higher spread of fire. | ||
|- | |||
| style="text-align:left;" | {{Hyperlink|Syringe Gun}} | |||
| style="text-align:center;" | 15% | |||
|Higher spread of fire. | |||
|- | |||
| style="text-align:left;" | {{Hyperlink|Revolver}} | |||
| style="text-align:center;" | 40% | |||
|Higher spread of fire. | |||
|- | |||
| style="text-align:left;" | {{Hyperlink|SMG}} | |||
| style="text-align:center;" | 50% | |||
|Higher spread of fire. | |||
|- | |||
| style="text-align:left;" | {{Hyperlink|Flamer}} | |||
| style="text-align:center;" | 20% | |||
|Fuel used up 50% faster. | |||
|- | |- | ||
| style="text-align:left;" | {{Hyperlink|Grenade Launcher}} | |||
| style="text-align:center;" | 60% | |||
|Higher spread of fire. | |||
|- | |||
| style="text-align:left;" | {{Hyperlink|Riot Shotgun}} | |||
| style="text-align:center;" | 60% | |||
|Higher spread of fire. | |||
|- | |||
| style="text-align:left;" | {{Hyperlink|Stun Gun}} | |||
| style="text-align:center;" | 20% | |||
|Higher spread of fire. | |||
|} | |} | ||
== Mechanical Engineering == | == Mechanical Engineering == | ||
Determines whether a character can operate | Determines whether a character can operate certain [[:Category:Tools|Tools]] safely and what can be crafted in the [[Fabricator]]. Not having the required skill level can cause the tools to be less efficient and makes items take longer to craft. | ||
''' | [[Jobs#Mechanics|Mechanics]] have the highest level of mechanical engineering skill in the crew. | ||
* Repairing | |||
* Performing mechanical | '''Ways to improve the Mechanical Engineering Skill:''' | ||
* Repairing hulls | |||
* Performing mechanical repairs on [[Installations]] | |||
* Manufacturing items requiring the Mechanical Engineering skill in the [[Fabricator]] | * Manufacturing items requiring the Mechanical Engineering skill in the [[Fabricator]] | ||
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! class="header" | Effect on Insufficient Skill | ! class="header" | Effect on Insufficient Skill | ||
|- | |- | ||
| style="text-align: | | style="text-align:left;" | {{Hyperlink|Plasma Cutter}} | ||
| style="text-align:center;" | 30% | | style="text-align:center;" | 30% | ||
| | |{{Hyperlink|Oxygen Tank}} is used up 3x faster. | ||
|- | |- | ||
| style="text-align: | | style="text-align:left;" | {{Hyperlink|Welding Tool}} | ||
| style="text-align:center;" | 20% | | style="text-align:center;" | 20% | ||
| | |{{Hyperlink|Welding Fuel Tank}} is used up 3x faster. | ||
|- | |- | ||
|} | |} | ||
In addition the Mechanical Engineering skill is used to determine | In addition the Mechanical Engineering skill is used to determine how long it takes for a character to perform [[Maintenance#Mechanical Repairs|mechanical repairs]] on [[:Category:Installations|installations]]. | ||
{| class="wikitable" | {| class="wikitable" | ||
! class="header" | | ! class="header" | Installation | ||
! class="header" | Repair Skill Level | ! class="header" | Repair Skill Level | ||
|- | |- | ||
| style="text-align: | | style="text-align:left;" | {{Hyperlink|Nuclear Reactor|40}} | ||
| style="text-align:center;" |30% | |||
|- | |||
| style="text-align:left;" | {{Hyperlink|Fabricator}} | |||
| style="text-align:center;" |40% | | style="text-align:center;" |40% | ||
|- | |- | ||
| style="text-align:center;" | | | style="text-align:left;" | {{Hyperlink|Medical Fabricator}} | ||
| style="text-align:center;" |30% | |||
|- | |||
| style="text-align:left;" | {{Hyperlink|Deconstructor}} | |||
| style="text-align:center;" |30% | |||
|- | |||
| style="text-align:left;" | {{Hyperlink|Pump|40}} | |||
| style="text-align:center;" |40% | |||
|- | |||
| style="text-align:left;" | {{Hyperlink|Engine|40}} | |||
| style="text-align:center;" |30% | |||
|- | |||
| style="text-align:left;" | {{Hyperlink|Oxygen Generator}} | |||
| style="text-align:center;" |30% | |||
|- | |||
| style="text-align:left;" | {{Hyperlink|Coilgun}} Loader | |||
| style="text-align:center;" |40% | |||
|- | |||
| style="text-align:left;" | {{Hyperlink|Railgun}} Loader | |||
| style="text-align:center;" |40% | |||
|- | |||
| style="text-align:left;" | {{Hyperlink|Doors|15}} | |||
| style="text-align:center;" |40% | | style="text-align:center;" |40% | ||
|- | |- | ||
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== Electrical Engineering == | == Electrical Engineering == | ||
Determines | Determines if a character can rewire [[:Category:Installations|installations]] and how long it takes to perform [[Maintenance#Electrical Repairs|electrical repairs]]. | ||
[[Jobs#Engineers|Engineers]] have the highest level of electrical engineering skill in the crew. | |||
''' | '''Ways to improve the Electrical Engineering Skill:''' | ||
* Performing electrical repairs | * Performing electrical repairs | ||
* Manufacturing items requiring Electrical Engineering skill in the [[Fabricator]] | * Manufacturing items requiring Electrical Engineering skill in the [[Fabricator]] | ||
{| class="wikitable" | {| class="wikitable" | ||
! class="header" | | ! class="header" | Installation | ||
! class="header" | Repair Skill Level | ! class="header" | Repair Skill Level | ||
|- | |- | ||
| style="text-align: | | style="text-align:left;" | {{Hyperlink|Junction Box}} | ||
| style="text-align:center;" |40% | |||
|- | |||
| style="text-align:left;" | {{Hyperlink|Navigation Terminal}} | |||
| style="text-align:center;" |40% | |||
|- | |||
| style="text-align:left;" | {{Hyperlink|Sonar Monitor}} | |||
| style="text-align:center;" |40% | |||
|- | |||
| style="text-align:left;" | {{Hyperlink|Status Monitor}} | |||
| style="text-align:center;" |40% | |||
|- | |||
| style="text-align:left;" | {{Hyperlink|Battery}} | |||
| style="text-align:center;" |40% | | style="text-align:center;" |40% | ||
|- | |- | ||
| style="text-align: | | style="text-align:left;" | {{Hyperlink|Supercapacitor}} | ||
| style="text-align:center;" |40% | | style="text-align:center;" |40% | ||
|} | |||
<big>'''Rewiring Requirements'''</big> | |||
A character attempting to rewire an [[Installation]] without proper skill may get stunned. | |||
{| class="wikitable" | |||
! class="header" | Installation | |||
! class="header" | Rewiring Skill Level | |||
|- | |||
| style="text-align:left;" | {{Hyperlink|Nuclear Reactor|40}} | |||
| style="text-align:center;" |80% | |||
|- | |||
| style="text-align:left;" | {{Hyperlink|Engine|40}} | |||
| style="text-align:center;" |80% | |||
|- | |||
| style="text-align:left;" | {{Hyperlink|Oxygen Generator}} | |||
| style="text-align:center;" |80% | |||
|- | |||
| style="text-align:left;" | {{Hyperlink|Pump|40}} | |||
| style="text-align:center;" |80% | |||
|- | |||
| style="text-align:left;" | {{Hyperlink|Junction Box}} | |||
| style="text-align:center;" |50% | |||
|- | |||
| style="text-align:left;" | {{Hyperlink|Navigation Terminal}} | |||
| style="text-align:center;" |50% | |||
|- | |||
| style="text-align:left;" | {{Hyperlink|Sonar Monitor}} | |||
| style="text-align:center;" |50% | |||
|- | |||
| style="text-align:left;" | {{Hyperlink|Status Monitor}} | |||
| style="text-align:center;" |50% | |||
|- | |||
| style="text-align:left;" | {{Hyperlink|Battery}} | |||
| style="text-align:center;" |50% | |||
|- | |||
| style="text-align:left;" | {{Hyperlink|Supercapacitor}} | |||
| style="text-align:center;" |50% | |||
|- | |||
| style="text-align:left;" | {{Hyperlink|Charging Dock}} | |||
| style="text-align:center;" |50% | |||
|} | |} | ||
== Medical == | == Medical == | ||
Determines how proficient a character is at treating their wounds and the wounds of others. | Determines how proficient a character is at treating their wounds and the wounds of others. Not having the required skill level can cause incorrect diagnosis of conditions, ineffective applying of Chemicals and makes chemicals take longer to craft. | ||
''' | [[Jobs#Medical_Doctor|Medical doctors]] have the highest level of medical skill in the crew. | ||
'''Ways to improve the Medical Skill:''' | |||
* Manufacturing items requiring medical skill in the [[Fabricator]] and [[Medical Fabricator]] | * Manufacturing items requiring medical skill in the [[Fabricator]] and [[Medical Fabricator]] | ||
* Reviving characters from a critical state | * Reviving characters from a critical state | ||
{| class="wikitable" | |||
! class="header" | Item | |||
! class="header" | Skill Level | |||
! class="header" | Handicap on Insufficient Skill | |||
|- | |||
| style="text-align:left;" | {{Hyperlink|Syringe Gun}} | |||
| style="text-align:center;" | 30% | |||
|Higher spread of fire. | |||
|} | |||
== Helm == | == Helm == | ||
Determines how good a character is at steering a submarine. [[Jobs#Captain|Captains]] have the highest level of helm skill in the crew. | Determines how good a character is at steering a submarine. Depending on the skill level the [[Navigation Terminal]] has a longer/shorter time delay between receiving the desired X/Y velocity and setting the Engines and Pumps to the right speed and water level. | ||
[[Jobs#Captain|Captains]] have the highest level of helm skill in the crew. | |||
''' | '''Ways to improve the Helm Skill:''' | ||
* Manually steering the submarine | * Manually steering the submarine | ||
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Higher skill makes them more likely to treat minor/distant wounded characters and doing other low priority tasks, like fixing walls even when it isn't their job. | Higher skill makes them more likely to treat minor/distant wounded characters and doing other low priority tasks, like fixing walls even when it isn't their job. | ||
[[Category:Game Mechanics]] |
Revision as of 20:21, 19 March 2020
Skills are percentage-based levels determining how capable a character is at performing a specific task. Depending on the job the character has, they will be given a ranged percentage of skill in each field.
Weapons
Determines a character's effectiveness with certain weapons. Not having the required skill level to use a weapon will hinder its performance in a particular field, and not having the required skill level to craft items will make the item take longer to craft.
Security Officers, followed by Captains have the highest level of weapon skill in the crew.
Ways to improve the Weapons Skill:
- Firing weapons
- Killing enemies with weapons
Weapon | Skill Level | Handicap on Insufficient Skill |
---|---|---|
Railgun | 50% | Slower rotation, railgun crosshair takes longer to align with aim position. |
Coilgun | 50% | Slower rotation, railgun crosshair takes longer to align with aim position. |
Harpoon Gun | 30% | Higher spread of fire. |
Syringe Gun | 15% | Higher spread of fire. |
Revolver | 40% | Higher spread of fire. |
SMG | 50% | Higher spread of fire. |
Flamer | 20% | Fuel used up 50% faster. |
Grenade Launcher | 60% | Higher spread of fire. |
Riot Shotgun | 60% | Higher spread of fire. |
Stun Gun | 20% | Higher spread of fire. |
Mechanical Engineering
Determines whether a character can operate certain Tools safely and what can be crafted in the Fabricator. Not having the required skill level can cause the tools to be less efficient and makes items take longer to craft.
Mechanics have the highest level of mechanical engineering skill in the crew.
Ways to improve the Mechanical Engineering Skill:
- Repairing hulls
- Performing mechanical repairs on Installations
- Manufacturing items requiring the Mechanical Engineering skill in the Fabricator
Tool | Skill Level | Effect on Insufficient Skill |
---|---|---|
Plasma Cutter | 30% | Oxygen Tank is used up 3x faster. |
Welding Tool | 20% | Welding Fuel Tank is used up 3x faster. |
In addition the Mechanical Engineering skill is used to determine how long it takes for a character to perform mechanical repairs on installations.
Installation | Repair Skill Level |
---|---|
Nuclear Reactor | 30% |
Fabricator | 40% |
Medical Fabricator | 30% |
Deconstructor | 30% |
Pump | 40% |
Engine | 30% |
Oxygen Generator | 30% |
Coilgun Loader | 40% |
Railgun Loader | 40% |
File:Doors.png Doors | 40% |
Electrical Engineering
Determines if a character can rewire installations and how long it takes to perform electrical repairs.
Engineers have the highest level of electrical engineering skill in the crew.
Ways to improve the Electrical Engineering Skill:
- Performing electrical repairs
- Manufacturing items requiring Electrical Engineering skill in the Fabricator
Installation | Repair Skill Level |
---|---|
Junction Box | 40% |
Navigation Terminal | 40% |
Sonar Monitor | 40% |
Status Monitor | 40% |
Battery | 40% |
Supercapacitor | 40% |
Rewiring Requirements
A character attempting to rewire an Installation without proper skill may get stunned.
Installation | Rewiring Skill Level |
---|---|
Nuclear Reactor | 80% |
Engine | 80% |
Oxygen Generator | 80% |
Pump | 80% |
Junction Box | 50% |
Navigation Terminal | 50% |
Sonar Monitor | 50% |
Status Monitor | 50% |
Battery | 50% |
Supercapacitor | 50% |
Charging Dock | 50% |
Medical
Determines how proficient a character is at treating their wounds and the wounds of others. Not having the required skill level can cause incorrect diagnosis of conditions, ineffective applying of Chemicals and makes chemicals take longer to craft.
Medical doctors have the highest level of medical skill in the crew.
Ways to improve the Medical Skill:
- Manufacturing items requiring medical skill in the Fabricator and Medical Fabricator
- Reviving characters from a critical state
Item | Skill Level | Handicap on Insufficient Skill |
---|---|---|
Syringe Gun | 30% | Higher spread of fire. |
Helm
Determines how good a character is at steering a submarine. Depending on the skill level the Navigation Terminal has a longer/shorter time delay between receiving the desired X/Y velocity and setting the Engines and Pumps to the right speed and water level.
Captains have the highest level of helm skill in the crew.
Ways to improve the Helm Skill:
- Manually steering the submarine
Initiative
Determines how often Bots will act on their own without given orders. Higher skill makes them more likely to treat minor/distant wounded characters and doing other low priority tasks, like fixing walls even when it isn't their job.