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Thermal Alien Artifact: Difference between revisions

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{{Version|stub=yes}}
{{Version|1.0.7.0|stub=yes|stubnote=Missing image.|search=Thermal Artifact}}
{{Items infobox
{{Items infobox
| identifier = thermalartifact
| identifier = thermalartifact
| description = Artifact found in alien ruins.
| description = Artifact found in alien ruins.
| category = Alien
| category = Alien
| tags = alien,alienartifact
| tags     = alien,alienartifact
| type = exotic
 
| noreq = yes
| noreq = yes
<!-- Prices are the same for all major artifacts -->
 
| baseprice = 1000
| deconstructor          = Yes
| unbuyable = true
| deconstructormaterials = {{hl|Steel Bar}}<br>{{hl|Incendium Crystal}} x3
| deconstructortime      = 30
 
| baseprice         = 2000
| unbuyable         = true
| outpostmultiplier  = 0.85
| outpostmultiplier  = 0.85
| citymultiplier    = 0.85
| citymultiplier    = 0.85
| researchmultiplier = 2.0
| researchmultiplier = 2.00
| militarymultiplier = 1.25
| militarymultiplier = 1.25
| minemultiplier    = 1.0
| minemultiplier    = 1.00
}}


| fabricator = No
The '''Thermal Alien Artifact''' generates a size 1 [[Maintenance#Fire|Fire]] every 30 seconds. The artifact will play a sound when this happens.
| deconstructor = Yes
 
| deconstructortime = 30
When in water, every 15 seconds the artifact will emit steam for 5 seconds, causing 3 structure damage and 5 {{hl|Burn}} per second within a 2 meter radius.
| deconstructormaterials = {{Hyperlink|Steel Bar}}<br>{{Hyperlink|Incendium Crystal}} x3
 
}}
It is recommended to use an {{hl|Artifact Transport Case}} while transporting them to avoid the negative effects.<br>
The '''Thermal Alien Artifact''' periodically (30 second intervals) generates [[Maintenance#Fire|Fire]]. Special caution is to be taken so that they don't set [[:Category:Installations|installations]] ablaze, and crew members interacting with it will need to be treated for {{Hyperlink|Burn|35}}. It  also plays a sound when doing so.
When deconstructing the artifact, a {{hl|Fire Extinguisher}} can be used to quickly put out fires that will occur as a result of deconstruction.
 
When finishing the "[[Missions#Salvaging An Artifact|Salvaging an Artifact]]" mission, artifacts must be inside of the submarine in order to complete the mission, either on the ground or inside of a container.


The best way to make the Thermal Alien Artifact harmless is to let it remain in the airlock of the Submarine under flood or any other hulls that can remain under flood without making it difficult to steer the Submarine.
= Media =
<gallery widths=200 heights=200>
File:ThermalAlienArtifactFX.gif|Visual effects
</gallery>
<gallery widths=200 heights=100>
File:AlienArtifactLoop1.ogg|Artifact ambience
File:AlienTurret1.ogg|Plays when a fire is started
</gallery>


During the [[Missions#Salvaging An Artifact|Salvaging an Artifact Mission]] where the Thermal type is the target, the Artifact must be inside the ship's hull to count as recovered; wedging it in some exterior space does not count toward retrieval.
{{Alien nav}}
{{Items nav}}

Latest revision as of 13:56, 29 December 2023

Data is potentially outdated
Last updated for version 1.0.7.0
Last mentioned in changelog 1.1.18.0
The current game version is 1.4.5.0
Stub Notes: Missing image.
Thermal Alien Artifact

Artifact found in alien ruins.
Crafting
Constructible? No
Deconstructor Yield
Store
Base Price 2000 mk
Outposts
OutpostOutpost Sell
Habitation OutpostHabitation 510 mk
ColonyColony 510 mk
Research OutpostResearch 1200 mk
Military OutpostMilitary 750 mk
Mining OutpostMining 600 mk
Medical MerchantMedical Merchant 600 mk
Engineer MerchantEngineer Merchant 600 mk
Armory MerchantArmory Merchant 600 mk
Children of The HonkmotherClown Merchant 600 mk
The Church of HuskHusk Merchant 600 mk
Technical
Identifier thermalartifact
Categories Alien
Tags alien,alienartifact

The Thermal Alien Artifact generates a size 1 Fire every 30 seconds. The artifact will play a sound when this happens.

When in water, every 15 seconds the artifact will emit steam for 5 seconds, causing 3 structure damage and 5 Burn per second within a 2 meter radius.

It is recommended to use an Artifact Transport Case while transporting them to avoid the negative effects.
When deconstructing the artifact, a Fire Extinguisher can be used to quickly put out fires that will occur as a result of deconstruction.

When finishing the "Salvaging an Artifact" mission, artifacts must be inside of the submarine in order to complete the mission, either on the ground or inside of a container.

Media

v·d·e·h
Alien Items
Minor Artifacts
Artifacts
Other