Template:ExplosivesTable/explosive

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Explosive

Item Triggers Afflictions Penetration Severance
Chance
Structure Damage Notes

Ticking Time Bomb
Detonators
Railgun Shells
Depth Charges
Explosion (5m):
 Burn (200)*
 Bleeding (40)* (5% chance)
 Stun (10)*
 Stun (30)*
50% 75%
Explosion (5m): 300
Can be thrown.

Modified Dirty Bomb
Detonators
Railgun Shells
Depth Charges
Explosion (2.5m):
 Burn (5)* (20% chance)
 Bleeding (20)* (5% chance)
 Stun (3)*
25%
Explosion (2.5m): 90
Leaves a radiation After Effect.
Emits an EMP in a 15 meter radius.
Can be thrown.

Ticking Time Bomb (Exposed)
Detonators
Railgun Shells
Depth Charges
Explosion (5m):
 Burn (200)*
 Bleeding (40)* (5% chance)
 Stun (10)*
 Stun (30)*
50% 75%
Explosion (5m): 300
Can be thrown.

C-4 Block
Detonators
Railgun Shells
Depth Charges
Explosion (7.5m):
 Burn (30)* (20% chance)
 Bleeding (40)* (5% chance)
 Stun (10)*
50% 200%
Explosion (7.5m): 300
Can be thrown.

C-4 Block (VIP)
Detonators
Railgun Shells
Depth Charges
Explosion (7.5m):
 Burn (30)* (20% chance)
 Bleeding (40)* (5% chance)
 Stun (10)*
50% 200%
Explosion (7.5m): 300
Can be thrown.

Dirty Bomb
Detonators
Railgun Shells
Depth Charges
Explosion (2.5m):
 Burn (5)* (20% chance)
 Bleeding (20)* (5% chance)
 Stun (3)*
25%
Explosion (2.5m): 90
Leaves a radiation After Effect.
Emits an EMP in a 15 meter radius.
Can be thrown.

UEX
Detonators
Railgun Shells
Depth Charges
Explosion (5m):
 Burn (15)* (20% chance)
 Bleeding (40)* (5% chance)
 Stun (7)*
50% 50%
Explosion (5m): 150
Can be thrown.

Ticking Time Bomb (Powered)
Detonators
Railgun Shells
Depth Charges
Explosion (5m):
 Burn (200)*
 Bleeding (40)* (5% chance)
 Stun (10)*
 Stun (30)*
50% 75%
Explosion (5m): 300
Can be thrown.

Volatile Compound N
Detonators
Railgun Shells
Depth Charges
Fire: -50 condition/s
Time: -0.04 condition/s
Impact: -20 condition (over 2m/s).
Triggered by explosions
Explosion (5m):
 Burn (20)* (20% chance)
 Bleeding (50)* (5% chance)
 Stun (8)*
50% 50%
Explosion (5m): 150
Explodes 41m 40s after being fabricated.
Can be thrown.

IC-4 Block
Detonators
Railgun Shells
Depth Charges
Fire: -50 condition/s
Triggered by explosions
Explosion (7.5m):
 Burn (100)*
 Burn (25)* (20% chance)
 Stun (7)*
25%
Explosion (7.5m): 50
Sets fire to a 5 meter area.
Can be thrown.

Compound N
Detonators
Railgun Shells
Depth Charges
Fire: -50 condition/s
Triggered by explosions
Explosion (5m):
 Burn (15)* (20% chance)
 Bleeding (40)* (5% chance)
 Stun (7)*
50% 50%
Explosion (5m): 150
Can be thrown.

Throwable

Item Triggers Afflictions Penetration Severance
Chance
Structure Damage Notes

Molotov Cocktail
Impact: over 5 m/s.
Explosion (5m):
 Burn (50)*
 Stun (0.5)*
Sets fire to a 4 meter area.
Can be thrown.

Nitroglycerin
Detonators
Railgun Shells
Depth Charges
Impact: over 6m/s.
Fire: -50 condition/s
Triggered by explosions
Explosion (3m):
 Burn (10)* (20% chance)
 Stun (5)*
 Bleeding (20)* (5% chance)
Explosion (3m): 90
Can be thrown.

Acid Grenade
Detonators
Railgun Shells
Depth Charges
Throw: 2 second delay
Explosion (5m):
 Acid Burn (20)*
 Acid Burn (10)* (20% chance)
 Stun (0.5)*
Leaves behind a trail of acid clouds.
Can be thrown.

EMP Grenade
Detonators
Railgun Shells
Depth Charges
Throw: 3 second delay
Explosion (5m):
 Stun (5)*
 EMP (100)*
Emits an EMP in a 5 meter area.
Can be thrown.

Stun Grenade
Detonators
Railgun Shells
Depth Charges
Throw: 3 second delay
Explosion (7.5m):
 Stun (40)*
Can be thrown.

Frag Grenade
Detonators
Railgun Shells
Depth Charges
Throw: 3 second delay
Explosion (7.5m):
 Bleeding (100)*
 Bleeding (50)* (10% chance)
 Stun (7)*
50%
Explosion (7.5m): 20
Can be thrown.

Incendium Grenade
Detonators
Railgun Shells
Depth Charges
Throw: 3 second delay
Explosion (5m):
 Burn (75)*
 Burn (15)* (20% chance)
 Stun (7)*
Sets fire to a 3 meter area.
Can be thrown.


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