Switch: Difference between revisions
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{{Version|0.18.11.0}}{{Items infobox | {{Version|0.18.11.0}} | ||
| | {{Items infobox | ||
| | | imagewidth = 65 | ||
| | | identifier = switch | ||
| description = Produces a constant signal that can be used to change the state of equipment and doors. | |||
| category = Electrical | |||
| tags = smallitem,switch | |||
| maxstack = 8 | |||
| noreq = yes | | noreq = yes | ||
| fabricator = Yes | |||
| fabricator = Yes | | fabricatormaterials = {{hl|Plastic}}<br>{{hl|FPGA Circuit|20}} | ||
| fabricatortime = 10 | |||
| deconstructor = Yes | |||
| fabricatormaterials = {{ | | deconstructormaterials = {{hl|Plastic}}<br>{{hl|FPGA Circuit|20}} | ||
| deconstructormaterials = {{ | | deconstructortime = 10 | ||
| | |||
| outpostminavailable = | | baseprice = 125 | ||
| | | outpostmultiplier = 1.00 | ||
| researchminavailable = | | outpostminavailable = 4 | ||
| militaryminavailable = | | citymultiplier = 1.00 | ||
| mineminavailable = | | cityunbuyable = true | ||
| researchmultiplier = 1.00 | |||
| researchminavailable = 4 | |||
| militarymultiplier = 1.00 | |||
| militaryminavailable = 4 | |||
| minemultiplier = 1.00 | |||
| mineminavailable = 4 | |||
| engineeringmultiplier = 0.9 | |||
| engineeringminavailable = 10 | | engineeringminavailable = 10 | ||
}} | }} | ||
The '''Switch''' is an electrical component used to provide a signal when toggled. | The '''Switch''' is an electrical component used to provide a signal when toggled. | ||
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= Media = | = Media = | ||
<gallery widths=200 heights=100> | <gallery widths=200 heights=100> | ||
Switch1.ogg | Switch1.ogg|Switch Flicked | ||
Switch2.ogg | Switch2.ogg|Switch Flicked | ||
</gallery> | </gallery> | ||
[[Category:Electrical Components]] | [[Category:Electrical Components]] | ||
{{Components Nav}} | {{Components Nav}} |
Revision as of 14:52, 26 August 2022
Data is potentially outdated | |
Last updated for version 0.18.11.0 Last mentioned in changelog 1.4.4.1 The current game version is 1.4.5.0 |
Switch | |||||||||||||||||||||||||||||||||||
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Produces a constant signal that can be used to change the state of equipment and doors. | |||||||||||||||||||||||||||||||||||
Statistics | |||||||||||||||||||||||||||||||||||
Maximum stack | 8 | ||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Fabricator Requirements |
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Deconstructor Yield | |||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
Base Price | 125 mk | ||||||||||||||||||||||||||||||||||
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The Switch is an electrical component used to provide a signal when toggled.
Description
The Switch is functionally the same as the Lever, though with a different sprite.
It is most commonly used in tandem with a Signal Check Component to provide custom user interactions.
Connection Panel
Hover over pins to see their descriptions
Connection Panel for Switch Hover over pins to see their descriptions. | ||||||
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Requires: Screwdriver |
Media
-
Switch Flicked
-
Switch Flicked
Electrical Components | |
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Alarms | |
Detectors | |
Interactable | |
Wiring Components | |
Misc |