Submarine Weapons
From Official Barotrauma Wiki
This article is about submarine weapons. For handheld weapons, see Personal Weapons. |
Submarine Weapons are offensive Installations.
Turrets
Turrets are ranged submarine weapons that fire ammunition. These are typically controlled with a periscope.
Turret Stats | Ammunition Stats | Notes | |||||||
---|---|---|---|---|---|---|---|---|---|
Turret | Loader | RPS | Ammunition | Afflictions | Stun Time | Structure Damage | Penetration | Explosive? | |
Coilgun | Coilgun Loader | 4 | 200* Coilgun Ammunition Box | 15 1 | - | 10 | 0.25 | No | |
75* Exploding Ammunition Box | 8 1 40* |
- | 10 +5* |
- | Yes | ||||
149* Piercing Ammunition Box | 8 1.5 | - | 10 | 0.8 | No | ||||
200* Physicorium Ammunition Box | 28 1 | 2* | 10 | 0.25 | No | ||||
Railgun | Railgun Loader | 0.2 | 5 Railgun Shells | 250 50 500* |
15 +5* |
55 +100* |
0.6 | Yes | Retrievable Can contain 1 small item that is used upon impact |
5 Physicorium Shells | 800 50 500* |
15 +5* |
200 +100* |
0.6 | Yes | Retrievable Can contain 1 small item that is used upon impact | |||
5 Nuclear Shells | 250 50 400* 300* 100* |
15 +20* |
75 +1000* |
0.6 | Yes | Explosion emits EMP wave with 2.5 strength Explosion causes sonar interference Can contain 1 small item that is used upon impact | |||
5 File:Canister Shell icon.png Canister Shells | 70*11 3*11 | 2*11 | 15*11 | 0.2 | No | Fires 11 pellets Reloadable | |||
Chaingun | Chaingun Loader | 10 | 149* Chaingun Ammunition Box | 16 4 | - | 12 | 0.35 | No | Has windup before firing Very inaccurate |
149* Physicorium Chaingun Ammunition Box | 24 4 | 2* | 18 | 0.35 | No | Has windup before firing Very inaccurate | |||
Pulse Laser | Pulse Laser Loader | 4 | 44* Pulse Laser Fuel Box | 40* 30* 30* |
0.4 | 25 | 1 | Yes | Has windup before firing Raycast |
28* Pulse Tri-Laser Fuel Box | 33*3* 25*3* 25*3* |
0.2*3 | 15*3 | 1 | Yes | Has windup before firing Raycast Fires 3 lasers in a spread | |||
Turret Hardpoint | Loader Base | - | N/A | - | - | - | - | - | Can be replaced by other turrets |
Other Weapons
This category includes other offensive installations that are not turrets. They are usually activated by buttons.
Weapon Stats | Ammunition Stats | Notes | |||||
---|---|---|---|---|---|---|---|
Weapon | Loader | Ammunition | Afflictions | Stun Time | Structure Damage | Explosive? | |
Depth Charge Tube | Depth Charge Loader | 1 Depth Charge Shell | 10 | - | 1 | No | Retrievable Can contain 1 small item that is used upon impact |
1 Depth Decoy Shell | 10 | - | 1 | No | Retrievable Can contain 1 small item that is used upon impact Attracts creatures | ||
1 Nuclear Depth Charge | 10 400* 300* 100* |
- +20* |
1 +1000* |
Yes | Explosion emits EMP wave with 2.5 strength Explosion causes sonar interference Can contain 1 small item that is used upon impact | ||
1 Nuclear Depth Decoy | 10 400* 300* 100* |
- +20* |
1 +1000* |
Yes | Explosion emits EMP wave with 2.5 strength Explosion causes sonar interference Can contain 1 small item that is used upon impact Attracts creatures |
Weapon | Afflictions | Stun Time | Notes |
---|---|---|---|
Electrical Discharge Coil | 10 | 8 |