Cargo query
Showing below up to 20 results in range #101 to #120.
Page | identifier | nameidentifier | cargocontaineridentifier | name | icon | sprite | category | tags | sort | description | wikidescription | sources | skill | hands | note | usableinhealthinterface | traitor | geartype | weapontype | ammotype | ammotype2 | materialtype | medicaltype | hideintables | protects | gearskillmodifiers | gearspeedmodifiers | gearstatmodifiers | pressureprotection | genecapacity | qualitybonuses | qualitytalent | throwable | weapondamagemodifier | meleerange | projectiles | projectiles2 | structuredamage | explosionrange | explosionrange2 | explosionstructuredamage | ballastfloradamage | explosionballastfloradamage | itemdamage | penetration | piercing | attackspeed | severlimbsprobability | explosionseverlimbsprobability | ammo | ammocount | ammomaxstack | ammo2 | ammo2count | ammo2maxstack | magazine | magazine2 | fuelduration | fuelduration2 | afflictionsname | afflictions | explosionafflictions | afflictions2name | afflictions2 | explosionafflictions2 | medicalafflictions | resistances | triggers | firedamage | supplyname | supplyitems | supplycount | weapons | electrical | mechanical | helm | medical | handicap | detachtime | commonness | commonness coldcaverns | commonness europanridge | commonness theaphoticplateau | commonness thegreatsea | commonness hydrothermalwastes | growthspeed | maximumvines | productrate | maxhealth | hardiness | floodtolerance | produceditems | fabricator | deconstructor | medicalfabricator | organicmaterial | talent | talentalt | fabricatormaterials | deconstructormaterials | fabricatortime | deconstructortime | fabricatorskill | fabricatorskilllevel | fabricatorskill2 | fabricatorskilllevel2 | fabricatormaterialsalt | fabricatorskillalt | fabricatorskilllevelalt | fabricatortimealt | fabricatedamount | fabricatedamountalt | baseprice | minleveldifficulty | coalitionreputation | separatistsreputation | clownreputation | huskreputation | unbuyable | outpostmultiplier | outpostsold | outpostminavailable | outpostmaxavailable | citymultiplier | citysold | cityminavailable | citymaxavailable | researchmultiplier | researchsold | researchminavailable | researchmaxavailable | militarymultiplier | militarysold | militaryminavailable | militarymaxavailable | minemultiplier | minesold | mineminavailable | minemaxavailable | medicalmultiplier | medicalsold | medicalminavailable | medicalmaxavailable | engineeringmultiplier | engineeringsold | engineeringminavailable | engineeringmaxavailable | armorymultiplier | armorysold | armoryminavailable | armorymaxavailable | clownmultiplier | clownsold | clownminavailable | clownmaxavailable | huskmultiplier | husksold | huskminavailable | huskmaxavailable |
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Color Component (edit) | colorcomponent | Color Component | Electrical | smallitem • logic | Outputs a combined color signal for light control. |
Yes | Yes | No | No | 10 | 10 | electrical | 20 | 100 | 15 | 1.0 | Yes | 1 | 1.0 | No | 1 | 1.25 | Yes | 1 | 1.0 | Yes | 1 | 1.0 | Yes | 1 | 1.0 | No | 0.9 | Yes | 1 | 1.0 | No | 1.0 | No | 1.0 | No | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Combat Diving Suit (edit) | combatdivingsuit | Combat Diving Suit | Diving • Equipment | diving • deepdiving • human | An agile, lightweight suit designed for combat. Offers some protection against damage and withstands pressure up to the depth of 5750 meters. |
Requires Breathing Supply. |
outerwear | All |
-5% Scooter Propulsion Speed |
5,750 | bitewounds = 0.75; lacerations = 0.75; blunttrauma = 0.75; gunshotwound = 0.75; explosiondamage = 0.75; burn = 0.7; huskinfection = 1, chance = 0.5; radiationsickness = 0.75; bleeding = 0.75; |
Breathing Supplies | Oxygen Tank |
1 Item Slot | Yes | Yes | No | No | 45 | 30 | mechanical | 60 | 1 | 560 | 35 | 0.9 | No | 0.85 | No | 1.0 | No | 1.0 | Yes | 3 | 1.25 | No | 1.0 | No | 1.0 | No | 0.85 | Yes | 3 | 1.0 | No | 1.0 | No | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Combat Stimulant (edit) | combatstimulantsyringe | Combat Stimulant | Medical | smallitem • chem • medical • syringe | 4 | A highly advanced stimulant that makes the user rapidly recover from physical injuries and bloodloss. |
stimulant | duration = 5; combatstimulant = 15, fail = 15; chemaddiction = 4, fail = 8; |
35 | No | Yes | Yes | No | Adrenaline (x2) |
55 | 20 | 40 | 340 | Yes | 1.0 | No | 0.9 | No | 0.9 | No | 1.1 | No | 1.1 | No | 1.0 | No | 1.0 | No | 1.0 | No | 1.0 | No | 1.0 | No | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Commando's Fatigues (edit) | securityuniform1 | Commando's Fatigues | Equipment | smallitem • clothing | I ain't got time to bleed. |
innerwear | Torso, Arms, Legs |
bitewounds = 0.9; lacerations = 0.95; gunshotwound = 0.9; |
No | Yes | No | No | 10 | 150 | 1.0 | Yes | 1 | 0.9 | Yes | 1 | 1.0 | Yes | 1 | 1.0 | Yes | 1 | 1.0 | Yes | 1 | 1.0 | No | 1.0 | No | 1.0 | No | 1.0 | No | 1.0 | No | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Commendation (edit) | coalitioncommendation | Commendation | Misc | smallitem | A small medal fashioned out of copper, originally created by the Coalition. When applied to another crewmember's body, it instantly bestows them with a sum of experience. |
No | Yes | No | No | 20 | 300 | 40 | 1.0 | No | 0.9 | Yes | 0.9 | No | 1.0 | Yes | 0.75 | No | 1.0 | No | 1.0 | No | 1.0 | No | 1.0 | No | 1.0 | No | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Compound N (edit) | compoundn | Compound N | Weapon • Material | smallitem • explosive • demolitionsexpert | A stable explosive compound. |
explosive | +10% Explosion Radius<br>+10% Explosion Damage | Yes | 5.0 | 150 | 100.0 | 500.0 | 50 | 50.0 | explosiondamage = 125; burn = 15, chance = 0.2; bleeding = 40, chance = 0.05; stun = 7; |
Detonators |
No | No | Yes | No | 20 | medical | 60 | 150 | 1.4 | No | 1.25 | No | 2 | 1.25 | No | 0.9 | Yes | 4 | 1.0 | No | 1.0 | No | 1.0 | No | 0.9 | Yes | 4 | 1.0 | No | 1.0 | No | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Concatenation Component (edit) | concatcomponent | Concatenation Component | Electrical | smallitem • logic | Joins the inputs together and outputs the joined value (for example, the inputs "mud" and "raptor" would output "mudraptor"). |
Yes | Yes | No | No | 10 | 10 | electrical | 20 | 100 | 15 | 1.0 | Yes | 1 | 1.0 | No | 1 | 1.25 | Yes | 1 | 1.0 | Yes | 1 | 1.0 | Yes | 1 | 1.0 | No | 0.9 | Yes | 1 | 1.0 | No | 1.0 | No | 1.0 | No | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Copper (edit) | copper | Copper | Material | smallitem • petfood3 • munition_core • munition_jacket • advmunition_jacket | Most commonly used in the manufacture of electrical wiring. |
Most commonly used in the manufacture of electrical wiring. |
Bornite x2 Stannite x1 Chalcopyrite x2 |
mineral | 4.0 | 0%, 0%, 0% | 0%, 0%, 0% | 0%, 0%, 0% | 0%, 0%, 0% | 0%, 0%, 0% | No | No | No | No | 22 | 1.3 | No | 1.25 | No | 1.1 | No | 1.1 | No | 0.8 | Yes | 10 | 1.0 | No | 1.0 | No | 1.0 | No | 1.0 | No | 1.0 | No | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Cos Component (edit) | coscomponent | Cos Component | Electrical | Outputs the cosine of the input. |
Yes | Yes | No | No | 10 | 10 | electrical | 20 | 100 | 15 | 1.0 | Yes | 1 | 1.0 | No | 1 | 1.25 | Yes | 1 | 1.0 | Yes | 1 | 1.0 | Yes | 1 | 1.0 | No | 0.9 | Yes | 1 | 1.0 | No | 1.0 | No | 1.0 | No | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Crates (edit) | chemicalcrate | Chemical Crate | crate • allowcleanup | A vessel in which chemicals may be stored. |
Yes | No | No | None |
1 | 1.0 | No | 1.0 | No | 1.0 | No | 1.0 | No | 1.0 | No | 1.0 | No | 1.0 | No | 1.0 | No | 1.0 | No | 1.0 | No | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Crates (edit) | chemicalcratedamaged | Leaking Chemical Crate | crate | A vessel in which chemicals may be stored. It is supposed to be waterproof, but it's in poor condition. |
Yes | No | No | None |
1 | 1.0 | No | 1.0 | No | 1.0 | No | 1.0 | No | 1.0 | No | 1.0 | No | 1.0 | No | 1.0 | No | 1.0 | No | 1.0 | No | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Crates (edit) | explosivecrate | Explosive Crate | crate • allowcleanup | A vessel in which explosives may be stored. |
Yes | No | No | None |
1 | 1.0 | No | 1.0 | No | 1.0 | No | 1.0 | No | 1.0 | No | 1.0 | No | 1.0 | No | 1.0 | No | 1.0 | No | 1.0 | No | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Crates (edit) | magneticsuspensioncrate | Magnetic Suspension Crate | crate • magneticsuspensioncrate • poweredcontainer | A vessel in which volatile items may be stored. While powered, it guarantees the contents do not suffer from impact damage. |
Battery | 1 [[Battery Cell]] slot | No | No | Yes | 1.0 | No | 1.0 | No | 1.0 | No | 1.0 | No | 1.0 | No | 1.0 | No | 1.0 | No | 1.0 | No | 1.0 | No | 1.0 | No | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Crates (edit) | mediccrate | Medic Crate | crate • allowcleanup | A box for medical items and ingredients. |
Yes | No | No | None |
1 | 1.0 | No | 1.0 | No | 1.0 | No | 1.0 | No | 1.0 | No | 1.0 | No | 1.0 | No | 1.0 | No | 1.0 | No | 1.0 | No | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Crates (edit) | metalcrate | Metal Crate | crate • allowcleanup | A vessel in which items may be stored. |
Yes | No | No | None |
1 | 1.0 | No | 1.0 | No | 1.0 | No | 1.0 | No | 1.0 | No | 1.0 | No | 1.0 | No | 1.0 | No | 1.0 | No | 1.0 | No | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Crates (edit) | sealedsupplycrate | Sealed Supply Crate | crate | A box of various in-demand supplies. Fetches a high price at outposts. |
No | No | 1,250 | Yes | 1.0 | No | 1.0 | No | 1.0 | No | 1.0 | No | 1.0 | No | 1.0 | No | 1.0 | No | 1.0 | No | 1.0 | No | 1.0 | No | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Crates (edit) | securemetalcrate | Secure Metal Crate | crate • securecrate | A secure vessel in which items may be stored. |
Yes | No | No | None |
1 | 1.0 | No | 1.0 | No | 1.0 | No | 1.0 | No | 1.0 | No | 1.0 | No | 1.0 | No | 1.0 | No | 1.0 | No | 1.0 | No | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Crawler Egg (edit) | crawleregg | Crawler Egg | Misc | No | No | 1.0 | No | 1.0 | No | 1.0 | No | 1.0 | No | 1.0 | No | 1.0 | No | 1.0 | No | 1.0 | No | 1.0 | No | 1.0 | No | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Crawler Mask (edit) | crawlermask | Crawler Mask | Equipment | smallitem | Protects wearer's identity. Fun at certain parties. |
Makes one of the three noises of an idle Crawler every 7 seconds. |
headgear | No | No | 1 | Yes | 1.0 | No | 1.0 | No | 1.0 | No | 1.0 | No | 1.0 | No | 1.0 | No | 1.0 | No | 1.0 | No | 1.0 | No | 1.0 | No | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Crew Chief's Outfit (edit) | crewchiefclothes | crewchiefoutfit | metalcrate | Crew Chief's Outfit | Equipment | smallitem • clothing | innerwear | Torso, Arms, Legs |
bitewounds = 0.9; lacerations = 0.95; blunttrauma = 0.9; |
Yes | No | No | 10 | 75 | 1.0 | Yes | 1 | 0.9 | Yes | 1 | 1.0 | Yes | 1 | 1.0 | Yes | 1 | 1.0 | Yes | 1 | 1.0 | No | 1.0 | No | 1.0 | No | 1.0 | No | 1.0 | No |
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