Relay Component: Difference between revisions
From Official Barotrauma Wiki
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Rubenblades (talk | contribs) (Made Relay Component its own page rather than a redirect to Wiring Components) Tag: Removed redirect |
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{{Version|1.3.0.2}}{{Main|Wiring Components}}{{Items infobox | |||
| description = When switched on, forwards all received signals from the input connections to the outputs. | |||
| fabricator = Yes | |||
| fabricatorskill = electrical | |||
| fabricatorskilllevel = 20 | |||
| fabricatortime = 10 | |||
| fabricatormaterials = {{Hyperlink|FPGA Circuit}} | |||
| deconstructor = Yes | |||
| deconstructortime = 10 | |||
| deconstructormaterials = {{Hyperlink|FPGA Circuit}} | |||
| baseprice = 100 | |||
| outpostmultiplier = 1 | |||
| cityunbuyable = true | |||
| citymultiplier = 1 | |||
| researchmultiplier = 1.25 | |||
| militarymultiplier = 1 | |||
| minemultiplier = 1 | |||
| engineeringmultiplier = 0.9 | |||
| minleveldifficulty = 15 | |||
| outpostminavailable = 1 | |||
| cityminavailable = 1 | |||
| researchminavailable = 1 | |||
| militaryminavailable = 1 | |||
| mineminavailable = 1 | |||
| engineeringminavailable = 1 | |||
<!-- Technical --> | |||
| identifier = relaycomponent | |||
| category = Electrical | |||
| tags = smallitem, logic | |||
}} | |||
The '''Relay Component''' is an electrical component used to disconnect power or signals from a circuit. | |||
In-game, a relay may only pass a maximum of 1000 kW however in the [https://regalis11.github.io/BaroModDoc/Editors/SubmarineEditor.html Submarine Editor] this can be adjusted. | |||
It is most commonly used for providing toggleable power to lights or duplicating signals. | |||
When switched off (State = 0) the '''Relay Component''' does not transfer power via the <code>power_out</code> pin. | |||
{{Connection panel | |||
|panelfor = Relay Component | |||
|input1=Power_In | |||
|input1tt=Power input from a power network. | |||
|input1color=red | |||
|input2=Signal_In_1 | |||
|input2tt=The input of the first signal. | |||
|input3=Signal_In_2 | |||
|input3tt=The input of the second signal. | |||
|input4=Toggle_State | |||
|input4tt={{ToggleState}} | |||
|input5=Set_State | |||
|input5tt={{SetState|Relay}} | |||
|output1=Power_Out | |||
|output1color=red | |||
|output1tt=Power output to a power network. | |||
|output2=Signal_Out_1 | |||
|output2tt=The output of the first signal. | |||
|output3=Signal_Out_2 | |||
|output3tt=The output of the second signal. | |||
|output4=State_Out | |||
|output4tt=The current state of the relay. | |||
|output5=Load_Value_Out | |||
|output5tt=Outputs the current load level as a number (required power). | |||
|output6=Power_Value_Out | |||
|output6tt=Outputs the current power level as a number (supplied power). | |||
}} | |||
{{Electrical Nav}} |
Latest revision as of 14:05, 18 April 2024
Data is up-to-date | |
Last updated for version 1.3.0.2 Last mentioned in changelog 0.8.9.8 The current game version is 1.4.5.0 |
Main article: Wiring Components
Relay Component | |||||||||||||||||||||||||||||||||||
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When switched on, forwards all received signals from the input connections to the outputs. | |||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Fabricator Requirements |
Skill: Electrical: 20
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Deconstructor Yield | |||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
Minimum Difficulty | 15% | ||||||||||||||||||||||||||||||||||
Base Price | 100 mk | ||||||||||||||||||||||||||||||||||
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The Relay Component is an electrical component used to disconnect power or signals from a circuit.
In-game, a relay may only pass a maximum of 1000 kW however in the Submarine Editor this can be adjusted.
It is most commonly used for providing toggleable power to lights or duplicating signals.
When switched off (State = 0) the Relay Component does not transfer power via the power_out
pin.
Connection Panel for Relay Component Hover over pins to see their descriptions. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Requires: Screwdriver |
Electrical Components | |
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Alarms | |
Detectors | |
Interactable | |
Wiring Components | |
Misc |