Memory Component
From Official Barotrauma Wiki
Data is up-to-date | |
Last updated for version 1.3.0.2 Last mentioned in changelog 0.15.20.0 The current game version is 1.7.7.0 |
Main article: Wiring Components
Memory Component | |||||||||||||||||||||||||||||||||||
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Outputs a stored value that can be updated from other sources. Use the signal_in connection to set the stored value, and the lock_state input to toggle whether the received signals should be stored. | |||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Fabricator Requirements |
Skill: Electrical: 20
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Deconstructor Yield | |||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
Minimum Difficulty | 15% | ||||||||||||||||||||||||||||||||||
Base Price | 100 mk | ||||||||||||||||||||||||||||||||||
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The Memory Component is an electrical component used to store signals for later use. This is one of the only components that will "output an empty string", "explicitly sending nothing to other components", instead of "not sending anything".
Connection Panel for Memory Component Hover over pins to see their descriptions. | ||||||||||||||||
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Requires: Screwdriver |
Alarms | |
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Detectors | |
Interactable | |
Wiring Components | |
Misc |