Memory Component: Difference between revisions
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Jade Harley (talk | contribs) (Created page with "{{Items infobox | image = Memory_Component.png | imagewidth = 65 | type = electrical | noreq = yes | cost = 100 | deconstructor = Yes | fabricator = Yes | fabricatorskill = el...") |
Rubenblades (talk | contribs) (Made Memory Component its own page rather than a redirect to Wiring Components) Tag: Removed redirect |
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{{Items infobox | {{Version|1.3.0.2}}{{Main|Wiring Components}}{{Items infobox | ||
| | | description = Outputs a stored value that can be updated from other sources. Use the signal_in connection to set the stored value, and the lock_state input to toggle whether the received signals should be stored. | ||
| fabricator = Yes | | fabricator = Yes | ||
| fabricatorskill = electrical | | fabricatorskill = electrical | ||
| fabricatorskilllevel = 20 | |||
| fabricatortime = 10 | | fabricatortime = 10 | ||
| fabricatormaterials = {{Hyperlink|FPGA Circuit}} | |||
| deconstructor = Yes | |||
| deconstructortime = 10 | | deconstructortime = 10 | ||
| | | deconstructormaterials = {{Hyperlink|FPGA Circuit}} | ||
| | | baseprice = 100 | ||
| outpostmultiplier = 1 | |||
| cityunbuyable = true | |||
| citymultiplier = 1 | |||
| researchmultiplier = 1.25 | |||
| militarymultiplier = 1 | |||
| minemultiplier = 1 | |||
| engineeringmultiplier = 0.9 | |||
| minleveldifficulty = 15 | |||
| outpostminavailable = 1 | |||
| cityminavailable = 1 | |||
| researchminavailable = 1 | |||
| militaryminavailable = 1 | |||
| mineminavailable = 1 | |||
| engineeringminavailable = 1 | |||
<!-- Technical --> | |||
| identifier = memorycomponent | |||
| category = Electrical | |||
| tags = smallitem, logic | |||
}} | }} | ||
The '''Memory Component''' is an electrical component used to store signals for later use. | The '''Memory Component''' is an electrical component used to store signals for later use. This is one of the only components that will "output an empty string", "explicitly sending nothing to other components", instead of "not sending anything". | ||
{{Connection panel | {{Connection panel | ||
|panelfor = Memory Component | |||
|input1=Signal_In | |input1=Signal_In | ||
|input1tt=The signal to be stored | |input1tt=The signal to be stored | ||
|input2= | |input2=LOCK_STATE | ||
|input2tt=Sets whether signals will be stored (1=yes, 0=no) | |input2tt=Sets whether signals will be stored (1=yes, 0=no) | ||
|output1=Signal_Out | |output1=Signal_Out | ||
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}} | }} | ||
{{Electrical Nav}} | |||
{{ |
Latest revision as of 13:09, 18 April 2024
Data is up-to-date | |
Last updated for version 1.3.0.2 Last mentioned in changelog 0.15.20.0 The current game version is 1.4.5.0 |
Main article: Wiring Components
Memory Component | |||||||||||||||||||||||||||||||||||
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Outputs a stored value that can be updated from other sources. Use the signal_in connection to set the stored value, and the lock_state input to toggle whether the received signals should be stored. | |||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Fabricator Requirements |
Skill: Electrical: 20
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Deconstructor Yield | |||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
Minimum Difficulty | 15% | ||||||||||||||||||||||||||||||||||
Base Price | 100 mk | ||||||||||||||||||||||||||||||||||
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The Memory Component is an electrical component used to store signals for later use. This is one of the only components that will "output an empty string", "explicitly sending nothing to other components", instead of "not sending anything".
Connection Panel for Memory Component Hover over pins to see their descriptions. | ||||||||||||||||
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Requires: Screwdriver |
Electrical Components | |
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Alarms | |
Detectors | |
Interactable | |
Wiring Components | |
Misc |