Melee Weapons: Difference between revisions

From Official Barotrauma Wiki
Jump to: navigation, search
m (toy hammer nerf)
(stun baton no longer directly stuns. more info todo in Stun page)
Line 28: Line 28:
|
|
|
|
|15 + 0.2
|0.2
|1
|1
|4 powered attacks.
|4 powered attacks. Powered attacks apply an incremental slow, 3rd hit and after applies a {{hl|Stun}}.
|-
|-
|{{Hyperlink|Stun Baton|50|Stun Baton}} ({{Hyperlink|Fulgurium Battery Cell}})
|{{Hyperlink|Stun Baton|50|Stun Baton}} ({{Hyperlink|Fulgurium Battery Cell}})
Line 37: Line 37:
|
|
|
|
|30 + 0.2
|0.2
|1
|1
|7 powered attacks.
|8 powered attacks. Powered attacks apply an incremental slow, 3rd hit and after applies a {{hl|Stun}}
|-
|-
|{{Hyperlink|Crowbar|50|Crowbar}}
|{{Hyperlink|Crowbar|50|Crowbar}}

Revision as of 03:59, 13 February 2021

See: Weapons


Melee weapons are short ranged weapons. Most tools can also be used as a weapon.

Weapon Range (m) Damage Types Cooldown (s) Notes
Blunt Trauma Laceration Bleeding Stun (s)
Diving Knife 0.5 10 10 0.75
Stun Baton ( Battery Cell) 1.0 4 0.2 1 4 powered attacks. Powered attacks apply an incremental slow, 3rd hit and after applies a Stun.
Stun Baton ( Fulgurium Battery Cell) 1.0 4 0.2 1 8 powered attacks. Powered attacks apply an incremental slow, 3rd hit and after applies a Stun
Crowbar 1.0 8 0.5 1 Two handed.
Wrench 0.5 4 0.2 1
Screwdriver 0.5 5 2 0.2 1
Toy Hammer 1.0 0.3 1 Two Handed.

Makes bike horn noises on hit.

Toolbox 0.5 2 0.6 1 Two Handed
Husk Stinger 0.5 5 10 0.2 1

References

https://docs.google.com/spreadsheets/d/1UaEV8QIfTzU1GW6SbZ7Xx4XW_pKbTRCC5nehoBCKvTU/edit#gid=0