Switch
From Official Barotrauma Wiki
Data is potentially outdated | |
Last updated for version 0.18.11.0 Last mentioned in changelog 1.4.4.1 The current game version is 1.4.6.0 |
Switch | |||||||||||||||||||||||||||||||||||
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Produces a constant signal that can be used to change the state of equipment and doors. | |||||||||||||||||||||||||||||||||||
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Maximum stack | 8 | ||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Fabricator Requirements |
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Deconstructor Yield | |||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
Base Price | 125 mk | ||||||||||||||||||||||||||||||||||
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The Switch is an electrical component used to provide a signal when toggled.
Description
The Switch is functionally the same as the Lever, though with a different sprite.
It is most commonly used in tandem with a Signal Check Component to provide custom user interactions.
Connection Panel
Hover over pins to see their descriptions
Connection Panel for Switch Hover over pins to see their descriptions. | ||||||
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Requires: Screwdriver |
Media
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Switch Flicked
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Switch Flicked
Electrical Components | |
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Alarms | |
Detectors | |
Interactable | |
Wiring Components | |
Misc |