Switch: Difference between revisions
From Official Barotrauma Wiki
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| deconstructormaterials = {{Hyperlink|Plastic}}<br>{{Hyperlink|FPGA Circuit|20}} | | deconstructormaterials = {{Hyperlink|Plastic}}<br>{{Hyperlink|FPGA Circuit|20}} | ||
| baseprice = | | baseprice = 125 | ||
| outpostmultiplier = 1 | | outpostmultiplier = 1 | ||
| cityunbuyable = true | | cityunbuyable = true |
Revision as of 18:11, 17 June 2022
Data is potentially outdated | |
Last updated for version 0.18.11.0 Last mentioned in changelog 1.4.4.1 The current game version is 1.4.6.0 |
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Crafting | |||||||||||||||||||||||||||||||||||
Fabricator Requirements |
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Deconstructor Yield | |||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
Base Price | 125 mk | ||||||||||||||||||||||||||||||||||
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The Switch is an electrical component used to provide a signal when toggled.
Description
The Switch is functionally the same as the Lever, though with a different sprite.
It is most commonly used in tandem with a Signal Check Component to provide custom user interactions.
Connection Panel
Hover over pins to see their descriptions
Connection Panel for Switch Hover over pins to see their descriptions. | ||||||
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Requires: Screwdriver |
Media
Electrical Components | |
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Alarms | |
Detectors | |
Interactable | |
Wiring Components | |
Misc |