Template:ExplosivesTable/ammo: Difference between revisions
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Revision as of 19:18, 20 April 2023
This template is used by Template:ExplosivesTable to display individual rows. It is not meant for direct usage.
Template in use
Explosive
Item | Triggers | Afflictions | Penetration | Severance Chance |
Structure Damage | Notes |
---|---|---|---|---|---|---|
Ticking Time Bomb |
Detonators Railgun Shells Depth Charges |
Explosion (5m): Deep Tissue Injury (200)* Burn (200)* Bleeding (40)* (5% chance) Stun (10)* Stun (30)* |
50% | 75% | Explosion (5m): 300
|
Can be thrown. |
Modified Dirty Bomb |
Detonators Railgun Shells Depth Charges |
Explosion (2.5m): Deep Tissue Injury (50)* Burn (5)* (20% chance) Bleeding (20)* (5% chance) Stun (3)* |
25% | Explosion (2.5m): 90
|
Leaves a radiation After Effect. Emits an EMP in a 15 meter radius. Can be thrown. | |
Ticking Time Bomb (Exposed) |
Detonators Railgun Shells Depth Charges |
Explosion (5m): Deep Tissue Injury (200)* Burn (200)* Bleeding (40)* (5% chance) Stun (10)* Stun (30)* |
50% | 75% | Explosion (5m): 300
|
Can be thrown. |
C-4 Block |
Detonators Railgun Shells Depth Charges |
Explosion (7.5m): Deep Tissue Injury (250)* Burn (30)* (20% chance) Bleeding (40)* (5% chance) Stun (10)* |
50% | 200% | Explosion (7.5m): 300
|
Can be thrown. |
C-4 Block (VIP) |
Detonators Railgun Shells Depth Charges |
Explosion (7.5m): Deep Tissue Injury (250)* Burn (30)* (20% chance) Bleeding (40)* (5% chance) Stun (10)* |
50% | 200% | Explosion (7.5m): 300
|
Can be thrown. |
Dirty Bomb |
Detonators Railgun Shells Depth Charges |
Explosion (2.5m): Deep Tissue Injury (50)* Burn (5)* (20% chance) Bleeding (20)* (5% chance) Stun (3)* |
25% | Explosion (2.5m): 90
|
Leaves a radiation After Effect. Emits an EMP in a 15 meter radius. Can be thrown. | |
UEX |
Detonators Railgun Shells Depth Charges |
Explosion (5m): Deep Tissue Injury (125)* Burn (15)* (20% chance) Bleeding (40)* (5% chance) Stun (7)* |
50% | 50% | Explosion (5m): 150
|
Can be thrown. |
Ticking Time Bomb (Powered) |
Detonators Railgun Shells Depth Charges |
Explosion (5m): Deep Tissue Injury (200)* Burn (200)* Bleeding (40)* (5% chance) Stun (10)* Stun (30)* |
50% | 75% | Explosion (5m): 300
|
Can be thrown. |
Volatile Compound N |
Detonators Railgun Shells Depth Charges Fire: -50 condition/s Time: -0.04 condition/s Impact: -20 condition (over 2m/s). Triggered by explosions |
Explosion (5m): Deep Tissue Injury (150)* Burn (20)* (20% chance) Bleeding (50)* (5% chance) Stun (8)* |
50% | 50% | Explosion (5m): 150
|
Explodes 41m 40s after being fabricated. Can be thrown. |
IC-4 Block |
Detonators Railgun Shells Depth Charges Fire: -50 condition/s Triggered by explosions |
25% | Explosion (7.5m): 50
|
Sets fire to a 5 meter area. Can be thrown. | ||
Compound N |
Detonators Railgun Shells Depth Charges Fire: -50 condition/s Triggered by explosions |
Explosion (5m): Deep Tissue Injury (125)* Burn (15)* (20% chance) Bleeding (40)* (5% chance) Stun (7)* |
50% | 50% | Explosion (5m): 150
|
Can be thrown. |
Throwable
Item | Triggers | Afflictions | Penetration | Severance Chance |
Structure Damage | Notes |
---|---|---|---|---|---|---|
Molotov Cocktail |
Impact: over 5 m/s. | Sets fire to a 4 meter area. Can be thrown. | ||||
Nitroglycerin |
Detonators Railgun Shells Depth Charges Impact: over 6m/s. Fire: -50 condition/s Triggered by explosions |
Explosion (3m): Burn (10)* (20% chance) Deep Tissue Injury (75)* Stun (5)* Bleeding (20)* (5% chance) |
Explosion (3m): 90
|
Can be thrown. | ||
Acid Grenade |
Detonators Railgun Shells Depth Charges Throw: 2 second delay |
Leaves behind a trail of acid clouds. Can be thrown. | ||||
EMP Grenade |
Detonators Railgun Shells Depth Charges Throw: 3 second delay |
Emits an EMP in a 5 meter area. Can be thrown. | ||||
Stun Grenade |
Detonators Railgun Shells Depth Charges Throw: 3 second delay |
Can be thrown. | ||||
Frag Grenade |
Detonators Railgun Shells Depth Charges Throw: 3 second delay |
50% | Explosion (7.5m): 20
|
Can be thrown. | ||
Incendium Grenade |
Detonators Railgun Shells Depth Charges Throw: 3 second delay |
Sets fire to a 3 meter area. Can be thrown. |
The above documentation is transcluded from Template:ExplosivesTable/ammo/doc. (edit | history)
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