User:Wheatley1001/Sandbox01: Difference between revisions

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m (added hls to make it nicer to read)
m (further updates to medical talents)
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|-<!--Tier 1-->
|-<!--Tier 1-->
| colspan="2"|'''Gene Harvester''': When you or another crewmember kills a monster whilst oustide your submarine, you have a 25% chance of finding a random genetic material on it.
| colspan="2"|'''Gene Harvester''': When you or another crewmember kills a monster whilst oustide your submarine, you have a 25% chance of finding a random genetic material on it.
| style="width:16%;border-left:1px solid #767D71;"|???
| colspan="2" style="border-left:1px solid #767D71;"|'''Medical Expertise''': Boosts your '''Medical''' skill by 30. Your {{hl|Bandage}}s are more effective.
| style="width:16%;"|???
| colspan="2" style="border-left:1px solid #767D71;"|{{EngineerTalent|remote monitor|singlecell=yes}}
| colspan="2" style="border-left:1px solid #767D71;"|{{EngineerTalent|remote monitor|singlecell=yes}}
|-<!--Tier 2-->
|-<!--Tier 2-->
| style="width:16%;"|'''Bloody Business''': Administering {{hl|Alien Blood}} gives 50% less [[Psychosis]]. '''Large Creatures''' drop one extra {{hl|Alien Blood}}.
| style="width:16%;"|'''Bloody Business''': Administering {{hl|Alien Blood}} gives 50% less [[Psychosis]]. '''Large Creatures''' drop one extra {{hl|Alien Blood}}.
| style="width:16%;"|'''Gene Splicer''': Refining genetic materials adds an additional 10% to their potency.
| style="width:16%;"|'''Gene Splicer''': Refining genetic materials adds an additional 10% to their potency.
| style="width:16%;border-left:1px solid #767D71;"|{{EngineerTalent|melodic respite|singlecell=yes}}
| style="width:16%;border-left:1px solid #767D71;"|'''Emergency Response''': [[Assistant]]s can drag characters at full speed. You move 40% faster if any crew memeber is unconscious.
| style="width:16%;"|{{EngineerTalent|in the flow|singlecell=yes}}
| style="width:16%;"|'''Medical Assistance''': [[Assistant]]s in the same room have their '''Medical''' skill boosted by 30.
| style="width:16%;border-left:1px solid #767D71;"|{{EngineerTalent|co-author|singlecell=yes}}
| style="width:16%;border-left:1px solid #767D71;"|{{EngineerTalent|co-author|singlecell=yes}}
| style="width:16%;"|{{EngineerTalent|hazardous materials|singlecell=yes}}
| style="width:16%;"|{{EngineerTalent|hazardous materials|singlecell=yes}}
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|-<!--Tier 4-->
|-<!--Tier 4-->
| colspan="2"|'''Genetic Genius''': Combining different types of genetic materials is 99% less likely to taint the materials. Unlock recipe: '''{{hl|Advanced Gene Splicer}}'''.
| colspan="2"|'''Genetic Genius''': Combining different types of genetic materials is 99% less likely to taint the materials. Unlock recipe: '''{{hl|Advanced Gene Splicer}}'''.
| colspan="2" style="border-left:1px solid #767D71;"|{{EngineerTalent|all-seeing eye|singlecell=yes}}
| colspan="2" style="border-left:1px solid #767D71;"|'''Miracle Worker''': Nearby crewmembers are unable to succumb to their injuries unless they give in. You become immune to '''Miracle in Progress'''.
| colspan="2" style="border-left:1px solid #767D71;"|{{EngineerTalent|ph.d in nuclear physics|singlecell=yes}}
| colspan="2" style="border-left:1px solid #767D71;"|{{EngineerTalent|ph.d in nuclear physics|singlecell=yes}}
|}
|}
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===Medic===
===Medic===


-
-'''Dr Submarine''': '''OR''' '''Vitamin Supplements''':
-
 
-
-


===Chemist===
===Chemist===

Revision as of 23:56, 27 November 2022

UNSTABLE 0.20.8.0 TALENTS

Because everyone keeps asking about them.
NOTE: I will not add a table because that requires template editing and I don't want to do that for a temp page.

Captain

Assistant

Medic

Generic 1

-Example of Health: Gain an additional 20% Maximum Health.

-Health Insurance: Gain 15% bonus XP and 15% bonus money when completeing an Escort mission.

-La Resistance: Gain an additional 50% Opiate addiction resistance. Gain an additional 50% Chem addiction resistance.

-Nobody Important Dies: Gain 7.5% bonus XP when completing a mission, if all crewmembers survived. The deaths of assistants do not count.

-Self-care: Medical items are 20% more potent when applied to you.

-Stayin' Alive: The CPR applied by crewmembers reduces Oxygen Low 20% more effectively.

Generic 2

-Blood Donor: Whenever you finish at least one mission, gain one Blood Pack in your inventory.

-Don't Die on Me!: The CPR you apply is much more powerful.

-Fireman's Carry: You can drag characters at full speed.

-Medical Companion: Unlock recipe: Auto-Injector Headset.

-No Pressure: Unlock recipe: Pressure Stabilizer.

Specialist Trees

Xenologist Medic Chemist
Gene Harvester: When you or another crewmember kills a monster whilst oustide your submarine, you have a 25% chance of finding a random genetic material on it. Medical Expertise: Boosts your Medical skill by 30. Your Bandages are more effective.
Remote Monitor
Unlock recipe: Reactor PDA.
Fuel Rods you fabricate are of 1 higher quality.
Gain a bonus of 15 to Electrical Engineering.
Bloody Business: Administering Alien Blood gives 50% less Psychosis. Large Creatures drop one extra Alien Blood. Gene Splicer: Refining genetic materials adds an additional 10% to their potency. Emergency Response: Assistants can drag characters at full speed. You move 40% faster if any crew memeber is unconscious. Medical Assistance: Assistants in the same room have their Medical skill boosted by 30.
Co-Author
You can co-write a book with a Mechanic.
To do this, select their character and have them select yours. (Open eachothers health menus)
After 10 seconds, you will gain The Handy Seaman, and both of you gain 150 experience.
This effect cannot occur again until you finish another mission.

Hazardous Materials
Unlock recipe: Volatile Fulgurium Fuel Rod.
Whenever you loot a reactor in a wreck for the first time, you will find rare materials.
Blackmarket Genes: Shops on Research Stations and Cities can sell genetic materials. You can sell genetic materials for 50% more. Gene Tampering: All crew members gain 10% more health and move 5% faster. Error creating thumbnail: File missing
Electrochemist
Batteries you fabricate are of 1 higher quality.
If you have not been attacked for 10 seconds, the next attack you suffer has 80% less power and your attacker is stunned for 4 seconds.

Optimized Power-Flow
Gain an additional percentage to Turret Power Cost Reduction and Turret Charge Speed equal to 50% of your Electrical skill.
Whenever you fully repair an item, gain a bonus of 1 to Electrical.
This talent can only give up to 100 skill bonus.
This bonus is lost on death.

College Athletics
Unlock recipe: Cargo Scooter.
Gain an additional 35% Maximum Health.
Gain an additional 30% Swimming Speed.
Gain an additional 20% Walking Speed.

Polymath
Gain a bonus of 20 to all skills, and you gain 65% more mission experience, but you have 25% less maximum health.
Genetic Genius: Combining different types of genetic materials is 99% less likely to taint the materials. Unlock recipe: Advanced Gene Splicer. Miracle Worker: Nearby crewmembers are unable to succumb to their injuries unless they give in. You become immune to Miracle in Progress.
Ph.D in Nuclear Physics
Unlock recipe: PUCS.
Your attacks with Crowbars are 140% more powerful.
As long as your electrical skill is 100 or higher, you can repair electrical devices 40% past their maximum condition.

Medic

-Dr Submarine: OR Vitamin Supplements:


Chemist

- - - -

Engineer

Mechanic

Security

Generic 1

-Buff: Gain an additional 50% Buff Duration. Gain an additional 25% Opiate addiction resistance.

-First Aid Training: Gain a bonus of 15 to Medical. Medical items are 35% more potent when applied to you.

-Physical Conditioning: Gain an additional 10% Movement Speed. Gain an additional 30% Oxygen low resistance.

-Protect and Serve: Gain 15% bonus XP when completing a Escort mission.

-Swole: Gain an additional 10% Maximum Health. Gain an additional 25% Melee Power.

-War Stories: Gain 80 bonus XP when completing a mission in which you killed at least 2 creatures.

Generic 2