Melee Weapons: Difference between revisions
From Official Barotrauma Wiki
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|4 powered attacks. Powered attacks apply an incremental slow, 3rd hit and after applies a | |4 powered attacks. Powered attacks apply an incremental slow, 3rd hit and after applies a [[File:Affliction Stun.png|24x24px|link=Afflictions#Stun]] Stun. | ||
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|{{Hyperlink|Stun Baton|50|Stun Baton}} ({{Hyperlink|Fulgurium Battery Cell}}) | |{{Hyperlink|Stun Baton|50|Stun Baton}} ({{Hyperlink|Fulgurium Battery Cell}}) | ||
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|6 powered attacks. Powered attacks apply an incremental slow, | |6 powered attacks. Powered attacks apply an incremental slow, 2nd hit and after applies a [[File:Affliction Stun.png|24x24px|link=Afflictions#Stun]] Stun. | ||
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|{{Hyperlink|Crowbar|50|Crowbar}} | |{{Hyperlink|Crowbar|50|Crowbar}} |
Revision as of 21:48, 13 February 2021
See: Weapons
Melee weapons are short ranged weapons. Most tools can also be used as a weapon.
Weapon | Range (m) | Damage Types | Cooldown (s) | Notes | |||
---|---|---|---|---|---|---|---|
Blunt Trauma | Laceration | Bleeding | Stun (s) | ||||
Diving Knife | 0.5 | 10 | 10 | 0.75 | |||
Stun Baton ( Battery Cell) | 1.0 | 4 | 0.2 | 1 | 4 powered attacks. Powered attacks apply an incremental slow, 3rd hit and after applies a Stun. | ||
Stun Baton ( Fulgurium Battery Cell) | 1.0 | 4 | 0.2 | 1 | 6 powered attacks. Powered attacks apply an incremental slow, 2nd hit and after applies a Stun. | ||
Crowbar | 1.0 | 8 | 0.5 | 1 | Two handed. | ||
Wrench | 0.5 | 4 | 0.2 | 1 | |||
Screwdriver | 0.5 | 5 | 2 | 0.2 | 1 | ||
Toy Hammer | 1.0 | 0.3 | 1 | Two Handed.
Makes bike horn noises on hit. | |||
Toolbox | 0.5 | 2 | 0.6 | 1 | Two Handed | ||
Husk Stinger | 0.5 | 5 | 10 | 0.2 | 1 |
References
https://docs.google.com/spreadsheets/d/1UaEV8QIfTzU1GW6SbZ7Xx4XW_pKbTRCC5nehoBCKvTU/edit#gid=0