Lever: Difference between revisions
From Official Barotrauma Wiki
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| deconstructortime = 10 | | deconstructortime = 10 | ||
| fabricatorskilllevel = 25 | | fabricatorskilllevel = 25 | ||
| fabricatormaterials = {{Hyperlink|Plastic}}{{Hyperlink|FPGA Circuit|20}} | | fabricatormaterials = {{Hyperlink|Plastic}}<br>{{Hyperlink|FPGA Circuit|20}} | ||
| deconstructormaterials = {{Hyperlink|Plastic}}{{Hyperlink|FPGA Circuit|20}} | | deconstructormaterials = {{Hyperlink|Plastic}}<br>{{Hyperlink|FPGA Circuit|20}} | ||
}} | }} | ||
Revision as of 16:36, 17 November 2021
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Data is potentially outdated |
Last updated for version 0.11.0.10 Last mentioned in changelog 0.15.9.0 The current game version is 1.4.6.0 |
Lever | ||||||||
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Crafting | ||||||||
Fabricator Requirements |
Skill:
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Deconstructor Yield | ||||||||
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The Lever is an electrical component used to provide a signal when toggled. it is functionally the same as the Switch, though with a different sprite.
It is most commonly used in tandem with a Signal Check Component to provide custom user interactions.
Hover over pins to see their descriptions
Connection Panel for Lever Hover over pins to see their descriptions. | ||||||
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Requires: ![]() |
Audio
Electrical Components | |
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Alarms | |
Detectors | |
Interactable | |
Wiring Components | |
Misc |