Gene Harvester: Difference between revisions
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{{Version|1.0.21.0}} | |||
{{Talent | |||
| identifier = geneharvester | |||
| job = Medical Doctor | |||
| tree = Xenologist | |||
| row = 1 | |||
| description = When looting a monster, there is a 20% chance of finding a {{hl|Genetic Material||Unidentified Genetic Material|Unidentified Genetic Material}} on it. | |||
}} | |||
*Can only trigger on non-human, non-machine creatures. | |||
*The 20% chance can only roll once; if a character with this talent opens the inventory of a creature (Default: {{Key|G}}), any subsequent openings by the same character or other crew members with the same talent can not spawn genetic material, regardless of whether the initial opening yielded UGM or not. | |||
{{Talents nav}} |
Latest revision as of 06:40, 4 October 2023
Data is up-to-date | |
Last updated for version 1.0.21.0 Last mentioned in changelog 1.0.20.1 The current game version is 1.4.6.0 |
Talent | Tree | Description |
---|---|---|
Gene Harvester ID: geneharvester
|
Medical Doctor Xenologist Spec. 1 |
When looting a monster, there is a 20% chance of finding a Genetic Material on it. |
- Can only trigger on non-human, non-machine creatures.
- The 20% chance can only roll once; if a character with this talent opens the inventory of a creature (Default: ), any subsequent openings by the same character or other crew members with the same talent can not spawn genetic material, regardless of whether the initial opening yielded UGM or not.