This article is a stub.

Flak Cannon: Difference between revisions

From Official Barotrauma Wiki
Jump to: navigation, search
No edit summary
(Added page format, changed layout)
Line 1: Line 1:
{{version|0.19.11.0|stub=yes|stubnote=Heavily WIP}}
<!--{{Installations infobox
| name =
| image =
| imagewidth =
| category =
| powerconsumption =
| itemslots =
}} -->
<!--Not every variable is shown for the item infobox, only the most common ones. See https://barotraumagame.com/wiki/Boilerplate:Installation for further details on each section.-->
The '''Flak cannon''' is a [[Submarine Weapons|Submarine Weapon]] in ''[[Barotrauma]]''.
=Function=
Similar to other turrets, it requires a loader to be linked to it for ammo, its characterized by its low rate of fire and high damage proximity triggered shells.
=Usage=


{{version|0.19.11.0|stub=yes|stubnote=WIP}}
The '''Flak cannon''' is a [[Submarine Weapons|Submarine Weapon]] in ''[[Barotrauma]]''. Similar to other turrets, it requires a loader to be linked to it for ammo, its characterized by its low rate of fire and high damage proximity triggered shells.
=Ammunition=
=Ammunition=
There are 4 types of '''Flak Cannon''' ammunition:
There are 4 types of '''Flak Cannon''' ammunition:
Line 9: Line 27:
<br>'''Physicorium''': good all-rounder against unarmored targets, has almost twice the standard damage.
<br>'''Physicorium''': good all-rounder against unarmored targets, has almost twice the standard damage.
{{CargoDamage|tabletype=sub}}
{{CargoDamage|tabletype=sub}}
=Control panel=
{{Connection panel
| panelfor =
| input1 =
| input1tt =
| input1color =
| output1 =
| output1tt =
}}
=See also= <!--If applicable-->
*
*
=Media=
<!--Images-->
<gallery widths=280 heights=200>
</gallery>
<!--Audio-->
<gallery widths=200 heights=100>
</gallery>
[[Category:Installations]]

Revision as of 09:47, 10 October 2022

Data is potentially outdated
Last updated for version 0.19.11.0
Last mentioned in changelog 1.4.4.1
The current game version is 1.4.6.0
Stub Notes: Heavily WIP


The Flak cannon is a Submarine Weapon in Barotrauma.

Function

Similar to other turrets, it requires a loader to be linked to it for ammo, its characterized by its low rate of fire and high damage proximity triggered shells.

Usage

Ammunition

There are 4 types of Flak Cannon ammunition:
Explosive: Base ammo.
Focused: Has a tighter spread for focusing far-away enemies or tight groups.
Spreader: Used against swarms in order to spread out the shots and damage as many as possible.
Physicorium: good all-rounder against unarmored targets, has almost twice the standard damage.

ItemShots Afflictions Armor PenetrationStructure Damage Explosion Range

Explosive Flak Shells Box
40
Bolt
 Bleeding (20)*
 Stun (4)*
Explosion (0.3m):

Shrapnel
 Deep Tissue Injury (24)*
 (8 projectiles x 3)
 Bleeding (16)*
 (8 projectiles x 2)
 Stun (6)*
 (8 projectiles x 0.75)
Explosion (2m):
 Deep Tissue Injury (240)*
 (8 projectiles x 30)
 Bleeding (240)*
 (8 projectiles x 30)
 Bleeding (120)* (10% chance)
 (8 projectiles x 15)
0%
Impact: 20
Explosion (0.3m): 25
0.3 meters

Focused Flak Shells Box
40
Bolt
 Bleeding (20)*
 Stun (4)*
Explosion (0.3m):

Shrapnel
 Lacerations (150)*
 (5 projectiles x 30)
 Bleeding (100)*
 (5 projectiles x 20)
 Stun (7.5)*
 (5 projectiles x 1.5)
 Stun (25)* (10% chance)
 (5 projectiles x 5)
10%
Impact: 30
Explosion (0.3m): 20
0.3 meters

Physicorium Flak Shells Box
40
Bolt
 Bleeding (30)*
 Stun (4)*
Explosion (0.3m):

Shrapnel
 Lacerations (456)*
 (12 projectiles x 38)
 Bleeding (96)*
 (12 projectiles x 8)
 Stun (0.6)*
 (12 projectiles x 0.05)
 Stun (9)* (20% chance)
 (12 projectiles x 0.75)
0%
Impact: 30
Explosion (0.3m): 20
0.3 meters

Spreader Flak Shells Box
40
Bolt
 Bleeding (20)*
 Stun (4)*
Explosion (0.3m):

Shrapnel
 Lacerations (308)*
 (22 projectiles x 14)
 Bleeding (165)*
 (22 projectiles x 7.5)
 Stun (4.4)*
 (22 projectiles x 0.2)
0%
Impact: 30
Explosion (0.3m): 20
0.3 meters

Control panel

Connection Panel for Flak Cannon
Hover over pins to see their descriptions.
Requires: Screwdriver

See also

Media