User:Wheatley1001/Sandbox01: Difference between revisions
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| colspan="2" style="border-left:1px solid #767D71;"|{{EngineerTalent|remote monitor|singlecell=yes}} | | colspan="2" style="border-left:1px solid #767D71;"|{{EngineerTalent|remote monitor|singlecell=yes}} | ||
|-<!--Tier 2--> | |-<!--Tier 2--> | ||
| style="width:16%;"|'''Bloody Business''': Administering | | style="width:16%;"|'''Bloody Business''': Administering {{hl|Alien Blood}} gives 50% less [[Psychosis]]. '''Large Creatures''' drop one extra {{hl|Alien Blood}}. | ||
| style="width:16%;"|'''Gene Splicer''': Refining genetic materials adds an additional 10% to their potency. | | style="width:16%;"|'''Gene Splicer''': Refining genetic materials adds an additional 10% to their potency. | ||
| style="width:16%;border-left:1px solid #767D71;"|{{EngineerTalent|melodic respite|singlecell=yes}} | | style="width:16%;border-left:1px solid #767D71;"|{{EngineerTalent|melodic respite|singlecell=yes}} | ||
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| style="width:16%;"|{{EngineerTalent|polymath|singlecell=yes}} | | style="width:16%;"|{{EngineerTalent|polymath|singlecell=yes}} | ||
|-<!--Tier 4--> | |-<!--Tier 4--> | ||
| colspan="2"|'''Genetic Genius''': Combining different types of genetic materials is 99% less likely to taint the materials. Unlock recipe: ''' | | colspan="2"|'''Genetic Genius''': Combining different types of genetic materials is 99% less likely to taint the materials. Unlock recipe: '''{{hl|Advanced Gene Splicer}}'''. | ||
| colspan="2" style="border-left:1px solid #767D71;"|{{EngineerTalent|all-seeing eye|singlecell=yes}} | | colspan="2" style="border-left:1px solid #767D71;"|{{EngineerTalent|all-seeing eye|singlecell=yes}} | ||
| colspan="2" style="border-left:1px solid #767D71;"|{{EngineerTalent|ph.d in nuclear physics|singlecell=yes}} | | colspan="2" style="border-left:1px solid #767D71;"|{{EngineerTalent|ph.d in nuclear physics|singlecell=yes}} |
Revision as of 23:46, 27 November 2022
UNSTABLE 0.20.8.0 TALENTS
Because everyone keeps asking about them.
NOTE: I will not add a table because that requires template editing and I don't want to do that for a temp page.
Captain
Assistant
Medic
Generic 1
-Example of Health: Gain an additional 20% Maximum Health.
-Health Insurance: Gain 15% bonus XP and 15% bonus money when completeing an Escort mission.
-La Resistance: Gain an additional 50% Opiate addiction resistance. Gain an additional 50% Chem addiction resistance.
-Nobody Important Dies: Gain 7.5% bonus XP when completing a mission, if all crewmembers survived. The deaths of assistants do not count.
-Self-care: Medical items are 20% more potent when applied to you.
-Stayin' Alive: The CPR applied by crewmembers reduces Oxygen Low 20% more effectively.
Generic 2
-Blood Donor: Whenever you finish at least one mission, gain one Blood Pack in your inventory.
-Don't Die on Me!: The CPR you apply is much more powerful.
-Fireman's Carry: You can drag characters at full speed.
-Medical Companion: Unlock recipe: Auto-Injector Headset.
-No Pressure: Unlock recipe: Pressure Stabilizer.
Specialist Trees
Xenologist | Medic | Chemist | |||
---|---|---|---|---|---|
Gene Harvester: When you or another crewmember kills a monster whilst oustide your submarine, you have a 25% chance of finding a random genetic material on it. | ??? | ??? | ![]() Remote Monitor Unlock recipe: ![]() Fuel Rods you fabricate are of 1 higher quality. Gain a bonus of 15 to Electrical Engineering. | ||
Bloody Business: Administering ![]() ![]() |
Gene Splicer: Refining genetic materials adds an additional 10% to their potency. | ![]() Melodic Respite When you play a guitar, you and allies near you gain the following attributes for up to 480 seconds: +15% Attack Power +15% Repair Speed +15% Physical damage resistance |
![]() In the Flow Whenever you fully repair a device, repair 70% faster for the next 7 seconds. |
![]() Co-Author You can co-write a book with a Mechanic. To do this, select their character and have them select yours. (Open eachothers health menus) After 10 seconds, you will gain ![]() This effect cannot occur again until you finish another mission. |
![]() Hazardous Materials Unlock recipe: ![]() Whenever you loot a reactor in a wreck for the first time, you will find rare materials. |
Blackmarket Genes: Shops on Research Stations and Cities can sell genetic materials. You can sell genetic materials for 50% more. | Gene Tampering: All crew members gain 10% more health and move 5% faster. | Error creating thumbnail: File missing Electrochemist Batteries you fabricate are of 1 higher quality. If you have not been attacked for 10 seconds, the next attack you suffer has 80% less power and your attacker is stunned for 4 seconds. |
![]() Optimized Power-Flow Gain an additional percentage to Turret Power Cost Reduction and Turret Charge Speed equal to 50% of your Electrical skill. Whenever you fully repair an item, gain a bonus of 1 to Electrical. This talent can only give up to 100 skill bonus. This bonus is lost on death. |
![]() College Athletics Unlock recipe: ![]() Gain an additional 35% Maximum Health. Gain an additional 30% Swimming Speed. Gain an additional 20% Walking Speed. |
![]() Polymath Gain a bonus of 20 to all skills, and you gain 65% more mission experience, but you have 25% less maximum health. |
Genetic Genius: Combining different types of genetic materials is 99% less likely to taint the materials. Unlock recipe: ![]() |
![]() All-Seeing Eye Unlock recipes: ![]() Gain all the talents in this talent tree. |
![]() Ph.D in Nuclear Physics Unlock recipe: ![]() Your attacks with Crowbars are 140% more powerful. As long as your electrical skill is 100 or higher, you can repair electrical devices 40% past their maximum condition. |
Medic
- - - -
Chemist
- - - -
Engineer
Mechanic
Security
Generic 1
-Buff: Gain an additional 50% Buff Duration. Gain an additional 25% Opiate addiction resistance.
-First Aid Training: Gain a bonus of 15 to Medical. Medical items are 35% more potent when applied to you.
-Physical Conditioning: Gain an additional 10% Movement Speed. Gain an additional 30% Oxygen low resistance.
-Protect and Serve: Gain 15% bonus XP when completing a Escort mission.
-Swole: Gain an additional 10% Maximum Health. Gain an additional 25% Melee Power.
-War Stories: Gain 80 bonus XP when completing a mission in which you killed at least 2 creatures.