Store: Difference between revisions
GregariousJB (talk | contribs) (→Selling: Specifics on selling made after extensive testing) |
GregariousJB (talk | contribs) m (→Selling: Not technically ignored, just not able to be sold. Will still show up in "Owned" quantity.) |
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* Items are located anywhere inside the submarine, even on the ground, whether inside a container or not. Items inside the outpost will not appear in the Store UI, nor will items that have been dropped in the ocean. | * Items are located anywhere inside the submarine, even on the ground, whether inside a container or not. Items inside the outpost will not appear in the Store UI, nor will items that have been dropped in the ocean. | ||
* Items that can be loaded with anything are '''not''' loaded (e.g. pipe cannot be sold with tobacco inside, weapons cannot be sold with ammo loaded, etc). However, items that act as "ammo" are allowed to be sold whether or not they are loaded into an item (tobacco, ammo, welding fuel, oxygen tanks, etc). | * Items that can be loaded with anything are '''not''' loaded (e.g. pipe cannot be sold with tobacco inside, weapons cannot be sold with ammo loaded, etc). However, items that act as "ammo" are allowed to be sold whether or not they are loaded into an item (tobacco, ammo, welding fuel, oxygen tanks, etc). | ||
* Items that use durability are currently at or above 90% durability, including tanks, clips, batteries, etc. Items with 89% durability or less | * Items that use durability are currently at or above 90% durability, including tanks, clips, batteries, etc. Items with 89% durability or less cannot be sold. | ||
Items that have a base price can be sold in any Outposts, even when the Store in that particular Outpost doesn't have those items for sale. Selling an item doesn't add it to the Store merchandise or to the number of supplies in stock of that item if the Store also has it for sale. Therefore, once the player sells something, it's gone for good. | Items that have a base price can be sold in any Outposts, even when the Store in that particular Outpost doesn't have those items for sale. Selling an item doesn't add it to the Store merchandise or to the number of supplies in stock of that item if the Store also has it for sale. Therefore, once the player sells something, it's gone for good. |
Revision as of 19:30, 10 March 2022
Data is potentially outdated | |
Last updated for version 0.10.5.1 Last mentioned in changelog 1.4.5.0 The current game version is 1.4.6.0 |
Main article: Campaign
The majority of Barotrauma's items can be bought from the Store, including some alien materials that normally require crew members to retrieve their respective artifacts in order to obtain said materials through deconstruction. The price and the availability of items depends on the Outpost type as well as the crew's RP in the area. Most of the items can also be found and harvested while exploring the vast Europan ocean, or fabricated on the sub with the proper materials. But some cannot be obtained naturally or are otherwise rare, which are mostly available in Store. All purchased supplies will be delivered to the sub when the crew leaves the Outpost. Items will appear in gray metal crates, spawning in the Storage compartment of the sub.
Economy
Most items have their own base price, meaning they can be traded in Store. Each Outpost type has a price multiplier that determines the actual price of an item in that Outpost's Store. These multipliers are dependent on the type of items and where those items are being traded.
Every item with a base price has 5 multipliers corresponding to each Outpost type. So even when several of these items aren't available for sale in specific Outpost types or anywhere at all, their actual price as if they were sold in those Outposts is still valid to calculate the profit the player may yield from selling these. The price is also heavily reliant on the RP of an Outpost.
All transactions are made through the Merchant of the Store. Every Merchant has a balance of 5,000 mk which doesn't fluctuate by itself. This value increases or decreases whenever the player buys or sells things in Store. Because of that, it is possible for the player to clear out a Merchant's balance in an Outpost.
Buying
Items are only available in limited supplies, having a fixed number in stock across all Outposts. The number of items in stock shares the same value as other Outposts of the same type. However, between different types of Outposts, this value may be different depending on the Outpost type. For every visit to a new Outpost, the stock of items in visited Outposts (highlighted on the Map) will increase by 1. The restocking doesn't occur if the crew decides to return to the Outpost they've just left without reaching the next destination first or if they reach an uninhabited Location. Once the crew reaches the next accessible Outpost, the restocking process will resume.
The buying price increases (-RP) or decreases (+RP) by 0.1% for every point of RP in an Outpost. This means the player can get a max discount of 10% if they manage to reach 100 RP. On the other hand, at -80 RP, hostile Merchants will raise the price, up to 8% higher. The price will continue to rise beyond -80 RP, but that is irrelevant as the crew becomes unable to do business with any shop owners by this point.
Store prices will adjust with the store balance. As its balance decreases, a store will offer less and less for any item.
Stores have Daily Specials and Requested Goods, which type and quality will change as the game progresses. Daily Specials are cheaper than usual, while Requested Goods are more profitable to sell.
The following list includes every base price of all purchasable item and the number of supplies in stock across 5 categories in different Outposts, at 0 RP, not accounting for individual store variables, Daily Specials or Requested Goods modifiers.
Equipment
Job gears, first aid, weaponry, ammunition, devices and tools are types of items the crew can expect to find while browsing Equipment.
Item | Colony | Habitation Outpost | Military Outpost | Mining Outpost | Research Outpost | Uncraftable | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Marks (mk) | In stock | Marks (mk) | In stock | Marks (mk) | In stock | Marks (mk) | In stock | Marks (mk) | In stock | ||||||
40mm Grenade |
- | - | - | - | 90 | 4 | - | - | - | - | - | ||||
40mm Stun Grenade |
- | - | - | - | 108 | 4 | - | - | - | - | - | ||||
Admiral's Hat |
67 | 1 | 75 | 1 | 75 | 1 | 75 | 1 | 75 | 1 | |||||
File:Admiral's Uniform icon.png Admiral's Uniform |
135 | 1 | 150 | 1 | 150 | 1 | 150 | 1 | 150 | 1 | |||||
Antibiotic Glue |
126 | 2 | - | - | 140 | 2 | - | - | 126 | 3 | - | ||||
File:Assistant Clothes icon.png Assistant Clothes |
135 | 1 | 150 | 1 | 150 | 1 | 150 | 1 | 150 | 1 | |||||
Ballistic Helmet |
210 | 1 | - | - | 157 | 3 | - | - | - | - | - | ||||
File:Bandage icon.png Bandage |
36 | 15 | 40 | 10 | 40 | 15 | 30 | 10 | 36 | 10 | - | ||||
Baseball Cap |
67 | 3 | 75 | 2 | 75 | 2 | 75 | 2 | 75 | 2 | |||||
Battery Cell |
106 | 9 | 112 | 5 | 137 | 7 | 125 | 6 | 150 | 7 | - | ||||
Body Armor |
360 | 1 | - | - | 270 | 3 | - | - | - | - | - | ||||
File:Boiler Suit icon.png Boiler Suit |
135 | 1 | 150 | 1 | 150 | 1 | 150 | 1 | 150 | 1 | |||||
C-4 Block |
200 | 2 | - | - | 144 | 3 | - | - | - | - | - | ||||
Coilgun Ammunition Box |
120 | 6 | 130 | 3 | 90 | 15 | 120 | 3 | 130 | 3 | - | ||||
File:Commando's Fatigues icon.png Commando's Fatigues |
135 | 1 | 150 | 1 | 150 | 1 | 150 | 1 | 150 | 1 | |||||
Compound N |
187 | 2 | - | - | 135 | 4 | - | - | - | - | - | ||||
Crew Chief's Outfit |
67 | 1 | 75 | 1 | 75 | 1 | 75 | 1 | 75 | 1 | |||||
File:Crowbar icon.png Crowbar |
9 | 15 | 10 | 10 | 12 | 10 | 10 | 10 | 12 | 10 | - | ||||
Detonator |
125 | 1 | - | - | 90 | 2 | - | - | - | - | |||||
Diving Knife |
37 | 8 | 45 | 6 | 27 | 15 | 37 | 2 | 37 | 2 | - | ||||
Diving Mask |
85 | 7 | 90 | 5 | 100 | 6 | 125 | 15 | 100 | 5 | - | ||||
Diving Suit |
212 | 4 | 225 | 2 | 250 | 3 | 312 | 5 | 250 | 3 | - | ||||
File:Doctor's Uniform icon.png Doctor's Uniform |
135 | 1 | 150 | 1 | 150 | 1 | 150 | 1 | 150 | 1 | |||||
EMP Grenade |
218 | 1 | - | - | 157 | 4 | - | - | 218 | 2 | - | ||||
File:Engineer's Jumpsuit icon.png Engineer's Jumpsuit |
135 | 1 | 150 | 1 | 150 | 1 | 150 | 1 | 150 | 1 | |||||
Exploding Ammunition Box |
360 | 1 | - | - | 270 | 8 | - | - | - | - | - | ||||
File:Explosive Harpoon icon.png Explosive Harpoon |
312 | 3 | - | - | 225 | 6 | - | - | - | - | - | ||||
Fire Extinguisher |
90 | 4 | 100 | 3 | 100 | 2 | 100 | 2 | 100 | 2 | - | ||||
Flamer |
- | - | - | - | 93 | 1 | - | - | - | - | |||||
Flare |
135 | 10 | 150 | 6 | 187 | 8 | 150 | 10 | 187 | 6 | - | ||||
Flashlight |
157 | 3 | 175 | 2 | 218 | 2 | 175 | 2 | 218 | 2 | - | ||||
Frag Grenade |
312 | 2 | - | - | 225 | 3 | - | - | - | - | - | ||||
Fulgurium Battery Cell |
250 | 1 | - | - | 250 | 1 | - | - | 250 | 2 | - | ||||
Grenade Launcher |
- | - | - | - | 900 | 1 | - | - | - | - | |||||
Gunner's Helmet |
210 | 1 | - | - | 157 | 3 | - | - | - | - | - | ||||
File:Gunner's Uniform icon.png Gunner's Uniform |
135 | 1 | 150 | 1 | 150 | 1 | 150 | 1 | 150 | 1 | |||||
Handcuffs |
27 | 2 | 30 | 1 | 27 | 3 | - | - | - | - | - | ||||
Handheld Sonar |
135 | 2 | 150 | 1 | 187 | 1 | 150 | 1 | 187 | 2 | - | ||||
File:Harpoon icon.png Harpoon |
37 | 6 | - | - | 27 | 12 | - | - | - | - | - | ||||
Harpoon Gun |
93 | 2 | 112 | 1 | 67 | 3 | 93 | 1 | 93 | 1 | - | ||||
File:Hazmat Suit icon.png Hazmat Suit |
135 | 1 | 150 | 1 | 150 | 1 | 150 | 1 | 150 | 1 | |||||
Headset |
135 | 10 | 150 | 3 | 150 | 6 | 150 | 6 | 150 | 4 | - | ||||
Health Scanner HUD |
180 | 1 | - | - | 187 | 1 | - | - | 150 | 8 | - | ||||
IC-4 Block |
- | - | - | - | 360 | 1 | - | - | - | - | - | ||||
File:Incendium Grenade icon.png Incendium Grenade |
- | - | - | - | 247 | 2 | - | - | - | - | - | ||||
File:Mechanic's Jumpsuit icon.png Mechanic's Jumpsuit |
135 | 1 | 150 | 1 | 150 | 1 | 150 | 1 | 150 | 1 | |||||
Medical Officer's Outfit |
67 | 1 | 75 | 1 | 75 | 1 | 75 | 1 | 75 | 1 | |||||
File:Medic's Fatigues icon.png Medic's Fatigues |
135 | 1 | 150 | 1 | 150 | 1 | 150 | 1 | 150 | 1 | |||||
Miner's Overalls |
67 | 1 | 75 | 1 | 75 | 1 | 75 | 1 | 75 | 1 | |||||
File:Outpost Dweller's Attire.png Outpost Dweller's Attire |
67 | 1 | 75 | 1 | 75 | 1 | 75 | 1 | 75 | 1 | |||||
Outpost Security Uniform |
67 | 1 | 75 | 1 | 75 | 1 | 75 | 1 | 75 | 1 | |||||
Oxygen Tank |
67 | 15 | 75 | 10 | 75 | 10 | 93 | 20 | 75 | 10 | - | ||||
Oxygenite Tank |
- | - | - | - | - | - | 218 | 1 | - | - | - | ||||
Piercing Ammunition Box |
300 | 1 | - | - | 225 | 8 | - | - | - | - | - | ||||
Plasma Cutter |
67 | 5 | 75 | 3 | 93 | 2 | 67 | 10 | 93 | 2 | - | ||||
File:Plastiseal icon.png Plastiseal |
90 | 5 | 100 | 3 | 100 | 5 | 75 | 3 | 90 | 6 | - | ||||
Quartermaster's Outfit |
67 | 1 | 75 | 1 | 75 | 1 | 75 | 1 | 75 | 1 | |||||
Renegade's Hat |
67 | 1 | 75 | 1 | 75 | 1 | 75 | 1 | 75 | 1 | |||||
File:Renegade's Jacket icon.png Renegade's Jacket |
135 | 1 | 150 | 1 | 150 | 1 | 150 | 1 | 150 | 1 | |||||
Researcher's Outfit |
67 | 1 | 75 | 1 | 75 | 1 | 75 | 1 | 75 | 1 | |||||
Revolver |
187 | 1 | - | - | 135 | 3 | - | - | - | - | |||||
Revolver Round |
37 | 12 | 45 | 6 | 27 | 24 | 37 | 12 | 37 | 6 | |||||
Riot Helmet |
210 | 1 | - | - | 157 | 3 | - | - | - | - | - | ||||
Riot Shotgun |
625 | 1 | - | - | 450 | 3 | - | - | - | - | |||||
Screwdriver |
9 | 15 | 10 | 10 | 12 | 10 | 10 | 10 | 12 | 10 | - | ||||
File:Security Officer's Uniform icon.png Security Officer's Uniform |
135 | 1 | 150 | 1 | 150 | 1 | 150 | 1 | 150 | 1 | |||||
Shotgun Shell |
50 | 4 | - | - | 36 | 12 | - | - | - | - | |||||
File:SMG icon.png SMG |
375 | 1 | - | - | 270 | 2 | - | - | - | - | |||||
SMG Magazine |
125 | 1 | - | - | 90 | 4 | - | - | - | - | |||||
Sonar Beacon |
135 | 1 | - | - | 187 | 1 | 150 | 1 | 187 | 1 | - | ||||
Sprayer |
108 | 5 | 120 | 3 | 150 | 2 | 108 | 10 | 150 | 2 | - | ||||
Station Administrator's Outfit |
67 | 1 | 75 | 1 | 75 | 1 | 75 | 1 | 75 | 1 | |||||
Stun Baton |
275 | 2 | - | - | 198 | 6 | - | - | - | - | - | ||||
File:Stun Grenade icon.png Stun Grenade |
156 | 3 | - | - | 112 | 6 | - | - | - | - | - | ||||
Stun Gun |
250 | 2 | - | - | 180 | 4 | - | - | - | - | - | ||||
Stun Gun Dart |
100 | 3 | - | - | 72 | 6 | - | - | - | - | - | ||||
Syringe Gun |
90 | 1 | - | - | - | - | - | - | 125 | 1 | - | ||||
Toolbox |
22 | 6 | 25 | 4 | 31 | 1 | 31 | 8 | 31 | 1 | - | ||||
UEX |
93 | 4 | 112 | 2 | 67 | 4 | 75 | 4 | 93 | 1 | - | ||||
Underwater Scooter |
127 | 6 | 135 | 4 | 150 | 5 | 187 | 4 | 150 | 3 | - | ||||
Veteran's Cap |
67 | 1 | 75 | 1 | 75 | 1 | 75 | 1 | 75 | 1 | |||||
File:Veteran's Jacket icon.png Veteran's Jacket |
135 | 1 | 150 | 1 | 150 | 1 | 150 | 1 | 150 | 1 | |||||
Watering Can |
96 | 1 | 80 | 1 | - | - | - | - | 72 | 2 | - | ||||
Welding Fuel Tank |
108 | 7 | 120 | 6 | 150 | 3 | 108 | 15 | 150 | 3 | - | ||||
Welding Tool |
67 | 5 | 75 | 3 | 93 | 2 | 67 | 10 | 93 | 2 | - | ||||
Wrench |
9 | 15 | 10 | 10 | 12 | 10 | 10 | 10 | 12 | 10 | - |
Electrical
Everything an Engineer can dream of having, is all here in Electrical, mostly consisted of wiring components, alarms, detectors and wires.
Item | Colony | Habitation Outpost | Military Outpost | Mining Outpost | Research Outpost | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Marks (mk) | In stock | Marks (mk) | In stock | Marks (mk) | In stock | Marks (mk) | In stock | Marks (mk) | In stock | |||||
Abs Component |
90 | 5 | 100 | 5 | 100 | 5 | 100 | 5 | 125 | 5 | ||||
Acos Component |
90 | 5 | 100 | 5 | 100 | 5 | 100 | 5 | 125 | 5 | ||||
Adder Component |
90 | 5 | 100 | 5 | 100 | 5 | 100 | 5 | 125 | 5 | ||||
Alarm Buzzer |
90 | 5 | 100 | 5 | 100 | 5 | 100 | 5 | 125 | 5 | ||||
And Component |
90 | 5 | 100 | 5 | 100 | 5 | 100 | 5 | 125 | 5 | ||||
Asin Component |
90 | 5 | 100 | 5 | 100 | 5 | 100 | 5 | 125 | 5 | ||||
Atan Component |
90 | 5 | 100 | 5 | 100 | 5 | 100 | 5 | 125 | 5 | ||||
Battery Cell |
106 | 9 | 112 | 5 | 137 | 7 | 125 | 6 | 150 | 7 | ||||
Black Wire |
45 | 5 | 50 | 5 | 50 | 5 | 50 | 5 | 50 | 5 | ||||
Blue Wire |
45 | 5 | 50 | 5 | 50 | 5 | 50 | 5 | 50 | 5 | ||||
Brown Wire |
45 | 5 | 50 | 5 | 50 | 5 | 50 | 5 | 50 | 5 | ||||
Button |
150 | 10 | 150 | 5 | 150 | 5 | 150 | 5 | 150 | 10 | ||||
Ceil Component |
90 | 5 | 100 | 5 | 100 | 5 | 100 | 5 | 125 | 5 | ||||
Color Component |
90 | 5 | 100 | 5 | 100 | 5 | 100 | 5 | 125 | 5 | ||||
Cos Component |
90 | 5 | 100 | 5 | 100 | 5 | 100 | 5 | 125 | 5 | ||||
Delay Component |
90 | 5 | 100 | 5 | 100 | 5 | 100 | 5 | 125 | 5 | ||||
Divide Component |
90 | 5 | 100 | 5 | 100 | 5 | 100 | 5 | 125 | 5 | ||||
File:Emergency Siren icon.png Emergency Siren |
135 | 5 | 150 | 5 | 150 | 5 | 150 | 5 | 187 | 5 | ||||
Equals Component |
90 | 5 | 100 | 5 | 100 | 5 | 100 | 5 | 125 | 5 | ||||
Exponentiation Component |
90 | 5 | 100 | 5 | 100 | 5 | 100 | 5 | 125 | 5 | ||||
Factorial Component |
90 | 5 | 100 | 5 | 100 | 5 | 100 | 5 | 125 | 5 | ||||
Floor Component |
90 | 5 | 100 | 5 | 100 | 5 | 100 | 5 | 125 | 5 | ||||
FPGA Circuit |
72 | 5 | 80 | 5 | 80 | 5 | 80 | 5 | 100 | 5 | ||||
Fulgurium Battery Cell |
250 | 1 | - | - | 250 | 1 | - | - | 250 | 2 | ||||
Greater Component |
90 | 5 | 100 | 5 | 100 | 5 | 100 | 5 | 125 | 5 | ||||
Green Wire |
45 | 5 | 50 | 5 | 50 | 5 | 50 | 5 | 50 | 5 | ||||
Lever |
100 | 10 | 100 | 5 | 100 | 5 | 100 | 5 | 100 | 10 | ||||
Light Component |
99 | 5 | 110 | 5 | 110 | 5 | 110 | 5 | 137 | 5 | ||||
Memory Component |
90 | 5 | 100 | 5 | 100 | 5 | 100 | 5 | 125 | 5 | ||||
Modulo Component |
90 | 5 | 100 | 5 | 100 | 5 | 100 | 5 | 125 | 5 | ||||
File:Motion Detector icon.png Motion Detector |
117 | 5 | 130 | 5 | 130 | 5 | 130 | 5 | 162 | 5 | ||||
Multiply Component |
90 | 5 | 100 | 5 | 100 | 5 | 100 | 5 | 125 | 5 | ||||
Not Component |
90 | 5 | 100 | 5 | 100 | 5 | 100 | 5 | 125 | 5 | ||||
Or Component |
90 | 5 | 100 | 5 | 100 | 5 | 100 | 5 | 125 | 5 | ||||
Orange Wire |
45 | 5 | 50 | 5 | 50 | 5 | 50 | 5 | 50 | 5 | ||||
Oscillator |
90 | 5 | 100 | 5 | 100 | 5 | 100 | 5 | 125 | 5 | ||||
File:Oxygen Detector icon.png Oxygen Detector |
90 | 5 | 100 | 5 | 100 | 5 | 100 | 5 | 125 | 5 | ||||
Red Wire |
45 | 5 | 50 | 5 | 50 | 5 | 50 | 5 | 50 | 5 | ||||
RegEx Find Component |
90 | 5 | 100 | 5 | 100 | 5 | 100 | 5 | 125 | 5 | ||||
Relay Component |
90 | 5 | 100 | 5 | 100 | 5 | 100 | 5 | 125 | 5 | ||||
Round Component |
90 | 5 | 100 | 5 | 100 | 5 | 100 | 5 | 125 | 5 | ||||
Signal Check Component |
90 | 5 | 100 | 5 | 100 | 5 | 100 | 5 | 125 | 5 | ||||
Sin Component |
90 | 5 | 100 | 5 | 100 | 5 | 100 | 5 | 125 | 5 | ||||
File:Smoke Detector icon.png Smoke Detector |
117 | 5 | 130 | 5 | 130 | 5 | 130 | 5 | 162 | 5 | ||||
Square Root Component |
90 | 5 | 100 | 5 | 100 | 5 | 100 | 5 | 125 | 5 | ||||
Subtract Component |
90 | 5 | 100 | 5 | 100 | 5 | 100 | 5 | 125 | 5 | ||||
Switch |
100 | 10 | 100 | 5 | 100 | 5 | 100 | 5 | 100 | 10 | ||||
Tan Component |
90 | 5 | 100 | 5 | 100 | 5 | 100 | 5 | 125 | 5 | ||||
File:Water Detector icon.png Water Detector |
117 | 5 | 130 | 5 | 130 | 5 | 130 | 5 | 162 | 5 | ||||
Wifi Component |
90 | 5 | 100 | 5 | 100 | 5 | 100 | 5 | 125 | 5 | ||||
Wire |
45 | 5 | 50 | 5 | 50 | 5 | 50 | 5 | 50 | 5 | ||||
Xor Component |
90 | 5 | 100 | 5 | 100 | 5 | 100 | 5 | 125 | 5 |
Material
Most of the components needed to fabricate items for the Mechanics, everything Doctors work with such as plants and chemicals, plus gardening related items can be purchased in Material. Generally, crafting materials can be found and harvested anywhere in Europa's ocean. However, the sources of these are randomized and harvesting is overall time-consuming, so it may be better to buy them from the Mining Outpost's Store to save time since the prices are fairly affordable.
Item | Colony | Habitation Outpost | Military Outpost | Mining Outpost | Research Outpost | Store/Mission Exclusive | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Marks (mk) | In stock | Marks (mk) | In stock | Marks (mk) | In stock | Marks (mk) | In stock | Marks (mk) | In stock | ||||||
Adrenaline |
- | - | - | - | 54 | 1 | - | - | 54 | 2 | - | ||||
Alien Blood |
- | - | - | - | - | - | - | - | 144 | 2 | - | ||||
Aluminum |
- | - | - | - | - | - | 33 | 10 | - | - | - | ||||
Anabolic Steroids |
315 | 1 | - | - | 385 | 2 | - | - | 315 | 1 | - | ||||
Anaparalyzant |
180 | 1 | 200 | 1 | 220 | 1 | 220 | 1 | 180 | 1 | - | ||||
File:AntiRad icon.png Antirad |
112 | 1 | 125 | 1 | 137 | 1 | 137 | 1 | 112 | 1 | - | ||||
Aquatic Poppy |
187 | 1 | - | - | - | - | - | - | 135 | 2 | - | ||||
Ballistic Fiber |
187 | 2 | - | - | 135 | 4 | 135 | 2 | 165 | 1 | - | ||||
Black Paint |
58 | 2 | 71 | 2 | 78 | 2 | 78 | 2 | 78 | 2 | - | ||||
Blood Pack |
216 | 3 | 240 | 1 | 240 | 5 | 180 | 1 | 216 | 5 | - | ||||
Blue Paint |
58 | 2 | 71 | 2 | 78 | 2 | 78 | 2 | 78 | 2 | - | ||||
Broad-spectrum Antibiotics |
36 | 6 | 40 | 3 | - | - | - | - | 36 | 8 | - | ||||
Calcium |
- | - | - | - | - | - | 24 | 10 | - | - | - | ||||
Calyxanide |
225 | 3 | 250 | 3 | 275 | 3 | 275 | 3 | 225 | 5 | - | ||||
Carbon |
- | - | - | - | - | - | 8 | 20 | - | - | - | ||||
Chloral Hydrate |
90 | 1 | - | - | 110 | 1 | - | - | 90 | 2 | - | ||||
Chlorine |
- | - | - | - | - | - | 8 | 20 | - | - | - | ||||
Copper |
- | - | - | - | - | - | 17 | 10 | - | - | - | ||||
Cyanide |
180 | 1 | - | - | 220 | 1 | - | - | 180 | 1 | - | ||||
Cyanide Antidote |
112 | 1 | 125 | 1 | 137 | 1 | 137 | 1 | 112 | 1 | - | ||||
Deliriumine |
225 | 1 | - | - | 275 | 1 | - | - | 225 | 1 | - | ||||
Deliriumine Antidote |
112 | 1 | 125 | 1 | 137 | 1 | 137 | 1 | 112 | 1 | - | ||||
Dementonite Bar |
- | - | - | - | - | - | 180 | 1 | 200 | 1 | - | ||||
File:Deusizine icon.png Deusizine |
- | - | - | - | - | - | - | - | 450 | 1 | - | ||||
Elastin |
36 | 3 | - | - | - | - | - | - | 36 | 4 | - | ||||
Elastin Plant |
187 | 3 | - | - | - | - | - | - | 135 | 6 | - | ||||
Ethanol |
54 | 8 | 60 | 6 | 66 | 6 | 66 | 6 | 54 | 10 | - | ||||
Fentanyl |
225 | 2 | - | - | 250 | 1 | - | - | 225 | 2 | - | ||||
Fertilizer |
168 | 1 | 140 | 1 | - | - | - | - | 126 | 2 | - | ||||
Fiber Plant |
125 | 3 | - | - | - | - | - | - | 90 | 6 | - | ||||
Flash Powder |
112 | 4 | - | - | 81 | 7 | - | - | 99 | 6 | - | ||||
Fulgurium Bar |
- | - | - | - | - | - | 180 | 1 | 220 | 1 | - | ||||
Green Paint |
58 | 2 | 71 | 2 | 78 | 2 | 78 | 2 | 78 | 2 | - | ||||
Haloperidol |
117 | 3 | 130 | 3 | 143 | 3 | 143 | 3 | 117 | 5 | - | ||||
Hyperzine |
- | - | - | - | 495 | 1 | - | - | 405 | 1 | - | ||||
Incendium Bar |
- | - | - | - | - | - | 180 | 1 | 200 | 1 | - | ||||
Iron |
- | - | - | - | - | - | 4 | 20 | - | - | - | ||||
Lead |
- | - | - | - | - | - | 14 | 10 | - | - | - | ||||
Lithium |
- | - | - | - | - | - | 70 | 5 | - | - | - | ||||
Liquid Oxygenite |
72 | 2 | - | - | - | - | - | - | 72 | 3 | - | ||||
Magnesium |
- | - | - | - | - | - | 52 | 5 | - | - | - | ||||
Methamphetamine |
45 | 2 | - | - | 55 | 1 | - | - | 45 | 3 | - | ||||
Morbusine |
585 | 1 | - | - | 715 | 1 | - | - | 585 | 1 | - | ||||
Morbusine Antidote |
315 | 1 | 350 | 1 | 385 | 1 | 385 | 1 | 315 | 1 | - | ||||
Morphine |
90 | 9 | 100 | 6 | 100 | 8 | 75 | 6 | 90 | 9 | - | ||||
Naloxone |
144 | 3 | 160 | 3 | 176 | 3 | 176 | 3 | 144 | 5 | - | ||||
Nitroglycerin |
187 | 2 | - | - | 135 | 4 | - | - | - | - | |||||
Opium |
36 | 3 | 40 | 2 | - | - | - | - | 36 | 5 | - | ||||
Organic Fiber |
37 | 8 | 39 | 4 | 27 | 3 | 27 | 2 | 30 | 7 | - | ||||
Paralyxis |
- | - | - | - | - | - | 180 | 1 | 200 | 1 | - | ||||
Paralyzant |
315 | 1 | - | - | 385 | 1 | - | - | 315 | 1 | - | ||||
Phosphorus |
- | - | - | - | - | - | 12 | 10 | - | - | - | ||||
File:Physicorium Bar icon.png Physicorium Bar |
- | - | - | - | - | - | 180 | 1 | 200 | 1 | - | ||||
Plastic |
56 | 10 | 58 | 7 | 40 | 9 | 40 | 15 | 45 | 12 | - | ||||
Pomegrenade Extract |
96 | 2 | - | - | - | - | - | - | 72 | 2 | - | ||||
Pomegrenade Seed |
36 | 1 | - | - | - | - | - | - | 27 | 2 | - | ||||
Potassium |
- | - | - | - | - | - | 8 | 20 | - | - | - | ||||
Radiotoxin |
180 | 1 | - | - | 220 | 1 | - | - | 180 | 1 | - | ||||
Raptor Bane Extract |
325 | 1 | - | - | - | - | - | - | 250 | 1 | - | ||||
Raptor Bane Seed |
36 | 1 | - | - | - | - | - | - | 27 | 2 | - | ||||
Red Paint |
58 | 2 | 71 | 2 | 78 | 2 | 78 | 2 | 78 | 2 | - | ||||
Rubber |
25 | 13 | 26 | 9 | 18 | 8 | 18 | 6 | 20 | 7 | - | ||||
Saline |
45 | 10 | 50 | 5 | 50 | 10 | 37 | 5 | 45 | 15 | - | ||||
Salt Vine Seed |
36 | 1 | - | - | - | - | - | - | 27 | 2 | - | ||||
Sea Yeast Shroom |
250 | 1 | - | - | - | - | - | - | 180 | 2 | - | ||||
Seed Bag |
72 | 1 | 60 | 1 | - | - | - | - | 54 | 2 | - | ||||
Silicon |
- | - | - | - | - | - | 24 | 10 | - | - | - | ||||
Slime Bacteria |
187 | 1 | - | - | - | - | - | - | 135 | 2 | - | ||||
Small Planter Box |
144 | 1 | 120 | 1 | - | - | - | - | 108 | 2 | - | ||||
Sodium |
- | - | - | - | - | - | 26 | 10 | - | - | - | ||||
Stabilozine |
36 | 5 | 40 | 3 | - | - | - | - | 36 | 8 | - | ||||
Steel Bar |
25 | 10 | 26 | 7 | 18 | 15 | 18 | 20 | 20 | 6 | - | ||||
Sufforin |
180 | 1 | - | - | 220 | 1 | - | - | 180 | 1 | - | ||||
Sufforin Antidote |
112 | 1 | 125 | 1 | 137 | 1 | 137 | 1 | 112 | 1 | - | ||||
Sulphuric Acid |
- | - | - | - | 72 | 1 | - | - | 72 | 2 | - | ||||
Thorium |
- | - | - | - | - | - | 100 | 5 | - | - | - | ||||
Tin |
- | - | - | - | - | - | 8 | 20 | - | - | - | ||||
Titanium |
- | - | - | - | - | - | 52 | 5 | - | - | - | ||||
Titanium-Aluminium Alloy |
187 | 3 | - | - | 135 | 5 | 135 | 10 | 165 | 2 | - | ||||
Tobacco Vine Seed |
36 | 1 | - | - | - | - | - | - | 27 | 2 | - | ||||
Tonic Liquid |
67 | 7 | 75 | 3 | 82 | 8 | 82 | 3 | 67 | 10 | - | ||||
Uranium |
- | - | - | - | - | - | 40 | 5 | - | - | - | ||||
Velonaceps Calyx Eggs |
780 | 1 | - | - | - | - | - | - | 600 | 1 | - | ||||
White Paint |
58 | 2 | 71 | 2 | 78 | 2 | 78 | 2 | 78 | 2 | - | ||||
Zinc |
- | - | - | - | - | - | 20 | 10 | - | - | - |
Misc
Sub related items such as fuels and ammunition, creature loots, recreational items and other accessories are found in Misc.
Alien
There are only 2 Alien minerals to purchase in this category, which can also be obtained from ruins.
Selling
The Sell tab will only show items on the crewmember speaking to the outpost trader. The Submarine tab will only show items that exist inside the submarine itself.
Players can only sell items in the Sell and Submarine tabs when:
- Items are inside the player's numbered 1-0 inventory slots, or in the toolbelt equipment slot. All other equipment slots (clothing, armor, headset, etc) are ignored despite some being able to hold items (e.g. Medic's Fatigues and Auto-Injector Headset).
- Items are located anywhere inside the submarine, even on the ground, whether inside a container or not. Items inside the outpost will not appear in the Store UI, nor will items that have been dropped in the ocean.
- Items that can be loaded with anything are not loaded (e.g. pipe cannot be sold with tobacco inside, weapons cannot be sold with ammo loaded, etc). However, items that act as "ammo" are allowed to be sold whether or not they are loaded into an item (tobacco, ammo, welding fuel, oxygen tanks, etc).
- Items that use durability are currently at or above 90% durability, including tanks, clips, batteries, etc. Items with 89% durability or less cannot be sold.
Items that have a base price can be sold in any Outposts, even when the Store in that particular Outpost doesn't have those items for sale. Selling an item doesn't add it to the Store merchandise or to the number of supplies in stock of that item if the Store also has it for sale. Therefore, once the player sells something, it's gone for good.
EASY WAY TO CALCULATE SELLING PRICE: Use the original price (see price list in Buying section) as a fixed value.
When selling an item, the player yields 80% of its original buying price (at 0 RP) in a specific Outpost type's Store.
For every 1 RP gained or lost, the selling price increases or decreases by 0.08%.
Therefore, being on good terms with an Outpost allows the player to get better deals when selling items, up to 88% of the original buying price at 100 RP.
In contrast, the player yields much less from selling items in a hostile Outpost, down to only 73% of the original buying price at -80 RP. The value of items continues to lower beyond -80 RP, but by this point, the player won't be able to interact with the Merchant and should consider leaving the Outpost urgently unless they want to get hurt.
Trivia
- The New Frontiers (v0.10) update introduces a couple of new items in Store that couldn't be bought before, but in turn, Watchman Clothes and Physicorium Shell appear to have been removed from the Store.
- In version v0.9.10.0, the only items that appeared in 2 categories were Battery Cell and Oxygen Tank. In New Frontiers, Fulgurium Battery Cell and Oxygenite Tank were added in Store and are also sold in 2 separate categories at the same price and with the same in stock supplies.