Husk (Legacy): Difference between revisions

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Latest revision as of 11:41, 6 June 2024

This page is a Legacy article
Features described on this page are no longer in the game.


Husk (Legacy)

ID: Husk
Stats
Health

200

Sight: 0.5
Hearing: 1
Armor

Legs & Arms (see values in Defense section)

Weakpoints

Head

Immunities

N/A

Vulnerabilities
Poisons x 0.5
Behavior
Walk speed

0.5 walk (0.9 crouched) - 2.5 run

Swim speed

1 slow - 2.2 fast

Aggressive?

Always (excluding stage 3 infected players)

Can Enter Submarine?

Yes

Drops
only 1 of the items marked with an asterisk * may drop at a time
Items Chance
ID Card 100% (1/1)
Velonaceps Calyx Eggs
27% (1/3.7)
Husk Stinger
9% (1/11.1)

The Husk (Legacy) is a human-based enemy that can manifest in Barotrauma.

Description

Husks take on the form of Human divers which have become infected and taken over by an instance of Velonaceps Calyx. Their appearance is equivalent to that of a regular crew member wearing a Diving Suit, with the biggest difference being one large stingers protruding out of their broken helmets.

Due to the broken diving suit, the parasite must be capable of adapting both the human body and its organs to withstand the cold temperatures and high pressures exerted by the ocean.

In-Game

Husks act primarily as disruptive enemies. They can enter the submarine through hull breaches (which they cannot cause) like most small monsters, however they also possess the peculiar ability to open doors. This allows them to infiltrate the submarine from the outside as well as enter any room in the submarine while chasing crew members. They can also slowly break said doors down, meaning that welding them inside a room won't keep them trapped forever.

They are easily distinguished from normal diving suit-wearing crew due to the tendril in their headgear, as well as the rusted, grimy look of the outer layer of the suit.

Husks will not attack characters in the late stage of husk infection unless attacked first.

Attacks

Attack Target type Afflictions on hitContextStructure DamageDurationCooldownKinetic ForceNotes
Husk Appendage Character
 Bite Wounds (5)*
 Husk Infection (5)* (50% chance)
 Bleeding (5)* (75% chance)
 Stun (0.5)*
Any 0 0.25s 3 6 Heals the Husk of any Damage (all) by 5 per hit.

Defense

File:Husk (Legacy) Damage Modifiers.png

 

Limb Damage (all)
Head x 2 
Arms & Legs x 0.5


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Legacy Barotrauma