Melee Weapons: Difference between revisions

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(Matched style to Ranged Weapons)
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|10[[File:Affliction Lacerations.png|20px|Lacerations]] 10[[File:Affliction Bleeding.png|20px|Bleeding]] 1[[File:Affliction Morbusine Poisoning.png|20px|Morbusine Poisioning]]
|10[[File:Affliction Lacerations.png|20px|Lacerations]] 10[[File:Affliction Bleeding.png|20px|Bleeding]] 1[[File:Affliction Morbusine Poisoning.png|20px|Morbusine Poisioning]]
|0.2
|0.2
|Rarely found on wrecks
|-
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| rowspan=2|{{Hyperlink|Stun Baton}}
| rowspan=2|{{Hyperlink|Stun Baton}}

Revision as of 14:00, 8 June 2021

See: Weapons


Melee weapons are short ranged weapons. Most tools can also be used as weapons.

Weapon Name APS Range 1 Hand? Ammunition Afflictions Stun Stun Time Notes
Diving Knife ~1.33 0.5 Yes 10Lacerations 10Bleeding 0.2
Europan Handshake ~1.33 0.5 Yes 10Lacerations 10Bleeding 1Morbusine Poisioning 0.2 Rarely found on wrecks
Stun Baton 1 1 Yes 4* Battery Cell 4Blunt Force Trauma 40*Incremental Stun 0.2*
6* Fulgurium Battery Cell 4Blunt Force Trauma 55*Incremental Stun 0.2*
Crowbar 1 1 No 8Blunt Force Trauma 0.5 Deals light structure damage
Can force open doors
Wrench 1 0.5 Yes 4Blunt Force Trauma 0.2 Can be used to repair Installations
Screwdriver 1 0.5 Yes 5Lacerations 2Bleeding 0.2 Can be used to repair Installations
Allows editing wires
Storage Container 1 0.5 Yes 2Blunt Force Trauma 0.6 Can hold 12 stacks of items
Husk Stinger 1 0.5 Yes 5Lacerations 10Bleeding 0.2 9% Chance to spawn on a husk
Toy Hammer 1 1 No 0.3 Makes a train horn noise on contact
Can be fabricated from a bike horn