User:Duker: Difference between revisions

From Official Barotrauma Wiki
Jump to: navigation, search
No edit summary
mNo edit summary
 
(7 intermediate revisions by the same user not shown)
Line 1: Line 1:
Yo.
{{Version|1.0.7.0|stub=yes|stubnote=Update media section}}
{{User:Duker
| description = One of the most crucial tools on board the submarine. Also works underwater.


<!-- Tool -->
| fuel = {{Hyperlink|Welding Fuel Tank}}<br>{{Hyperlink|Incendium Fuel Tank}}
| fuelcount = 1 fuel tank
| mechanical = 50
| handicap = Slower Welding Speed ~45% (0% &rarr; ~45%)
| firedamage = 10
<!-- Crafting -->
| fabricator = yes
| fabricatortime = 20
| fabricatorskill = mechanical
| fabricatorskilllevel = 30
| fabricatormaterials = {{Hyperlink|Steel Bar}} (x2)<br>{{Hyperlink|Plastic}} (x2)
| qualitybonuses = +10% Hull Repair Speed
| deconstructor = yes
| deconstructortime = 10
| deconstructormaterials = {{Hyperlink|Steel Bar}}<br>{{Hyperlink|Plastic}}
<!-- Store -->
| baseprice = 150
| outpostminavailable = 3
| cityminavailable = 2
| researchmultiplier = 1.25 | researchminavailable = 2
| militarymultiplier = 1.25 | militaryminavailable = 2
| minemultiplier = 0.9 | mineminavailable = 10
| engineeringmultiplier = 0.9 | engineeringminavailable = 5
<!-- Technical -->
| identifier = weldingtool
| category = Equipment
| tags = smallitem, weldingequipment, tool, mountableweapon
}}
The '''Welding Tool''' is a tool that can be operated in ''[[Barotrauma]]''. It is one of the most essential tools, allowing crew members to repair damage to the [[:Category:Submarines|submarine]]'s walls and hull.
=Function=
Welding Tools are used to repair structures such as walls and windows. They can also be used to seal [[doors]] and [[hatches]]. The only way to un-seal a door is by using a [[Plasma Cutter]].
Structures being affected by the welding tool display a colored health bar to reflect their condition. At low health, the bar is red, and changes to green as it is repaired.
ssssss sssssssssssss ss ss ss ss sad hoausi dhaosiu dhasoi mudhasoiu dhoasiu hoaisu
Sealing a door will have a grey progress bar that does not change color.
Using a Welding Tool while an [[Oxygen Tank]] or [[Oxygenite Tank]] is inserted will cause an explosion after a 1-second delay.
=Usage=
{{controls|two}}
The flame has a range of 1.5 meters, but it cannot pass through walls.
If a player attempts to use a welding tool without the appropriate skill level, the rate at which structures are repaired will be decreased.
{| class = "wikitable"
! Fuel type
! Afflictions on Hit
! Fuel Duration
! Hull repairs (50 [[Skills#Mechanical Engineering|Skill]])
|-
|{{Hyperlink|Welding Fuel Tank}}
|{{Hyperlink|Burn||Affliction Burn}}: 2.5/s
| 1m 40s
| 60/s
|-
|{{Hyperlink|Incendium Fuel Tank}}
|{{Hyperlink|Burn||Affliction Burn}}: 2.5/s
| 2m 47s
| 60/s
|}
=Damage Values=
{{Weapon table
| item = {{Hyperlink|Oxygen Tank}}
| force = 3
| explosion = 1.5
| explosionafflictions = {{Affliction|Burn|||25}}<br>{{Affliction|Stun|||5}}
| item2 = {{Hyperlink|Oxygenite Tank}}
| force2 = 6
| explosion2 = 1.5
| explosionafflictions2 = {{Affliction|Burn|||50}}<br>{{Affliction|Stun|||10}}
}}
=Media=
<gallery widths=280 heights=200>
File:Repairing Wall.png|A crew member repairing a wall with a welding tool.
File:Sealing Door.png|A welding tool being used to seal a door.
</gallery>
<includeonly><onlyinclude>
<!-- Main wrapper -->
<!-- Main wrapper -->
<div style="
<div style="position: relative; float: right; background-image: linear-gradient(#040505 23px, #0d1913 53px); border-radius: 9px 9px 5px 5px; padding: 24px 14px 13px; box-shadow: 0 -2px 2px #050d09 inset, 0 0 0 2px #121c18 inset; width: fit-content; margin-left: 5%; max-width: 27%; min-width: 20%; clear: right;">
position: relative;
background-image: linear-gradient(#0d1913 14px, #040505 23px, #0d1913 53px);
border-radius: 9px 9px 5px 5px;
padding: 24px 14px 13px;
box-shadow: 0 -2px 2px #050d09 inset, 0 0 0 2px #121c18 inset;
width: 488px;
">
<!-- Header -->
<!-- Header -->
<div style="
<div style="position: absolute; background-image: radial-gradient(ellipse at 50% 100%, #19201d, #1e2620); box-sizing: border-box; border-radius: 9px 9px 5px 5px; width: 100%; height: 28px; top: 0; left: 0; border-top: 1px solid #546256; border-left: 2px solid #171b18; border-right: 2px solid #171b18;"></div>
position: absolute;
background-color: #1e2620;
background-image: radial-gradient(ellipse at 50% 100%, #19201d, #1e2620);
border-radius: 9px 9px 5px 5px;
width: 100%;
height: 28px;
top: 0;
left: 0;
border-top: 1px solid #546256;
border-left: 2px solid #171b18;
border-right: 2px solid #171b18;
"></div>
<!-- Bottom-left indent -->
<!-- Bottom-left indent -->
<div style="
<div style="position: absolute; left: 4px; bottom: 6px; background-image: radial-gradient(#0b1d12 25%, #000 75%); border-radius: 50%; height: 9px; width: 9px; box-shadow: 0 1px 2px 1px #1f2a25;"></div>
position: absolute;
  background-image: radial-gradient(#0b1d12 25%, #000 75%);
border-radius: 50%;
height: 9px;
width: 9px;
left: 4px;
bottom: 6px;
box-shadow: 0 1px 2px 1px #1f2a25;
"></div>
<!-- Bottom-right indent -->
<!-- Bottom-right indent -->
<div style="
<div style="position: absolute; right: 4px; bottom: 6px; background-image: radial-gradient(#0b1d12 25%, #000 75%); border-radius: 50%; height: 9px; width: 9px; box-shadow: 0 1px 2px 1px #1f2a25;"></div>
position: absolute;
<!-- Content box -->
background-image: radial-gradient(#0b1d12 25%, #000 75%);
<div style="background-color: #010101;  border-radius: 9px; border: 2px solid #121c18; border-bottom: 2px solid #19231f; border-top: 0 solid transparent; z-index:1;">
border-radius: 50%;
{| class=" responsive-table"
height: 9px;
! class="infobox2 responsive-table" colspan="3" | {{{name|{{PAGENAME}}}}}
width: 9px;
|-
right: 4px;
| colspan="3" style="padding:0.5em;text-align:center !important" |<!--
bottom: 6px;
-->{{ImageHandler|file={{{icon|{{{name|{{PAGENAME}}}}}.png}}}|imagewidth={{{iconsize|{{#if:{{{sprite|}}}|x64|x128}}}}}px}}{{#if:{{{sprite|}}}|<br>Inventory icon}}<!--
box-shadow: 0 1px 2px 1px #1f2a25;
-->{{#if:{{{sprite|}}}|<br><br>{{ImageHandler|file={{{sprite}}}|imagewidth={{{spritesize|{{{iconsize|x64}}}}}}px}}<br>Sprite}}<!--
"></div>
-->{{#if:{{{description|}}}|<hr>''{{{description}}}''}}
<!-- Content -->
|-<!--
<div style="
------------------------- QUALITY -------------------------
padding: 15px;
-->{{#if:{{{qualitybonuses|}}}|&nbsp;
background-color: #010101;  
{{!}}-
  border-radius: 9px;
! class="infobox3 responsive-table" colspan="3" {{!}} [[Quality]]
border: 2px solid #121c18;
{{!}}-
border-bottom: 2px solid #19231f;
{{!}} style="width:40%;font-size:105%" {{!}} Bonuses
border-top: 0 solid transparent;
{{!}} style="width:60%" colspan="2" {{!}} {{{qualitybonuses}}}<!--
">    
-->{{#if:{{{qualitytalent|}}}|&nbsp;
   <h3>Statistiscs</h3>
{{!}}-
   <p>Wow, content!</p>
{{!}} style="width:40%;font-size:105%" {{!}} Related Talent
   <p>Lorem, ipsum dolor sit amet consectetur adipisicing elit. Obcaecati eligendi saepe fuga quaerat culpa.
{{!}} style="width:60%" colspan="2" {{!}} {{{qualitytalent}}}}}}}<!--
       Maiores distinctio reiciendis molestiae. Exercitationem, earum? Illo minima voluptatum quod est minus
------------------------- SKILL REQUIREMENTS -------------------------
       accusamus, magni possimus qui.</p>
-->{{#if:{{{helm|}}}{{{weapons|}}}{{{medical|}}}{{{electrical|}}}{{{mechanical|}}}|&nbsp;
</div>
{{!}}-
</div>
! class="infobox3 responsive-table" colspan="3" {{!}} Skill Requirements<!--
-->{{#if:{{{helm|}}}|&nbsp;
{{!}}-
{{!}} style="width:40%;font-size:105%" {{!}} [[Skills#Helm|Helm]]
{{!}} style="width:60%" colspan="2" {{!}} {{{helm}}}}}<!--
-->{{#if:{{{weapons|}}}|&nbsp;
{{!}}-
{{!}} style="width:40%;font-size:105%" {{!}} [[Skills#Weapons|Weapons]]
{{!}} style="width:60%" colspan="2" {{!}} {{{weapons}}}}}<!--
-->{{#if:{{{medical|}}}|&nbsp;
{{!}}-
{{!}} style="width:40%;font-size:105%" {{!}} [[Skills#Medical|Medical]]
{{!}} style="width:60%" colspan="2" {{!}} {{{medical}}}}}<!--
-->{{#if:{{{electrical|}}}|&nbsp;
{{!}}-
{{!}} style="width:40%;font-size:105%" {{!}} [[Skills#Electrical Engineering|Electrical Engineering]]
{{!}} style="width:60%" colspan="2" {{!}} {{{electrical}}}}}<!--
-->{{#if:{{{mechanical|}}}|&nbsp;
{{!}}-
{{!}} style="width:40%;font-size:105%" {{!}} [[Skills#Mechanical Engineering|Mechanical Engineering]]
{{!}} style="width:60%" colspan="2" {{!}} {{{mechanical}}}}}<!--
-->{{#if:{{{handicap|}}}|&nbsp;
{{!}}-
{{!}} style="width:40%;font-size:105%" {{!}} <abbr title="Penalty applied if the above skill requirements are not met">Handicap</abbr>
{{!}} style="width:60%" colspan="2" {{!}} {{{handicap}}}}}}}<!--
------------------------- GENERAL STATS -------------------------
-->{{#if:{{{usedby|}}}{{{incrementalstun|}}}{{{incrementalstunfail|}}}{{{progressivestun|}}}{{{progressivestunfail|}}}{{{stun|}}}{{{stunfail|}}}{{{respawnpenalty|}}}{{{respawnpenaltyfail|}}}{{{reaperstax|}}}{{{reaperstaxfail|}}}{{{resistance|}}}{{{resistancefail|}}}{{{huskinfectionresistance|}}}{{{huskinfectionresistancefail|}}}{{{paralysisresistance|}}}{{{paralysisresistancefail|}}}{{{psychosisresistance|}}}{{{psychosisresistancefail|}}}{{{vigor|}}}{{{vigorfail|}}}{{{psychosis|}}}{{{psychosisfail|}}}{{{poison|}}}{{{poisonfail|}}}{{{chemwithdrawal|}}}{{{chemwithdrawalfail|}}}{{{cyanidepoisoning|}}}{{{cyanidepoisoningfail|}}}{{{deliriuminepoisoning|}}}{{{deliriuminepoisoningfail|}}}{{{drunk|}}}{{{drunkfail|}}}{{{morbusinepoisoning|}}}{{{morbusinepoisoningfail|}}}{{{opiateaddiction|}}}{{{opiateaddictionfail|}}}{{{opiateoverdose|}}}{{{opiateoverdosefail|}}}{{{opiatewithdrawal|}}}{{{opiatewithdrawalfail|}}}{{{radiationsickness|}}}{{{radiationsicknessfail|}}}{{{sufforinpoisoning|}}}{{{sufforinpoisoningfail|}}}{{{paralysis|}}}{{{paralysisfail|}}}{{{oxygenlow|}}}{{{oxygenlowfail|}}}{{{nausea|}}}{{{nauseafail|}}}{{{haste|}}}{{{hastefail|}}}{{{hyperactivity|}}}{{{hyperactivityfail|}}}{{{gaze|}}}{{{gazefail|}}}{{{watchersgaze|}}}{{{watchersgazefail|}}}{{{durationincrease|}}}{{{durationincreasefail|}}}{{{slowmetabolism|}}}{{{slowmetabolismfail|}}}{{{damage|}}}{{{damagefail|}}}{{{bitewounds|}}}{{{bitewoundsfail|}}}{{{bluntforcetrauma|}}}{{{bluntforcetraumafail|}}}{{{concussion|}}}{{{concussionfail|}}}{{{deeptissueinjury|}}}{{{deeptissueinjuryfail|}}}{{{gunshotwound|}}}{{{gunshotwoundfail|}}}{{{internaldamage|}}}{{{internaldamagefail|}}}{{{lacerations|}}}{{{lacerationsfail|}}}{{{organdamage|}}}{{{organdamagefail|}}}{{{chemaddiction|}}}{{{chemaddictionfail|}}}{{{burn|}}}{{{burnfail|}}}{{{bloodloss|}}}{{{bloodlossfail|}}}{{{bleeding|}}}{{{bleedingfail|}}}{{{explosionradiationsickness|}}}{{{explosiondeeptissueinjury|}}}{{{explosionburn|}}}{{{explosionlacerations|}}}{{{explosionbleeding|}}}{{{explosionstun|}}}{{{aftereffect|}}}{{{reload|}}}{{{explosionrange|}}}{{{penetration|}}}{{{piercing|}}}{{{severlimbsprobability|}}}{{{structuredamage|}}}{{{explosionstructuredamage|}}}{{{itemdamage|}}}{{{magazine|}}}{{{reusable|}}}{{{maxstack|}}}{{{ammo|}}}{{{ammomaxstack|}}}{{{ammocost|}}}{{{ammocount|}}}{{{itemcapacity|}}}{{{containable|}}}|&nbsp;
{{!}}-
! class="infobox3 responsive-table" colspan="3" {{!}} Statistics<!--
-->{{#if:{{{usedby|}}}|&nbsp;
{{!}}-
{{!}} style="width:40%;font-size:105%" {{!}} Used by
{{!}} style="width:60%" colspan="2" {{!}} {{{usedby}}}}}<!--
-->{{#if:{{{incrementalstun|}}}{{{incrementalstunfail|}}}{{{progressivestun|}}}{{{progressivestunfail|}}}{{{stun|}}}{{{stunfail|}}}{{{reaperstax|}}}{{{reaperstaxfail|}}}{{{huskinfectionresistance|}}}{{{huskinfectionresistancefail|}}}{{{paralysisresistance|}}}{{{paralysisresistancefail|}}}{{{psychosisresistance|}}}{{{psychosisresistancefail|}}}{{{vigor|}}}{{{vigorfail|}}}{{{psychosis|}}}{{{psychosisfail|}}}{{{poison|}}}{{{poisonfail|}}}{{{chemwithdrawal|}}}{{{chemwithdrawalfail|}}}{{{cyanidepoisoning|}}}{{{cyanidepoisoningfail|}}}{{{deliriuminepoisoning|}}}{{{deliriuminepoisoningfail|}}}{{{drunk|}}}{{{drunkfail|}}}{{{morbusinepoisoning|}}}{{{morbusinepoisoningfail|}}}{{{opiateaddiction|}}}{{{opiateaddictionfail|}}}{{{opiateoverdose|}}}{{{opiateoverdosefail|}}}{{{opiatewithdrawal|}}}{{{opiatewithdrawalfail|}}}{{{radiationsickness|}}}{{{radiationsicknessfail|}}}{{{sufforinpoisoning|}}}{{{sufforinpoisoningfail|}}}{{{paralysis|}}}{{{paralysisfail|}}}{{{oxygenlow|}}}{{{oxygenlowfail|}}}{{{nausea|}}}{{{nauseafail|}}}{{{haste|}}}{{{hastefail|}}}{{{hyperactivity|}}}{{{hyperactivityfail|}}}{{{watchersgaze|}}}{{{watchersgazefail|}}}{{{slowmetabolism|}}}{{{slowmetabolismfail|}}}{{{damage|}}}{{{damagefail|}}}{{{bitewounds|}}}{{{bitewoundsfail|}}}{{{bluntforcetrauma|}}}{{{bluntforcetraumafail|}}}{{{concussion|}}}{{{concussionfail|}}}{{{deeptissueinjury|}}}{{{deeptissueinjuryfail|}}}{{{gunshotwound|}}}{{{gunshotwoundfail|}}}{{{internaldamage|}}}{{{internaldamagefail|}}}{{{lacerations|}}}{{{lacerationsfail|}}}{{{organdamage|}}}{{{organdamagefail|}}}{{{chemaddiction|}}}{{{chemaddictionfail|}}}{{{burn|}}}{{{burnfail|}}}{{{bloodloss|}}}{{{bloodlossfail|}}}{{{bleeding|}}}{{{bleedingfail|}}}{{{explosionradiationsickness|}}}{{{explosiondeeptissueinjury|}}}{{{explosionburn|}}}{{{explosionlacerations|}}}{{{explosionbleeding|}}}{{{explosionstun|}}}|&nbsp;
{{!}}-
{{!}} style="width:40%;font-size:105%" {{!}} {{#if:{{{protects|}}}|Damage<br>Resistances|Afflictions}}
{{!}} style="width:60%" colspan="2" {{!}}<!--
-->{{#if:{{{incrementalstun|}}}{{{incrementalstunfail|}}}{{{progressivestun|}}}{{{progressivestunfail|}}}{{{stun|}}}{{{stunfail|}}}{{{respawnpenalty|}}}{{{respawnpenaltyfail|}}}{{{reaperstax|}}}{{{reaperstaxfail|}}}{{{resistance|}}}{{{resistancefail|}}}{{{huskinfectionresistance|}}}{{{huskinfectionresistancefail|}}}{{{paralysisresistance|}}}{{{paralysisresistancefail|}}}{{{psychosisresistance|}}}{{{psychosisresistancefail|}}}{{{vigor|}}}{{{vigorfail|}}}{{{psychosis|}}}{{{psychosisfail|}}}{{{poison|}}}{{{poisonfail|}}}{{{chemwithdrawal|}}}{{{chemwithdrawalfail|}}}{{{cyanidepoisoning|}}}{{{cyanidepoisoningfail|}}}{{{deliriuminepoisoning|}}}{{{deliriuminepoisoningfail|}}}{{{drunk|}}}{{{drunkfail|}}}{{{morbusinepoisoning|}}}{{{morbusinepoisoningfail|}}}{{{opiateaddiction|}}}{{{opiateaddictionfail|}}}{{{opiateoverdose|}}}{{{opiateoverdosefail|}}}{{{opiatewithdrawal|}}}{{{opiatewithdrawalfail|}}}{{{radiationsickness|}}}{{{radiationsicknessfail|}}}{{{sufforinpoisoning|}}}{{{sufforinpoisoningfail|}}}{{{paralysis|}}}{{{paralysisfail|}}}{{{oxygenlow|}}}{{{oxygenlowfail|}}}{{{nausea|}}}{{{nauseafail|}}}{{{haste|}}}{{{hastefail|}}}{{{hyperactivity|}}}{{{hyperactivityfail|}}}{{{gaze|}}}{{{gazefail|}}}{{{watchersgaze|}}}{{{watchersgazefail|}}}{{{durationincrease|}}}{{{durationincreasefail|}}}{{{slowmetabolism|}}}{{{slowmetabolismfail|}}}{{{damage|}}}{{{damagefail|}}}{{{bitewounds|}}}{{{bitewoundsfail|}}}{{{bluntforcetrauma|}}}{{{bluntforcetraumafail|}}}{{{concussion|}}}{{{concussionfail|}}}{{{deeptissueinjury|}}}{{{deeptissueinjuryfail|}}}{{{gunshotwound|}}}{{{gunshotwoundfail|}}}{{{internaldamage|}}}{{{internaldamagefail|}}}{{{lacerations|}}}{{{lacerationsfail|}}}{{{organdamage|}}}{{{organdamagefail|}}}{{{chemaddiction|}}}{{{chemaddictionfail|}}}{{{burn|}}}{{{burnfail|}}}{{{bloodloss|}}}{{{bloodlossfail|}}}{{{bleeding|}}}{{{bleedingfail|}}}|'''Direct hit{{#if:{{{protects|}}}|&nbsp;& Explosion}}:'''<!--
Type: stun
-->{{Items Infobox/Affliction|Incremental Stun|{{{incrementalstun|}}}|{{{incrementalstunfail|}}}|{{{projectiles|}}}|{{{piercing|}}}|{{{duration|}}}|{{{failduration|}}}|{{{incrementalstunchance|}}}}}<!--
-->{{Items Infobox/Affliction|Progressive Stun|{{{progressivestun|}}}|{{{progressivestunfail|}}}|{{{projectiles|}}}|{{{piercing|}}}|{{{duration|}}}|{{{failduration|}}}|{{{progressivestunchance|}}}}}<!--
-->{{Items Infobox/Affliction|Stun|{{{stun|}}}|{{{stunfail|}}}|{{{projectiles|}}}|{{{piercing|}}}|{{{duration|}}}|{{{failduration|}}}|{{{stunchance|}}}}}<!--
Type: respawnpenalty
-->{{Items Infobox/Affliction|Reaper's Tax|{{{reaperstax|}}}|{{{reaperstaxfail|}}}|{{{projectiles|}}}|{{{piercing|}}}|{{{duration|}}}|{{{failduration|}}}|{{{reaperstaxchance|}}}}}<!--
Type: resistance
-->{{Items Infobox/Affliction|Husk Infection Resistance|{{{huskinfectionresistance|}}}|{{{huskinfectionresistancefail|}}}|{{{projectiles|}}}|{{{piercing|}}}|{{{duration|}}}|{{{failduration|}}}|{{{huskinfectionresistancechance|}}}}}<!--
-->{{Items Infobox/Affliction|Paralysis Resistance|{{{paralysisresistance|}}}|{{{paralysisresistancefail|}}}|{{{projectiles|}}}|{{{piercing|}}}|{{{duration|}}}|{{{failduration|}}}|{{{paralysisresistancechance|}}}}}<!--
-->{{Items Infobox/Affliction|Psychosis Resistance|{{{psychosisresistance|}}}|{{{psychosisresistancefail|}}}|{{{projectiles|}}}|{{{piercing|}}}|{{{duration|}}}|{{{failduration|}}}|{{{psychosisresistancechance|}}}}}<!--
-->{{Items Infobox/Affliction|Vigor|{{{vigor|}}}|{{{vigorfail|}}}|{{{projectiles|}}}|{{{piercing|}}}|{{{duration|}}}|{{{failduration|}}}|{{{vigorchance|}}}}}<!--
Type: psychosis
-->{{Items Infobox/Affliction|Psychosis|{{{psychosis|}}}|{{{psychosisfail|}}}|{{{projectiles|}}}|{{{piercing|}}}|{{{duration|}}}|{{{failduration|}}}|{{{psychosischance|}}}}}<!--
Type: poison
-->{{Items Infobox/Affliction|Any Poison|{{{poison|}}}|{{{poisonfail|}}}|{{{projectiles|}}}|{{{piercing|}}}|{{{duration|}}}|{{{failduration|}}}|{{{poisonchance|}}}}}<!--
-->{{Items Infobox/Affliction|Chem Withdrawal|{{{chemwithdrawal|}}}|{{{chemwithdrawalfail|}}}|{{{projectiles|}}}|{{{piercing|}}}|{{{duration|}}}|{{{failduration|}}}|{{{chemwithdrawalchance|}}}}}<!--
-->{{Items Infobox/Affliction|Cyanide Poisoning|{{{cyanidepoisoning|}}}|{{{cyanidepoisoningfail|}}}|{{{projectiles|}}}|{{{piercing|}}}|{{{duration|}}}|{{{failduration|}}}|{{{cyanidepoisoningchance|}}}}}<!--
-->{{Items Infobox/Affliction|Deliriumine Poisoning|{{{deliriuminepoisoning|}}}|{{{deliriuminepoisoningfail|}}}|{{{projectiles|}}}|{{{piercing|}}}|{{{duration|}}}|{{{failduration|}}}|{{{deliriuminepoisoningchance|}}}}}<!--
-->{{Items Infobox/Affliction|Drunk|{{{drunk|}}}|{{{drunkfail|}}}|{{{projectiles|}}}|{{{piercing|}}}|{{{duration|}}}|{{{failduration|}}}|{{{drunkchance|}}}}}<!--
-->{{Items Infobox/Affliction|Morbusine Poisoning|{{{morbusinepoisoning|}}}|{{{morbusinepoisoningfail|}}}|{{{projectiles|}}}|{{{piercing|}}}|{{{duration|}}}|{{{failduration|}}}|{{{morbusinepoisoningchance|}}}}}<!--
-->{{Items Infobox/Affliction|Opiate Addiction|{{{opiateaddiction|}}}|{{{opiateaddictionfail|}}}|{{{projectiles|}}}|{{{piercing|}}}|{{{duration|}}}|{{{failduration|}}}|{{{opiateaddictionchance|}}}}}<!--
-->{{Items Infobox/Affliction|Opiate Overdose|{{{opiateoverdose|}}}|{{{opiateoverdosefail|}}}|{{{projectiles|}}}|{{{piercing|}}}|{{{duration|}}}|{{{failduration|}}}|{{{opiateoverdosechance|}}}}}<!--
-->{{Items Infobox/Affliction|Opiate Withdrawal|{{{opiatewithdrawal|}}}|{{{opiatewithdrawalfail|}}}|{{{projectiles|}}}|{{{piercing|}}}|{{{duration|}}}|{{{failduration|}}}|{{{opiatewithdrawalchance|}}}}}<!--
-->{{Items Infobox/Affliction|Radiation Sickness|{{{radiationsickness|}}}|{{{radiationsicknessfail|}}}|{{{projectiles|}}}|{{{piercing|}}}|{{{duration|}}}|{{{failduration|}}}|{{{radiationsicknesschance|}}}}}<!--
-->{{Items Infobox/Affliction|Sufforin Poisoning|{{{sufforinpoisoning|}}}|{{{sufforinpoisoningfail|}}}|{{{projectiles|}}}|{{{piercing|}}}|{{{duration|}}}|{{{failduration|}}}|{{{sufforinpoisoningchance|}}}}}<!--
Type: paralysis
-->{{Items Infobox/Affliction|Paralysis|{{{paralysis|}}}|{{{paralysisfail|}}}|{{{projectiles|}}}|{{{piercing|}}}|{{{duration|}}}|{{{failduration|}}}|{{{paralysischance|}}}}}<!--
Type: oxygenlow
-->{{Items Infobox/Affliction|Oxygen Low|{{{oxygenlow|}}}|{{{oxygenlowfail|}}}|{{{projectiles|}}}|{{{piercing|}}}|{{{duration|}}}|{{{failduration|}}}|{{{oxygenlowchance|}}}}}<!--
Type: nausea
-->{{Items Infobox/Affliction|Nausea|{{{nausea|}}}|{{{nauseafail|}}}|{{{projectiles|}}}|{{{piercing|}}}|{{{duration|}}}|{{{failduration|}}}|{{{nauseachance|}}}}}<!--
Type: haste
-->{{Items Infobox/Affliction|Hyperactivity|{{{hyperactivity|}}}|{{{hyperactivityfail|}}}|{{{projectiles|}}}|{{{piercing|}}}|{{{duration|}}}|{{{failduration|}}}|{{{hyperactivitychance|}}}}}<!--
Type: gaze
-->{{Items Infobox/Affliction|Watcher's Gaze|{{{watchersgaze|}}}|{{{watchersgazefail|}}}|{{{projectiles|}}}|{{{piercing|}}}|{{{duration|}}}|{{{failduration|}}}|{{{watchersgazechance|}}}}}<!--
Type: durationincrease
-->{{Items Infobox/Affliction|Slow Metabolism|{{{slowmetabolism|}}}|{{{slowmetabolismfail|}}}|{{{projectiles|}}}|{{{piercing|}}}|{{{duration|}}}|{{{failduration|}}}|{{{slowmetabolismchance|}}}}}<!--
Type: damage
-->{{Items Infobox/Affliction|Damage (Affliction Type)|{{{damage|}}}|{{{damagefail|}}}|{{{projectiles|}}}|{{{piercing|}}}|{{{duration|}}}|{{{failduration|}}}|{{{damagechance|}}}}}<!--
-->{{Items Infobox/Affliction|Bite Wounds|{{{bitewounds|}}}|{{{bitewoundsfail|}}}|{{{projectiles|}}}|{{{piercing|}}}|{{{duration|}}}|{{{failduration|}}}|{{{bitewoundschance|}}}}}<!--
-->{{Items Infobox/Affliction|Blunt Force Trauma|{{{bluntforcetrauma|}}}|{{{bluntforcetraumafail|}}}|{{{projectiles|}}}|{{{piercing|}}}|{{{duration|}}}|{{{failduration|}}}|{{{bluntforcetraumachance|}}}}}<!--
-->{{Items Infobox/Affliction|Concussion|{{{concussion|}}}|{{{concussionfail|}}}|{{{projectiles|}}}|{{{piercing|}}}|{{{duration|}}}|{{{failduration|}}}|{{{concussionchance|}}}}}<!--
-->{{Items Infobox/Affliction|Deep Tissue Injury|{{{deeptissueinjury|}}}|{{{deeptissueinjuryfail|}}}|{{{projectiles|}}}|{{{piercing|}}}|{{{duration|}}}|{{{failduration|}}}|{{{deeptissueinjurychance|}}}}}<!--
-->{{Items Infobox/Affliction|Gunshot Wound|{{{gunshotwound|}}}|{{{gunshotwoundfail|}}}|{{{projectiles|}}}|{{{piercing|}}}|{{{duration|}}}|{{{failduration|}}}|{{{gunshotwoundchance|}}}}}<!--
-->{{Items Infobox/Affliction|Internal Damage|{{{internaldamage|}}}|{{{internaldamagefail|}}}|{{{projectiles|}}}|{{{piercing|}}}|{{{duration|}}}|{{{failduration|}}}|{{{internaldamagechance|}}}}}<!--
-->{{Items Infobox/Affliction|Lacerations|{{{lacerations|}}}|{{{lacerationsfail|}}}|{{{projectiles|}}}|{{{piercing|}}}|{{{duration|}}}|{{{failduration|}}}|{{{lacerationschance|}}}}}<!--
-->{{Items Infobox/Affliction|Organ Damage|{{{organdamage|}}}|{{{organdamagefail|}}}|{{{projectiles|}}}|{{{piercing|}}}|{{{duration|}}}|{{{failduration|}}}|{{{organdamagechance|}}}}}<!--
Type: chemaddiction
-->{{Items Infobox/Affliction|Chem Addiction|{{{chemaddiction|}}}|{{{chemaddictionfail|}}}|{{{projectiles|}}}|{{{piercing|}}}|{{{duration|}}}|{{{failduration|}}}|{{{chemaddictionchance|}}}}}<!--
Type: burn
-->{{Items Infobox/Affliction|Burn|{{{burn|}}}|{{{burnfail|}}}|{{{projectiles|}}}|{{{piercing|}}}|{{{duration|}}}|{{{failduration|}}}|{{{burnchance|}}}}}<!--
Type: bloodloss
-->{{Items Infobox/Affliction|Bloodloss|{{{bloodloss|}}}|{{{bloodlossfail|}}}|{{{projectiles|}}}|{{{piercing|}}}|{{{duration|}}}|{{{failduration|}}}|{{{bloodlosschance|}}}}}<!--
Type: bleeding
-->{{Items Infobox/Affliction|Bleeding|{{{bleeding|}}}|{{{bleedingfail|}}}|{{{projectiles|}}}|{{{piercing|}}}|{{{duration|}}}|{{{failduration|}}}|{{{bleedingchance|}}}}}<!--
Type: alieninfection
-->{{Items Infobox/Affliction|Husk Infection|{{{huskinfection|}}}|{{{huskinfection|}}}|{{{projectiles|}}}|{{{piercing|}}}|{{{duration|}}}|{{{failduration|}}}|{{{huskinfectionchance|}}}}}<!--
-->{{#if:{{{explosionrange|}}}|<br>'''Explosion ({{#expr:{{{explosionrange}}}/100}}m):'''<!--
-->{{Items Infobox/Affliction|Radiation Sickness|{{{explosionradiationsickness|0}}}|0|{{{projectiles|1}}}|1|0|{{{explosionradiationsicknesschance|}}}}}<!--
-->{{Items Infobox/Affliction|Deep Tissue Injury|{{{explosiondeeptissueinjury|0}}}|0|{{{projectiles|1}}}|1|0|{{{explosiondeeptissueinjurychance|}}}}}<!--
-->{{Items Infobox/Affliction|Burn|{{{explosionburn|0}}}|0|{{{projectiles|1}}}|1|0|{{{explosionburnchance|}}}}}<!--
-->{{Items Infobox/Affliction|Lacerations|{{{explosionlacerations|0}}}|0|{{{projectiles|1}}}|1|0|{{{explosionlacerationschance|}}}}}<!--
-->{{Items Infobox/Affliction|Bleeding|{{{explosionbleeding|0}}}|0|{{{projectiles|1}}}|1|0|{{{explosionbleedingchance|}}}}}<!--
-->{{Items Infobox/Affliction|Stun|{{{explosionstun|0}}}|0|{{{projectiles|1}}}|1|0|0|{{{explosionstunchance|}}}}}}}}}}}<!--
-->{{#if:{{{aftereffect|}}}|&nbsp;
{{!}}-
{{!}} style="width:40%;font-size:105%" {{!}} After Effect
{{!}} style="width:60%" colspan="2" {{!}} [[{{{afftereffect}}}]]}}<!--
-->{{#if:{{{reload|}}}|&nbsp;
{{!}}-
{{!}} style="width:40%;font-size:105%" {{!}} Attack Speed
{{!}} style="width:60%" colspan="2" {{!}} {{#expr:(({{{reload}}})^-1) round 2}}/s}}<!--
-->{{#if:{{{penetration|}}}|&nbsp;
{{!}}-
{{!}} style="width:40%;font-size:105%" {{!}} Armor Penetration
{{!}} style="width:60%" colspan="2" {{!}} {{#expr:{{{penetration}}}*100}}%}}<!--
-->{{#if:{{{piercing|}}}|&nbsp;
{{!}}-
{{!}} style="width:40%;font-size:105%" {{!}} <abbr title="Maximum number of limbs that can be hit successively, applying base damage each time.">Limb Piercing</abbr>
{{!}} style="width:60%" colspan="2" {{!}} {{{piercing}}}}}<!--
-->{{#if:{{{severlimbsprobability|}}}{{{explosionseverlimbsprobability|}}}|&nbsp;
{{!}}-
{{!}} style="width:40%;font-size:105%" {{!}} <abbr title="Base probability to sever a severable limb, or to break armor sections. Each individual limb / armor may apply further modifiers.">Limb Severance Chance</abbr>
{{!}} style="width:60%" colspan="2" {{!}} {{#if:{{{severlimbsprobability|}}}|{{#if:{{{explosionseverlimbsprobability|}}}|Direct hit:&nbsp;}}{{#expr:{{{severlimbsprobability}}}*100}}%}}{{#if:{{{explosionseverlimbsprobability|}}}|{{#if:{{{severlimbsprobability|}}}|<br>Explosion:&nbsp;}}{{#expr:{{{explosionseverlimbsprobability}}}*100}}%}}}}<!--
-->{{#if:{{{structuredamage|}}}{{{explosionstructuredamage|}}}|&nbsp;
{{!}}-
{{!}} style="width:40%;font-size:105%" {{!}} Structure Damage
{{!}} style="width:60%" colspan="2" {{!}} {{#if:{{{structuredamage|}}}|{{#if:{{{explosionstructuredamage|}}}|Direct hit:&nbsp;}}{{#if:{{{piercing|}}}{{{projectiles|}}}|{{{structuredamage}}} (1 hit) -&nbsp;}}{{#expr:{{{structuredamage}}}*{{{projectiles|1}}}*{{{piercing|1}}}}}{{#if:{{{piercing|}}}{{{projectiles|}}}|&nbsp;({{#expr:{{{projectiles|1}}}*{{{piercing|1}}}}} hits)}}}}{{#if:{{{explosionstructuredamage|}}}|{{#if:{{{structuredamage|}}}|<br>Explosion:&nbsp;}}{{#if:{{{projectiles|}}}|{{{explosionstructuredamage}}} (1 hit) -&nbsp;}}{{#expr:{{{explosionstructuredamage}}}*{{{projectiles|1}}}}}{{#if:{{{projectiles|}}}|&nbsp;({{{projectiles}}}}} hits)}}}}<!--
-->{{#if:{{{thalamusdamage|}}}|&nbsp;
{{!}}-
{{!}} style="width:40%;font-size:105%" {{!}} Thalamus Damage
{{!}} style="width:60%" colspan="2" {{!}} {{{thalamusdamage}}}}}<!--
-->{{#if:{{{magazine|}}}|&nbsp;
{{!}}-
{{!}} style="width:40%;font-size:105%" {{!}} Shots per Magazine
{{!}} style="width:60%" colspan="2" {{!}} {{{magazine}}}{{#if:{{{projectiles|}}}|&nbsp;({{{projectiles}}} projectiles per shot)}}}}<!--
-->{{#if:{{{maxstack|}}}|&nbsp;
{{!}}-
{{!}} style="width:40%;font-size:105%" {{!}} Maximum Stack
{{!}} style="width:60%" colspan="2" {{!}} {{{maxstack}}}}}<!--
-->{{#if:{{{ammo|}}}|&nbsp;
{{!}}-
{{!}} style="width:40%;font-size:105%" {{!}} Ammunition
{{!}} style="width:60%" colspan="2" {{!}} {{{ammo}}}}}<!--
-->{{#if:{{{ammocount|}}}|&nbsp;
{{!}}-
{{!}} style="width:40%;font-size:105%" {{!}} <abbr title="Max number of ammunition stackable in the weapon">Ammo Capacity</abbr>
{{!}} style="width:60%" colspan="2" {{!}} {{{ammocount}}}}}<!--
-->{{#if:{{{itemcapacity|}}}|&nbsp;
{{!}}-
{{!}} style="width:40%;font-size:105%" {{!}} Storage Capacity
{{!}} style="width:60%" colspan="2" {{!}} {{{itemcapacity}}}}}<!--
-->{{#if:{{{containable|}}}|&nbsp;
{{!}}-
{{!}} style="width:40%;font-size:105%" {{!}} Containable Items
{{!}} style="width:60%" colspan="2" {{!}} {{{containable}}}}}}}<!--
------------------------- GATHERABLE -------------------------
-->{{#ifeq:{{#count:{{{tags}}}|ore}}{{#count:{{{tags}}}|plant}}|00||&nbsp;
{{!}}-
! class="infobox3 responsive-table" colspan="3" {{!}} [[Gatherable Materials|Gatherable]]
{{!}}-
{{!}} style="width:40%;font-size:105%" {{!}} Required Tools, Duration
{{!}} style="width:60%;inline-size:min-content" colspan="2" {{!}} {{#ifeq:{{#count:{{{tags}}}|ore}}|0||{{hl|Plasma Cutter|32}}}}{{#ifeq:{{#count:{{{tags}}}|plant}}|0||Empty Hand}}, {{{detachtime|4}}}s
{{!}}-
{{!}} style="width:40%;font-size:105%" {{!}} Commonness - Cold Caverns
{{!}} style="width:60%;inline-size:min-content" colspan="2" {{!}} <span title="Level commonness>{{#expr:{{#explode:{{{commonness_coldcaverns|{{{commonness|0,0}}}}}}|,|0}}*100}}%</span>, <span title="Cave commonness>{{#expr:{{#explode:{{{commonness_coldcaverns|{{{commonness|0,0}}}}}}|,|1}}*100}}%</span>*
{{!}}-
{{!}} style="width:40%;font-size:105%" {{!}} Commonness - Europan Ridge
{{!}} style="width:60%;inline-size:min-content" colspan="2" {{!}} <span title="Level commonness>{{#expr:{{#explode:{{{commonness_europanridge|{{{commonness|0,0}}}}}}|,|0}}*100}}%</span>, <span title="Cave commonness>{{#expr:{{#explode:{{{commonness_europanridge|{{{commonness|0,0}}}}}}|,|1}}*100}}%</span>*
{{!}}-
{{!}} style="width:40%;font-size:105%" {{!}} Commonness - The Aphotic Plateau
{{!}} style="width:60%;inline-size:min-content" colspan="2" {{!}} <span title="Level commonness>{{#expr:{{#explode:{{{commonness_theaphoticplateau|{{{commonness|0,0}}}}}}|,|0}}*100}}%</span>, <span title="Cave commonness>{{#expr:{{#explode:{{{commonness_theaphoticplateau|{{{commonness|0,0}}}}}}|,|1}}*100}}%</span>*
{{!}}-
{{!}} style="width:40%;font-size:105%" {{!}} Commonness - The Great Sea
{{!}} style="width:60%;inline-size:min-content" colspan="2" {{!}} <span title="Level commonness>{{#expr:{{#explode:{{{commonness_thegreatsea|{{{commonness|0,0}}}}}}|,|0}}*100}}%</span>, <span title="Cave commonness>{{#expr:{{#explode:{{{commonness_thegreatsea|{{{commonness|0,0}}}}}}|,|1}}*100}}%</span>*
{{!}}-
{{!}} style="width:40%;font-size:105%" {{!}} Commonness - Hydrothermal Wastes
{{!}} style="width:60%;inline-size:min-content" colspan="2" {{!}} <span title="Level commonness>{{#expr:{{#explode:{{{commonness_hydrothermalwastes|{{{commonness|0,0}}}}}}|,|0}}*100}}%</span>, <span title="Cave commonness>{{#expr:{{#explode:{{{commonness_hydrothermalwastes|{{{commonness|0,0}}}}}}|,|1}}*100}}%</span>*}}<!--
------------------------- CRAFTING -------------------------
-->{{#if:{{{fabricatortime|}}}{{{medicalfabricatortime|}}}{{{deconstructortime|}}}|&nbsp;
{{!}}-
! class="infobox3 responsive-table" colspan="3" {{!}} Crafting<!--
-->{{#if:{{{fabricatortime|}}}|&nbsp;
{{!}}-
{{!}} style="width:40%;font-size:105%" {{!}} [[Fabricator|Fabrication]]<br>(Produces {{{fabricatedamount|1}}} item{{#ifeq:{{{fabricatedamount|1}}}|1||s}})
{{!}} style="width:60%;inline-size:min-content" colspan="2" {{!}}<!--
-->{{#if:{{{fabricatorskills|}}}|{{#switch:{{lc:{{#explode:{{#explode:{{{fabricatorskills}}}|,|0}}| |0}}}}
| helm      = [[File:Captain Job Icon.png|32px|Helm|link=Skills#Helm]] [[Skills#Helm|Helm]]
| weapons    = [[File:Security Officer Job Icon.png|32px|Weapons|link=Skills#Weapons]] [[Skills#Weapons|Weapons]]
| medical    = [[File:Medical Doctor Job Icon.png|32px|Medical|link=Skills#Medical]] [[Skills#Medical|Medical]]
| mechanical = [[File:Mechanic Job Icon.png|32px|Mechanical Engineering|link=Skills#Mechanical Engineering]] [[Skills#Mechanical Engineering|Mechanical Engineering]]
| electrical = [[File:Engineer Job Icon.png|32px|Electrical Engineering|link=Skills#Electrical Engineering]] [[Skills#Electrical Engineering|Electrical Engineering]]}} {{#explode:{{#explode:{{{fabricatorskills}}}|,|0}}| |1}}<br>}}<!--
-->{{#if:{{#explode:{{{fabricatorskills}}}|,|1}}|{{#switch:{{lc:{{#explode:{{#explode:{{{fabricatorskills}}}|,|1}}| |0}}}}
| helm      = [[File:Captain Job Icon.png|32px|Helm|link=Skills#Helm]] [[Skills#Helm|Helm]]
| weapons    = [[File:Security Officer Job Icon.png|32px|Weapons|link=Skills#Weapons]] [[Skills#Weapons|Weapons]]
| medical   = [[File:Medical Doctor Job Icon.png|32px|Medical|link=Skills#Medical]] [[Skills#Medical|Medical]]
| mechanical = [[File:Mechanic Job Icon.png|32px|Mechanical Engineering|link=Skills#Mechanical Engineering]] [[Skills#Mechanical Engineering|Mechanical Engineering]]
| electrical = [[File:Engineer Job Icon.png|32px|Electrical Engineering|link=Skills#Electrical Engineering]] [[Skills#Electrical Engineering|Electrical Engineering]]}} {{#explode:{{#explode:{{{fabricatorskills}}}|,|1}}| |1}}<br>}}<!--
-->{{#if:{{{fabricatortalent|}}}|{{{fabricatortalent}}}<br>}}<!--
-->{{{fabricatormaterials}}}<br>[[File:time.png|32px|Fabrication time]] {{{fabricatortime}}} seconds}}<!--
-->{{#if:{{{fabricatortimealt|}}}|&nbsp;
{{!}}-
{{!}} style="width:40%;font-size:105%" {{!}} Alternate recipe<br>(Produces {{{fabricatedamountalt|1}}} item{{#ifeq:{{{fabricatedamountalt|1}}}|1||s}})
{{!}} style="width:60%;inline-size:min-content" colspan="2" {{!}}<!--
-->{{#if:{{{fabricatorskillsalt|}}}|{{#switch:{{lc:{{#explode:{{#explode:{{{fabricatorskillsalt}}}|,|0}}| |0}}}}
| helm      = [[File:Captain Job Icon.png|32px|Helm|link=Skills#Helm]] [[Skills#Helm|Helm]]
| weapons    = [[File:Security Officer Job Icon.png|32px|Weapons|link=Skills#Weapons]] [[Skills#Weapons|Weapons]]
| medical   = [[File:Medical Doctor Job Icon.png|32px|Medical|link=Skills#Medical]] [[Skills#Medical|Medical]]
| mechanical = [[File:Mechanic Job Icon.png|32px|Mechanical Engineering|link=Skills#Mechanical Engineering]] [[Skills#Mechanical Engineering|Mechanical Engineering]]
| electrical = [[File:Engineer Job Icon.png|32px|Electrical Engineering|link=Skills#Electrical Engineering]] [[Skills#Electrical Engineering|Electrical Engineering]]}} {{#explode:{{#explode:{{{fabricatorskillsalt}}}|,|0}}| |1}}<br>}}<!--
-->{{#if:{{#explode:{{{fabricatorskillsalt}}}|,|1}}|{{#switch:{{lc:{{#explode:{{#explode:{{{fabricatorskillsalt}}}|,|1}}| |0}}}}
| helm      = [[File:Captain Job Icon.png|32px|Helm|link=Skills#Helm]] [[Skills#Helm|Helm]]
| weapons    = [[File:Security Officer Job Icon.png|32px|Weapons|link=Skills#Weapons]] [[Skills#Weapons|Weapons]]
| medical    = [[File:Medical Doctor Job Icon.png|32px|Medical|link=Skills#Medical]] [[Skills#Medical|Medical]]
| mechanical = [[File:Mechanic Job Icon.png|32px|Mechanical Engineering|link=Skills#Mechanical Engineering]] [[Skills#Mechanical Engineering|Mechanical Engineering]]
| electrical = [[File:Engineer Job Icon.png|32px|Electrical Engineering|link=Skills#Electrical Engineering]] [[Skills#Electrical Engineering|Electrical Engineering]]}} {{#explode:{{#explode:{{{fabricatorskillsalt}}}|,|1}}| |1}}<br>}}<!--
-->{{#if:{{{fabricatortalentalt|}}}|{{{fabricatortalentalt}}}<br>}}<!--
-->{{{fabricatormaterialsalt}}}<br>[[File:time.png|32px|Fabrication time]] {{{fabricatortimealt}}} seconds}}<!--
-->{{#if:{{{medicalfabricatortime|}}}|&nbsp;
{{!}}-
{{!}} style="width:40%;font-size:105%" {{!}} [[Medical Fabricator|Medical Fabrication]]<br>(Produces {{{medicalfabricatedamount|1}}} item{{#ifeq:{{{medicalfabricatedamount|1}}}|1||s}})
{{!}} style="width:60%;inline-size:min-content" colspan="2" {{!}}<!--
-->{{#if:{{{medicalfabricatorskills|}}}|{{#switch:{{lc:{{#explode:{{#explode:{{{medicalfabricatorskills}}}|,|0}}| |0}}}}
| helm      = [[File:Captain Job Icon.png|32px|Helm|link=Skills#Helm]] [[Skills#Helm|Helm]]
| weapons   = [[File:Security Officer Job Icon.png|32px|Weapons|link=Skills#Weapons]] [[Skills#Weapons|Weapons]]
| medical    = [[File:Medical Doctor Job Icon.png|32px|Medical|link=Skills#Medical]] [[Skills#Medical|Medical]]
| mechanical = [[File:Mechanic Job Icon.png|32px|Mechanical Engineering|link=Skills#Mechanical Engineering]] [[Skills#Mechanical Engineering|Mechanical Engineering]]
| electrical = [[File:Engineer Job Icon.png|32px|Electrical Engineering|link=Skills#Electrical Engineering]] [[Skills#Electrical Engineering|Electrical Engineering]]}} {{#explode:{{#explode:{{{medicalfabricatorskills}}}|,|0}}| |1}}<br>}}<!--
-->{{#if:{{#explode:{{{medicalfabricatorskills}}}|,|1}}|{{#switch:{{lc:{{#explode:{{#explode:{{{medicalfabricatorskills}}}|,|1}}| |0}}}}
| helm      = [[File:Captain Job Icon.png|32px|Helm|link=Skills#Helm]] [[Skills#Helm|Helm]]
| weapons    = [[File:Security Officer Job Icon.png|32px|Weapons|link=Skills#Weapons]] [[Skills#Weapons|Weapons]]
| medical    = [[File:Medical Doctor Job Icon.png|32px|Medical|link=Skills#Medical]] [[Skills#Medical|Medical]]
| mechanical = [[File:Mechanic Job Icon.png|32px|Mechanical Engineering|link=Skills#Mechanical Engineering]] [[Skills#Mechanical Engineering|Mechanical Engineering]]
| electrical = [[File:Engineer Job Icon.png|32px|Electrical Engineering|link=Skills#Electrical Engineering]] [[Skills#Electrical Engineering|Electrical Engineering]]}} {{#explode:{{#explode:{{{medicalfabricatorskills}}}|,|1}}| |1}}<br>}}<!--
-->{{#if:{{{medicalfabricatortalent|}}}|{{{medicalfabricatortalent}}}<br>}}<!--
-->{{{medicalfabricatormaterials}}}<br>[[File:time.png|32px|Fabrication time]] {{{medicalfabricatortime}}} seconds}}<!--
-->{{#if:{{{medicalfabricatortimealt|}}}|&nbsp;
{{!}}-
{{!}} style="width:40%;font-size:105%" {{!}} Alternate recipe<br>(Produces {{{medicalfabricatedamountalt|1}}} item{{#ifeq:{{{medicalfabricatedamountalt|1}}}|1||s}})
{{!}} style="width:60%;inline-size:min-content" colspan="2" {{!}}<!--
-->{{#if:{{{medicalfabricatorskillsalt|}}}|{{#switch:{{lc:{{#explode:{{#explode:{{{medicalfabricatorskillsalt}}}|,|0}}| |0}}}}
| helm       = [[File:Captain Job Icon.png|32px|Helm|link=Skills#Helm]] [[Skills#Helm|Helm]]
| weapons    = [[File:Security Officer Job Icon.png|32px|Weapons|link=Skills#Weapons]] [[Skills#Weapons|Weapons]]
| medical    = [[File:Medical Doctor Job Icon.png|32px|Medical|link=Skills#Medical]] [[Skills#Medical|Medical]]
| mechanical = [[File:Mechanic Job Icon.png|32px|Mechanical Engineering|link=Skills#Mechanical Engineering]] [[Skills#Mechanical Engineering|Mechanical Engineering]]
| electrical = [[File:Engineer Job Icon.png|32px|Electrical Engineering|link=Skills#Electrical Engineering]] [[Skills#Electrical Engineering|Electrical Engineering]]}} {{#explode:{{#explode:{{{medicalfabricatorskillsalt}}}|,|0}}| |1}}<br>}}<!--
-->{{#if:{{#explode:{{{medicalfabricatorskillsalt}}}|,|1}}|{{#switch:{{lc:{{#explode:{{#explode:{{{medicalfabricatorskillsalt}}}|,|1}}| |0}}}}
| helm       = [[File:Captain Job Icon.png|32px|Helm|link=Skills#Helm]] [[Skills#Helm|Helm]]
| weapons    = [[File:Security Officer Job Icon.png|32px|Weapons|link=Skills#Weapons]] [[Skills#Weapons|Weapons]]
| medical    = [[File:Medical Doctor Job Icon.png|32px|Medical|link=Skills#Medical]] [[Skills#Medical|Medical]]
| mechanical = [[File:Mechanic Job Icon.png|32px|Mechanical Engineering|link=Skills#Mechanical Engineering]] [[Skills#Mechanical Engineering|Mechanical Engineering]]
| electrical = [[File:Engineer Job Icon.png|32px|Electrical Engineering|link=Skills#Electrical Engineering]] [[Skills#Electrical Engineering|Electrical Engineering]]}} {{#explode:{{#explode:{{{medicalfabricatorskillsalt}}}|,|1}}| |1}}<br>}}<!--
-->{{#if:{{{medicalfabricatortalentalt|}}}|{{{medicalfabricatortalentalt}}}<br>}}<!--
-->{{{medicalfabricatormaterialsalt}}}<br>[[File:time.png|32px|Fabrication time]] {{{medicalfabricatortimealt}}} seconds}}<!--
-->{{#if:{{{deconstructortime|}}}|&nbsp;
{{!}}-
{{!}} style="width:40%;font-size:105%" {{!}} [[Deconstructor|Deconstruction]]
{{!}} style="width:60%;inline-size:min-content" colspan="2" {{!}} {{#if:{{{deconstructormaterials|}}}|{{{deconstructormaterials}}}<br>}}[[File:time.png|32px|Deconstruction time]] {{{deconstructortime}}} seconds}}}}<!--
------------------------- STORE -------------------------
// Display prices using multipliers
// Only shows prices at 0 RP
// item price = location multiplier*base price of item
// item sell price = location multiplier*base price of item*0.8 (80% of buy price)
-->{{#if:{{{baseprice|}}}|&nbsp;
{{!}}-
! class="infobox3 responsive-table" colspan="{{#ifeq:{{lc:{{{sold}}}}}|false|2|3}}" {{!}} [[Store]]
{{!}}-
{{!}} style="width:40%;font-size:105%" {{!}} [[File:Outpost.png|32px|Outpost|link=Campaign#Location]][[Campaign#Location|Outpost]]<!--
-->{{#ifeq:{{lc:{{{sold}}}}}|false||&nbsp;
{{!}} style="width:30%;font-size:105%;text-align:center;vertical-align:middle" {{!}} Buy}}
{{!}} style="width:{{#ifeq:{{lc:{{{sold}}}}}|false|6|3}}0%;font-size:105%;text-align:center;vertical-align:middle" {{!}} Sell
{{!}}-
{{!}} style="height:0;padding:0;margin:0 auto;width:95%;float:center;border-bottom:1px #E2D9A4 dotted" colspan="{{#ifeq:{{lc:{{{sold}}}}}|false|2|3}}" {{!}}
{{!}}- {{#vardefine:sold|{{#ifeq:{{lc:{{{sold}}}}}|false|{{#if:{{{outpostsold|}}}{{{citysold|}}}{{{researchsold|}}}{{{militarysold|}}}{{{minesold|}}}{{{medicalsold|}}}{{{engineeringsold|}}}{{{armorysold|}}}|false|all}}}}}}
{{Items Infobox/Store|outpost|{{{baseprice}}}|{{{outpostmultiplier|{{{multiplier|1}}}}}}|{{#ifeq:{{lc:{{{outpostsold}}}}}|false|true|{{#ifeq:{{lc:{{{sold}}}}}|false|all}}}}}}
{{!}}-
{{Items Infobox/Store|city|{{{baseprice}}}|{{{citymultiplier|{{{multiplier|1}}}}}}|{{#ifeq:{{lc:{{{citysold}}}}}|false|true|{{#var:sold}}}}}}
{{!}}-
{{Items Infobox/Store|research|{{{baseprice}}}|{{{researchmultiplier|{{{multiplier|1}}}}}}|{{#ifeq:{{lc:{{{researchsold}}}}}|false|true|{{#var:sold}}}}}}
{{!}}-
{{Items Infobox/Store|military|{{{baseprice}}}|{{{militarymultiplier|{{{multiplier|1}}}}}}|{{#ifeq:{{lc:{{{militarysold}}}}}|false|true|{{#var:sold}}}}}}
{{!}}-
{{Items Infobox/Store|mine|{{{baseprice}}}|{{{minemultiplier|{{{multiplier|1}}}}}}|{{#ifeq:{{lc:{{{minesold}}}}}|false|true|{{#var:sold}}}}}}
{{!}}-
{{Items Infobox/Store|medical|{{{baseprice}}}|{{{medicalmultiplier|{{{multiplier|1}}}}}}|{{#ifeq:{{lc:{{{medicalsold}}}}}|false|true|{{#var:sold}}}}}}
{{!}}-
{{Items Infobox/Store|engineering|{{{baseprice}}}|{{{engineeringmultiplier|{{{multiplier|1}}}}}}|{{#ifeq:{{lc:{{{engineeringsold}}}}}|false|true|{{#var:sold}}}}}}
{{!}}-
{{Items Infobox/Store|armory|{{{baseprice}}}|{{{armorymultiplier|{{{multiplier|1}}}}}}|{{#ifeq:{{lc:{{{armorysold}}}}}|false|true|{{#var:sold}}}}}}}}
|-
| colspan="3" style="padding:0px" |
{| class="responsive-table mw-collapsible mw-collapsed" style="width:100%"
! colspan="2" | Technical
|-
| width="40%" | Identifier
| width="60%" | {{{identifier}}}
|-
| Categor{{#if:{{{category2|}}}{{{subcategory|}}}|ies|y}}
| {{#vardefine:category1|{{#explode:{{{categories|Misc}}}|,|0}}}}{{#vardefine:category2|{{#explode:{{{categories|}}}|,|1}}}}[[:Category:{{#var:category1}}|{{#var:category1}}]]{{#if:{{#var:category2}}|, [[:Category:{{#var:category2}}|{{#var:category2}}]]}}{{#if:{{{subcategory|}}}|, [[:Category:{{{subcategory}}}|{{{subcategory}}}]]}}
|-
{{#if:{{{tags|}}}|
{{!}} Tags
{{!}} {{#replace:{{{tags}}}|,|,&nbsp;}}}}
|}
|}<!--
-->{{#if:{{NAMESPACE}}||{{#cargo_store:_table=Items
| name        = {{{name|{{PAGENAME}}}}}
| icon        = {{{icon|{{{name|{{PAGENAME}}}}}.png}}}
| sprite      = {{{sprite|}}}
| description = {{{description|}}}
| identifier  = {{{identifier|}}}
| categories  = {{{categories|}}}
| subcategory = {{{subcategory|}}}
| tags        = {{{tags|}}}
<!-- Quality -->
| qualitybonuses = {{{qualitybonuses|}}}
| qualitytalent  = {{{qualitytalent|}}}
<!-- General Stats -->
| usedby  = {{{usedby|}}}
| protects = {{{protects|}}}
{{Items Infobox/AfflictionCargo|store|incrementalstun|{{{incrementalstun|}}}|{{#ifeq:{{#count:{{{incrementalstun}}}|*}}|0||{{#replace:{{{incrementalstun}}}|*}}}}|{{{incrementalstunfail|}}}|{{{incrementalstunchance|}}}|{{{explosionincrementalstun|}}}|{{{explosionincrementalstunchance|}}}}}
{{Items Infobox/AfflictionCargo|store|progressivestun|{{{progressivestun|}}}|{{#ifeq:{{#count:{{{progressivestun}}}|*}}|0||{{#replace:{{{progressivestun}}}|*}}}}|{{{progressivestunfail|}}}|{{{progressivestunchance|}}}|{{{explosionprogressivestun|}}}|{{{explosionprogressivestunchance|}}}}}
{{Items Infobox/AfflictionCargo|store|stun|{{{stun|}}}|{{#ifeq:{{#count:{{{stun}}}|*}}|0||{{#replace:{{{stun}}}|*}}}}|{{{stunfail|}}}|{{{stunchance|}}}|{{{explosionstun|}}}|{{{explosionstunchance|}}}}}
{{Items Infobox/AfflictionCargo|store|reaperstax|{{{reaperstax|}}}|{{#ifeq:{{#count:{{{reaperstax}}}|*}}|0||{{#replace:{{{reaperstax}}}|*}}}}|{{{reaperstaxfail|}}}|{{{reaperstaxchance|}}}|{{{explosionreaperstax|}}}|{{{explosionreaperstaxchance|}}}}}
{{Items Infobox/AfflictionCargo|store|huskinfectionresistance|{{{huskinfectionresistance|}}}|{{#ifeq:{{#count:{{{huskinfectionresistance}}}|*}}|0||{{#replace:{{{huskinfectionresistance}}}|*}}}}|{{{huskinfectionresistancefail|}}}|{{{huskinfectionresistancechance|}}}|{{{explosionhuskinfectionresistance|}}}|{{{explosionhuskinfectionresistancechance|}}}}}
{{Items Infobox/AfflictionCargo|store|paralysisresistance|{{{paralysisresistance|}}}|{{#ifeq:{{#count:{{{paralysisresistance}}}|*}}|0||{{#replace:{{{paralysisresistance}}}|*}}}}|{{{paralysisresistancefail|}}}|{{{paralysisresistancechance|}}}|{{{explosionparalysisresistance|}}}|{{{explosionparalysisresistancechance|}}}}}
{{Items Infobox/AfflictionCargo|store|psychosisresistance|{{{psychosisresistance|}}}|{{#ifeq:{{#count:{{{psychosisresistance}}}|*}}|0||{{#replace:{{{psychosisresistance}}}|*}}}}|{{{psychosisresistancefail|}}}|{{{psychosisresistancechance|}}}|{{{explosionpsychosisresistance|}}}|{{{explosionpsychosisresistancechance|}}}}}
{{Items Infobox/AfflictionCargo|store|vigor|{{{vigor|}}}|{{#ifeq:{{#count:{{{vigor}}}|*}}|0||{{#replace:{{{vigor}}}|*}}}}|{{{vigorfail|}}}|{{{vigorchance|}}}|{{{explosionvigor|}}}|{{{explosionvigorchance|}}}}}
{{Items Infobox/AfflictionCargo|store|psychosis|{{{psychosis|}}}|{{#ifeq:{{#count:{{{psychosis}}}|*}}|0||{{#replace:{{{psychosis}}}|*}}}}|{{{psychosisfail|}}}|{{{psychosischance|}}}|{{{explosionpsychosis|}}}|{{{explosionpsychosischance|}}}}}
{{Items Infobox/AfflictionCargo|store|poison|{{{poison|}}}|{{#ifeq:{{#count:{{{poison}}}|*}}|0||{{#replace:{{{poison}}}|*}}}}|{{{poisonfail|}}}|{{{poisonchance|}}}|{{{explosionpoison|}}}|{{{explosionpoisonchance|}}}}}
{{Items Infobox/AfflictionCargo|store|chemwithdrawal|{{{chemwithdrawal|}}}|{{#ifeq:{{#count:{{{chemwithdrawal}}}|*}}|0||{{#replace:{{{chemwithdrawal}}}|*}}}}|{{{chemwithdrawalfail|}}}|{{{chemwithdrawalchance|}}}|{{{explosionchemwithdrawal|}}}|{{{explosionchemwithdrawalchance|}}}}}
{{Items Infobox/AfflictionCargo|store|cyanidepoisoning|{{{cyanidepoisoning|}}}|{{#ifeq:{{#count:{{{cyanidepoisoning}}}|*}}|0||{{#replace:{{{cyanidepoisoning}}}|*}}}}|{{{cyanidepoisoningfail|}}}|{{{cyanidepoisoningchance|}}}|{{{explosioncyanidepoisoning|}}}|{{{explosioncyanidepoisoningchance|}}}}}
{{Items Infobox/AfflictionCargo|store|deliriuminepoisoning|{{{deliriuminepoisoning|}}}|{{#ifeq:{{#count:{{{deliriuminepoisoning}}}|*}}|0||{{#replace:{{{deliriuminepoisoning}}}|*}}}}|{{{deliriuminepoisoningfail|}}}|{{{deliriuminepoisoningchance|}}}|{{{explosiondeliriuminepoisoning|}}}|{{{explosiondeliriuminepoisoningchance|}}}}}
{{Items Infobox/AfflictionCargo|store|drunk|{{{drunk|}}}|{{#ifeq:{{#count:{{{drunk}}}|*}}|0||{{#replace:{{{drunk}}}|*}}}}|{{{drunkfail|}}}|{{{drunkchance|}}}|{{{explosiondrunk|}}}|{{{explosiondrunkchance|}}}}}
{{Items Infobox/AfflictionCargo|store|morbusinepoisoning|{{{morbusinepoisoning|}}}|{{#ifeq:{{#count:{{{morbusinepoisoning}}}|*}}|0||{{#replace:{{{morbusinepoisoning}}}|*}}}}|{{{morbusinepoisoningfail|}}}|{{{morbusinepoisoningchance|}}}|{{{explosionmorbusinepoisoning|}}}|{{{explosionmorbusinepoisoningchance|}}}}}
{{Items Infobox/AfflictionCargo|store|opiateaddiction|{{{opiateaddiction|}}}|{{#ifeq:{{#count:{{{opiateaddiction}}}|*}}|0||{{#replace:{{{opiateaddiction}}}|*}}}}|{{{opiateaddictionfail|}}}|{{{opiateaddictionchance|}}}|{{{explosionopiateaddiction|}}}|{{{explosionopiateaddictionchance|}}}}}
{{Items Infobox/AfflictionCargo|store|opiateoverdose|{{{opiateoverdose|}}}|{{#ifeq:{{#count:{{{opiateoverdose}}}|*}}|0||{{#replace:{{{opiateoverdose}}}|*}}}}|{{{opiateoverdosefail|}}}|{{{opiateoverdosechance|}}}|{{{explosionopiateoverdose|}}}|{{{explosionopiateoverdosechance|}}}}}
{{Items Infobox/AfflictionCargo|store|opiatewithdrawal|{{{opiatewithdrawal|}}}|{{#ifeq:{{#count:{{{opiatewithdrawal}}}|*}}|0||{{#replace:{{{opiatewithdrawal}}}|*}}}}|{{{opiatewithdrawalfail|}}}|{{{opiatewithdrawalchance|}}}|{{{explosionopiatewithdrawal|}}}|{{{explosionopiatewithdrawalchance|}}}}}
{{Items Infobox/AfflictionCargo|store|radiationsickness|{{{radiationsickness|}}}|{{#ifeq:{{#count:{{{radiationsickness}}}|*}}|0||{{#replace:{{{radiationsickness}}}|*}}}}|{{{radiationsicknessfail|}}}|{{{radiationsicknesschance|}}}|{{{explosionradiationsickness|}}}|{{{explosionradiationsicknesschance|}}}}}
{{Items Infobox/AfflictionCargo|store|sufforinpoisoning|{{{sufforinpoisoning|}}}|{{#ifeq:{{#count:{{{sufforinpoisoning}}}|*}}|0||{{#replace:{{{sufforinpoisoning}}}|*}}}}|{{{sufforinpoisoningfail|}}}|{{{sufforinpoisoningchance|}}}|{{{explosionsufforinpoisoning|}}}|{{{explosionsufforinpoisoningchance|}}}}}
{{Items Infobox/AfflictionCargo|store|paralysis|{{{paralysis|}}}|{{#ifeq:{{#count:{{{paralysis}}}|*}}|0||{{#replace:{{{paralysis}}}|*}}}}|{{{paralysisfail|}}}|{{{paralysischance|}}}|{{{explosionparalysis|}}}|{{{explosionparalysischance|}}}}}
{{Items Infobox/AfflictionCargo|store|oxygenlow|{{{oxygenlow|}}}|{{#ifeq:{{#count:{{{oxygenlow}}}|*}}|0||{{#replace:{{{oxygenlow}}}|*}}}}|{{{oxygenlowfail|}}}|{{{oxygenlowchance|}}}|{{{explosionoxygenlow|}}}|{{{explosionoxygenlowchance|}}}}}
{{Items Infobox/AfflictionCargo|store|nausea|{{{nausea|}}}|{{#ifeq:{{#count:{{{nausea}}}|*}}|0||{{#replace:{{{nausea}}}|*}}}}|{{{nauseafail|}}}|{{{nauseachance|}}}|{{{explosionnausea|}}}|{{{explosionnauseachance|}}}}}
{{Items Infobox/AfflictionCargo|store|hyperactivity|{{{hyperactivity|}}}|{{#ifeq:{{#count:{{{hyperactivity}}}|*}}|0||{{#replace:{{{hyperactivity}}}|*}}}}|{{{hyperactivityfail|}}}|{{{hyperactivitychance|}}}|{{{explosionhyperactivity|}}}|{{{explosionhyperactivitychance|}}}}}
{{Items Infobox/AfflictionCargo|store|watchersgaze|{{{watchersgaze|}}}|{{#ifeq:{{#count:{{{watchersgaze}}}|*}}|0||{{#replace:{{{watchersgaze}}}|*}}}}|{{{watchersgazefail|}}}|{{{watchersgazechance|}}}|{{{explosionwatchersgaze|}}}|{{{explosionwatchersgazechance|}}}}}
{{Items Infobox/AfflictionCargo|store|slowmetabolism|{{{slowmetabolism|}}}|{{#ifeq:{{#count:{{{slowmetabolism}}}|*}}|0||{{#replace:{{{slowmetabolism}}}|*}}}}|{{{slowmetabolismfail|}}}|{{{slowmetabolismchance|}}}|{{{explosionslowmetabolism|}}}|{{{explosionslowmetabolismchance|}}}}}
{{Items Infobox/AfflictionCargo|store|damage|{{{damage|}}}|{{#ifeq:{{#count:{{{damage}}}|*}}|0||{{#replace:{{{damage}}}|*}}}}|{{{damagefail|}}}|{{{damagechance|}}}|{{{explosiondamage|}}}|{{{explosiondamagechance|}}}}}
{{Items Infobox/AfflictionCargo|store|bitewounds|{{{bitewounds|}}}|{{#ifeq:{{#count:{{{bitewounds}}}|*}}|0||{{#replace:{{{bitewounds}}}|*}}}}|{{{bitewoundsfail|}}}|{{{bitewoundschance|}}}|{{{explosionbitewounds|}}}|{{{explosionbitewoundschance|}}}}}
{{Items Infobox/AfflictionCargo|store|bluntforcetrauma|{{{bluntforcetrauma|}}}|{{#ifeq:{{#count:{{{bluntforcetrauma}}}|*}}|0||{{#replace:{{{bluntforcetrauma}}}|*}}}}|{{{bluntforcetraumafail|}}}|{{{bluntforcetraumachance|}}}|{{{explosionbluntforcetrauma|}}}|{{{explosionbluntforcetraumachance|}}}}}
{{Items Infobox/AfflictionCargo|store|concussion|{{{concussion|}}}|{{#ifeq:{{#count:{{{concussion}}}|*}}|0||{{#replace:{{{concussion}}}|*}}}}|{{{concussionfail|}}}|{{{concussionchance|}}}|{{{explosionconcussion|}}}|{{{explosionconcussionchance|}}}}}
{{Items Infobox/AfflictionCargo|store|deeptissueinjury|{{{deeptissueinjury|}}}|{{#ifeq:{{#count:{{{deeptissueinjury}}}|*}}|0||{{#replace:{{{deeptissueinjury}}}|*}}}}|{{{deeptissueinjuryfail|}}}|{{{deeptissueinjurychance|}}}|{{{explosiondeeptissueinjury|}}}|{{{explosiondeeptissueinjurychance|}}}}}
{{Items Infobox/AfflictionCargo|store|gunshotwound|{{{gunshotwound|}}}|{{#ifeq:{{#count:{{{gunshotwound}}}|*}}|0||{{#replace:{{{gunshotwound}}}|*}}}}|{{{gunshotwoundfail|}}}|{{{gunshotwoundchance|}}}|{{{explosiongunshotwound|}}}|{{{explosiongunshotwoundchance|}}}}}
{{Items Infobox/AfflictionCargo|store|internaldamage|{{{internaldamage|}}}|{{#ifeq:{{#count:{{{internaldamage}}}|*}}|0||{{#replace:{{{internaldamage}}}|*}}}}|{{{internaldamagefail|}}}|{{{internaldamagechance|}}}|{{{explosioninternaldamage|}}}|{{{explosioninternaldamagechance|}}}}}
{{Items Infobox/AfflictionCargo|store|lacerations|{{{lacerations|}}}|{{#ifeq:{{#count:{{{lacerations}}}|*}}|0||{{#replace:{{{lacerations}}}|*}}}}|{{{lacerationsfail|}}}|{{{lacerationschance|}}}|{{{explosionlacerations|}}}|{{{explosionlacerationschance|}}}}}
{{Items Infobox/AfflictionCargo|store|organdamage|{{{organdamage|}}}|{{#ifeq:{{#count:{{{organdamage}}}|*}}|0||{{#replace:{{{organdamage}}}|*}}}}|{{{organdamagefail|}}}|{{{organdamagechance|}}}|{{{explosionorgandamage|}}}|{{{explosionorgandamagechance|}}}}}
{{Items Infobox/AfflictionCargo|store|chemaddiction|{{{chemaddiction|}}}|{{#ifeq:{{#count:{{{chemaddiction}}}|*}}|0||{{#replace:{{{chemaddiction}}}|*}}}}|{{{chemaddictionfail|}}}|{{{chemaddictionchance|}}}|{{{explosionchemaddiction|}}}|{{{explosionchemaddictionchance|}}}}}
{{Items Infobox/AfflictionCargo|store|burn|{{{burn|}}}|{{#ifeq:{{#count:{{{burn}}}|*}}|0||{{#replace:{{{burn}}}|*}}}}|{{{burnfail|}}}|{{{burnchance|}}}|{{{explosionburn|}}}|{{{explosionburnchance|}}}}}
{{Items Infobox/AfflictionCargo|store|bloodloss|{{{bloodloss|}}}|{{#ifeq:{{#count:{{{bloodloss}}}|*}}|0||{{#replace:{{{bloodloss}}}|*}}}}|{{{bloodlossfail|}}}|{{{bloodlosschance|}}}|{{{explosionbloodloss|}}}|{{{explosionbloodlosschance|}}}}}
{{Items Infobox/AfflictionCargo|store|bleeding|{{{bleeding|}}}|{{#ifeq:{{#count:{{{bleeding}}}|*}}|0||{{#replace:{{{bleeding}}}|*}}}}|{{{bleedingfail|}}}|{{{bleedingchance|}}}|{{{explosionbleeding|}}}|{{{explosionbleedingchance|}}}}}
{{Items Infobox/AfflictionCargo|store|huskinfection|{{{huskinfection|}}}|{{#ifeq:{{#count:{{{huskinfection}}}|*}}|0||{{#replace:{{{huskinfection}}}|*}}}}|{{{huskinfectionfail|}}}|{{{huskinfectionchance|}}}|{{{explosionhuskinfection|}}}|{{{explosionhuskinfectionchance|}}}}}
| duration                      = {{{duration|}}}
| durationfail                  = {{{durationfail|}}}
| projectiles                    = {{{projectiles|}}}
| aftereffect                    = {{{aftereffect|}}}
| reload                        = {{{reload|}}}
| penetration                    = {{{penetration|}}}
| piercing                      = {{{piercing|}}}
| severlimbsprobability          = {{{severlimbsprobability|}}}
| explosionseverlimbsprobability = {{{explosionseverlimbsprobability|}}}
| structuredamage                = {{{structuredamage|}}}
| explosionstructuredamage      = {{{explosionstructuredamage|}}}
| thalamusdamage                = {{{thalamusdamage|}}}
| magazine                      = {{{magazine|}}}
| maxstack                      = {{{maxstack|}}}
| ammo                          = {{{ammo|}}}
| ammocount                      = {{{ammocount|}}}
| itemcapacity                  = {{{itemcapacity|}}}
| containable                    = {{{containable|}}}
<!-- Skill Requirements -->
| helm      = {{{helm|}}}
| weapons    = {{{weapons|}}}
| medical    = {{{medical|}}}
| electrical = {{{electrical|}}}
| mechanical = {{{mechanical|}}}
| handicap  = {{{handicap|}}}
<!-- Gatherable -->
| detachtime                    = {{{detachtime|}}}
| commonness                    = {{{commonness|}}}
| commonness_coldcaverns        = {{{commonness_coldcaverns|}}}
| commonness_europanridge      = {{{commonness_europanridge|}}}
| commonness_theaphoticplateau  = {{{commonness_theaphoticplateau|}}}
| commonness_thegreatsea        = {{{commonness_thegreatsea|}}}
| commonness_hydrothermalwastes = {{{commonness_hydrothermalwastes|}}}
<!-- Crafting -->
| fabricatorskills                = {{{fabricatorskills|}}}
| fabricatortalent                = {{{fabricatortalent|}}}
| fabricatormaterials            = {{{fabricatormaterials|}}}
| fabricatortime                  = {{{fabricatortime|}}}
| fabricatorskillsalt            = {{{fabricatorskillsalt|}}}
| fabricatortalentalt            = {{{fabricatortalentalt|}}}
| fabricatormaterialsalt          = {{{fabricatormaterialsalt|}}}
| fabricatortimealt              = {{{fabricatortimealt|}}}
| medicalfabricatorskills        = {{{medicalfabricatorskills|}}}
| medicalfabricatortalent        = {{{medicalfabricatortalent|}}}
| medicalfabricatormaterials      = {{{medicalfabricatormaterials|}}}
| medicalfabricatortime          = {{{medicalfabricatortime|}}}
| medicalfabricatorskillsalt      = {{{medicalfabricatorskillsalt|}}}
| medicalfabricatortalentalt      = {{{medicalfabricatortalentalt|}}}
| medicalfabricatormaterialsalt  = {{{medicalfabricatormaterialsalt|}}}
| medicalfabricatortimealt        = {{{medicalfabricatortimealt|}}}
| deconstructormaterials          = {{{deconstructormaterials|}}}
| deconstructortime              = {{{deconstructortime|}}}
}}<!--
-->{{#if:{{{nocat|}}}||[[Category:Items]][[Category:{{#var:category1}}]]{{#if:{{#var:category2}}|[[Category:{{#var:category2}}]]}}{{#if:{{{subcategory|}}}|[[Category:{{{subcategory}}}]]}}<!--
-->{{#ifeq:{{#count:{{{tags|}}}|smallitem}}0||[[Category:Small Items]]}}{{#ifeq:{{#count:{{{tags|}}}|mediumitem}}0||[[Category:Medium Items]]}}{{#ifeq:{{#count:{{{tags|}}}|smallitem}}{{#count:{{{tags|}}}|mediumitem}}0|[[Category:Large Items]]}}<!--
-->{{#ifeq:{{#count:{{{tags|}}}|ore}}{{#count:{{{tags|}}}|plant}}|00||[[Category:Gatherable]]}}<!--
-->{{#if:{{{fabricator|}}}|[[Category:Fabricator Items]]}}{{#if:{{{medicalfabricator|}}}|[[Category:Medical Fabricator Items]]}}{{#if:{{{fabricator|}}}{{{medicalfabricator|}}}|[[Category:Craftable Items]]|[[Category:Non-Craftable Items]]}}<!--
-->{{#if:{{{deconstructor|}}}|[[Category:Deconstructible Items]]|[[Category:Non-Deconstructible Items]]}}<!--
-->{{#if:{{{fabricatortalent|}}}{{{medicalfabricatortalent|}}}|[[Category:Talent Items]]}}}}}}
</div></div>
</includeonly></onlyinclude>

Latest revision as of 12:17, 30 October 2023

Data is up-to-date
Last updated for version 1.0.7.0
The current game version is 1.4.6.0
Stub Notes: Update media section
     
Duker
Click to upload a new image.Dummy link
One of the most crucial tools on board the submarine. Also works underwater.
Quality
Bonuses +10% Hull Repair Speed 
Skill Requirements 
Mechanical Engineering 50 
Handicap Slower Welding Speed ~45% (0% → ~45%) 
Crafting 
Fabrication
(Produces 1 item)
Steel Bar (x2)
Plastic (x2)
Fabrication time 20 seconds 
Deconstruction Steel Bar
Plastic
Deconstruction time 10 seconds 
Store
OutpostOutpost  Buy Sell
Habitation OutpostHabitation 150 mk 37 mk
ColonyColony 150 mk 37 mk
Research OutpostResearch 187 mk 46 mk
Military OutpostMilitary 187 mk 46 mk
Mining OutpostMining 135 mk 33 mk
Medicine MerchantMedicine Merchant  150 mk 37 mk
Engineering MerchantEngineering Merchant  135 mk 33 mk
Arms DealerArms Dealer  150 mk 37 mk
Technical
Identifier weldingtool
Category Misc
Tags smallitem,  weldingequipment,  tool,  mountableweapon


The Welding Tool is a tool that can be operated in Barotrauma. It is one of the most essential tools, allowing crew members to repair damage to the submarine's walls and hull.

Function

Welding Tools are used to repair structures such as walls and windows. They can also be used to seal doors and hatches. The only way to un-seal a door is by using a Plasma Cutter.

Structures being affected by the welding tool display a colored health bar to reflect their condition. At low health, the bar is red, and changes to green as it is repaired. ssssss sssssssssssss ss ss ss ss sad hoausi dhaosiu dhasoi mudhasoiu dhoasiu hoaisu Sealing a door will have a grey progress bar that does not change color.

Using a Welding Tool while an Oxygen Tank or Oxygenite Tank is inserted will cause an explosion after a 1-second delay.

Usage

The Duker is held with both hands. As with all weapons and tools, using it is done by holding the Right Mouse Right-click to take aim, then by Left Mouse Left-clicking to shoot/use.

The flame has a range of 1.5 meters, but it cannot pass through walls.

If a player attempts to use a welding tool without the appropriate skill level, the rate at which structures are repaired will be decreased.

Fuel type Afflictions on Hit Fuel Duration Hull repairs (50 Skill)
Welding Fuel Tank Burn: 2.5/s 1m 40s 60/s
Incendium Fuel Tank Burn: 2.5/s 2m 47s 60/s

Damage Values

Item
Explosion Range (m)
Explosion Afflictions
Force
Oxygen Tank
1.5
Burn (25)*
Stun (5)*
3
Oxygenite Tank
1.5
Burn (50)*
Stun (10)*
6


Media