Vitality: Difference between revisions

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(dumped the changes to the human page on here. its probably bad form but whatever.)
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==Human Vitality==
Humans take different [[Vitality]] damage based on what limb was hit
'''Head:'''<br>2x Vitality decrease from all damage
<br>50% reduction to {{Affliction|Gunshot Wound}}, {{Affliction|Lacerations}} and {{Affliction|Blunt Force Trauma}} <br>
25% reduction to {{Affliction|Bleeding}} and {{Affliction|Bite Wounds}}
'''Torso:'''<br>2x Vitality decrease from {{Affliction|Bleeding}}<br>
50% reduction to {{Affliction|Gunshot Wound}}, {{Affliction|Lacerations}} and {{Affliction|Blunt Force Trauma}}<br>
25% reduction to {{Affliction|Bleeding}} and {{Affliction|Bite Wounds}}
'''Arms, Waist & Legs:'''<br>
0.5x Vitality decrease from all damage<br>
50% reduction to {{Affliction|Gunshot Wound}}, {{Affliction|Lacerations}} and {{Affliction|Blunt Force Trauma}}<br>
25% reduction to {{Affliction|Bleeding}} and {{Affliction|Bite Wounds}}
Additionally, if the Head recieves at least 5 {{Affliction|Internal Damage}}, {{Affliction|Blunt Force Trauma}}, {{Affliction|Bite Wounds}}, or {{Affliction|Deep Tissue Injury}} from an attack, then it has a 25% chance to also gain 10 [[Concussion]].


==See Also==
==See Also==
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* [[Skills#Medical|Medical Skill]]
* [[Skills#Medical|Medical Skill]]
* [[Health Scanner HUD]]
* [[Health Scanner HUD]]
* [[Human]]
[[Category:Game Mechanics]][[Category:Medical]]
[[Category:Game Mechanics]][[Category:Medical]]

Revision as of 10:34, 12 January 2022

Template:Stub Vitality is the character's life pool. It is roughly representative of the durability of a character.

When a human reaches 0 overall vitality, they become unconscious and stop breathing. If they reach negative their max vitality, they die.


Influencing Vitality

Many Afflictions lower vitality, often inflicted through various Weapons or Chemicals. Afflictions are usually cured with other chemicals, Medical Items, or simply over time.

Vigor dampens the effect of vitality penalties, effectively multiplying character health.

When a human reaches 0 vitality, they become unconscious and stop breathing. Unconscious characters can be resuscitated by treating their wounds and successful CPR or another means of restoring oxygen flow. If they reach negative their max vitality, they die.

Limbs

All creatures have limbs, each with their own vitality. Some limbs may take more damage than others.

A human has 6 limbs: Left Arm, Right Arm, Left Leg, Right leg, the Torso, and the Head. Damage to the head is twice as effective as damage to the torso. Damage to the other limbs are half as effective. This seems to only apply to Internal Damage wounds. For example, Burn damage will have equal scale on every limb.

Creatures

A human has 100 to 110 Max Vitality, depending on their Job. The difference in Vitality between characters is minor, as most harmful afflictions reduce vitality as proportionate to the character's max vitality, rather than a flat value.

Alien Creatures on Europa often have much more vitality than a human, up to 10000.

Creatures will die upon reaching 0 vitality and can not be resuscitated.

Vitality by Job
Job Vitality
Captain 100
Electrical Engineer 100
Mechanical Engineer 100
Security 110
Medical Doctor 110
Assistant 100

Human Vitality

Humans take different Vitality damage based on what limb was hit

Head:
2x Vitality decrease from all damage
50% reduction to Gunshot Wound , Lacerations and Blunt Force Trauma
25% reduction to Bleeding and Bite Wounds

Torso:
2x Vitality decrease from Bleeding
50% reduction to Gunshot Wound , Lacerations and Blunt Force Trauma
25% reduction to Bleeding and Bite Wounds

Arms, Waist & Legs:
0.5x Vitality decrease from all damage
50% reduction to Gunshot Wound , Lacerations and Blunt Force Trauma
25% reduction to Bleeding and Bite Wounds

Additionally, if the Head recieves at least 5 Internal Damage , Blunt Force Trauma , Bite Wounds , or Deep Tissue Injury from an attack, then it has a 25% chance to also gain 10 Concussion.


See Also