User:Wheatley1001/Sandbox01: Difference between revisions

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m (added captain trees as placeholders for now)
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=UNSTABLE 0.20.8.0 TALENTS=
=UNSTABLE 0.20.8.0 TALENTS=
Because everyone keeps asking about them.<br>
Because everyone keeps asking about them.
NOTE: I will not add a table because that requires template editing and I don't want to do that for a temp page.


==Captain==
==Captain==

Revision as of 00:14, 28 November 2022

UNSTABLE 0.20.8.0 TALENTS

Because everyone keeps asking about them.

Captain

Specialist Trees

Placeholder 1 Placeholder 2 NOT AVAILABLE IN UNSTABLE. ACCESS FACTION BRANCH FOR THIS TREE.




Placeholder 1



Placeholder 2 NOT AVAILABLE IN UNSTABLE. ACCESS FACTION BRANCH FOR THIS TREE.




Placeholder 1



Placeholder 1 Placeholder 2 Placeholder 2 NOT AVAILABLE IN UNSTABLE. ACCESS FACTION BRANCH FOR THIS TREE. NOT AVAILABLE IN UNSTABLE. ACCESS FACTION BRANCH FOR THIS TREE.




Placeholder 1



Placeholder 1 Placeholder 2 Placeholder 2 NOT AVAILABLE IN UNSTABLE. ACCESS FACTION BRANCH FOR THIS TREE. NOT AVAILABLE IN UNSTABLE. ACCESS FACTION BRANCH FOR THIS TREE.




Placeholder 1



Placeholder 2 NOT AVAILABLE IN UNSTABLE. ACCESS FACTION BRANCH FOR THIS TREE.

Assistant

Medic

Generic 1

-Example of Health: Gain an additional 20% Maximum Health.

-Health Insurance: Gain 15% bonus XP and 15% bonus money when completeing an Escort mission.

-La Resistance: Gain an additional 50% Opiate addiction resistance. Gain an additional 50% Chem addiction resistance.

-Nobody Important Dies: Gain 7.5% bonus XP when completing a mission, if all crewmembers survived. The deaths of assistants do not count.

-Self-care: Medical items are 20% more potent when applied to you.

-Stayin' Alive: The CPR applied by crewmembers reduces Oxygen Low 20% more effectively.

Generic 2

-Blood Donor: Whenever you finish at least one mission, gain one Blood Pack in your inventory.

-Don't Die on Me!: The CPR you apply is much more powerful.

-Fireman's Carry: You can drag characters at full speed.

-Medical Companion: Unlock recipe: Auto-Injector Headset.

-No Pressure: Unlock recipe: Pressure Stabilizer.

Specialist Trees

Xenologist Medic Chemist




Gene Harvester: When you or another crewmember kills a monster whilst oustide your submarine, you have a 25% chance of finding a random genetic material on it.



Medical Expertise: Boosts your Medical skill by 30. Your Bandages are more effective. Plague Doctor: Gain an additional 50% Acid Burn resistance. Unlock recipe: Europa Brew, Suplhuric Acid Syringe.




Bloody Business: Administering Alien Blood gives 50% less Psychosis. Large Creatures drop one extra Alien Blood.



Gene Splicer: Refining genetic materials adds an additional 10% to their potency. Emergency Response: Assistants can drag characters at full speed. You move 40% faster if any crew memeber is unconscious. Medical Assistance: Assistants in the same room have their Medical skill boosted by 30. Delivery System: Unlock recipe: Advanced Syringe Gun. Lab Contracts: Chemicals can be bought for 50% cheaper. You construct medical items 100% faster.




Blackmarket Genes: Shops on Research Stations and Cities can sell genetic materials. You can sell genetic materials for 50% more.



Gene Tampering: All crew members gain 10% more health and move 5% faster. Dr Submarine: Medical items you apply are 25% more potent. Vitamin Supplements: Whenever you apply medicine to a friendly character, they gain 20% health until the end of the mission. Super Soldiers: Buffs you apply last 25% longer. Unlock recipe: Combat Stimulants. What a Stench!: Poisons and Acid deal 10% more damage. Unlock recipe: Acid Grenade, 40mm Acid Grenade.




Genetic Genius: Combining different types of genetic materials is 99% less likely to taint the materials. Unlock recipe: Advanced Gene Splicer.



Miracle Worker: Nearby crewmembers are unable to succumb to their injuries unless they give in. You become immune to Miracle in Progress. Macrodosing: Buffs you apply last 25% longer. Posions and Acid deals 10% more damage. Unlock recipe: Endocrine Booster.

Engineer

Mechanic

Security

Generic 1

-Buff: Gain an additional 50% Buff Duration. Gain an additional 25% Opiate addiction resistance.

-First Aid Training: Gain a bonus of 15 to Medical. Medical items are 35% more potent when applied to you.

-Physical Conditioning: Gain an additional 10% Movement Speed. Gain an additional 30% Oxygen low resistance.

-Protect and Serve: Gain 15% bonus XP when completing a Escort mission.

-Swole: Gain an additional 10% Maximum Health. Gain an additional 25% Melee Power.

-War Stories: Gain 80 bonus XP when completing a mission in which you killed at least 2 creatures.

Generic 2