Tandem Fire: Difference between revisions
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{{Version|0. | {{Version|1.0.21.0}} | ||
{{Talent | {{Talent | ||
| identifier = tandemfire | | identifier = tandemfire | ||
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*The effects of this talent increase the power of '''all''' attacks, not just turret attacks. This effect lasts for 2 seconds. | *The effects of this talent increase the power of '''all''' attacks, not just turret attacks. This effect lasts for 2 seconds. | ||
*Gives the [[File:Talent Affliction Tandem Fire.png|30px]][[Tandem Fire (Affliction)|Tandem Fire]] affliction while active. | *Gives the [[File:Talent Affliction Tandem Fire.png|30px]][[Tandem Fire (Affliction)|Tandem Fire]] affliction while active. | ||
**Does not stack if there are multiple characters with this talent. | |||
{{Talents nav}} | {{Talents nav}} |
Latest revision as of 11:52, 4 October 2023
Data is up-to-date | |
Last updated for version 1.0.21.0 Last mentioned in changelog 0.19.12.0 The current game version is 1.4.6.0 |
Talent | Tree | Description |
---|---|---|
Tandem Fire ID: tandemfire
|
Security Officer Gunner Spec. 2 |
As long as you are manning a turret alongside another allied crewmember, both of your attacks are 20% more powerful. Only the closest allied crewmember gains this effect. |
- This talent only checks whether crewmates are operating a periscope, regardless if it is connected to a turret or not.
- The effects of this talent increase the power of all attacks, not just turret attacks. This effect lasts for 2 seconds.
- Gives the Tandem Fire affliction while active.
- Does not stack if there are multiple characters with this talent.