Stun: Difference between revisions

From Official Barotrauma Wiki
Jump to: navigation, search
No edit summary
Line 32: Line 32:
|{{Hyperlink|Grenade Launcher}} ({{Hyperlink|40mm Stun Grenade}})
|{{Hyperlink|Grenade Launcher}} ({{Hyperlink|40mm Stun Grenade}})
|15
|15
|{{Hyperlink|Chloral Hydrate}}
|10
|}
|}



Revision as of 22:24, 16 September 2020

The patient is dazed and unresponsive.

Stun is a non-lethal affliction that renders the victim motionless while in effect. It forces the afflicted character into ragdoll mode, hides the inventory, and prevents communication. Stunned characters can be [G]rabbed by other players, and their inventory freely accessed.

Most commonly caused by a Stun Batons and Stun Guns, most attacks deal a momentary stun on impact.

Characters recover from stuns at a rate of 1% per second. Methamphetamine and Hyperzine increase recovery rate from stuns.

Larger creatures are more resistant to stuns.

Downed characters have 5% stun until they are recovered.

Stun Weapons

The following weapons deal stun damage as their primary effect.

Weapon Base Stun Duration
Stun Gun ( Stun Gun Dart) 10
Stun Baton ( Battery Cell) 15
Stun Baton ( Fulgurium Battery Cell) 30
Stun Grenade 25
Grenade Launcher ( 40mm Stun Grenade) 15 Chloral Hydrate 10

Stun Table

This table lists the duration of stuns on different creatures

NPC Stun Duration (Seconds)
Stun Gun ( Stun Gun ) Stun Baton ( Battery Cell ) Stun Baton ( Fulgurium Battery Cell ) Stun Grenade Grenade Launcher ( 40mm Stun Grenade)
Humanoids 10 15 30 25 15
Crawlers 15 20 30 22 22
Mudraptors 8 13 25 13 13
Tiger Threshers 6 10 20 25 10
Bone Threshers 3 5 10 22 5
Hammerheads 4 0 0 25 5
Molochs 0 0 0 25 0