Stun: Difference between revisions
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Larger creatures are more resistant to stuns. | Larger creatures are more resistant to stuns. | ||
Downed characters have 5% stun until they are recovered. | |||
==Stun Weapons== | ==Stun Weapons== |
Revision as of 22:21, 16 September 2020
The patient is dazed and unresponsive.
Stun is a non-lethal affliction that renders the victim motionless while in effect. It forces the afflicted character into ragdoll mode, hides the inventory, and prevents communication. Stunned characters can be [G]rabbed by other players, and their inventory freely accessed.
Most commonly caused by a Stun Batons and Stun Guns, most attacks deal a momentary stun on impact.
Characters recover from stuns at a rate of 1% per second. Methamphetamine and Hyperzine increase recovery rate from stuns.
Larger creatures are more resistant to stuns.
Downed characters have 5% stun until they are recovered.
Stun Weapons
The following weapons deal stun damage as their primary effect.
Weapon | Base Stun Duration |
---|---|
Stun Gun ( Stun Gun Dart) | 10 |
Stun Baton ( Battery Cell) | 15 |
Stun Baton ( Fulgurium Battery Cell) | 30 |
Stun Grenade | 25 |
Grenade Launcher ( 40mm Stun Grenade) | 15 |
Stun Table
This table lists the duration of stuns on different creatures
NPC | Stun Duration (Seconds) | ||||
---|---|---|---|---|---|
Stun Gun ( ) | Stun Baton ( ) | Stun Baton ( ) | Stun Grenade | Grenade Launcher ( ) | |
Humanoids | 10 | 15 | 30 | 25 | 15 |
Crawlers | 15 | 20 | 30 | 22 | 22 |
Mudraptors | 8 | 13 | 25 | 13 | 13 |
Tiger Threshers | 6 | 10 | 20 | 25 | 10 |
Bone Threshers | 3 | 5 | 10 | 22 | 5 |
Hammerheads | 4 | 0 | 0 | 25 | 5 |
Molochs | 0 | 0 | 0 | 25 | 0 |