Stun: Difference between revisions
From Official Barotrauma Wiki
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! colspan = 5 |Stun Duration (Seconds) | ! colspan = 5 |Stun Duration (Seconds) | ||
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!Stun Gun | !{{Hyperlink|Stun Gun}} ({{Hyperlink|Stun Gun Dart}}) | ||
!Stun Baton ( | !{{Hyperlink|Stun Baton}} ({{Hyperlink|Battery Cell}}) | ||
!Stun Baton ( | !{{Hyperlink|Stun Baton}} ({{Hyperlink|Fulgurium Battery Cell|}}) | ||
! | !{{Hyperlink|Stun Grenade}} | ||
!40mm | !{{Hyperlink|Grenade Launcher}} ({{Hyperlink|40mm Stun Grenade}}) | ||
|- | |- | ||
|{{Hyperlink|Human}}oids | |{{Hyperlink|Human}}oids |
Revision as of 21:52, 16 September 2020
The patient is dazed and unresponsive.
Stun is a non-lethal affliction that renders the victim motionless while in effect. It forces the afflicted character into ragdoll mode, hides the inventory, and prevents communication. Stunned characters can be [G]rabbed by other players, and their inventory freely accessed.
Most commonly caused by a Stun Batons and Stun Guns, most attacks deal a momentary stun on impact.
Characters recover from stuns at a rate of 1% per second. Methamphetamine and Hyperzine increase recovery rate from stuns.
Larger creatures are more resistant to stuns.
Stun Weapons
The following weapons deal stun damage as their primary effect.
Weapon | Base Stun Duration |
---|---|
Stun Gun ( Stun Gun Dart) | 10 |
Stun Baton ( Battery Cell) | 15 |
Stun Baton ( Fulgurium Battery Cell) | 30 |
Stun Grenade | 25 |
Grenade Launcher ( 40mm Stun Grenade) | 15 |
Stun Table
This table lists the duration of stuns on different creatures
NPC | Stun Duration (Seconds) | ||||
---|---|---|---|---|---|
Stun Gun ( Stun Gun Dart) | Stun Baton ( Battery Cell) | Stun Baton ( Fulgurium Battery Cell) | Stun Grenade | Grenade Launcher ( 40mm Stun Grenade) | |
Humanoids | 10 | 15 | 30 | 25 | 15 |
Crawlers | 15 | 20 | 30 | 22 | 22 |
Mudraptors | 8 | 13 | 25 | 13 | 13 |
Tiger Threshers | 6 | 10 | 20 | 25 | 10 |
Bone Threshers | 3 | 5 | 10 | 22 | 5 |
Hammerheads | 4 | 0 | 0 | 25 | 5 |
Molochs | 0 | 0 | 0 | 25 | 0 |