Stun: Difference between revisions
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{{ | {{See also|Afflictions}} | ||
[[File:Affliction Stun.png|60x60px|left]] | [[File:Affliction Stun.png|60x60px|left]] | ||
''The patient is dazed and unresponsive.'' | ''The patient is dazed and unresponsive.'' |
Revision as of 07:44, 19 September 2020
- See also: Afflictions
![](/baro-wiki/images/thumb/7/72/Affliction_Stun.png/60px-Affliction_Stun.png)
The patient is dazed and unresponsive.
Stun is a non-lethal affliction that renders the victim motionless while in effect. It forces the afflicted character into ragdoll mode, hides the inventory, and prevents communication. Stunned characters can be [G]rabbed by other players, and their inventory freely accessed.
Most commonly caused by a Stun Batons and Stun Guns, most attacks deal a momentary stun on impact.
Characters recover from stuns at a rate of 1% per second. Methamphetamine and Hyperzine increase recovery rate from stuns.
Larger creatures are more resistant to stuns.
Downed characters have 5% stun until they are recovered.
Stun Weapons
The following weapons deal stun damage as their primary effect.
Weapon | Base Stun Duration |
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10 |
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15 |
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30 |
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25 |
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15 |
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10 |
Stun Table
This table lists the duration of stuns on different creatures
NPC | Stun Duration (Seconds) | |||||
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10 | 15 | 30 | 25 | 15 | 10 |
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15 | 20 | 30 | 22 | 22 | 15 |
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8 | 13 | 25 | 13 | 13 | 8 |
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6 | 10 | 20 | 25 | 10 | 6 |
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3 | 5 | 10 | 22 | 5 | 3 |
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4 | 0 | 0 | 25 | 5 | 4 |
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0 | 0 | 0 | 25 | 0 | 0 |