Family: Difference between revisions
From Official Barotrauma Wiki
(Created page with "<!-- {{Version|0.20.14.0}} {{Talent | identifier = family | job = Captain | tree = Skipper | row = 4 | description = On unlock: Every crewmembers gain one level.<br> During mi...") |
No edit summary |
||
(7 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{Version|1.2.6.0}} | |||
{{Version| | |||
{{Talent | {{Talent | ||
| identifier = family | | identifier = family | ||
Line 6: | Line 5: | ||
| tree = Skipper | | tree = Skipper | ||
| row = 4 | | row = 4 | ||
| description = On unlock: Every | | description = On unlock: Every crewmember gains one level.<br> | ||
During missions, if no crewmember has died, upgrades High Morale to Excellent Morale, doubling the bonuses. | During missions, if no crewmember has died, upgrades {{hl|High Morale|30|Talent Affliction High Morale}} to {{hl|Excellent Morale|30|Talent Affliction Excellent Morale}}, doubling the bonuses. The deaths of assistants do not count. | ||
}} | }} | ||
*The effects of Excellent Morale do not stack if there are multiple characters with this talent. | |||
{{Talents nav}} | {{Talents nav}} | ||
Latest revision as of 22:36, 14 December 2023
Data is up-to-date | |
Last updated for version 1.2.6.0 Last mentioned in changelog 1.1.18.0 The current game version is 1.4.6.0 |
Talent | Tree | Description |
---|---|---|
Family ID: family
|
Captain Skipper Spec. 4 |
On unlock: Every crewmember gains one level. During missions, if no crewmember has died, upgrades High Morale to Excellent Morale, doubling the bonuses. The deaths of assistants do not count. |
- The effects of Excellent Morale do not stack if there are multiple characters with this talent.