Drilldown: Installations

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Installations > tags : alien or logic or turret

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description:
None (1) · A double-barrel version of the Coilgun. (1) · A heavy turret that uses electromagnetic force to launch shells at very high velocities. Requires very large surges of power (usually supplied by supercapacitors) and has a low rate of fire, and as such it's most often used against large and heavily armored targets. (2) · A large cannon, designed to fire shells that explode into sharp shrapnel fragments. (1) · A large pulsed chemical laser attached to a turret, capable of firing intense beams of energy after charging up. Inflicts extreme burns on anything it hits. (1) · A powerful multiple-barrel turreted weapon, based on coilgun technology. Though somewhat unwieldy and slow to wind up to its firing state, its capability to deliver a hail of high-velocity metal at any would-be foe is unparalleled. (1) · A rapid-firing turret that propels metal bolts using electromagnets. Generally not very effective against large or heavily armored targets, but ideal for taking down smaller enemies. (1) · A vent full of Swarm Feeders. (1) · An empty weapon station large turrets can be installed on. (1) · An empty weapon station turrets can be installed on. (1) · Blocks off passages in the Alien Ruins (1) · Closes off section of the Submarine (1) · Produces a harmful electrical shock across spread through the nearby walls. (1) · Protective pod for Fractal Guardians. (1) · Sends a signal to alien mechanisms after detecting human movement. (1) · Sends a signal to alien mechanisms. (1) · Sends signals if the required item is contained. (1)
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