User:Hawkins/Sandbox01: Difference between revisions
mNo edit summary |
mNo edit summary |
||
Line 19: | Line 19: | ||
| '''“Nope.”<br>[End of Event]''' | | '''“Nope.”<br>[End of Event]''' | ||
|} | |} | ||
== Bad Vibrations (Part 1) == | |||
<code>ID: ''badvibrations1''</code> | |||
{{Event Header | |||
| eventsprite = BadVibration1 | |||
| rewards = [[Salvaging_an_artifact#Variant_3_-_Event|Mission: Salvaging an artifact]] | |||
| c1 = A sound of shattering glass makes you jump. Someone is slouched against the wall, shards of glass at her feet. By the looks of it, it might have been a bottle of rum she was holding. She's muttering under her breath. | |||
}} | |||
{| class="mw-collapsible mw-collapsed" style="width: 50%" | |||
! colspan="4" | Event Paths | |||
|- | |||
| rowspan="3" style="width:25%" | '''“You okay?”''' | |||
| rowspan="2" style="width:25%" | '''Try to help her.''' | |||
| style="width:25%" |'''“You're making no sense.”''' | |||
| style="width:25%" |'''Take a step back.<br>[Added mission: Salvaging an artifact]<br>[End of Event]''' | |||
|- | |||
| '''Take a step back.<br>[Added mission: Salvaging an artifact]<br>[End of Event]''' | |||
|- | |||
| '''Not my problem.<br>[End of Event]''' | |||
|- | |||
| '''Not my problem.<br>[End of Event]''' | |||
|} | |||
== Bad Vibrations (Part 2) == | |||
<code>ID: ''badvibrations2''</code> | |||
{{Event Header | |||
| eventsprite = BadVibration1 | |||
| requirements = [[Salvaging_an_artifact#Variant_3_-_Event|Mission: Salvaging an artifact]] | |||
| rewards = <code>badvibrations_artifactfound=true</code> | |||
| c1 = Touching the artifact's etched surface causes an almost imperceptible itch inside your head. [Inflict[[File:Affliction Psychosis.png|20px]]10 [[Psychosis]]] | |||
}} | |||
{| class="mw-collapsible mw-collapsed" style="width: 50%" | |||
! colspan="3" | Event Paths | |||
|- | |||
| rowspan="3" style="width:33%" | '''Drop the artifact.<br>[Inflict[[File:Affliction Psychosis.png|20px]]20 [[Psychosis]]]''' | |||
| rowspan="2" style="width:33%" | '''Throw away the artifact.<br>[Inflict[[File:Affliction Psychosis.png|20px]]30 [[Psychosis]]]''' | |||
| style="width:33%" | '''Sleep.<br>[Inflict[[File:Affliction Paralysis.png|20px]]100 [[Paralysis]]<br>[End of Event]] | |||
|- | |||
| '''Inspect the artifact more closely.<br>[Heal[[File:Affliction Psychosis.png|20px]]100 [[Psychosis]]]<br><code>badvibrations_artifactfound=true</code><br>[End of Event]''' | |||
|- | |||
| '''Inspect the artifact more closely.<br>[Heal[[File:Affliction Psychosis.png|20px]]100 [[Psychosis]]]<br><code>badvibrations_artifactfound=true</code><br>[End of Event]''' | |||
|- | |||
| '''Inspect the artifact more closely.<br>[Heal[[File:Affliction Psychosis.png|20px]]100 [[Psychosis]]]<br><code>badvibrations_artifactfound=true</code><br>[End of Event]''' | |||
|} | |||
<!-- yet to be implemented | |||
== Bad Vibrations (Part 3) == | |||
<code>ID: ''badvibrations3''</code> | |||
{{Event Header | |||
| eventsprite = BadVibration1 | |||
| requirements = <code>badvibrations_artifactfound=true</code> | |||
| rewards = [[File:Assistant Job Icon.png|25px|link=Assistant]]Artifact Victim<br>[[File:Wallet Icon.png|20px]]350 Marks | |||
| c1 = Somebody is trying to get your attention. “Hey! I've been looking for you.” She looks vaguely familiar. “You don't remember me, do you?” | |||
}} | |||
{| class="mw-collapsible mw-collapsed" style="width: 50%" | |||
! Event Paths | |||
|- | |||
| rowspan="3" style="width:25%" | '''“Oh yeah, you're the one with the, uh, vibrations.”''' | |||
| rowspan="2" style="width:25%" | '''“You're welcome.”''' | |||
| style="width:25%" | '''“Sure. The more the merrier.”<br>[Artifact Victim joins your crew]<br>[End of Event]''' | |||
|- | |||
| '''“Sorry, we're full for now.”<br>[End of Event]''' | |||
|- | |||
| '''Ask for a reward.<br>[Gain[[File:Wallet Icon.png|20px]]350 Marks]<br>[End of Event]''' | |||
|- | |||
| rowspan="3" | '''“You're the fortuneteller, right?”''' | |||
| rowspan="3" | '''“Now I remember.”''' | |||
| rowspan="2" | '''“You're welcome.”''' | |||
| style="width:25%" | '''“Sure. The more the merrier.”<br>[Artifact Victim joins your crew]<br>[End of Event]''' | |||
|- | |||
| '''“Sorry, we're full for now.”<br>[End of Event]''' | |||
|- | |||
| '''Ask for a reward.<br>[Gain[[File:Wallet Icon.png|20px]]350 Marks]<br>[End of Event]''' | |||
|}--> | |||
== Fan Club == | == Fan Club == | ||
Line 255: | Line 328: | ||
| style="width:33%" | '''“What was that broadcast about?”<br><code>heardbroadcast=true</code><br>[End of Event]''' | | style="width:33%" | '''“What was that broadcast about?”<br><code>heardbroadcast=true</code><br>[End of Event]''' | ||
|} | |} | ||
<!-- yet to be implemented | |||
== Shock Jock continued == | == Shock Jock continued == | ||
<code>ID: ''shockjock2''</code> | <code>ID: ''shockjock2''</code> | ||
Line 262: | Line 335: | ||
|- | |- | ||
| '''Event Triggered<br>[Spawns {{hl|Maurice|20|Orange Boy|Orange Boy}}, [[File:Assistant Job Icon.png|25px|link=Assistant]]William O'Kelly]''' | | '''Event Triggered<br>[Spawns {{hl|Maurice|20|Orange Boy|Orange Boy}}, [[File:Assistant Job Icon.png|25px|link=Assistant]]William O'Kelly]''' | ||
|} | |}--> | ||
== Occupational Hazards == | == Occupational Hazards == |
Revision as of 15:58, 13 January 2023
A Man and His Raptor
ID: manandhisraptor1
Bad Vibrations (Part 1)
ID: badvibrations1
Potential Requirements | Potential Rewards | |
---|---|---|
None | Mission: Salvaging an artifact | |
A sound of shattering glass makes you jump. Someone is slouched against the wall, shards of glass at her feet. By the looks of it, it might have been a bottle of rum she was holding. She's muttering under her breath. | ||
Event Paths | |||
---|---|---|---|
“You okay?” | Try to help her. | “You're making no sense.” | Take a step back. [Added mission: Salvaging an artifact] [End of Event] |
Take a step back. [Added mission: Salvaging an artifact] [End of Event] | |||
Not my problem. [End of Event] | |||
Not my problem. [End of Event] |
Bad Vibrations (Part 2)
ID: badvibrations2
Potential Requirements | Potential Rewards | |
---|---|---|
Mission: Salvaging an artifact | badvibrations_artifactfound=true
| |
Touching the artifact's etched surface causes an almost imperceptible itch inside your head. [Inflict10 Psychosis] | ||
Event Paths | ||
---|---|---|
Drop the artifact. [Inflict20 Psychosis] |
Throw away the artifact. [Inflict30 Psychosis] |
Sleep. [Inflict100 Paralysis [End of Event]] |
Inspect the artifact more closely. [Heal100 Psychosis] badvibrations_artifactfound=true [End of Event] | ||
Inspect the artifact more closely. [Heal100 Psychosis] badvibrations_artifactfound=true [End of Event] | ||
Inspect the artifact more closely. [Heal100 Psychosis] badvibrations_artifactfound=true [End of Event] |
Fan Club
ID: fanclub
Potential Requirements | Potential Rewards | |
---|---|---|
None | 20 Location Reputation | |
A crowd of teens has gathered to observe the newcomers to their outpost. They’re loudly arguing about which is the coolest job on board a submarine. | ||
Event Paths |
---|
Talk to them. [Gain20 Location Reputation] [End of Event] |
Ignore them. [End of Event] |
Bomb Scare
ID: bombscare
Potential Requirements | Potential Rewards | |
---|---|---|
45 Electrical Engineering | 10 Electrical Engineering 500 Marks 20 Location Reputation | |
“Hey, you there.” | ||
Event Paths | ||||
---|---|---|---|---|
“Me?” | “What's going on?” | Salvage. (45 Electrical Engineering) |
Skill Check Passed. [Gain10 Electrical Engineering] |
[Gain500 Marks] [Gain20 Location Reputation] [End of Event] |
Skill Check Failed. Take cover. |
[Gain20 Location Reputation] [End of Event] | |||
Ignore. [End of Event] | ||||
Leave the guard. [End of Event] | ||||
Ignore. [End of Event] |
Terrorism 101
ID: terrorism101
Potential Requirements | Potential Rewards | |
---|---|---|
None | 250 Marks 15 Jovian Separatists Reputation 10 Europa Coalition Reputation | |
You see a person crouched next to a vending machine, assembling or fixing something. | ||
Event Paths | |||||
---|---|---|---|---|---|
Find out what they're working on. | “Sorry.” | “So what are you doing?” | “A bomb?” | “I could help you with that.” | Arm the bomb. [Gain15 Jovian Separatists Reputation [Gain250 Marks] [End of Event] |
Quietly dismantle the bomb. [Gain10 Europa Coalition Reputation [Gain250 Marks] [End of Event] | |||||
“Keep it that way. Terrorism is no way of life.” [Gain15 Jovian Separatists Reputation [End of Event] | |||||
“Nevermind. I'm getting the guards.” [A guard will arrest the terrorist] [End of Event] | |||||
“Sorry to hear that. See you later.” [End of Event] | |||||
“What's that you're working on?” | “A bomb?” | “I could help you with that.” | Arm the bomb. [Gain15 Jovian Separatists Reputation [Gain250 Marks] [End of Event] | ||
Quietly dismantle the bomb. [Gain10 Europa Coalition Reputation [Gain250 Marks] [End of Event] | |||||
“Keep it that way. Terrorism is no way of life.” [Gain15 Jovian Separatists Reputation [End of Event] | |||||
“Nevermind. I'm getting the guards.” [A guard will arrest the terrorist] [End of Event] | |||||
Ignore. [End of Event] |
Husk Cult Ambush
ID: huskcultambush
Potential Requirements | Potential Rewards | |
---|---|---|
30 The Church of Husk Reputation | 20 Location Reputation 15 The Church of Husk Reputation | |
Two pale characters with bags under their eyes approach. They’re reaching for something under their clothes. You feel threatened. | ||
Event Paths | ||
---|---|---|
“Hey, fellas. What’s—uh... What’s this?” [2 Cultist NPCs turn hostile] [End of Event] | ||
“Easy, dear brothers. My time for ascension isn’t here yet.” (30 The Church of Husk Reputation) | Reputation Check Passed [Gain20 Location Reputation] [Gain15 The Church of Husk Reputation] [End of Event] | |
Reputation Check Failed [2 Cultist NPCs turn hostile] [End of Event] |
Censorship
ID: censorship
Potential Requirements | Potential Rewards | |
---|---|---|
30 Helm | 10 Children of The Honkmother Reputation | |
“Hey, psst!” You hear a sharp whisper from behind. A person in a clown costume is trying to get your attention. | ||
Event Paths | |||||
---|---|---|---|---|---|
Listen to what they have to say. | Continue... | Help them out. | Be truthful. | “I'm sorry, officer. I didn't know.” [End of Event] | |
Run. [Guard will attempt to arrest the player.] [Gain10 Children of The Honkmother Reputation] [End of Event] | |||||
Lie. (30 Helm) |
Skill Check Passed ( clownbox )
|
Item Check Passed [Gain10 Children of The Honkmother Reputation] [End of Event] | |||
Item Check Failed > clownbox
| |||||
Skill Check Failed [End of Event] | |||||
Better not. [End of Event] | |||||
Ignore. [End of Event] |
Censorship (no dialogue)
ID: censorship
Potential Requirements | Potential Rewards | |
---|---|---|
30 Helm | 10 Children of The Honkmother Reputation | |
“Hey, psst!” You hear a sharp whisper from behind. A person in a clown costume is trying to get your attention. | ||
Event Paths | |||||
---|---|---|---|---|---|
Listen to what they have to say. | Help them out. | Be truthful. | “I'm sorry, officer. I didn't know.” [End of Event] | ||
Run. [Guard will attempt to arrest the player.] [Gain10 Children of The Honkmother Reputation] [End of Event] | |||||
Lie. (30 Helm) |
Skill Check Passed ( clownbox )
|
Item Check Passed [Gain10 Children of The Honkmother Reputation] [End of Event] | |||
Item Check Failed > clownbox
| |||||
Skill Check Failed [End of Event] | |||||
Better not. [End of Event] | |||||
Ignore. [End of Event] |
Infiltration
ID: infiltration
Potential Requirements | Potential Rewards | |
---|---|---|
30 Weapons | 5 Weapons 1000 Marks 10 Children of The Honkmother Reputation | |
The station manager looks at you with haggard eyes. “You're one of the new arrivals? Man, am I glad to see a non-masked face.” | ||
Event Paths | ||||||
---|---|---|---|---|---|---|
“Now that you mention it, there are a lot of masks around.” | “Sounds horrible. What do they want? | Offer to help. | “Not even a little?” or "Got it." |
Threaten the clown. (30 Weapons) | Skill Check Passed [Gain 5 Weapons] |
Mission complete. [Gain1000 Marks] [The clowns leave for the airlock] [End of Event] |
Skill Check Failed | Mission failed. [End of Event] | |||||
Build rapport. | Mission failed. [End of Event] | |||||
"Well, good luck with that." [End of Event] | ||||||
“Don't speak to me, you harlequin-hater.” [Gain10 Children of The Honkmother Reputation] [End of Event] |
Infiltration (no dialogue)
ID: infiltration
Potential Requirements | Potential Rewards | |
---|---|---|
30 Weapons | 5 Weapons 1000 Marks 10 Children of The Honkmother Reputation | |
The station manager looks at you with haggard eyes. “You're one of the new arrivals? Man, am I glad to see a non-masked face.” | ||
Event Paths | ||||||
---|---|---|---|---|---|---|
“Sounds horrible. What do they want? | Offer to help. | Threaten the clown. (30 Weapons) | Skill Check Passed [Gain 5 Weapons] |
Mission complete. [Gain1000 Marks] [The clowns leave for the airlock] [End of Event] | ||
Skill Check Failed | Mission failed. [End of Event] | |||||
Build rapport. | Mission failed. [End of Event] | |||||
"Well, good luck with that." [End of Event] | ||||||
“Don't speak to me, you harlequin-hater.” [Gain10 Children of The Honkmother Reputation] [End of Event] |
Shock Jock
ID: shockjock
Potential Requirements | Potential Rewards | |
---|---|---|
None | heardbroadcast=true
| |
A radio is blaring nearby. A man with a raspy voice is yelling about something. | ||
Event Paths | ||
---|---|---|
Listen. | [Random broadcast] | “What was that broadcast about?”heardbroadcast=true [End of Event] |
Occupational Hazards
ID: occupationalhazards
Potential Requirements | Potential Rewards | |
---|---|---|
None | 904 Marks | |
A man with a hard hat is nursing a drink. | ||
Note: After finishing the conversation with the man, two Mudraptor Eggs spawn in the mine which can be freely picked up.
Occupational Hazards (no dialogue)
ID: occupationalhazards
Potential Requirements | Potential Rewards | |
---|---|---|
None | 904 Marks | |
A man with a hard hat is nursing a drink. | ||
Event Paths | |
---|---|
Join him. | Search his pockets. [Gain904 Marks] [End of Event] |
Leave the body. [End of Event] | |
Ignore. [End of Event] |
Note: After finishing the conversation with the man, two Mudraptor Eggs spawn in the mine which can be freely picked up.
Consultant
ID: consultant
Potential Requirements | Potential Rewards | |
---|---|---|
60 Helm 50 Medical |
2000 Marks 5 Helm 5 Medical | |
As you step inside the office, the manager notices you. “I suppose you're here about the situation in the mines?” he asks. | ||
Event Paths | ||||
---|---|---|---|---|
“Uh...sure. Remind me what the situation was, again?” | “Yes, that's right. Get me in contact with the foreman.” | Haggle for lower hazard pay for miners. (60 Helm) |
Skill Check Passed [Gain5 Helm] [Gain2000 Marks] [End of Event] | |
Skill Check Failed [End of Event] | ||||
“What kind of gases are we talking about?” | Come up with a solution to help with mercury exposure. (50 Medical) |
Skill Check Passed [Gain5 Medical] [Gain2000 Marks] [End of Event] | ||
Skill Check Failed [End of Event] | ||||
Haggle for lower hazard pay for miners. (60 Helm) |
Skill Check Passed [Gain5 Helm] [Gain2000 Marks] [End of Event] | |||
Skill Check Failed [End of Event] | ||||
“Tell me more about the ventilation problem.” | Attempt to solve the ventilation problem. (50 Medical) |
Skill Check Passed [Gain5 Medical] [Gain2000 Marks] [End of Event] | ||
Skill Check Failed [End of Event] | ||||
Haggle for lower hazard pay for miners. (60 Helm) |
Skill Check Passed [Gain5 Helm] [Gain2000 Marks] [End of Event] | |||
Skill Check Failed [End of Event] | ||||
“This is above my pay grade. Goodbye.” [End of Event] | ||||
“No, you must be mistaken.” [End of Event] |
At Wit's End
ID: atwitsend
Event Paths | |
---|---|
“What? Why should I do that?” | “You've convinced me. Welcome aboard.” [Artie Dolittle joins your crew] [End of Event] |
“Not interested.” [End of Event] | |
“Nah, get lost, you bum.” [End of Event] |
Explosive Mishap
ID: explosivemishap
Potential Requirements | Potential Rewards | |
---|---|---|
None | Ancient Weapon Alien Power Cell 30 Europa Coalition Reputation 30 Location Reputation | |
You hear voices from behind a closed door. “...so I just hold down this button?” | ||
Event Paths | |||||||
---|---|---|---|---|---|---|---|
Listen at the door. | Continue... | Look inside. | Examine the device before security gets here. | Pull the trigger. | Look for anything else useful in the lab. (25% Chance) |
Random Chance Passed | Hightail it. [Gain 1 Ancient Weapon] [Gain 1 Alien Power Cell] [End of Event] |
Surrender the weapon to the authorities. [Gain30 Europa Coalition Reputation [Gain30 Location Reputation] [End of Event] | |||||||
Random Chance Failed [Gain 1 Ancient Weapon] [End of Event] | |||||||
Hightail it. [Gain 1 Ancient Weapon] [End of Event] | |||||||
Surrender the weapon to the authorities. [Gain30 Europa Coalition Reputation [Gain30 Location Reputation] [End of Event] | |||||||
Leave. [End of Event] | |||||||
Ignore. [End of Event] |
Explosive Mishap (no dialogue)
ID: explosivemishap
Potential Requirements | Potential Rewards | |
---|---|---|
None | Ancient Weapon Alien Power Cell 30 Europa Coalition Reputation 30 Location Reputation | |
You hear voices from behind a closed door. “...so I just hold down this button?” | ||
Event Paths | ||||
---|---|---|---|---|
Listen at the door. | Examine the device before security gets here. | Look for anything else useful in the lab. (25% Chance) |
Random Chance Passed | Hightail it. [Gain 1 Ancient Weapon] [Gain 1 Alien Power Cell] [End of Event] |
Surrender the weapon to the authorities. [Gain30 Europa Coalition Reputation [Gain30 Location Reputation] [End of Event] | ||||
Random Chance Failed [Gain 1 Ancient Weapon] [End of Event] | ||||
Hightail it. [Gain 1 Ancient Weapon] [End of Event] | ||||
Surrender the weapon to the authorities. [Gain30 Europa Coalition Reputation [Gain30 Location Reputation] [End of Event] | ||||
Leave. [End of Event] | ||||
Ignore. [End of Event] |
Hognose
ID: hognose
Event Paths | |||||
---|---|---|---|---|---|
Approach. | ”Not too friendly, are we?” | ”I was wondering how one gets a nickname like Hognose.” | ”Then what happened?” | ”How did you survive?” | ”Of course!” [Added mission: Kill Moping Jack] [End of Event] |
Not interested. [End of Event] | |||||
Nevermind. [End of Event] | |||||
Run away. [End of Event] | |||||
Steer clear. [End of Event] |
Note: Captain Hognose will join your crew if you start the mission Kill Moping Jack
Hognose (no dialogue)
ID: hognose
Event Paths | |||
---|---|---|---|
Approach. | ”Not too friendly, are we?” | ”I was wondering how one gets a nickname like Hognose.” | ”Of course!” [Added mission: Kill Moping Jack] [End of Event] |
Not interested. [End of Event] | |||
Nevermind. [End of Event] | |||
Run away. [End of Event] | |||
Steer clear. [End of Event] |
Note: Captain Hognose will join your crew if you start the mission Kill Moping Jack
Hognose 2
ID: hognose2
Event Paths |
---|
Event Triggered [Captain Hognose joins your crew] [End of Event] |
Heart of Gold
ID: heartofgold
Potential Requirements | Potential Rewards | |
---|---|---|
None | Drug Dealer | |
As you approach, this bandit throws down their weapon. “Ah fuck it, I give up. Don't shoot!” | ||
Event Paths | |||||
---|---|---|---|---|---|
“Too late for that. Say your prayers.” [NPC turns hostile] [End of Event] | |||||
Talk to them. | “Well, good luck with everything.” | “Okay, I suppose.” [Drug Dealer joins your crew] [End of Event] | |||
Refuse. | “You're on your own.” [End of Event] | ||||
“What are you even doing here?” | “You're a drug dealer?” | “Well, good luck with everything.” | “Okay, I suppose.” [Drug Dealer joins your crew] [End of Event] | ||
Refuse. | “You're on your own.” [End of Event] |
Stowaway 1
ID: stowaway1
Potential Requirements | Potential Rewards | |
---|---|---|
None | Psilotoad Orange Boy | |
Hmm. This box wasn't here before. | ||
Event Paths | |||||
---|---|---|---|---|---|
Investigate. | Hello? | Listen closely. | Forcefully remove the lid. (66% Chance) |
Random Chance Passed [Spawns a Crawler Hatchling] [End of Event] | |
Random Chance Failed (50% Chance) |
Random Chance Passed [Spawns a Psilotoad] [End of Event] | ||||
Random Chance Failed [Spawns a Orange Boy] [End of Event] | |||||
Walk away. | |||||
Walk away. | |||||
Walk away. |