User contributions for JP3885
16 November 2021
- 02:2102:21, 16 November 2021 diff hist +1 Gear →Outerwear: Bandolier has 4 pockets not 3
- 02:1502:15, 16 November 2021 diff hist +128 Portable Pump Added unbuyable to infobox
- 02:1502:15, 16 November 2021 diff hist +128 Repair Pack added unbuyable to infobox
- 02:1002:10, 16 November 2021 diff hist +127 Portable Pump Added the pricing multipliers
- 02:0802:08, 16 November 2021 diff hist 0 Repair Pack fixed the pricing multipliers
- 02:0602:06, 16 November 2021 diff hist +14 Repair Pack Added items nav to bottom
- 02:0202:02, 16 November 2021 diff hist +15 Repair Pack →Usage: Added stack size is 8 Tag: visualeditor
- 02:0002:00, 16 November 2021 diff hist +70 Repair Pack Added the main body and noted that meeting the skill requirement increase the repair speed by around 5 times. Tag: visualeditor
- 01:5701:57, 16 November 2021 diff hist +557 Repair Pack No edit summary Tag: visualeditor-switched
- 01:3201:32, 16 November 2021 diff hist +515 N Repair Pack Initial Page Created
8 November 2021
- 15:0515:05, 8 November 2021 diff hist +15 m Rapid Fissile Accelerator →Damage Values: fix image in the damage table
7 November 2021
- 23:2023:20, 7 November 2021 diff hist +2,025 N Portable Pump Created page with "{{Version|0.15.13.0}} {{Installations infobox | name = Portable Pump | image = Portable_Pump.png | imagewidth = 120 | category = Machines | powerconsumption = 60 | maxflow = 1..."
- 20:0020:00, 7 November 2021 diff hist +154 Nuclear Reactor →Fuel Rods: Added bullet to explain Voltatile Rods apply radiation in a small AoE Tag: visualeditor
- 19:5419:54, 7 November 2021 diff hist 0 Dirty Bomb →Usage: Updated Radiation gain by radius Tag: visualeditor
- 19:4419:44, 7 November 2021 diff hist +483 Dirty Bomb Added details about radiation amounts applied and that it acts similar to other explosives. Tag: visualeditor
- 19:3619:36, 7 November 2021 diff hist −1 m Radiation Sickness fixed spelling of septh to depth charge Tag: visualeditor
- 19:2819:28, 7 November 2021 diff hist +923 N Dirty Bomb Created page and added some details
- 19:0719:07, 7 November 2021 diff hist 0 m Nuclear Reactor →Fuel Rods Tag: visualeditor
- 19:0619:06, 7 November 2021 diff hist +34 Nuclear Reactor →Fuel Rods: added link to required talent for making the volatile Fulgurium Fuel rod Tag: visualeditor
- 19:0319:03, 7 November 2021 diff hist +214 Nuclear Reactor →Fuel Rods: Added Volatile Fulgurium Fuel Rod
16 August 2021
- 14:1614:16, 16 August 2021 diff hist +37 m Wiring Components →Oscillator Component: Clarified that you can set the oscillator output type by just opening the component instead of only with sending another signal. Tag: visualeditor
- 14:1214:12, 16 August 2021 diff hist +37 m Wiring Components →Oscillator Component: Clarified that for square mode half the cycle is 0 and other half is 1. Not that it is 0 for one cycle, then 1 the next cycle. Tag: visualeditor
14 August 2021
- 23:3923:39, 14 August 2021 diff hist +229 Supercapacitor →Function Tag: visualeditor-switched
- 17:4817:48, 14 August 2021 diff hist +151 Skills →Degree of Success: added the repair time is separate from the check Tag: visualeditor
- 17:3617:36, 14 August 2021 diff hist +8 Skills →Degree of Success: Made Success Chance out of 100 instead of 0 to 1, added verbage to denote the equation outputs a percentage. Tag: visualeditor
- 17:1117:11, 14 August 2021 diff hist 0 Skills →Degree of Success: Forgot to invert the signs solving for the success chance. Tag: visualeditor
- 16:4516:45, 14 August 2021 diff hist −59 m Skills →Degree of Success: Repairs using the same success check but the methods are separate in the code, so this has been reworded to not sound like repairables are also items. Tag: visualeditor
- 15:3315:33, 14 August 2021 diff hist +101 Supercapacitor →Connection Panel: Added missing input for set charge rate in the connection panel.
- 15:2815:28, 14 August 2021 diff hist +333 Fabricator & Deconstructor →List of items: Linked to Upgrades, added the Simplified Fabrication is generally better than Quicker Fabrication. Tag: visualeditor
- 14:5614:56, 14 August 2021 diff hist +26 Nuclear Reactor →Function: Reactor deterioration rate is proportional to turbine and fission. Tag: visualeditor
- 14:5414:54, 14 August 2021 diff hist +65 Engines →Function: Engines deteriorate according to their current force setting. Tag: visualeditor-switched
- 14:5114:51, 14 August 2021 diff hist +79 Pumps →Function: Added pumps deteriorate based on their pumping speed. Tag: visualeditor-switched
- 14:4514:45, 14 August 2021 diff hist +14 Junction Box →Function: Added wording that JBs only take damage if there is power running through the. Tag: visualeditor-switched
- 14:4014:40, 14 August 2021 diff hist 0 Skills →Weapons: Experience is awarded on damage rather than kill. Tag: visualeditor
- 14:2714:27, 14 August 2021 diff hist +433 Skills →Degree of Success: Corrected equation for calculating failure chance and used success chance instead. Noted the repairs use the same formula as item use, since repairables are also items. Tag: visualeditor
- 05:1305:13, 14 August 2021 diff hist +13 Jobs →Assistant: added that assistants gain 25% more experienced, added line break so the second sentence is below the first. Tag: visualeditor
- 05:1105:11, 14 August 2021 diff hist +144 Skills →Mechanics: Added that Assistants get 25% more experience and experience gain is multiplied by 5x if mode is not campaign. Taken from SkillSettings.xml Tag: visualeditor
- 05:0605:06, 14 August 2021 diff hist +279 Fabricator & Deconstructor →List of items: Added link to skills page, line about crafting times, explained the experience gain is based on the level requirement of the item. Tag: visualeditor
13 August 2021
- 00:4100:41, 13 August 2021 diff hist −45 m Skills →Weapons Tag: visualeditor
- 00:4100:41, 13 August 2021 diff hist −12 m Skills →Degree of Success Tag: visualeditor
- 00:3200:32, 13 August 2021 diff hist +92 Skills →Degree of Success: Added that Electrical Engineering improves manual reactor control Tag: visualeditor
- 00:2500:25, 13 August 2021 diff hist +1,205 Skills →Mechanics: Wrote subsection on Degree of Success which is how skill checks are calculated behind the scenes. Described precisely how skill checks affect fabricator crafting time. Corrected the skills are not percentage based, they are level based. Tag: visualeditor-switched
12 August 2021
- 20:5020:50, 12 August 2021 diff hist +125 m Nuclear Reactor →Manual Control: Added that electrical engineering affects manual control of the reactor by compensating for inaccuracy to some degree. Tag: visualeditor
- 18:5618:56, 12 August 2021 diff hist +1,022 Nuclear Reactor →Turbine output: Expanded information about temperature in reactors, added special case section for using only 1 Uranium rod. Tag: visualeditor
- 14:4614:46, 12 August 2021 diff hist +266 Nuclear Reactor →Fuel Efficiency: removed the word "power' from fuel efficiency section since it only explains how long rods last rather than how much power they output overall. Added that turbine output consumes heat constantly. Added that Max power output is reached at 5000 degrees and being less than 5000 degrees reduces max output proportionally. Tag: visualeditor
- 04:0404:04, 12 August 2021 diff hist −241 Nuclear Reactor →Fuel Rods: Removed bullet points about effective durability, as the relationship between heat potential and fission rate isn't the same when it is less than 100 Tag: visualeditor-switched
- 01:4201:42, 12 August 2021 diff hist −28 Nuclear Reactor →Fuel Efficiency
- 01:4101:41, 12 August 2021 diff hist −22 Nuclear Reactor →Indicators: Combined the fission rate and turbine output bullets into a single bullet. Added some bolding.
- 01:2801:28, 12 August 2021 diff hist +757 Nuclear Reactor No edit summary
11 August 2021
- 13:5513:55, 11 August 2021 diff hist +654 Nuclear Reactor →Fuel rods: added some bullet points for what upgrades can be purchased for reactors. Added that fuel consumption is dependent on fission rate. Replaced "fuel output" with "heat potential" to be consistent with the rest of the sentence. Tag: visualeditor